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github.com/flybywiresim/msfs2blender2msfs
Fork of the official Blender glTF 2.0 importer and exporter designed for MSFS 2020
https://github.com/flybywiresim/msfs2blender2msfs
Improve docker setup for tests
11d963e919039ed58d5fce8a74dccee1e836f791 authored almost 6 years ago by Benjamin Schmithüsen <[email protected]>c62ae12eb65932976dc3885b147a283d957ecbe3 authored almost 6 years ago by Pelle Johnsen <[email protected]>
13557a4c83e47433134bee365b565c2254b15027 authored almost 6 years ago by Pelle Johnsen <[email protected]>
5f3a74e7b4d8da2e76496e0713a769ff3da9dc6c authored almost 6 years ago by Ed Mackey <[email protected]>
resolves #311
62a5992240ccdde8f0bf2757e093413198292666 authored almost 6 years ago by UX3D-soares <[email protected]>fixes #336
92c35cabc7d974f8ad119c4f1d4adab42f5276df authored almost 6 years ago by Benjamin Schmithüsen <[email protected]>The animations themselves still remain duplicated.
eff9c2493816571e815c732f9377eeb91a382919 authored almost 6 years ago by Cyp <[email protected]>
Multiple blender_node cameras can have the same data, so pass blender_node.data
directly to the ...
2b940381b4f8cf5c3c64546fbe69a8e4517ca046 authored almost 6 years ago by Julien Duroure <[email protected]>
3098535fd322cba292a503a6579693b23fb3d159 authored almost 6 years ago by Julien Duroure <[email protected]>
239af04ea39c47ebfc9c171eb89e5ad4a53173f0 authored almost 6 years ago by Julien Duroure <[email protected]>
cedfadd8ed9afd2efb6cc47d0b564c4b7fd00201 authored almost 6 years ago by Julien Duroure <[email protected]>
a14022fae577d919080dbbacabc9343909c4c239 authored almost 6 years ago by Julien Duroure <[email protected]>
01c5d597bfc130a46850146bf8cd17b843e0fceb authored almost 6 years ago by Julien Duroure <[email protected]>
c2e22d7b7dbbf0e6b91e3b5ab52f4a45a14076ab authored almost 6 years ago by Benjamin Schmithüsen <[email protected]>
35f0be798cc00c162565cd174c6eba7f1f731485 authored almost 6 years ago by Benjamin Schmithüsen <[email protected]>
fdf5c9274675859de0bdd90a8952b3eb2cc4b176 authored almost 6 years ago by Benjamin Schmithüsen <[email protected]>
85e5d05ccc61fc70469b747a55554d78a2ec0534 authored almost 6 years ago by Julien Duroure <[email protected]>
6467a2834ca6d0b011aa2147f975f646973502ee authored almost 6 years ago by Julien Duroure <[email protected]>
objects with both types of animation work now
fixes #234 #310 #325 #322
6758c0488ba1c22a21469808ac10a6a436c9d3d2 authored almost 6 years ago by Benjamin Schmithüsen <[email protected]>
52e74bea986f1d4939731761911fd07e5c9c423c authored almost 6 years ago by Pelle Johnsen <[email protected]>
0052809a24421bdb365d9eb27f2a3bb9a50488ae authored almost 6 years ago by Pelle Johnsen <[email protected]>
293e5c17b9fe4ef8db7ca07ded649966bf573002 authored almost 6 years ago by Pelle Johnsen <[email protected]>
- Ru ntests in correct dir
fb86478474c9d8ee32e6e142ca341d56ee58d385 authored almost 6 years ago by Pelle Johnsen <[email protected]>- Also split up tests in parallel jobs
87e2dc0853dbb112b4c037b4294c42fbc359f3b1 authored almost 6 years ago by U-CONTEX\pej <[email protected]>- See issue #268
8b2e4de6433300b9e11cd67d45511e3e5bd68793 authored almost 6 years ago by Pelle Johnsen <[email protected]>de6ef125d53b402870e4b607eb890763195cd349 authored almost 6 years ago by Pelle Johnsen <[email protected]>
d1fa5370d1bbce893d768c688644190f9b6548c5 authored almost 6 years ago by Pelle Johnsen <[email protected]>
bb7995cb250ac83fa02bfc0a140315e8c757a24a authored almost 6 years ago by Pelle Johnsen <[email protected]>
fdf54d55ebbf926c02d34540bbcb14c79655c96f authored almost 6 years ago by Pelle Johnsen <[email protected]>
afa390819003557a9734756f0a2f9e3f5af64097 authored almost 6 years ago by Pelle Johnsen <[email protected]>
When an emissive map exports, a manual factor must be applied.
1e8debf1a60d22b93d933bab2c183fc6a425c866 authored almost 6 years ago by Ed Mackey <[email protected]>Add more documentation on how materials get exported.
3c04d75eb720ecf186296a3b23f1c1ae4197947f authored almost 6 years ago by Ed Mackey <[email protected]>7f091bfaa554f02ae5af867e197800c75892fc8f authored almost 6 years ago by Ed Mackey <[email protected]>
bc048176cf4f103ba02f0d433968553a1ea1f005 authored almost 6 years ago by Ed Mackey <[email protected]>
96c8dedb2698e27f1d9b79396bbdd3e52fb7e85d authored almost 6 years ago by Ed Mackey <[email protected]>
fe3307d4e2fcc4bae1ae5e56c8b85f5295c1404a authored almost 6 years ago by Julien Duroure <[email protected]>
e67072485a4a14f2315c6cfc6322c392ddfab3fd authored almost 6 years ago by Julien Duroure <[email protected]>
9810e38d5b602a08e068db0778efda7eef84e866 authored almost 6 years ago by Ed Mackey <[email protected]>
3ffab60409a9d8b60cef9c28685ee74317f08de3 authored almost 6 years ago by Ed Mackey <[email protected]>
Fix texture transform conversion
7bd5719616be31afcca1035c246bd1c97a9452ea authored almost 6 years ago by Ed Mackey <[email protected]>Use mesh object's xfrom for inv bind matrix
d8aa684b87779d43ead627a6463ce2b6d7763f0b authored almost 6 years ago by Benjamin Schmithüsen <[email protected]>Feature: handle 'reload scripts'
7954d2e202ad4b337e48b678867e0f0b74181ff6 authored almost 6 years ago by Benjamin Schmithüsen <[email protected]>42b299ddd9b7941cf47d9ed8a5fecd32e20fd995 authored almost 6 years ago by Julien Duroure <[email protected]>
9f81747d5fedcddafaacc1c208914b5e09959688 authored almost 6 years ago by Julien Duroure <[email protected]>
4b7b2f52e96fcec6357377996e01423c6bbfb75b authored almost 6 years ago by Julien Duroure <[email protected]>
added whitelist for empty collections
0d9362a5aadbc129e2e7a75b7bc7c12aecb2b2ef authored almost 6 years ago by Benjamin Schmithüsen <[email protected]>aa121f1858e6f4b151f4ac200404e76b2673f6a4 authored almost 6 years ago by Benjamin Schmithüsen <[email protected]>
8c6af929fcf8345490e5264bd8150cda2ecc1dfb authored almost 6 years ago by Benjamin Schmithüsen <[email protected]>
fixes #279
73d9bdb01c1acf1069fa1485055cde7aa187d0d3 authored almost 6 years ago by Benjamin Schmithüsen <[email protected]>13f8ec40b691fc596349759093fb34928da452f9 authored almost 6 years ago by Julien Duroure <[email protected]>
Feature: export at frame 0
4a016325df6178676274f09a87a69b53e997137a authored almost 6 years ago by Benjamin Schmithüsen <[email protected]>10415b566df4923cfb95ea6fbe91ecd0f2d98de0 authored almost 6 years ago by Benjamin Schmithüsen <[email protected]>
6a5a257443a040defec0c55f55b9c0f83878b2e6 authored almost 6 years ago by Benjamin Schmithüsen <[email protected]>
TEXTURE is handled when we can interpret the mapping node as a TRS
transform.
VECTOR is handled...
c6787ecf605482496deb372c555a7e77f73847cc authored almost 6 years ago by scurest <[email protected]>fixes #301
db85c9e27de6c21c046c55ac18b1061e22f7f8d3 authored almost 6 years ago by Benjamin Schmithüsen <[email protected]>7a64928ce11383ddb9a0c49f3ad697b6570059c6 authored almost 6 years ago by Benjamin Schmithüsen <[email protected]>
40725e827c335bcb35ab16d204709335cb777379 authored almost 6 years ago by Benjamin Schmithüsen <[email protected]>
Export blender double-sided mesh flag to gltf materials.
d5fd35a5a28e4345ebde29e2993cab4c374d74b1 authored almost 6 years ago by Ed Mackey <[email protected]>450ec1a9eb163a0d2e3b75dadc1467d4c59c6d0a authored almost 6 years ago by Benjamin Schmithüsen <[email protected]>
089f6f71c642bfd1966875bbfd94a19a3fcc7e9e authored almost 6 years ago by Benjamin Schmithüsen <[email protected]>
33b4faccc7f654510594f5810db1043828a3df76 authored almost 6 years ago by Benjamin Schmithüsen <[email protected]>
c6e1d2846a4af6b4eb8cb374bd50206ec6b46b41 authored almost 6 years ago by Benjamin Schmithüsen <[email protected]>
d432110d4886c357f9cc1ae34950d4163aecfa0e authored almost 6 years ago by Benjamin Schmithüsen <[email protected]>
352a86a3c5041d93c6a2dc5a95b522d945a03a5a authored almost 6 years ago by Ed Mackey <[email protected]>
a2b675e1e1c20c0b42bfb027869a94d819581fe5 authored almost 6 years ago by Cyp <[email protected]>
d46b1789f39aa47d0458cd317d9106b183eee242 authored almost 6 years ago by Ed Mackey <[email protected]>
See #291 for details
21dcc238eda254bd2adf17e30d93444cb2809480 authored almost 6 years ago by scurest <[email protected]>4e0ac772797be3fe8cb4b60f113fa781175bd490 authored almost 6 years ago by Ed Mackey <[email protected]>
98ca0ac714deee14d89864268b8375fa37d972ff authored almost 6 years ago by Ed Mackey <[email protected]>
1a06e63b0b5ea97a571c8c1d60bc919e6e22d854 authored almost 6 years ago by Ed Mackey <[email protected]>
64d67354800647ee4fbe8be0356cd73e729248df authored almost 6 years ago by Ed Mackey <[email protected]>
Documentation image migration
69dc6e871f37d71e5bb07bd56ad8cb13aa5682ab authored almost 6 years ago by Don McCurdy <[email protected]>Export option cleanup
59fffb9d05b72f7eb16e95a3aa2dbe6f72cf589e authored almost 6 years ago by Don McCurdy <[email protected]>f066cc063c4457c4a63c9dd17f28253c31f4173e authored almost 6 years ago by Ed Mackey <[email protected]>
292758142c0b4080b462f6150702ac089553ec30 authored almost 6 years ago by Ed Mackey <[email protected]>
dfe6dfca6e4326d53d6c5659f62011a6c44bcfff authored almost 6 years ago by Ed Mackey <[email protected]>
af8687fd1be4d3d884f65616d5dda06037855002 authored almost 6 years ago by Ed Mackey <[email protected]>
e3a7b03819305e964193ed663933f0066d292f13 authored almost 6 years ago by Ed Mackey <[email protected]>
4f085b10a3068b5e6e964420255c1ba3ea1dedf5 authored almost 6 years ago by Ed Mackey <[email protected]>
0070da7969d68f09ec840234c6045b7c7862f875 authored almost 6 years ago by Ed Mackey <[email protected]>
b46568253c44ddbf4f9b0da93a773ff95263f4f0 authored almost 6 years ago by Ed Mackey <[email protected]>
9aec078d65161f128b29a83d4157a50bcf668407 authored almost 6 years ago by Ed Mackey <[email protected]>
c71305701ed651f0b8118a84b23ed0cdcfa50414 authored almost 6 years ago by Ed Mackey <[email protected]>
Auto limit and normalize skin weights
32a6f05f64dd33e273e979d36d508835ca4243bf authored almost 6 years ago by Don McCurdy <[email protected]>Exporter: correctly convert UV texture transforms
c48a4891e2a7cd09df031c817825ac4dd295219f authored almost 6 years ago by Don McCurdy <[email protected]>f43d0d2e03ba42d51038cf205a512e17971d5372 authored almost 6 years ago by Ed Mackey <[email protected]>
a00d20be8e260d411e7bcd99b6bf3e2f9da0771f authored almost 6 years ago by Ed Mackey <[email protected]>
Importer: add documentation for tool-tip popup
efa83097263cc9be008f78e522afe397e66d91b7 authored almost 6 years ago by Julien Duroure <[email protected]>
This is used as a pop-up tooltip for the importer menu option.
Previously it said "(undocumented...
Previous to this change, the values in the Mapping node in Blender
were copied straight into the...
6ddffb4959673cef1c38bd1657e25efc467166ff authored almost 6 years ago by Don McCurdy <[email protected]>
2d738e89b2df17e92c197922e724107777d187b2 authored almost 6 years ago by Pelle Johnsen <[email protected]>
095376387ff4f1c3ba9ee845e2e2eee708ab7d4c authored almost 6 years ago by Don McCurdy <[email protected]>
Disable armature modifier when applying modifiers and exporting skins
17bc0ad67f43229c887ef51d2b498444c9fccef3 authored almost 6 years ago by Don McCurdy <[email protected]>c839be1c7bab875de61aaaef4c4c4177ae9e791b authored almost 6 years ago by Don McCurdy <[email protected]>
e25083076e6eb3de40102bcecaf207ea1c07114d authored almost 6 years ago by Julien Duroure <[email protected]>
accessibility through search bar
678c4ccb261a80c8aed441a136aa063ee4a1f8b1 authored almost 6 years ago by Don McCurdy <[email protected]>08be9d0f0c44e91f79f214b45c443893240a6a45 authored almost 6 years ago by Vinc3r <[email protected]>