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github.com/flybywiresim/msfs2blender2msfs
Fork of the official Blender glTF 2.0 importer and exporter designed for MSFS 2020
https://github.com/flybywiresim/msfs2blender2msfs
These are completely useless right now because glTF never uses
MAT2 or MAT3 accessors though lol.
fe2c78d59846fa340179582266aed7729b1f9935 authored about 5 years ago
Refactor so there is only one path for doing decoding. Sparse
accessors now use the same decodin...
c470048e15727ce32ac5a6760bed1f725a1af1c4 authored about 5 years ago
f793bd858b97e37a07aab6124f665db600959762 authored about 5 years ago
7978ae01a0a38ec5d2784dfd43f06a2b377e4b41 authored about 5 years ago
4c9688f89f27de92089b03f5f247799407f518cf authored about 5 years ago
7dcd7ddc536230b1b77bbc680a6a2dca2606eb7e authored about 5 years ago
Previously, the exporter crashed when exporting without normals but with
enabled Draco compressi...
aaf2ccc8919cb4f8e4832cb98959808c521543bd authored about 5 years ago
406a409d4740e6a67ec3e8699c7dec40afe5067e authored about 5 years ago
Import: fixes around buffers and GLB-handling
56ced907b30a78a6d1c6c9130b384b09d9fa0850 authored about 5 years ago00f1f5b098c6335e052b20fb9fc989123e99faf6 authored about 5 years ago
Export: fix #754
61ba50c19e82959061e0936e86e998337d22ba9f authored about 5 years ago5b25667fd5ed6fcd33e1a48b133999a6fae5a3f5 authored about 5 years ago
1ce23cc400a4828de587173d1d822ee7b43203cf authored about 5 years ago
18dc62b0b3e22d0b73c41f1f9288c6c60e058474 authored about 5 years ago
When exporting materials is disabled, always use the default
internal primitive to add faces to....
def58dfd233741955af4341e64ffc45767ce5cdf authored about 5 years ago
28a5c4234238ce620bfc5accd7a3de3dc336fdfd authored over 5 years ago
We slice a lot, and this should make slicing cheap.
8b265881b9bee5e3788a8ed30e7d3d5eef8da208 authored over 5 years ago
Previously, the GLB-stored buffer would ALWAYS be used for the
data for the first buffer object....
This also fixes a bug where URIs for buffers (not images) weren't
doing URI-decoding.
It also h...
7d9d5674d845520c8ba8916eb20cca6cb4ebae6c authored over 5 years ago4fa734893ba6d0a53f5acd4f6ca3ad3fa9775690 authored over 5 years ago
3d7ffa44e0dc9219c69b7f9be9d314e9fa769646 authored over 5 years ago
* Better error messages.
* Check the chunk types.
* Only read one BIN chunk (only the first buff...
d7f3da7ef9e89e2a1a894511c8953744b69c669d authored over 5 years ago
59be92825d9611203e4fd9161b39291b12bd3569 authored over 5 years ago
5104a729b7d090ba3cde769165ddfe29eca4e646 authored over 5 years ago
28f284cd0d89e98e2a3016f87cfb337ee964c503 authored over 5 years ago
98db4044ebd1029ea028ceeff6b108a5c2aa5802 authored over 5 years ago
Export: fix #737
22129bbc1ab397ec6004ec3668ab51c71df3cdb6 authored over 5 years agoca231e3d817d3e5c41495456044812d59fa108e7 authored over 5 years ago
Update .gitattributes to reduce guessing on line endings.
9dbbf42bbde13f483c56ea84c826ed9f69f0c12f authored over 5 years agoAvoid bone.name due to apparent memory corruption effect
0ec9c72148752477d327fcdc7cc9bf6ae3b74dd2 authored over 5 years ago1b04556148de9d8019d25bbdbb792e848a9a335d authored over 5 years ago
8653d3a155bc872a076bc83586735a3f85f95134 authored over 5 years ago
c830313acae371015cd6cfc497f1a20ddd6c28d2 authored over 5 years ago
ee5aa66c228ca870f99fd0ef06a2a7c69070a0a1 authored over 5 years ago
Export: don't split primitives
1f350035f1b219e27038547062ad3f06175f6f9c authored over 5 years agoc5ce7d3dec69e24dbbbfba8ee6b8250340653131 authored over 5 years ago
6f6bef58a6c81bf1c255ce5045215860109d440e authored over 5 years ago
The code that creates the string of UV Map -> Mapping -> Tex Img
nodes is now in one place. Remo...
d97b6e77df12dd28ca9ebb7a9e1fe2c1a3c731f1 authored over 5 years ago
d11b68760938410f6609aa81358e4f6a20926443 authored over 5 years ago
8e819ab62fcd95f5aeb0c58145ecb6d0b8f8ab1e authored over 5 years ago
a3b719fd2c4abd48d42169698cea5e499af3399e authored over 5 years ago
Code cleanup, remove global import
460c531e7b076920e164966116af44fe06fbe0e8 authored over 5 years ago862be19e7d7ec4708b79da91561801e3311f7a0f authored over 5 years ago
c30e6a79d2d029b49870761c2b07b81f7373dd6b authored over 5 years ago
f1cfb093dfc61659b1ad838d1270c5b545421093 authored over 5 years ago
05ec02fb47b04afb6687717017ddda5acbf65d6f authored over 5 years ago
71fc74eb15ec4e489d64497a844aca141088f5a0 authored over 5 years ago
c6ae579786d83a6cc443a499f9b3c4a3056bd2f0 authored over 5 years ago
Fix #727 Export extras for action/animation
bac1f1491db561c31d16d9a6f759466a5fd265e9 authored over 5 years ago4005048926859114167698ef6eb4fb62b8449aa8 authored over 5 years ago
abbedad8bc752f509ed82de7afe312d4dde2d67a authored over 5 years ago
5c2ec3fd95f19c842c9694b95956159bf3a1685f authored over 5 years ago
Import extra data as custom properties
6b4c79cce9d1bc146448c4c331aaa5993f7e6dea authored over 5 years ago21844b5e597eb3aa7fcf16029052248961940f27 authored over 5 years ago
Fix #260 Export def bones only
1c087531faa0bc3759a5859bc5ecbfe0455421cf authored over 5 years ago310ef7c1162d7b07e87565cddb5c436646a7d56a authored over 5 years ago
Fix #441 import multiple files
63ce74a8d618216e5043578fe69ace0cc490d104 authored over 5 years agoafc30794dbb3fc10905899391e10a31415e82e8e authored over 5 years ago
21de3927fff35b1ce0c60f94fa0b1c92d8d1e149 authored over 5 years ago
This allows primitives to have indices >= 2^16 - 1.
4c3a9669cdd21d48c2d89210b9b325bc9448b087 authored over 5 years ago8b5eefa985e8612a25b8c3d6112c65825901385c authored over 5 years ago
8ed9b2fafcae76ae8d44b1a6e9faaa1a7f951d20 authored over 5 years ago
79a5d93da3e326bfad1faf2d1915c37e4b584465 authored over 5 years ago
2fb64552718638d8d4a1b80ebd6f82c9d4b293fc authored over 5 years ago
64f08b150d37d95ae9ae4e7abf57c593e3fe1d81 authored over 5 years ago
Fix #720 Check primitive exists
b80f1406b112a57f6743abdc8566ea0f720126ec authored over 5 years agoc04b3c337262a2b29cc2e44c005999c70243c6be authored over 5 years ago
9f76e59c2c20649eaf821003d3d0301a734ee7cd authored over 5 years ago
219b66711ce3dc7162b50d6fefac73a2978ada70 authored over 5 years ago
1a02f4932e78c835e26a06a8a0a4230cf7f085ca authored over 5 years ago
da6c925a660c5d19a9bbefa7973fdcda857fe852 authored over 5 years ago
860b8103cd2c09ced79b261ddb9e0e64243e6014 authored over 5 years ago
8942b35af58d7d5568186746a10f3d540c1c62c3 authored over 5 years ago
2a0299549f58f7ee58a05927e86e7f652676a26b authored over 5 years ago
895e640aabaeef7ee58e8f558cbbe16fca4b1e88 authored over 5 years ago
Export with Always Sample Animations by default
7a3532e32fcce61ab08aa0c081282e72e668ea4c authored over 5 years agobebc702579e7b86fd58cae91a36178fdaca96d3f authored over 5 years ago
71245ed773f0fcf8b000a987b1d5d1d6ca585b1f authored over 5 years ago
Add docs for NLA Strip animations
1a1dbee5aef8df81fc86e4a226fea09fe5989732 authored over 5 years ago8c811ac1dc90cd631e43d4e252145aae24c4095f authored over 5 years ago
99984b1efcaecc5348ed137069a979aace2d220b authored over 5 years ago
Fix bugs from #685
74c63c4e3f7325e91951bb0a90e5f93c0392cc05 authored over 5 years agoec8d09ac8e50c1b5e606ec266161d16c3c2e5b2c authored over 5 years ago
Moved generate_extras for the exporter into the common files and
added set_extras for the import...
a643e49f4253fd8b657cb4c768f6052779a4041c authored over 5 years ago
90bf99d067cf9c7bc396790d84822f97cae1a5f2 authored over 5 years ago
Export more reliably correct animation playback for skinned meshes #558
c27e6a27602686cdac63f27100918dfdc753a2ef authored over 5 years ago376926538918eb5429f4a44b113e5769328ba8e8 authored over 5 years ago
8ce2b3a81e3cd56811608394b581ecdca0f03184 authored over 5 years ago
ab6efcc56f3247fafe81f32d921ea2677080a3bf authored over 5 years ago
dcb0e4061eb3c765b295e593d1c2b2ac8e07dc53 authored over 5 years ago
e5e86a87f6cc8fe736c5918fc8acc60fc2394d37 authored over 5 years ago
Fix #695 perf when accessor is shared by multiple primitives
2d306395eaba368b0508f0776682f6fb3698242d authored over 5 years ago4d40084a838c345a7dfdec990f4394d732884662 authored over 5 years ago