Ecosyste.ms: OpenCollective
An open API service for software projects hosted on Open Collective.
github.com/jMonkeyEngine/JmeAndroidDemo
The goal of this project is to demonstrate JME 3.0 capabilities on Android.
https://github.com/jMonkeyEngine/JmeAndroidDemo
54aaa3a201d42913937c0cf9b80bb134ac954287 authored over 11 years ago by iwgeric <[email protected]>
4745d794850f2938482eb5a61bb1bcee2dc87e0d authored over 11 years ago by iwgeric <[email protected]>
Added some classes for PhysicsRay helpers
Updated NavMesh to a better Mesh
7d7f4af2858f05a12f8d287fc1171c50ec5a2ab2 authored over 11 years ago by iwgeric <[email protected]>
f4b118a918f801ebff5bf37791d98a2a262670ab authored over 11 years ago by iwgeric <[email protected]>
c595d8dfe0de8f6c7356cba83715bcf781f1a135 authored over 11 years ago by iwgeric <[email protected]>
Avoids hesitation on Android when bringing a texture into view for the first time since the text...
04e89845e9c48ae9d28788f98cda48a182e86e23 authored over 11 years ago by iwgeric <[email protected]>a745e32a8edbc0a5a3b1901d7dd15fed77e28d2e authored over 11 years ago by iwgeric <[email protected]>
ae76732e5715fe84d94955fa02d3f1ecf08c6ac2 authored over 11 years ago by iwgeric <[email protected]>
b1074cba0741c78497f27cc7e286cec02d006c6b authored over 11 years ago by iwgeric <[email protected]>
4ff26cc917e250130d9fa52cb2d3a079d1626440 authored over 11 years ago by Nehon <Nehon@Nehon-PC>
Renamed MousePicking to PickingHelpers
Added camera AutoRotate to keep camera out of buildings w...
If Android 2.2 is being used, MediaPlayer/SoundPool Audio is used. If Android 2.3 or higher, Op...
e16508287adc1c453d7d10842003ee698dbc4a22 authored over 11 years ago by iwgeric <[email protected]>4450a2d529dafd5fbde8a86d23d6adc81b65e656 authored over 11 years ago by iwgeric <[email protected]>
4631d231de96c74518b5da11e9d0406db69b2e0d authored over 11 years ago by iwgeric <[email protected]>
9e564e07360a2cfb34171aca8d876d78fa894322 authored over 11 years ago by iwgeric <[email protected]>
Added a method to find the PhysicsControl on a spatial or parent. Searches up the tree until a ...
e01c2ca432e05790cc9750e19a1912135c766cce authored over 11 years ago by iwgeric <[email protected]>53761c7f793548f50047a62ef0c077c7b3858891 authored over 11 years ago by iwgeric <[email protected]>
Added a Node in World1.j3o to contain dynamic scene objects. Added 1 box to kick around.
40673022200d57f53515b96cd203e5119ee551c2 authored over 11 years ago by iwgeric <[email protected]>b342c7df7ccf95f32820e84cd9417c8b0b5a6fde authored over 11 years ago by iwgeric <[email protected]>
MousePicker is a class of static methods to do common mouse picking routines.
390d8ac0814912dbae70e317307d0a9df12188a2 authored over 11 years ago by iwgeric <[email protected]>Make the size of the dpad image be 1/2 of either the width or height (whichever is smaller)
cfbf083e60e065e62d0cb65b0771d6d2c969c59a authored over 11 years ago by iwgeric <[email protected]>85ef696413dfe006963d6bd47355c1329c86ebe8 authored over 11 years ago by iwgeric <[email protected]>
913deb753425a5ec666cbb47295338eb306a420d authored over 11 years ago by iwgeric <[email protected]>
Organized the j3o files into the scene objects (ground, trees, buildings) and added NavMesh to t...
8010099e4a66c886220eb85cee1d19fc865df891 authored over 11 years ago by iwgeric <[email protected]>Dpad motion now can take the camera rotation into account so touch the right arrow will always ma...
f50d8c305cf959416bfa668694976d5ba8bf8104 authored over 11 years ago by iwgeric <[email protected]>InputHandler now passes the TouchEvent to registered classes. For Desktop, MouseEvents are conve...
a9682f4fa3ca74277487904fb6f0e515b9e43a7a authored over 11 years ago by iwgeric <[email protected]>2 Listener are defined: LocationInputListener to receive input events with screen location info...
8eb4f30d46c5ca510dd01eaae2660b133aea8b4b authored over 11 years ago by iwgeric <[email protected]>42f79861ddc90a3dfa17a3941b7d5e1d0cf0ae0b authored over 11 years ago by iwgeric <[email protected]>
Moved scene initialization from constructor to intialize
8d02a06da24db38f7b58d0d4ad2cf1c04427f84c authored over 11 years ago by iwgeric <[email protected]>Split scene and Jaime into seperate nodes so physics shapes could be applied easily
Added light t...
15f39479cd20f4c8bad41b83529e6439a3308a5d authored over 11 years ago by iwgeric <[email protected]>
3f70fc59c07d1ed165f8f66b95ab1349c481c04c authored over 11 years ago by iwgeric <[email protected]>
e5ba7c4996d831eb6fda733397e15ef577ee60ce authored over 11 years ago by iwgeric <[email protected]>
0282b565f6b4ff40f5331bfa0e039d5697d663fa authored over 11 years ago by iwgeric <[email protected]>
9a44f26d6a5302432a00164a3b6dff7b0108f3ca authored over 11 years ago by iwgeric <[email protected]>
94426e0165a27f8fa1f2afccb3f518b653a656cb authored over 11 years ago by Nehon <Nehon@Nehon-PC>
- Created a SceneAppState that manage the scene (would be usefiul to disable it when the nifty me...
e5d31b294e503111a323a5aa07636de67668b8b6 authored over 11 years ago by Nehon <Nehon@Nehon-PC>a3e74920905ccddccb84286348678801e00b6e45 authored over 11 years ago by Nehon <Nehon@Nehon-PC>
e445e0f76658359497cf9627a1a336f7f50c57fe authored over 11 years ago by Nehon <Nehon@Nehon-PC>
d09039f6b02079ee55d7048acff175d135b07a11 authored over 11 years ago by Rémy Bouquet <[email protected]>
0096a51205439396a0f621d4105fa6fa3e48d5f1 authored over 11 years ago by Rémy Bouquet <[email protected]>
90476fb6fef26f28ed049a2066a3085b6cb1f49d authored over 11 years ago by Rémy Bouquet <[email protected]>
731c9de5744a0aa2322f5471e4f11fc6084d0891 authored over 11 years ago by Rémy Bouquet <[email protected]>
732fa8374b457df77dce2bfeee59785e1bf0b15d authored over 11 years ago by Rémy Bouquet <[email protected]>
ed7373463c738f3821eb691560ccd18153ed630d authored over 11 years ago by Rémy Bouquet <[email protected]>