Ecosyste.ms: OpenCollective

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github.com/multitheftauto/multitheftauto-archived

Archived source code repository from code.google.com/multitheftauto, initial open-source release in 2009.
https://github.com/multitheftauto/multitheftauto-archived

More dense hash maps.

e438c7812353e2443c5fd8f936070b6b73c22425 authored over 15 years ago
Changed some sparse hash maps to dense hash maps.

9944d50fed826a3484424cb677c1c3d5ea62857b authored over 15 years ago
Cleaned up some GUI code.

56f4a35771a3b1188b34c4164404fed75fd8fbc0 authored over 15 years ago
Command binds are now only saved if changed by the user.

063100d1eded349f2b67d50dec1adfd53501cee9 authored over 15 years ago
Even more GUI memory leak fixes (disgrace)

1a716c31460087d3de7c4d611a896f2d15236f9c authored over 15 years ago
Applied patch from Fenix1053 to fix issue #4214 (Setting the dimension of an icon'd blip will cause it to dissappear for ever on f11 map).

0321e9cc005e6edbdc214f40977f3be955b59666 authored over 15 years ago
setElementAlpha isn't synched on join for peds. (#4256).

7b2adf02c03ee2e92f62db957c256b3b0556d11f authored over 15 years ago
Update to: Increased speed of MultiLineEditBoxes (i.e. Console)

aed10dce695165e1adbac746f42e042f26f6bb94 authored over 15 years ago
Increased speed of MultiLineEditBoxes (i.e. Console)

73a9b9481da50b49d736ee0cd68b442e40d4dbac authored over 15 years ago
Increased GUI construction speed.

Turned down CEGUI logging level in Release.
Corrected detection of shift and control keys being ...

6bdaaf2a1595d39510243f317628e0f34ece10c0 authored over 15 years ago
Made client to server RPC calls reliable thanks to ryden

18b3dd92707e650e5ae50032c062fd5edd3f40ed authored over 15 years ago
upgraded RakNet

8ebd305f2f3a814a40394ff2ad937e2f1ec64b0e authored over 15 years ago
Added sparsehash to trunk/vendor

3d2219fa569e3ea81069277cf07cb1a898ab29cf authored over 15 years ago
Added a null check to CPlayerCamera (4132: Server crash after someone quits)

Fixed up pointer arithmentic in CObjectSA::Get/SetHealth

07b0ac8853367972e405089a1975be6a9fcdd36c authored over 15 years ago
Added underwater color support to setWaterColor

93397d83fa47fcdf39ba95b33910beede0091340 authored over 15 years ago
Applied lucasc190's sky/water color patch

5c37bedff1e449b8d1805db6550258cf66ae40f7 authored over 15 years ago
Added rcbaron warp in code.

You will now warp into an rc baron when you attempt to enter one instead of ignoring it.
>:)

7b6079523a1de3c3c41ca21a72e3d370ad1b8c6b authored over 15 years ago
Fixed #4043 (Client side peds copy other players on the server)

94646c689ca010a3dd797867b8fc21f573f65f75 authored over 15 years ago
Removed collision interface check (in case the custom col interface is somehow persistent after a restore) 2874

ab13ed710f6ae1b33849d7a07eeb3d384bf31212 authored over 15 years ago
Reverted back to warp code for skimmer/sea helicopters (sometimes the player would be stuck in water after entering the for mentioned vehicles)

0d366ceeb915d25b93dbc2a02d57e9770c488702 authored over 15 years ago
Supplant old Lua dll in server output directory

7774be8930ea2a149df3eafa85d7cddeeca5655a authored over 15 years ago
Added more missing file checks in the client loader.

Removed old Lua dll from the data files installer.

664ef1852e7cd3b99dfecc4e111aaea15ba7d655 authored over 15 years ago
Added CEGUI custom source

7b079acdb3e8129ec9e0a84d20cd9a310f728103 authored over 15 years ago
Fixed #4241 (Clicking "OK" on the Host Game dialogue crashes the client)

f4285894ed1c7a1e4890d6a4c9a9712b857a2c03 authored over 15 years ago
Added safety check for pain voices

72ff129d3f74b1695b391b33641d49681a8370a1 authored over 15 years ago
Fixed pain sounds for female peds (they used to make male pain noises)

6234b0a46a0d61330be7a2631545a7de38bbc4a6 authored over 15 years ago
Removed heap allocation from gui callback class

57790cffa56e0d54d658410baf2f925ed86ba9bf authored over 15 years ago
Fixed a crash in Rsl::File::IniParser.

21c2d5bb4fe909f022d93cafe841960a3d3e0a11 authored over 15 years ago
GUI crash fix (developers: also get new deps 707)

bfddbd60f39de8f2bfb1541cfbdf34e44935dede authored almost 16 years ago
Fixed some truly horrible memory leaks in GUI. Developers: get the new dependencies, the 2008 CEGUI release libraries are now actually compiled with optimizations on.

a7af6bbda1813d8fde110b45c400967f0b4df0a4 authored almost 16 years ago

c15988f1c47f6be2df53c9f294168b779cb61db5 authored almost 16 years ago
Safety memset.

4cdb0e2bad12e30d4d30bf1cbb8ad62f76fe1be3 authored almost 16 years ago
Server crash when shooting a clientside vehicle with HS rocket (#4221).

2425e944492bea7e7b578d2f1c3d156d3fea3a87 authored almost 16 years ago

43f3b975d0d621285be569a22a164254f52aa0bf authored almost 16 years ago
Changed the returned value of getElementMatrix. Now it returns a table containing a table per-row.

Fixed some types issues.

f5d330e50cdf7bf3be40e39f79d9e8d8ee099096 authored almost 16 years ago
Added clientside getElementMatrix. It only works for streamed-in entities.

b87b70dc071bb84b9d2dab20c81d882394749eb2 authored almost 16 years ago
Stopping a resource stops all its included resources, even if those includes were started beforehand (#4206).

2fa1cd6f00017916249611d7059b953c00fcc429 authored almost 16 years ago
Added support for editing ped textures with engineImportTXD.

Weapon support also works.

cc915126a2aedbfd73cef0c99d6250fc3d89c0c1 authored almost 16 years ago
Moved call to Lua onClientRender to defeat draw lag

786668920968b0bfe99e713fb6ea1fb4f3740deb authored almost 16 years ago
isVehicleBlown added client and server side

syntax:
IsVehicleBlown(vehicle)

returns true if the vehicle has exploded, false otherwise.

f8eefb48fe43c89c17ffb297835c01aef976ea2d authored almost 16 years ago
Added lucasc190's patch to make explosions cancelable clientside

d601f66d3cc550eb08d4d454f69edc081777ade5 authored almost 16 years ago
Fixed a crash in Cazomino's commit.

fb14a9cba9799ac85eeda7cfe12a44f4f244f01a authored almost 16 years ago
Fixed #4213 (Custom vehicles and models have pixelated textures)

aae5744c1a7d6e6865f59b51bc935a5ea28a4982 authored almost 16 years ago
Removed Warp into vehicle on the Skimmer, Sea Sparrow, Vortex and Leviathan and replaced with a proper animation.

354812308a132c6182402c3ba981be7ba035baf8 authored almost 16 years ago
Added door parameter of onClientVehicleStartEnter

fixed on(Client)VehicleStartEnter's door parameter returning 2 or 3 when going for driver (its i...

a37227bca9031d9743578a2a53b3a42c78bdbb10 authored almost 16 years ago
Fixed sliding over objects and vehicles (ice floor).

e15fe5ad051132ffc89c18acd47b51cbc359fc81 authored almost 16 years ago
added

"request: A new parameter in onVehicleStartEnter to know the door that the player is using"
new s...

3760df8ce8e5e410fe5911986d5fc11c5c42631a authored almost 16 years ago
Uncommented setPedCameraRotation

5d865412838d14749116e9b70b5089fe8fd6ff93 authored almost 16 years ago
Indentations.

da60de991db6498f4b8dc7d59416161c426ddf75 authored almost 16 years ago
Fixed alpha objects related crash.

ce5742265115a3a558f0fa383b7a44c7183f3d05 authored almost 16 years ago
On water state is no longer synced to server.

As a result client and Server isElementInWater will return the same for skimmers.

Also Changed a...

2ceb2af96e323efa38adf90f8c037b13a66c3f26 authored almost 16 years ago
Added "sourceResource" and "sourceResourceRoot" hidden variables to exported functions.

2e40c71a3dee3b0ce43718cd1d58dd24b7b8b265 authored almost 16 years ago
Fixed the Server core project files to work with MTAPlatform rather than Platform

de9ab876db998e3634c8a4f314196c48b7f235bd authored almost 16 years ago
Fixed #4200, projectiles not applying creator's interior.

8c44cfd6ad343f044a04080a058027dd02c4b376 authored almost 16 years ago
Fix for 4157 Getting into Skimmer stops Jump from working if you fall into water instead of getting in.

See previous commit for more changes. Forgot my log message... again xD

9ae2625c8d98effa1f39586586393de5e5b7494d authored almost 16 years ago

b8f6a829951103aff6829cae082ffa9c42222b7f authored almost 16 years ago
Fixed vehicles driving through exploding barrels really fast to avoid damage.

7eab3f1697b582a78da1592165982697185d84bf authored almost 16 years ago
TXD and DFF replacement now force restream entities from the SA map

Replaced stdext::hash_map by sparse_hash_map in CLuaCFunctions

a4c39e6feab5058b69d6160be570586eafec2400 authored almost 16 years ago
CLuaCFunctions fix

46df820de794dcadd85ca70d7269ceb2fb578ba1 authored almost 16 years ago
Fixed #4192 (Feature request: Close splash screen if errors are outputted)

072109471d430669634f386d0101014bfc626ede authored almost 16 years ago
Added support to the installer to download and install Microsoft Visual Studio 2008 SP1 redistributable.

b0b640b1090b721b8675afe29896f7447468f895 authored almost 16 years ago
Optimized/cleaned up CLuaCFunctions serverside

c373b782e61203de2059240add1f226caf704315 authored almost 16 years ago
Further custom txd/dff tweaks

184b3f84e6602287edfbb0f4d6387c4d0e515f7c authored almost 16 years ago
Fix for cancelEvent in onClientPedDamage event not working the first time after MTA setting a new health value.

3b98d095ef578bbd463ed9dc2bed32dbca97bd97 authored almost 16 years ago
Friendly console error reason message for when it fails loading the mod.

872baa4f46f14ed72a0143c81a58cd2c02a2a8fa authored almost 16 years ago

dcd9eb67271b3c6a28e33afbf263d8f2618a56c9 authored almost 16 years ago
Iterator fix.

fc6a0715279470fa025a9893a65e476b2b265524 authored almost 16 years ago
Installer script update

9b6f2ac8b247db59834ea34b8483c7a5c2aa538b authored almost 16 years ago
- Reverted LuaJIT, back to regular Lua

- Lua is now linked dynamically clientside to allow debugging with Decoda. Developers, copy lua5....

8a28bf33e8c4890fa748b7e7aa3583e0d4da4949 authored almost 16 years ago

bed41f89c296c8c1f82e1d81b4d75ada46c9f893 authored almost 16 years ago
Fixed debug MTA crashing with release network module.

2185f1fa20623af42aa247ffd8d6aa4deb7e3516 authored almost 16 years ago
Friendly error messages if missing msvcr90.dll etc

1b8f93a35a0787cafccb2931f36e7ec9dd7c7bcc authored almost 16 years ago
Added missing module SDK files

b63fd09a41b000ad3dbe523104a59aa7a60c11ba authored almost 16 years ago
Changed some registry keys from HKLM to HKCU.

Updated data files installer.

09137edd4a36b7aaf8a08d5a00dadbd28a4669aa authored almost 16 years ago
Fixed(#2) #4154 (players slide off attached moving objects)

b6902385ce16850e108971d11424216abcd86767 authored almost 16 years ago
Possible fix for clothes not resetting when joining a new server.

611f8280a6d25101ab383e0a9cb1f27768e5bd69 authored almost 16 years ago
Fixed per-entity alpha for objects.

c3f6b4aaa689ab09e87c572d7866c4e1a5289ad1 authored almost 16 years ago
Updated 2003 and 2005 solution

cfb6d1dead06af3f4aa466f9154cd402952b54b1 authored almost 16 years ago
Removed all VS2K8 redistributables as these cannot be shipped with the app according to MSDN.

9e1a9e96f63344875b273704348d05f72610628d authored almost 16 years ago
Fixed camera setRotation accuracy

f5a9cef1f480d144d7d76249f87c4e2430a1a8ad authored almost 16 years ago
Vehicles' burn timer is now explicitly reset when setting health >= 250 (can be used to make infinitely burning vehicles)

90b2fdc7d9d2be053dbb3713b3de3161c5d08f8b authored almost 16 years ago
Fixed per-entity alpha for vehicles.

e9580bed9dea5857fbe81371c0b879ee7322ae96 authored almost 16 years ago
Fixed #4119 (Light states of a vehicle's back lights cannot be set separately)

07db2a17cede24bcee4cb291b30e102aaafa7d32 authored almost 16 years ago
Fixed #3480 (Can't force vehicle lights on when engine is switched off).

ef28b89e6a0af6d6b4036849ac5485a14656f7ed authored almost 16 years ago
Fix for another escape key crash

29f4f39e56d0d50def93890c6b3983f164568e6f authored almost 16 years ago
Commented out a buggy assertion.

Changed network module version and netcode version.

379a3175b02b4d5e094ab37aa0bc7385fc8240e7 authored almost 16 years ago
Added protocol compression.

338a53f54a3233ba4429f523ba1bfbab7cc0f58d authored almost 16 years ago
RakNet upgraded to 3.5.

6fdcc403426f9cbc651564f49b2288ad728f70e5 authored almost 16 years ago
Tidy of next packet info

054c7d4f58a0d5a96861bbc17efb177d7ca0ae49 authored almost 16 years ago
Re-added undocumented (un)bindKey syntax

9b52f53035a17725fa21a3e16825505673a40f18 authored almost 16 years ago
Fixes to clientside unbindKey

b7156eda8fcd5454c081e7be93f758360ba3c0fb authored almost 16 years ago
Added download progress when joining big maps.

Increased streamer sector size to stop it dropping objects.

7796a13d25c4ead9b5ac8c065f696fbb0e12b979 authored almost 16 years ago
Iterator fix #3

c951c2f1d16fe15cfeecee934885156724174632 authored almost 16 years ago
Iterator fix #2

2508c4348402d9522e48a3cfed9883c5a9be2052 authored almost 16 years ago
Iterator fix

acece7b9d7eab9e26b05ced3ca4e378878b7a43b authored almost 16 years ago
Recompiled the lua static linking lib with Visual Studio 2008 SP1.

26a3ba55e179e07dfc1a15c8f6dd72a9fdf01312 authored almost 16 years ago
Updated nightly NSIS to use Visual Studio 2008 and DirectX (March 2009) redists

94795e2fd122e8b73122d4fc72f80fee92c94d20 authored almost 16 years ago
Changed NetServerPlayerID class to not crash when using a debug server and a release network module.

749b7c2d14d27bdcfcc1221704abc215ae95925c authored almost 16 years ago

a1a57d7b9361e240c1ad433f3ab6d640c99460c2 authored almost 16 years ago
- Added a safety check to CModuleLoader and IsOk method.

- Fixed the core showing a wrong warning message when the net module is missing.
- Now MTA tries ...

7ef3f951d28b99bb6b396f06b3b410d863a60a0b authored almost 16 years ago