Ecosyste.ms: OpenCollective
An open API service for software projects hosted on Open Collective.
github.com/u3d-community/U3D
Open-source, cross-platform 2D and 3D game engine built in C++
https://github.com/u3d-community/U3D
Use emscripten_set_window_title API
011843ef9f1ea6216581aecd67b7370aab35c4f0 authored 12 months ago by Klaus Silveira <[email protected]>d5c2f9a91d52dc0e74aa60c9c8275aac1890288c authored 12 months ago by SirNate0 <[email protected]>
Previous changes didn't actually allow setting the title.
e7355fb6d4c6520012f52e898b04400cc6a65eb7 authored 12 months ago by SirNate0 <[email protected]>Web Build Fixes
3998515b782062e841edd9ec13db15516b02c1a3 authored about 1 year ago by Klaus Silveira <[email protected]>10a799cb6770323452c169175d8a33ebacc8241a authored about 1 year ago by Nathanial Lydick <[email protected]>
3d5bbaeb40e000d977ad5b3ffd9b305ce9dbf587 authored about 1 year ago by Nathanial Lydick <[email protected]>
5a872e6d6ce7efec14b116e9d77fc03150e71c66 authored about 1 year ago by Nathanial Lydick <[email protected]>
de8949ed5b275f26ca381f42753ec613d9516c45 authored about 1 year ago by Nathanial Lydick <[email protected]>
Eventually this should update the samples on the website.
48617928af4003178aa791d0077077324d800cac authored about 1 year ago by Nathanial Lydick <[email protected]>Do not delete String::endZero
d48ef392353ae03e96a79fc0aa32c29178294ab8 authored over 1 year ago by Klaus Silveira <[email protected]>
```
[ 59%] Building CXX object Source/Urho3D/CMakeFiles/Urho3D.dir/Container/Str.cpp.o
In file...
Fix for EditorResourceBrowser not showing resource types
21f1df62b87636c9ce62ccd37e182a3432b79fb1 authored over 1 year ago by Klaus Silveira <[email protected]>788c2e9ced6d8eddf7c897250dcc8b1bd0cdfcce authored over 1 year ago by Lucas Vinicius <[email protected]>
Always include Texture2D.h in Graphics.cpp
118822ac31adb1433322d3300dd2b23f44101b01 authored over 1 year ago by Klaus Silveira <[email protected]>Commit 6d08bcd added an `#ifdef _WIN32` around the `#include "../Graphics/Texture2D.h"` for no a...
b910b6d4639240556efb6dd3d46f721ddc010c3d authored over 1 year ago by SirNate0 <[email protected]>Add E_DEVICERESET handle in AnimationSet2D and AnimatedSprite2D
8e9c11f7febfd36b382f4c391b3d3747e800a63e authored over 1 year ago by Klaus Silveira <[email protected]>b64676d4e1b9dd33038c2c4f83a978842c797207 authored almost 2 years ago by Lucas Vinicius <[email protected]>
0e03cfe1b8c3b1c528ecead1d5f0a070b35957ba authored almost 2 years ago by Lucas Vinicius <[email protected]>
c82fa0e146a23d5584897fcca530348b0dc166e2 authored almost 2 years ago by Lucas Vinicius <[email protected]>
This should fix some AnimatedSprite2Ds breaking on openGL context lost
876824c29b14f4e39a1f4be755e139a4cc34dd3e authored almost 2 years ago by Lucas Vinicius <[email protected]>Add fmt for string formatting
4903fa5b3a042e9d2cb0037041a6fb9cc78aa87c authored almost 2 years ago by Klaus Silveira <[email protected]>6ff2ed07356936cb2642b9ce169a96a1cc0dde60 authored almost 2 years ago by Nathanial Lydick <[email protected]>
8e28273fa0b2c0e5a35d42d2f72236889fef6e15 authored almost 2 years ago by Nathanial Lydick <[email protected]>
The URHO3D_LOG macros are now variadic to call Log::Write,
acting like FormatString when called ...
e3326ce366b320d775d258b63e8107c0d84df4d4 authored almost 2 years ago by Nathanial Lydick <[email protected]>
4b2a392a5d14f3d48d129352c8da33ffc5a42dd7 authored almost 2 years ago by Nathanial Lydick <[email protected]>
216bb23938f391a47b608a0ee8c395b538d145b5 authored almost 2 years ago by Klaus Silveira <[email protected]>
Complete 49_Urho2DIsometricDemo.lua
c53e0b679014a05aca9c43455d07e79196cb630b authored almost 2 years ago by Klaus Silveira <[email protected]>
- added collision handling
- added debug drawing of tileMap stuff, as in the AS version
- also e...
Updated documentation generation
0c8012c80f7496bb4cb50a022ee348b53dadc93f authored almost 2 years ago by Klaus Silveira <[email protected]>cc988ab3c91932bc41c6b21d8ec82d091865efc9 authored almost 2 years ago by Klaus Silveira <[email protected]>
Add support for macOS Monterey 12
beedb989d18d69655501691cb4bb1e2e9af09e25 authored almost 2 years ago by Klaus Silveira <[email protected]>667cb4e9f7079176782f298820ad41203ac1d913 authored almost 2 years ago by Nathanial Lydick <[email protected]>
3b70681b7229466cffa7df51426e0e044d094eaa authored almost 2 years ago by Nathanial Lydick <[email protected]>
f0cc92ba0bb5d9747cda4f62fa1fabc76a2f507e authored almost 2 years ago by Nathanial Lydick <[email protected]>
f1442bcf80d418a2436a500c8a6b0602d9e1d005 authored almost 2 years ago by Nathanial Lydick <[email protected]>
For example, this error:
> error: Build input file cannot be found: '/Users/runner/work/U3D/U3D/...
Honor the cached/command-line provided CMAKE_OSX_ARCHITECTURES.
Disabled the post_cmake Xcode "f...
Upgrade to AngelScript 2.36.1 WIP
eefc929633624a38840a421efa26347a80b967b3 authored almost 2 years ago by Klaus Silveira <[email protected]>Update to current recast/detour
c5daa27d16033069aa194a3a3fbfe7172ce36de2 authored almost 2 years ago by Klaus Silveira <[email protected]>7908a40d041ba2fae73980a5ac09d6abdb02e7ab authored almost 2 years ago by Klaus Silveira <[email protected]>
2a7d7fd36d88fe18d4a5d445d710fb1c34d17a05 authored almost 2 years ago by WyrdanGames <[email protected]>
3d0d370042066efd351d6582c60584eec88b8227 authored almost 2 years ago by Klaus Silveira <[email protected]>
Lua: Add Scene load/instantiateXML bindings using XMLElement
8100c1e2f7b1da6316e5bf1099c43d5f03a428f9 authored almost 2 years ago by Klaus Silveira <[email protected]>144d25603db20a29538fc299e852da0ec42891ad authored almost 2 years ago by Klaus Silveira <[email protected]>
Upgrade stb libraries.
b8c667c4116afd66c011be584688c260860e67de authored almost 2 years ago by Klaus Silveira <[email protected]>5b1a2e81ab6424183a06887d5ea22d47287ec443 authored almost 2 years ago by Lucas Vinicius <[email protected]>
Added HdrToSkybox tool
d6dafa6eafec022adea94c6c62b0552a159c5995 authored almost 2 years ago by Klaus Silveira <[email protected]>470aa5ae358d688d6d9125e40e7f5b19bd9f678a authored almost 2 years ago by Klaus Silveira <[email protected]>
b54c18ed6ae4b488b63692302d06371f1a2264e5 authored almost 2 years ago by Klaus Silveira <[email protected]>
2a701305ebf2251258cab4888a2d7532816a4834 authored almost 2 years ago by Klaus Silveira <[email protected]>
Updated UI
f1da87577701e1fb2a794b50cb9d3e87cac72307 authored almost 2 years ago by Klaus Silveira <[email protected]>Update cross-platform builds
bb64708b7fdeefccbe5c8ef7b7dea3da9207aba5 authored almost 2 years ago by Klaus Silveira <[email protected]>6185e38cf6ace27ae5fcf415841937700cce17e7 authored almost 2 years ago by Klaus Silveira <[email protected]>
6268f39efbaff7bd4748cbcc9a72c556f3ec2000 authored almost 2 years ago by Klaus Silveira <[email protected]>
b801d8167f1f50476d2b80f5f5c5390552da6674 authored almost 2 years ago by Klaus Silveira <[email protected]>
f6200d10ecd101dd40ad8d524b5cb1e482669e0a authored almost 2 years ago by Klaus Silveira <[email protected]>
984bf39cb2b89baace09e523d55867a9b8ccae21 authored almost 2 years ago by Klaus Silveira <[email protected]>
76146c80568379f79df1cc180f00908e3119d4a8 authored almost 3 years ago by 1vanK <[email protected]>
c5c9c5ccccb0fee6283b2689fbb54155f017db72 authored almost 3 years ago by 1vanK <[email protected]>
449ab2e2e822aa0b45594b151fd300a6926d7df5 authored almost 3 years ago by 1vanK <[email protected]>
* Fix bug in Ray::HitDistance functions which may return incorrect normal and UV when encounteri...
90abed55a8a850064d2af6e82b4887c467e25617 authored almost 3 years ago by ChrisDenham <[email protected]>928b5b1b068c4e525d4d8274033d3633eabacf7f authored almost 3 years ago by Eugene Kozlov <[email protected]>
5aa443ae89c0f7324d5d47060c713ed42f6e8b44 authored almost 3 years ago by 1vanK <[email protected]>
4075d36fe75bf834410c80c9207d6055e8b82761 authored almost 3 years ago by 1vanK <[email protected]>
[cache clear]
c65eaab8a31d2f09c1dead987e1d2a9072922157 authored almost 3 years ago by urhobot <[email protected]>b159ae72b29cf8198fa966a3352659bd7cc50383 authored almost 3 years ago by SirNate0 <[email protected]>
900611ceeb05e20cedef707bcb6a2e4ac48fb4e1 authored almost 3 years ago by Eugene Kozlov <[email protected]>
Attempt to fix mobile usability error reported by Google Search Console.
7f8f55a41f17e59ebaa6838f8aca33c3009bea1c authored almost 3 years ago by Yao Wei Tjong <[email protected]>7e0bfed578d5221d3545482b0650f507741be8fc authored almost 3 years ago by 1vanK <[email protected]>
8ecaa1df57a286db2daba1da71817478805f52b8 authored almost 3 years ago by 1vanK <[email protected]>
f740a17195fcb55f5f86de197152580bfaf86e42 authored almost 3 years ago by 1vanK <[email protected]>
429aaa8eaba6a5764d4e90adcf4a3f89ee8b38f4 authored almost 3 years ago by Eugene Kozlov <[email protected]>
c0b43665b48a6e5d63ed7c38e5f8afdda12583b6 authored about 3 years ago by Nathanial Lydick <[email protected]>
Fixes #2844.
066d5d4da2de34a41097482e4946716f403a32ff authored about 3 years ago by SirNate0 <[email protected]>11e640ed73c4a4f4ddde94e66d0703a20a308df7 authored about 3 years ago by Pencil Amazing <[email protected]>
I noticed glTF2Importer::CanRead not returning the right value on success :wink:
ecbdb52633a05703a3ee3216ca76ad5c14516e2d authored about 3 years ago by niansa/tuxifan <[email protected]>e08df3d0cfde1fee029c9e4931f6776001d1bf6b authored about 3 years ago by orefkov <[email protected]>
6b631476ab294739993a0bbdf23a9e61f5d0369b authored about 3 years ago by orefkov <[email protected]>
* Fixed a bug when creating script objects - when the factory was executed, the execution nestin...
2911d262316824e4d3c82e71ba2a7c0440e3c832 authored about 3 years ago by orefkov <[email protected]>d5b763de93e879464244d2e82ec7a721d58a3bd5 authored about 3 years ago by orefkov <[email protected]>
2e39a3d80cdbf30a255f05a526442b1457b45999 authored about 3 years ago by 1vanK <[email protected]>
2bb682d2c213cdfcb46f28b23a7787782473a832 authored about 3 years ago by 1vanK <[email protected]>
853dd1e479c8a07147265ebbb4b513d45017ae67 authored about 3 years ago by 1vanK <[email protected]>
* Update AngelScript to 2.35.1. Now it support native calling convention for ARM64.
* Change ...
4a6e16344b8846372abbf919b44c3d0afa25d79e authored about 3 years ago by orefkov <[email protected]>This will optimize the code into AngelScript.
14a9fed837c0fe8f706dc0572b4541cfcfc3cd17 authored about 3 years ago by orefkov <[email protected]>817e0d8b6c05090755226ac3edde20a0e27b34d0 authored about 3 years ago by 1vanK <[email protected]>
f65ff83d530a9f588caf52d46fb12966d98b5e16 authored about 3 years ago by 1vanK <[email protected]>
255f04681a80478b65dbf65ab9e5f4e7fc139a50 authored about 3 years ago by 1vanK <[email protected]>
1320f26b6a852414d9391fa543f5e248b461a371 authored about 3 years ago by YuriAzathoth <[email protected]>
This reverts commit c4082368d7315c7a658cade35b4d0094500762f5.
9afd0feb38060e3b3e556c07ae93c08b78d4fb13 authored about 3 years ago by 1vanK <[email protected]>7a1edfe15e2cea75d7822e8b45ab1b4a74aa28cb authored over 3 years ago by Yao Wei Tjong 姚伟忠 <[email protected]>
825b344d13ad9d9729890feaeea5a86148afa8eb authored over 3 years ago by Yao Wei Tjong 姚伟忠 <[email protected]>
884c09447dd5068e79f86f81e09a06b2f47aa946 authored over 3 years ago by Yao Wei Tjong 姚伟忠 <[email protected]>
436046bd34058cbbb7ed1802cff92ecc12d688f1 authored over 3 years ago by Yao Wei Tjong 姚伟忠 <[email protected]>
e9bffec0479e157a1871acac9521283a08210960 authored over 3 years ago by Yao Wei Tjong 姚伟忠 <[email protected]>
Combine DBE requirements into one admonition.
6373b31bc494148f90dc85618c88d04d45e7e2b0 authored over 3 years ago by Yao Wei Tjong 姚伟忠 <[email protected]>[ci skip]
198b19df22477475aebcc0bc23fed75dea16f850 authored over 3 years ago by Yao Wei Tjong 姚伟忠 <[email protected]>Website - add memory requirement for Android build.
1132abfa84f941b5837ef85fba9582344b11af91 authored over 3 years ago by Yao Wei Tjong 姚伟忠 <[email protected]>d4432902a44b7662e7a9ce3de2475609614d538f authored over 3 years ago by Nicholas J Ingrassellino <[email protected]>