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github.com/jMonkeyEngine/JmeAndroidDemo

The goal of this project is to demonstrate JME 3.0 capabilities on Android.
https://github.com/jMonkeyEngine/JmeAndroidDemo

Add javadoc for class

54aaa3a201d42913937c0cf9b80bb134ac954287 authored over 11 years ago by iwgeric <[email protected]>
clean up update() to not create vector3f objects every update

4745d794850f2938482eb5a61bb1bcee2dc87e0d authored over 11 years ago by iwgeric <[email protected]>
Converted jME Collision Rays for Picking to Bullet PhysicsRays

Added some classes for PhysicsRay helpers
Updated NavMesh to a better Mesh

c40c5ceda62f2b39a3b91da8cf358dfa4ecfd2da authored over 11 years ago by iwgeric <[email protected]>
Set jump force on character for later use of jump() method, if necessary.

7d7f4af2858f05a12f8d287fc1171c50ec5a2ab2 authored over 11 years ago by iwgeric <[email protected]>
Add a FadeFilter on scene load

f4b118a918f801ebff5bf37791d98a2a262670ab authored over 11 years ago by iwgeric <[email protected]>
Fixed issue with removing PhysicsControls twice on scene unload

c595d8dfe0de8f6c7356cba83715bcf781f1a135 authored over 11 years ago by iwgeric <[email protected]>
PreloadScene on scene load

Avoids hesitation on Android when bringing a texture into view for the first time since the text...

04e89845e9c48ae9d28788f98cda48a182e86e23 authored over 11 years ago by iwgeric <[email protected]>
Add support for mutiple levels

a745e32a8edbc0a5a3b1901d7dd15fed77e28d2e authored over 11 years ago by iwgeric <[email protected]>
Added test DepthOfField filter (commented out) and fire particle emmitter (commented out)

ae76732e5715fe84d94955fa02d3f1ecf08c6ac2 authored over 11 years ago by iwgeric <[email protected]>
Moved Camera Rotate to it's own control attatched to the character (KeepSpatialVisibleControl)

b1074cba0741c78497f27cc7e286cec02d006c6b authored over 11 years ago by iwgeric <[email protected]>
- Added dynamic cheap shadows for Jaime. May need some enhancements

4ff26cc917e250130d9fa52cb2d3a079d1626440 authored over 11 years ago by Nehon <Nehon@Nehon-PC>
Added AutoRotate to ChaseCam

Renamed MousePicking to PickingHelpers
Added camera AutoRotate to keep camera out of buildings w...

37f3ffbcb57fecade5255fbe2cf9823f91ec22dd authored over 11 years ago by iwgeric <[email protected]>
Load correct Audio Renderer based on Android version

If Android 2.2 is being used, MediaPlayer/SoundPool Audio is used. If Android 2.3 or higher, Op...

e16508287adc1c453d7d10842003ee698dbc4a22 authored over 11 years ago by iwgeric <[email protected]>
Remove some logging and minor cleanup

4450a2d529dafd5fbde8a86d23d6adc81b65e656 authored over 11 years ago by iwgeric <[email protected]>
Added TAP listener in SceneAppState that applies a physics impulse to any scene dynamic object selected via touch event.

4631d231de96c74518b5da11e9d0406db69b2e0d authored over 11 years ago by iwgeric <[email protected]>
Renamed JME_Box node in SceneObjects

9e564e07360a2cfb34171aca8d876d78fa894322 authored over 11 years ago by iwgeric <[email protected]>
Add PhysicsHelpers class to provide static methods for common physics routines

Added a method to find the PhysicsControl on a spatial or parent. Searches up the tree until a ...

e01c2ca432e05790cc9750e19a1912135c766cce authored over 11 years ago by iwgeric <[email protected]>
Fixed issue in MousePicker with getting the closest filtered geometry

53761c7f793548f50047a62ef0c077c7b3858891 authored over 11 years ago by iwgeric <[email protected]>
Add SceneObjects node in World for dynamic scene object

Added a Node in World1.j3o to contain dynamic scene objects. Added 1 box to kick around.

40673022200d57f53515b96cd203e5119ee551c2 authored over 11 years ago by iwgeric <[email protected]>
Convert NavMesh navigation to use MousePicker methods

b342c7df7ccf95f32820e84cd9417c8b0b5a6fde authored over 11 years ago by iwgeric <[email protected]>
Added MousePicker class

MousePicker is a class of static methods to do common mouse picking routines.

390d8ac0814912dbae70e317307d0a9df12188a2 authored over 11 years ago by iwgeric <[email protected]>
Adjust size of dpad

Make the size of the dpad image be 1/2 of either the width or height (whichever is smaller)

cfbf083e60e065e62d0cb65b0771d6d2c969c59a authored over 11 years ago by iwgeric <[email protected]>
Update README.md to include jME3 AI library

85ef696413dfe006963d6bd47355c1329c86ebe8 authored over 11 years ago by iwgeric <[email protected]>
Add Splash Screen to Android project

913deb753425a5ec666cbb47295338eb306a420d authored over 11 years ago by iwgeric <[email protected]>
Organize j3o files, Added World scene j3o, Added NavMesh

Organized the j3o files into the scene objects (ground, trees, buildings) and added NavMesh to t...

8010099e4a66c886220eb85cee1d19fc865df891 authored over 11 years ago by iwgeric <[email protected]>
Dpad Motion Improvement

Dpad motion now can take the camera rotation into account so touch the right arrow will always ma...

f50d8c305cf959416bfa668694976d5ba8bf8104 authored over 11 years ago by iwgeric <[email protected]>
Refactor Input Handling (again) and Add FlyCam camera type

InputHandler now passes the TouchEvent to registered classes. For Desktop, MouseEvents are conve...

a9682f4fa3ca74277487904fb6f0e515b9e43a7a authored over 11 years ago by iwgeric <[email protected]>
Refactor Input Handling and Add CameraHandler class

2 Listener are defined: LocationInputListener to receive input events with screen location info...

8eb4f30d46c5ca510dd01eaae2660b133aea8b4b authored over 11 years ago by iwgeric <[email protected]>
Fix issue with using wrong variable

42f79861ddc90a3dfa17a3941b7d5e1d0cf0ae0b authored over 11 years ago by iwgeric <[email protected]>
Reorganize SceneAppState to support removing / adding the scene on setEnabled

Moved scene initialization from constructor to intialize

8d02a06da24db38f7b58d0d4ad2cf1c04427f84c authored over 11 years ago by iwgeric <[email protected]>
Add physics

Split scene and Jaime into seperate nodes so physics shapes could be applied easily
Added light t...

dd1b1e9fce7ee994be1d1b01dbe3a4156db1158a authored over 11 years ago by iwgeric <[email protected]>
Merge origin/master

15f39479cd20f4c8bad41b83529e6439a3308a5d authored over 11 years ago by iwgeric <[email protected]>
Initial commit for input handling system

3f70fc59c07d1ed165f8f66b95ab1349c481c04c authored over 11 years ago by iwgeric <[email protected]>
Set project name and vendor

e5ba7c4996d831eb6fda733397e15ef577ee60ce authored over 11 years ago by iwgeric <[email protected]>
fix format

0282b565f6b4ff40f5331bfa0e039d5697d663fa authored over 11 years ago by iwgeric <[email protected]>
Remove some unneeded libraries

9a44f26d6a5302432a00164a3b6dff7b0108f3ca authored over 11 years ago by iwgeric <[email protected]>
- Scene optimization

94426e0165a27f8fa1f2afccb3f518b653a656cb authored over 11 years ago by Nehon <Nehon@Nehon-PC>
- Some clean up

- Created a SceneAppState that manage the scene (would be usefiul to disable it when the nifty me...

e5d31b294e503111a323a5aa07636de67668b8b6 authored over 11 years ago by Nehon <Nehon@Nehon-PC>
Merge branch 'master' of https://github.com/jMonkeyEngine/JmeAndroidDemo.git

a3e74920905ccddccb84286348678801e00b6e45 authored over 11 years ago by Nehon <Nehon@Nehon-PC>
Git hub project initialization

e445e0f76658359497cf9627a1a336f7f50c57fe authored over 11 years ago by Nehon <Nehon@Nehon-PC>
Update README.md

d09039f6b02079ee55d7048acff175d135b07a11 authored over 11 years ago by Rémy Bouquet <[email protected]>
Update README.md

0096a51205439396a0f621d4105fa6fa3e48d5f1 authored over 11 years ago by Rémy Bouquet <[email protected]>
Update README.md

90476fb6fef26f28ed049a2066a3085b6cb1f49d authored over 11 years ago by Rémy Bouquet <[email protected]>
Update README.md

731c9de5744a0aa2322f5471e4f11fc6084d0891 authored over 11 years ago by Rémy Bouquet <[email protected]>
Update README.md

732fa8374b457df77dce2bfeee59785e1bf0b15d authored over 11 years ago by Rémy Bouquet <[email protected]>
Initial commit

ed7373463c738f3821eb691560ccd18153ed630d authored over 11 years ago by Rémy Bouquet <[email protected]>