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github.com/flybywiresim/msfs2blender2msfs
Fork of the official Blender glTF 2.0 importer and exporter designed for MSFS 2020
https://github.com/flybywiresim/msfs2blender2msfs
114ab2861800f0814c7d4f2849c9ae0605e58564 authored over 5 years ago by Julien Duroure <[email protected]>
Export: fix #568
b2d7050b9afd996c59eb916582240cb117a1c42d authored over 5 years ago by Julien Duroure <[email protected]>
When the buffer is empty for an export, GLBs would already skip
writing the BIN chunk, but there...
__gather_extras expects generate_extras to return a dict, but it
can also return None if there a...
f51b763621b2756d9efac730ccf24517ca8b1a94 authored over 5 years ago by Julien Duroure <[email protected]>
Fix traceback on bad fcurve name
c9af7e332a8f3d3fa2128a1d04df023061aab17b authored over 5 years ago by Julien Duroure <[email protected]>6afedaa2b5586ac87ff15695f914b5b23dc7ebee authored over 5 years ago by Julien Duroure <[email protected]>
4062bf2f064f50eaed6a1b1a7865da8334f2c324 authored over 5 years ago by Julien Duroure <[email protected]>
Fix #482 Fix vertex color export
17b274926c1adea3b862e4aa19bfbd7975da0297 authored over 5 years ago by Julien Duroure <[email protected]>0252584c3a9f947a5fe90ed295ec7ed36aa565ca authored over 5 years ago by Julien Duroure <[email protected]>
6735bc55ab4f55af83bde41d4367142473adfe8f authored over 5 years ago by Julien Duroure <[email protected]>
Fix #537 Check if object is instanced in scene before exporting it
cdbde06ec73bed963ddf50b4e5698b8298b2c9fd authored over 5 years ago by Julien Duroure <[email protected]>47a955386df81863d8626b289eeb0ab8696d1d1b authored over 5 years ago by Julien Duroure <[email protected]>
9cde30af22d04ea40d169105d9043b87ecbc7ad5 authored over 5 years ago by Julien Duroure <[email protected]>
Part of #525, fix depsgraph check after blender API change
98c8715caf8542ceee395a2367018f6523f3a0a8 authored over 5 years ago by Julien Duroure <[email protected]>0a454847020b5095f950ff5116e06c9e7053ae8a authored over 5 years ago by Julien Duroure <[email protected]>
5feb2c521039e5ad8e959d002062f78f129356b7 authored over 5 years ago by Ed Mackey <[email protected]>
233e96a8a33149c80586ac1023d1aa31ae855997 authored over 5 years ago by Ed Mackey <[email protected]>
905bf00dacf4e3e9bb8d060dd7596f415baa7d08 authored over 5 years ago by Ed Mackey <[email protected]>
1a26fd7ee4a877106678c7208420b3b372c9f335 authored over 5 years ago by Julien Duroure <[email protected]>
Test principled material
ace0b9953e7a93c0ee858cfb77554d13b6cdb36d authored over 5 years ago by Ed Mackey <[email protected]>b1f6db3b77c5336ace92073be8d124a7bbf02cc5 authored over 5 years ago by Ed Mackey <[email protected]>
5dbd47ca7774c030e710cb312475d257ba53fb9b authored over 5 years ago by Ed Mackey <[email protected]>
874a6dd1ab73fffb3b881be08ff549894cda0688 authored over 5 years ago by Ed Mackey <[email protected]>
a8778d5ad17ca9678d4ea08accdaa74dbd1a678e authored over 5 years ago by scurest <[email protected]>
5ec1e96a8072e1a475ae5b9ef29182114b692595 authored over 5 years ago by scurest <[email protected]>
Add test to see if mesh instances have re-used data.
b5b1a002e57bd99a39c5c1994cb5a8335b832a98 authored over 5 years ago by Don McCurdy <[email protected]>Import: fix viewport alpha for KHR_materials_unlit
67f460757f60d8929d11cc5604df95114c595009 authored over 5 years ago by Don McCurdy <[email protected]>
This regressed in 78e6f74. blender_alpha wouldn't ever get called
if KHR_materials_unlit was pre...
08f0685c7295f06805bc7c1b337e0b9f279066ce authored over 5 years ago by Ed Mackey <[email protected]>
7a8514bad485758ef5468dad3fe85342e2d871d9 authored over 5 years ago by Ed Mackey <[email protected]>
3bf1c9629b310617eb84dd53baa7303630554bce authored over 5 years ago by Julien Duroure <[email protected]>
Fix #540 #546 #536 Fix regression on apply modifier option
2ffd085274fc8af0ce8090b621d09c0b2a53863b authored over 5 years ago by Julien Duroure <[email protected]>9091849ec2a0ae7dbe38d93ac24989d370c1325d authored over 5 years ago by Julien Duroure <[email protected]>
8a580c41d0626552bd699617d36a18e730399c09 authored over 5 years ago by Julien Duroure <[email protected]>
Fix #529 Export animation only if corresponding object is exported
e35abf1eb01acf7c5ead63d2ccb3297039c7e6bb authored over 5 years ago by Julien Duroure <[email protected]>248f5f659b22d94e2fe82e642f0afc721eb529b9 authored over 5 years ago by Julien Duroure <[email protected]>
bc80338480837db15aa86f055add98ccedebf3bb authored over 5 years ago by Julien Duroure <[email protected]>
d942a1d004979c0202385b7ca2732e5c8b8b5344 authored over 5 years ago by Julien Duroure <[email protected]>
6089a9eb3277caf009e8232a0f130554ccdb7289 authored over 5 years ago by Julien Duroure <[email protected]>
Fix #534 - bad version check for 2.79 / 2.80 compatibility
a27cf17b7e2535833addbc465db58a8ff9a0ea2f authored over 5 years ago by Julien Duroure <[email protected]>daf7f6a596cb8e0c02863617aa2aecb41a04f1e2 authored over 5 years ago by Julien Duroure <[email protected]>
Add morph target animation test
a687a58a96113a9283cbe61897fa4fab00865844 authored over 5 years ago by Ed Mackey <[email protected]>This reverts commit b1e64ec0f2e53cdca5d83315831121f937638759.
cb4e64f3fd0d6f790befde59aed0be440471698d authored over 5 years ago by Julien Duroure <[email protected]>b1e64ec0f2e53cdca5d83315831121f937638759 authored over 5 years ago by Julien Duroure <[email protected]>
7a62393748ec5f043f749ec5e29735e78c29e6f6 authored over 5 years ago by Julien Duroure <[email protected]>
Handle material for instances
b05ddf322033445a349d345d0321b5c85360b1e4 authored over 5 years ago by Ed Mackey <[email protected]>745271a80f08f4a0fa1afb9275336f7bb0b0e7fd authored over 5 years ago by Pelle Johnsen <[email protected]>
673a284008ff85df34cec8357682fff1fa6a8729 authored over 5 years ago by Julien Duroure <[email protected]>
Ignore animation import if target has no node
9cc339ba38dd45f3714f6ef4bacec9b2cb09a385 authored over 5 years ago by Julien Duroure <[email protected]>979ec472bc083a4c1f818fab571f797a65a12a45 authored over 5 years ago by Pelle Johnsen <[email protected]>
fff9bbf5102d7d4c5b6bd5fca0d078bbd6ac80e1 authored over 5 years ago by Ed Mackey <[email protected]>
- Made in 2.79
ebba0d94f6fc45f3b8cf4f657724227d159036e0 authored over 5 years ago by Pelle Johnsen <[email protected]>- Allows instances with different materials to still use same mesh data in gltf output
521e63f4d5521d0b957103f57739afd9506cb41f authored over 5 years ago by Pelle Johnsen <[email protected]>a8e11b685daa271ed48778712d7dd0c65aa5afeb authored over 5 years ago by Julien Duroure <[email protected]>
8a5e64c784c78ba710edf392611a625b6e2f505e authored over 5 years ago by Ed Mackey <[email protected]>
- Where materials can be stored for the object not the mesh
d5ef65fce07ef6e0fb7ffbc8190694d18b4b6893 authored over 5 years ago by Pelle Johnsen <[email protected]>Fix 494 morph anim export
b8a4752a05edb5813fe07b32a3ab08b45242bbcc authored over 5 years ago by Ed Mackey <[email protected]>9fe7d9b8db4418bc6708473a4ae6760295e3bea5 authored over 5 years ago by Julien Duroure <[email protected]>
cd75bc9da9bbf4278715b39f970a462857e5b26c authored over 5 years ago by Julien Duroure <[email protected]>
Fix check keyframe timing to known if sample is needed
be66c6a421cc877de6dcf633c0b6c2120fd734ac authored over 5 years ago by Julien Duroure <[email protected]>743d6007594786358bfcb56cdd819a09113ea609 authored over 5 years ago by Julien Duroure <[email protected]>
1b34f0f7ab4e8671a99ec724f3a770991362a066 authored over 5 years ago by Julien Duroure <[email protected]>
d69351c07358b3f01e97b9ab8ba418b79ac142e5 authored over 5 years ago by Julien Duroure <[email protected]>
b3a619cb7f57f751265e6083d0029ca61224fe86 authored over 5 years ago by Julien Duroure <[email protected]>
9941635f42450007920c82710263eb7e2660f8a2 authored over 5 years ago by Julien Duroure <[email protected]>
d269b4ab010a972db5fce867169848ff91f10129 authored over 5 years ago by Julien Duroure <[email protected]>
12654c7df956be723ae794bc9dca4128e15a3c97 authored over 5 years ago by Julien Duroure <[email protected]>
532f6374b1eede7754ce6c72cbcc5ee395ba8cd6 authored over 5 years ago by Julien Duroure <[email protected]>
a220ece22e845f91b7665c8114e70f221e912292 authored over 5 years ago by Julien Duroure <[email protected]>
Fix #451 Add some NLA checks
aae76f607a5e7113cc77e159a46062a6777c0329 authored over 5 years ago by Julien Duroure <[email protected]>77ac8f0eb3559df86e3e22a4d217c9262d74ee8e authored over 5 years ago by Julien Duroure <[email protected]>
e6750e69675b3a9d900d1670281b9175acf77b9d authored over 5 years ago by Julien Duroure <[email protected]>
096d194cbfaaee816f40e34fe3aff02a60dab8f6 authored over 5 years ago by Julien Duroure <[email protected]>
c1b2c66986cb992b860bbd217919bb990fa057cd authored over 5 years ago by Julien Duroure <[email protected]>
f2171cf87ef945736633cb1ee4912b04fd4371d3 authored over 5 years ago by Julien Duroure <[email protected]>
79e3c6738605222b2cf86a1c1775f215aff3ea17 authored over 5 years ago by Michal Seta <[email protected]>
Fix #461 export multiple action from NLA
b57c15db552e2063373d662297011f5efa8d0b99 authored over 5 years ago by Don McCurdy <[email protected]>32719f8a5f5d0255589664e855fcb6c006ac1f2a authored over 5 years ago by Julien Duroure <[email protected]>
ddb58decdbf56d25259487fa668926af2d8a9766 authored over 5 years ago by Julien Duroure <[email protected]>
Image handling fixes
df30cb1450ebe8e162265d8e991e0dfa262a01ee authored over 5 years ago by Ed Mackey <[email protected]>c333f69ec4ef4a7cc2c43b27d5cabc79c81e162b authored over 5 years ago by Julien Duroure <[email protected]>
3023ad9d1d382631a4bd9ae68e788004449c77b5 authored over 5 years ago by Julien Duroure <[email protected]>
b6e0adf5f648b3af0a931475a2780427f8aadf12 authored over 5 years ago by Julien Duroure <[email protected]>
c4e0e3fab796a5f14bc1d8e2b7aaf92dc68b7d33 authored over 5 years ago by Ed Mackey <[email protected]>
03c5524616216baf53cc78d457a18243f7d3605e authored over 5 years ago by Ed Mackey <[email protected]>
1eb5acb71f13d25e9483efea67e2eb5558119d9c authored over 5 years ago by Ed Mackey <[email protected]>
4506008b89c482fcf2471879ea2ce806e0184d50 authored over 5 years ago by Julien Duroure <[email protected]>
Fix #354: When importing animation(s), stash any animation into NLA
4d3e5548691eab71066e0d76e58f17ce80c60471 authored over 5 years ago by Julien Duroure <[email protected]>f3d54b7ff0a1081b30e770f006800cd32f8ea0ae authored over 5 years ago by Julien Duroure <[email protected]>
2c1cfec6aa4e31636783ec12b29d7476bf08e5e4 authored over 5 years ago by Julien Duroure <[email protected]>
Fix #501 Add doubleSided import (2.80 only), add stronger test for roundtrip.
624736de6b644af8627d2f6bada3aff026beb28b authored over 5 years ago by Julien Duroure <[email protected]>Fix #484 Remove no more used layer filter
c870202bc70afdb4fc807daa6f5b5a69dcc53119 authored over 5 years ago by Julien Duroure <[email protected]>5bf6e36ef6d1256d6827eda12c36dbae5423e6a2 authored over 5 years ago by Julien Duroure <[email protected]>
d800748d2149d645d974bd338208b4edb8db719a authored over 5 years ago by Ed Mackey <[email protected]>
Export mesh.weights and mesh.extras.targetNames.
ecb1fc4cd5ab543b5e3e6b92d22e58f422f3862d authored over 5 years ago by Don McCurdy <[email protected]>8bc4b5a174ec1a868533782297d0b9668c149f39 authored over 5 years ago by Julien Duroure <[email protected]>
dd81da7bb8763974d79849018838a7e7b46d4586 authored over 5 years ago by Julien Duroure <[email protected]>
c3fc4a38a0a832977fc49f7abc9f91e31860a3e3 authored over 5 years ago by Julien Duroure <[email protected]>
43eb461029418fd252fd28b354dc59e8a213bf15 authored over 5 years ago by Julien Duroure <[email protected]>