Ecosyste.ms: OpenCollective
An open API service for software projects hosted on Open Collective.
github.com/flybywiresim/msfs2blender2msfs
Fork of the official Blender glTF 2.0 importer and exporter designed for MSFS 2020
https://github.com/flybywiresim/msfs2blender2msfs
7c1ad3e1b4ecbd2ab8aec3db8c46ba820750d136 authored over 5 years ago by Ed Mackey <[email protected]>
e2915aa37af543133cea05fe7f7f53a8845f13ae authored over 5 years ago by Ed Mackey <[email protected]>
c8da919dc6092d6a134849f55014f2650d9003bc authored over 5 years ago by Ed Mackey <[email protected]>
fix texture name in Blender 2.79
62187c0c15d02f218e46940eddfecc9e981fff40 authored over 5 years ago by Benjamin Schmithüsen <[email protected]>Keep custom properties when applying modifiers to meshes
a54046f295a1040e211c8a65442065163bd6c1bf authored over 5 years ago by Moritz Becher <[email protected]>resolves #434
493e35d728908983238822fa3f032d8dc5977932 authored over 5 years ago by Benjamin Schmithüsen <[email protected]>29fc78eb93facc72c656b5c6ada8187a48e863b1 authored over 5 years ago by Ed Mackey <[email protected]>
7ab90ac2a8d3bf07a28fd4993254a396b3191003 authored over 5 years ago by Ed Mackey <[email protected]>
Note that node tree can't be created when render engine is Workbench, so
switching to Eevee
Use LINEAR interpolation when sampling anims
0b1eb680628a3daf995d6e9d8f905819298f0fc1 authored over 5 years ago by Ed Mackey <[email protected]>1d89320db1806d1142d55ea0e25816c6704b5f9a authored over 5 years ago by UX3D-soares <[email protected]>
Note that tangents are still not managed from gltf file, but at least,
there is no more strange...
Fixed dict access key error when image file extension is not lower case.
6a2f37837330b3e0d0036ec94261f1480d08f8e2 authored over 5 years ago by Ed Mackey <[email protected]>571d84e6d285580d4c75c3fc8f608579a7bdde18 authored over 5 years ago by Andreas Atteneder <[email protected]>
5bd4b223719f4579b37ed6435185227d1375b115 authored almost 6 years ago by Pelle Johnsen <[email protected]>
4fe5dd5ebce8b5cbb4c684cefb8dd70b319a1224 authored almost 6 years ago by Ed Mackey <[email protected]>
For meshes use location, rotation_quaternion and scale to export...
c6d1638183540d502472992a9930998e6e9c009f authored almost 6 years ago by Benjamin Schmithüsen <[email protected]>588a4749426edc39ce2ab0acf41c1bef74285ab3 authored almost 6 years ago by Marc-Sefan Cassola <[email protected]>
92c50f7d32f34ebf891c9bb90d4a566e2b010a54 authored almost 6 years ago by Pelle Johnsen <[email protected]>
Fix issues with auto smooth and other modifiers
10626b58f4396fc19baad962aa6d8660c73c078b authored almost 6 years ago by Moritz Becher <[email protected]>60fa8ebff004064aae9d391fda24ceaa31731b31 authored almost 6 years ago by Pelle Johnsen <[email protected]>
Fix animation sampling making way too many keys
e1b7e1e08166e5f7e6b0c157a75f23a61a3cf5b5 authored almost 6 years ago by Moritz Becher <[email protected]>Export custom normals correctly
04e3e927eccb2f58c89c7b80bbbd3b90cf38aa12 authored almost 6 years ago by Moritz Becher <[email protected]>e4bb781af510471fd6589bea48d8678fbebdb4c5 authored almost 6 years ago by Pelle Johnsen <[email protected]>
a057a60ae95ab6f6837b6dd83d7f7215bc85f43b authored almost 6 years ago by Marc-Sefan Cassola <[email protected]>
3638a52b3e2c13df8942402845e11222fc7128e0 authored almost 6 years ago by Pelle Johnsen <[email protected]>
Move & adjust image format options to be more readable
53ef43294c1a1bd1b231ecc273b1cf4a7f1d4e64 authored almost 6 years ago by Don McCurdy <[email protected]>ae4d9d347cf95be25c70f3da1ea6de74cd31cdb3 authored almost 6 years ago by Pelle Johnsen <[email protected]>
da2062f5cf1282d729d32e194d2aa184d25c66d4 authored almost 6 years ago by Don McCurdy <[email protected]>
172d2665498d68186abcf891913f68566b806509 authored almost 6 years ago by Ed Mackey <[email protected]>
- Other modifiers were lost before for objects with auto smooth
a00e7eea0701b1fc223d06643a861497c702e700 authored almost 6 years ago by Pelle Johnsen <[email protected]>81e70f7ee42993044ea57489ff0ffdfb0ce2e142 authored almost 6 years ago by Moritz Becher <[email protected]>
Fix/animation bug
3541049a0bcaf8e1dfb6b10a22237fb34b5063d7 authored almost 6 years ago by Moritz Becher <[email protected]>fa6e4afffe4c424ded456256736b8f4cadd4def6 authored almost 6 years ago by Moritz Becher <[email protected]>
8cbc54c7d7b31aa42cd98b6416ddd5879c0b262b authored almost 6 years ago by Ed Mackey <[email protected]>
e216a58aff88c168589226220a94e7a61e571214 authored almost 6 years ago by Ed Mackey <[email protected]>
30b804df62a82727ffb1cafbdd687a7e286713e2 authored almost 6 years ago by Ed Mackey <[email protected]>
e202e1d273a1dc6c3de27826499f078f51c90ca2 authored almost 6 years ago by Benjamin Schmithüsen <[email protected]>
0440f5b37d9fd5064b75b0b03d7eb6b19b982dde authored almost 6 years ago by UX3D-soares <[email protected]>
f677148e13e1a193ee4aa229df8675bffcdf41f4 authored almost 6 years ago by Moritz Becher <[email protected]>
ce7c9e574cbef7907757eeeac6f74582e1c25edf authored almost 6 years ago by Moritz Becher <[email protected]>
b5d5a9d8ba056a8f8c8dc8956ee984df8f99c932 authored almost 6 years ago by Moritz Becher <[email protected]>
Feature/jpg export
11cc4d2b8769e51f790d8770d5963268e35547c1 authored almost 6 years ago by Moritz Becher <[email protected]>165be6c051d7cb95b34aec76d969684fbdda566c authored almost 6 years ago by Moritz Becher <[email protected]>
a6afc8d5438d5de08c4e511ae79874e8b231b6ed authored almost 6 years ago by Moritz Becher <[email protected]>
710f8278e28dbee47fe268bcf5fe4b659cce73a8 authored almost 6 years ago by Moritz Becher <[email protected]>
85ef7ebd409cbfd421a5ab78f9e3d4a1edc181be authored almost 6 years ago by Moritz Becher <[email protected]>
98a2a67d81ed9f3a09cadaf4c9d466dc9d3c74af authored almost 6 years ago by Ben Merritt <[email protected]>
resolves #405
f8cbd0897a7b32cc13acd907285d1989f271af84 authored almost 6 years ago by UX3D-soares <[email protected]>40a7ccf8424208ff150c3adfb1a16c675f0eb2e4 authored almost 6 years ago by Benjamin Schmithüsen <[email protected]>
040bf4957323386dfc1fe8cd1cac4efbf7c2d871 authored almost 6 years ago by Benjamin Schmithüsen <[email protected]>
e428200025e09d590cff85c315ddc93a1f33fa96 authored almost 6 years ago by Moritz Becher <[email protected]>
1d6c6f21ed67bb5f5a9f66bc7b29529eb76349a7 authored almost 6 years ago by Moritz Becher <[email protected]>
1c284c5eed16e4785f4a57230f73750d1201282e authored almost 6 years ago by Benjamin Schmithüsen <[email protected]>
55fb666746235e66c6e33b70c50ce2fe7912ea04 authored almost 6 years ago by Ed Mackey <[email protected]>
Note to anyone using this: Recently there have been important fixes
merged to both the `ptvsd` ...
2eb41fd06f60c55a2bb902b7fa8e881c1475032f authored almost 6 years ago by Moritz Becher <[email protected]>
e5815d40b040552d8353b5c038f399a73207a2fa authored almost 6 years ago by Moritz Becher <[email protected]>
Feature: google draco exporter
1c826c00157d376c43ddf0dad950b4f2823254c8 authored almost 6 years ago by Benjamin Schmithüsen <[email protected]>63e73f80aa71817bd3a2d437d90fcdebb554a9a4 authored almost 6 years ago by Benjamin Schmithüsen <[email protected]>
b8540acc53ab94651bab9bf22f33f8bd74631a8b authored almost 6 years ago by Benjamin Schmithüsen <[email protected]>
c77b8f87ec503908f6b01cb2e919df0adc951d03 authored almost 6 years ago by Moritz Becher <[email protected]>
fix the ordering of inverse bind matrices
33f0f206ca7f77138a17872aa622bd60e00fdc3c authored almost 6 years ago by Moritz Becher <[email protected]>Fix/prune unused code
c7eae60a8fcc2fa6149f2b44b0dcd6e3d7d50458 authored almost 6 years ago by Moritz Becher <[email protected]>should fix #232
f0c525a1886987a5c44dbc455e6b4ec5f40a6ece authored almost 6 years ago by Moritz Becher <[email protected]>b6ce3c8ead1667c54cb70593067ea5357a275349 authored almost 6 years ago by Julien Duroure <[email protected]>
d2c9cd3c827b419b8368bc13cae57fb149492c48 authored almost 6 years ago by Moritz Becher <[email protected]>
a6fa2353d8bd06ff68b93c9583b266b7d75e02b2 authored almost 6 years ago by Julien Duroure <[email protected]>
8474353ed2e416668f9e5049e77c8cca80e38e00 authored almost 6 years ago by Moritz Becher <[email protected]>
fixed animation tangent transform
f40fc799c0da1a815eb02f04eb581ba3ee2c66ba authored almost 6 years ago by Moritz Becher <[email protected]>dd8584b1b31d783fce9774135542648f6039aa51 authored almost 6 years ago by Moritz Becher <[email protected]>
5688a094d991579d1d6717d0c136fcfe1268625e authored almost 6 years ago by Moritz Becher <[email protected]>
8a533936d5ac6dafdc8e120cecd377a0a360b5fc authored almost 6 years ago by Moritz Becher <[email protected]>
53c12ef128d4afc1d8c25a87ddf9853d691cb236 authored almost 6 years ago by Benjamin Schmithüsen <[email protected]>
102ff703b821e21c2b021ad281bc8b9c4a4f49c0 authored almost 6 years ago by Benjamin Schmithüsen <[email protected]>
targetNames has now priority if exists
aa8311d12fe4f91883790705e0034133690684dd authored almost 6 years ago by Julien Duroure <[email protected]>85fdd05738153406022c3911bc640948346a284d authored almost 6 years ago by Julien Duroure <[email protected]>
The shape key index is overwritten by the inner loop:
io_scene_gltf2/blender/imp/gltf2_blender_...
25465dd3932f5726e35f0f8c4909be9881f1d371 authored almost 6 years ago by Martin Capitanio <[email protected]>Correct handling of objects directly parented to bones, fix #286
de31c4fc09453646fa1a814ed2f62322a263b2bd authored almost 6 years ago by Don McCurdy <[email protected]>check if blender image is empty and skip its export if it is
52b3097e29fb8487128475abe5f4a315dd1c960f authored almost 6 years ago by Moritz Becher <[email protected]>2d69a3047ce7b15383d4cd9feb4c320f3dedc2ea authored almost 6 years ago by Moritz Becher <[email protected]>
c26cabdf8ef6a4ee8554ca991871ce069d6045b2 authored almost 6 years ago by Julien Duroure <[email protected]>
e4534a04426cd9d09b1db62f100e5d737dc6f1df authored almost 6 years ago by UX3D-soares <[email protected]>
This is not glTF standard, but this workaround is accepted in a few
tools
3791f4462b4b142b688983df677dbd890a833e21 authored almost 6 years ago by Benjamin Schmithüsen <[email protected]>
cdbae5c7aeaf69cbe920df704968ecc817237ad9 authored almost 6 years ago by UX3D-soares <[email protected]>
09f9ea12dc19c2645dfcc34db85bb19cdad365b7 authored almost 6 years ago by Jim-Eckerlein <[email protected]>
770ed2f35f4f9a033815e66e4ea585ce7a9606ef authored almost 6 years ago by Jim-Eckerlein <[email protected]>
b44e4794490f7d526727cf40f2fe20097f961385 authored almost 6 years ago by Pelle Johnsen <[email protected]>
573b3ac7d14166adb4c75407df0f7c1e70f989cb authored almost 6 years ago by Benjamin Schmithüsen <[email protected]>
077b9684bbeb7e20d2d599598f5b73242fdaffa4 authored almost 6 years ago by Pelle Johnsen <[email protected]>
e03ab5795e1ffb81e7f86a8889a369af5d5f5636 authored almost 6 years ago by Pelle Johnsen <[email protected]>
bd162b4b865953aa46ab7007a443a4997dc63cc8 authored almost 6 years ago by Pelle Johnsen <[email protected]>
4d0f8beac063fde36aafda21668872f70327caf6 authored almost 6 years ago by Pelle Johnsen <[email protected]>
3d2793fd8ff3a34d0d5da3513989580887cab065 authored almost 6 years ago by Julien Duroure <[email protected]>
cfe598fe370a3780e8a8fa36ae9763f40b776cc0 authored almost 6 years ago by Julien Duroure <[email protected]>
Deduplicate accessors.
287b4af31313725a0c1197cdfda413b63cae3a15 authored almost 6 years ago by Benjamin Schmithüsen <[email protected]>Meshes with modifiers remain duplicated, but should now at least share accessors.
Doesn't help ...
1c020ea97b5671a326bcdf97b183f512cc280f3b authored almost 6 years ago by Cyp <[email protected]>a8e89c298001e696f39cfb472ebbfda69da4a096 authored almost 6 years ago by Benjamin Schmithüsen <[email protected]>
Deduplicate cameras and animation sampler data
83ba310fa43facaeccca334637c3e6bb11efd914 authored almost 6 years ago by Benjamin Schmithüsen <[email protected]>