Ecosyste.ms: OpenCollective
An open API service for software projects hosted on Open Collective.
github.com/flybywiresim/msfs2blender2msfs
Fork of the official Blender glTF 2.0 importer and exporter designed for MSFS 2020
https://github.com/flybywiresim/msfs2blender2msfs
bdbeab425a6e6dab41a42f40c785487ee97bffec authored almost 5 years ago
Import/Export: assume Blender vertex colors are RGBA
b2358630fe7d16cedeeabf06ce9ece7c1e200fa6 authored almost 5 years ago5db26ba4471863d2d40570b144bbbabc5da0af32 authored almost 5 years ago
84a517e02b196e0f971664070e07aededf0b7c3a authored almost 5 years ago
0fb0efdbb91041ea32eb9a202c5d30f43eec3040 authored almost 5 years ago
537815988e934b4c1d9bc8cb58520b35327e3599 authored almost 5 years ago
e179e273162aa1e9b7d2afb7e3142fc535afde79 authored almost 5 years ago
2007a76efdf3ab57f7c1ead52683efa0f1fa9334 authored almost 5 years ago
3be397a4085a854421a0663bbc0a9ee75087aae4 authored almost 5 years ago
fb17acdd14178ae4b5704b00a79e8511f09ac3a7 authored almost 5 years ago
Removing 2.79 support
d4ae588b954846dd05616288264c55961443941f authored almost 5 years ago3fefdd065254797d7cb392afa9e5a99465a650d2 authored almost 5 years ago
b21f0342c7ec38cd7fe0fa8c2a3cbbae69fba20f authored almost 5 years ago
375f412a37494b4e86dd6272bb8ef41d83d61278 authored almost 5 years ago
172c31bfd5f443bce94fe6179bf1bcf20823b59a authored almost 5 years ago
ac57b8e9f2c648a7de891d2b5654e1a2baef3b7c authored almost 5 years ago
f659c786dc31246bb789ade430848d6f53031278 authored almost 5 years ago
Doesn't change anything, but refactors for future changes/clarity.
Clearly separates the follow...
da317a91b551b27cf65fd7064d034b89af775b5e authored almost 5 years ago3a74216afc7d29a33359488c451191159c6348a4 authored almost 5 years ago
8380fd97f2d35bd3d184fe51a4cc6e19cd895f4f authored almost 5 years ago
a22225e887751035378a7c9fbef0fb9da8fef51e authored almost 5 years ago
bf3d227a7aae25d9d88f2c53293032ee9f880910 authored almost 5 years ago
17d2c9a354579bac196ebaf0e88a8e5e95e62f73 authored almost 5 years ago
606f05f7ee544a90b1ed2a8235d305c9467d5252 authored almost 5 years ago
f2f3b83a0bef5fd1640742f94d9469238c561a2b authored almost 5 years ago
/cc @julienduroure
061e4bb91b4e770a9aa6d8f6cbfdc50550667130 authored almost 5 years ago46b49b8e8ea0faf6b5987bf69e1d1101778e85c1 authored almost 5 years ago
3808f097f6be7b832696f70d85ab8dc5b974ed1c authored almost 5 years ago
e95b70aec0579b55eba65c5edbf987787068b37b authored almost 5 years ago
Make the pynode.weights part of the key for the pymesh.blender_name
cache so only instances with...
28e0ccf3fc153d38c286e435467e5fba79bc9be1 authored almost 5 years ago
b32392353a20f166b5cc6c4f75e7df61a7ff2982 authored almost 5 years ago
821b2bcc28fb5ad436e776f8fb52b31f9d1d08ec authored almost 5 years ago
f1bb30c19a26a6530f1cfce7c67e290056d515af authored almost 5 years ago
bb50f4fc5e5156387e57f68bf88355829f17b087 authored almost 5 years ago
Export/UserExts: bugfix for when addons are missing script files
34b229ee445e65a50b0a580b2a171f61fec164f8 authored almost 5 years ago
An addon might not have a module (eg. because its .py scripts were
deleted on disk), so when we ...
/cc https://github.com/KhronosGroup/glTF-Blender-IO/issues/903
Merge remote-tracking branch 'or...
22956f89263ecf8a79e48faf08a31299e91d48c7 authored almost 5 years ago/cc https://github.com/KhronosGroup/glTF-Blender-IO/issues/903
b55f8ba01ab3aaed97798353dd981846319f045a authored almost 5 years ago65eeaca0d906133172a848d85eba3a01507ce3d6 authored almost 5 years ago
Import: rewrite material code
e96b4ce78e8d83494f016e08e614df747f3d75e9 authored almost 5 years agoImport: simplify/cleanup image import
451f7e79779266ecdcfc0ff371df3f89bfaa2da1 authored almost 5 years ago2441985dac044f917c9f54d1a26da82f69b45247 authored almost 5 years ago
Import/Perf: create edit bones in batches
fd316834577f6705c97825b988bd6dfea4475124 authored almost 5 years ago3fd3843a5f3662962d3793a74aad6f0a2adfd167 authored almost 5 years ago
Camera import fixes
23b7ff7ed4e86efda304023925d8cb50cf88c33d authored almost 5 years ago702b824dbb30e269e05e6b4000e076f9187fa421 authored almost 5 years ago
Import: avoid "husks" left behind when moving skinned meshes
d10be5526b5adfbb5ea57b1c4369ac4feae54ad3 authored almost 5 years ago5c302321af702f4d34b8cd9a1ec51ca7e44eac92 authored almost 5 years ago
a892606477c48c55cf7a7cb87abb6ca551dfc6a0 authored almost 5 years ago
Fix #894 fix texture export
1badde69bfa8582944a795e5a29961f026013e31 authored almost 5 years agod358645beb3b017cf934915fe9ad5082bf565abe authored almost 5 years ago
a218f089ca59a17cffa3253bd3d2ffe2c3824426 authored almost 5 years ago
9c32bef742af7596277f7a9935a7bd6833c4a238 authored almost 5 years ago
Fix #895 - fix some alpha issue in exporter
17f69ce09ad4061c4577964add9f7d07103fb6be authored almost 5 years ago6d6c2a06e4eb661b625f9ed6713b3ea3e2b004f0 authored almost 5 years ago
a6e648c07fe973ebd777671660cab2a1e56418a0 authored almost 5 years ago
Previously we would switch to edit mode, create an edit bone, then
switch back to object mode fo...
fdaeb0865d85c610dc3d1fd02c596db582d2cb5a authored almost 5 years ago
a147570cba13a662143c60325013bb5835926b08 authored almost 5 years ago
fix_756 Animation export - armature animation itself when sampled
3e1188dd21f6a36b5e8ce6fa055f2c9ee9a33b09 authored almost 5 years ago98e4cbb47edc680170388b8ad61bed9a3867fb04 authored almost 5 years ago
Import: revert #867 (speed up animation keyframe creation)
b41e9ccc771002b10e4b75b40c9e26aff91f0b5a authored almost 5 years ago91f458ccb29fe0ad45bdb0d5dd1da5e2051c8f53 authored almost 5 years ago
This reverts commit 9bbed40421991efdf30929e8ad932effba29a52c.
The preference for default interp...
15f352459559cde5e5904dee52a81e9f2e795601 authored almost 5 years agoc0307c7382f82ffa63d121dca93e44fc72ae86f7 authored almost 5 years ago
Use D.images.load(check_existing=True) to check for existing images
instead of looping ourselves...
60997eba32be243670d649e8fa4b2e4f2ef84dd7 authored about 5 years ago
bfb6d191d90c65c4a0a0151b9e2fd10b521dbcf9 authored about 5 years ago
/cc https://github.com/KhronosGroup/glTF-Blender-IO/pull/884
d90282817a78a3c72980dac856d51a007bc852cc authored about 5 years agob0650b6a365757319b840932b1b0b17f2e58fefb authored about 5 years ago
7cc1716a86200c0551d8d56e78682328587e3d2c authored about 5 years ago
eaca7af92ee320f73b2cfffc9f4904556c75b9ed authored about 5 years ago
e5c39aabfcacc6987c0ea107bbf53fc9a2fd4b44 authored about 5 years ago
59bd2168b010315f16233e607e4e6e093a6620bc authored about 5 years ago
f0e074486e274a723dfc5fb6259b20aecae875c7 authored about 5 years ago
231e1433e7ed1734c477decc5821db5cf212fa50 authored about 5 years ago
89b70ea604273bf7539daa6e7a7f7e4cf659f9ea authored about 5 years ago
When a skinned mesh is moved to a child of its arma, the old node
where it was may be left with ...
c0df87c5e413099d75e213b2100d73e3f674480b authored about 5 years ago
Import/Perf: pick low-hanging performance fruit for big meshes
72bee9a11bafa8aaad0d289d99214fc84cf642fa authored about 5 years agof77251513d2a0715de252dca2e2157bdd1c7a789 authored about 5 years ago
Import: fix skinning (and other node hierarchy problems)
0f2f8c0c67fee5accc6af8aa4f63c81408b77691 authored about 5 years ago783328e960259ce0e446c8f085ed7c33d6b8b6f1 authored about 5 years ago
Import/Perf: speed up animation keyframe creation
b239649e7ff57f63afd6123b94f3a71a0a0e7d8d authored about 5 years ago8119f4c11aa0d4f8ca942bb7c34f93225ebb0593 authored about 5 years ago
7440798576fe68b14ff1be5e93eac286ffdbc11f authored about 5 years ago
We can assume face is a triangle. Gives a speedup for big meshes.
3eacdc1c25c4a55d40aa074e3f8ce198a5387aa2 authored about 5 years agoWe should only compute this once per vertex, not once per corner.
2b457430371c66cc28f5c354d2471341c08a48a3 authored about 5 years agoExport: implement image options change (#882)
0027b2a4900c3c3669ea569ae3f5de9479188f81 authored about 5 years ago
Removes PNG option and makes Automatic use image.file_format to
detect JPEGs instead of image.na...
17909d59519be5b90d8ecfee7bf8c654aeef0f97 authored about 5 years ago
Minor cleanup of example extension
69176a30739bd950d5470248917237f789a5a94f authored about 5 years agof7fda3d0c609b77da10fb4943235e12abf4ca6f0 authored about 5 years ago
ecad2a0e3e1877cda91847906ff70e142e5fd11a authored about 5 years ago
6b45a6996212270715218d8990182d86d3049493 authored about 5 years ago
efe37337d04e8ff5a786073c0c106606547af881 authored about 5 years ago
Fix #860 when bevel change normals
8a828c829190cf20e2b2becd8f9f06e983bf06a8 authored about 5 years ago
Rewrites material code as functions which each make one "piece" of
the node tree, taking the loc...
101d4daf276f02263870d2c86fb75398fba397ca authored about 5 years ago