Ecosyste.ms: OpenCollective

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github.com/multitheftauto/multitheftauto-archived

Archived source code repository from code.google.com/multitheftauto, initial open-source release in 2009.
https://github.com/multitheftauto/multitheftauto-archived

Fixed getMarkerColor() returning the wrong value

a3cf0c372ac696943e9a6a618c3afedccf949a9b authored over 15 years ago by ccw808 <[email protected]>
Fixed unoccupied vehicle sync #2

cc457639c1f791c9bce14487a50ded0f6eb8dcf3 authored over 15 years ago by ccw808 <[email protected]>
Fixed unoccupied vehicle sync

5e680eaf0b7e163e8f0667f90bdd1d431441c4d2 authored over 15 years ago by ccw808 <[email protected]>
Fixed compilation problems with RGBA data type.

22051da57e08c0052a12fea3db0c6f1e5de56c11 authored over 15 years ago by Alberto Alonso <[email protected]>
Fixed setWeaponAmmo returning true when a player does not have the specified weapon.

Also:
Modified my last commit to add a bool to setWeaponAmmo and setPlayerAmmo to force reloading...

1361333d33b255abff76981126029e536271269b authored over 15 years ago by Richard Whitlock <[email protected]>
Re-fixed #4505 (onClientPlayerDamage Not triggering for fire)

Fixed a gui crash when pasting a format string (e.g. %s) into an edit box

b940e316a73ed69c9bfdcde32f6634de635e908f authored over 15 years ago by matthewm.hinson <matthewm.hinson@915fb2f0-b7ca-11dd-a720-8bda5143708b>
Added the ability to force reloading with setWeaponAmmo by specifying 0 for ammo in clip.

Fixed setPlayerAmmo as it was crashing when invalid weapon ID's where passed.

185b9fd046837c9b1c40084e9ab7fccb13a6a31b authored over 15 years ago by Richard Whitlock <[email protected]>
Added vehicle headlight color code. Hooks are currently disabled so it won't do anything.

Also added SColor class to encapsulate 4 byte color storage.

b596afea4ede025f975f121f17f4c3e38425b506 authored over 15 years ago by ccw808 <[email protected]>
Reduced remote players sliding

de4cd9ba05c9a5564ac4ed85e7e8347693c878e3 authored over 15 years ago by ccw808 <[email protected]>
Fixed vehicle running over solid players.

783f3eef93990d4927bfc5fe873107375f08fea9 authored over 15 years ago by ccw808 <[email protected]>
Changed max vehicle health net sync to 2000. Added float as bits sync type. Put float sync ranges in one place.

63c008683d9eee0b3412565cb0435cd90db1971c authored over 15 years ago by ccw808 <[email protected]>
Reverted r1230.

516d3139311d54e33c27c30aa3b4ee7d19b095ae authored over 15 years ago by Alberto Alonso <[email protected]>
Fixed vehicle running over solid players. Patch from Cazomino05

550da282c4f5eb1e707c94bb56e9b9ce2123e361 authored over 15 years ago by ccw808 <[email protected]>
Made the F11 map help texts less obnoxious

9cad8f4794603a726c25d8fb48063473f8f933e8 authored over 15 years ago by matthewm.hinson <matthewm.hinson@915fb2f0-b7ca-11dd-a720-8bda5143708b>
Fixed #4521 (Serverbrowser always resets view while getting new servers)

dc30ea32326de5bbca133f19cf136e4bf87646c5 authored over 15 years ago by ccw808 <[email protected]>
Removed all changes from CInterpolator.cpp since r1085. It was modified by me at r1129, to take into account the changes zzzjax had made (which have since been reverted).

29cfd7cb42b1681b2ff8c91c36e8cf568f3e7d37 authored over 15 years ago by ccw808 <[email protected]>
Saved up to 20 bytes in vehicle damage sync packets and 3 bytes per vehicle in entityadd packets.

bcfd8c85cd203d62f24b2d508f8fefc205d23021 authored over 15 years ago by Alberto Alonso <[email protected]>
Applied mabako's patch (#4562): Sound "Preview" for Settings.

3e9f6df1920480457c676e7b75f1e399332ab32a authored over 15 years ago by Alberto Alonso <[email protected]>
Re-jiggered screen res changing.

Removed auto-minimize for multi monitors.
Centralized message box button.

6b7e1b3f8b0e7a16f540c56915ccfc3f5d559ecd authored over 15 years ago by ccw808 <[email protected]>
Fixed a crash in vehicle restreaming.

fa59598bdba1f1a2870a85dd0715500704d644a4 authored over 15 years ago by Alberto Alonso <[email protected]>
Added Flobu's patch (#4558): Reenable mtavolume in settings and make it work. mabako helped him.

e5cd5da214afb6b53b9aa3781361105b2439f875 authored over 15 years ago by Alberto Alonso <[email protected]>
Reverted the revert of r1092 as it fixes the no bullets bug (#4445).

8311993e2beacde03134286dfa9150dc31274bc0 authored over 15 years ago by Alberto Alonso <[email protected]>
Changed the health sync to be in the range 0-200 for max stats.

Changed player puresync to use the sync structure SFloatAsByteSync to sync health and armor.

e047e8e8f2b2abf2563955608e0ef4450956d766 authored over 15 years ago by Alberto Alonso <[email protected]>
Fixed flickery health bars.

Fixed the vehicle pure sync syncing the player health as armor.

be84694de40309bccba8e2e91ef7670c1b5a0bac authored over 15 years ago by Alberto Alonso <[email protected]>
Reverted commits by [email protected] from 1133 down to and including 1086, except 1126

8c0d0193231c52061bcd0fd0e78c96dfff9b3cb0 authored over 15 years ago by ccw808 <[email protected]>
Fixed #4524 (Rhino turret desynch)

86ff29ca351c0d6f3f42b6d46fe63425e41b74d9 authored over 15 years ago by matthewm.hinson <matthewm.hinson@915fb2f0-b7ca-11dd-a720-8bda5143708b>
Applied mabako's patch for #4535 (Let server owners decide whether the client's framelimiter should be enabled)

f34f60e5e4a9331aabf9b7b87d1084a5cf92d5df authored over 15 years ago by matthewm.hinson <matthewm.hinson@915fb2f0-b7ca-11dd-a720-8bda5143708b>
Safer fix for #4404

ee64ab8743dc0aea992ca1acd49838f7ea87b213 authored over 15 years ago by matthewm.hinson <matthewm.hinson@915fb2f0-b7ca-11dd-a720-8bda5143708b>
Re-fixed #4404 (onClientResourceStop should trigger on local player quit)

e98e759e206281d58afd506f5ec5e2ea4ecad52f authored over 15 years ago by matthewm.hinson <matthewm.hinson@915fb2f0-b7ca-11dd-a720-8bda5143708b>
Reverted commits by [email protected] from 1207 down to and including 1134

05037450ff96e34f94b55f5876772563feeb6e19 authored over 15 years ago by ccw808 <[email protected]>
Fixed #4542 (Roasting the ground in water with the flamethrower causes a client crash).

8d493ce124e271c6706035c7a426cf9f66dfb246 authored over 15 years ago by Alberto Alonso <[email protected]>
Added roll and FOV parameters to setCameraMatrix

0b00acd3599c0df5ab3942847577700ab235c10d authored over 15 years ago by matthewm.hinson <matthewm.hinson@915fb2f0-b7ca-11dd-a720-8bda5143708b>
Removed damage sync for now

c33c7a716cf1cc608814cf0c17ae44c27947aca8 authored over 15 years ago by [email protected] <[email protected]@915fb2f0-b7ca-11dd-a720-8bda5143708b>
Possible fix for a BlendAnimation crash

13d446028805176bb5f55aac0bc9e9101d2b0639 authored over 15 years ago by [email protected] <[email protected]@915fb2f0-b7ca-11dd-a720-8bda5143708b>
Removed logic/lib ASE dependencies

d347db7804f112795c2f5bed902041a785d7c6ad authored over 15 years ago by [email protected] <[email protected]>
Removed ASEQueyrSDK.o dependency from Makefile

5cc4a7f7942567eccdc86a3a1620d9f05ecefc94 authored over 15 years ago by [email protected] <[email protected]>
Added remaining damage ids

a202999e3cbdcdae77faa7d670630c7f6aedc668 authored over 15 years ago by [email protected] <[email protected]@915fb2f0-b7ca-11dd-a720-8bda5143708b>

de4e4d62395915e7d4a137e85aa629c05b8c5c96 authored over 15 years ago by [email protected] <[email protected]@915fb2f0-b7ca-11dd-a720-8bda5143708b>

f7d9100a2a37568260cc2df926f164ddb9488c54 authored over 15 years ago by Alberto Alonso <[email protected]>

7f089ae3e758969ca2123444c2ca260973a75bf6 authored over 15 years ago by Alberto Alonso <[email protected]>
Added blending to damage sync - last fix attempt!

d8d3eb9b8e01748c770460db4ec743adbe09f16c authored over 15 years ago by [email protected] <[email protected]@915fb2f0-b7ca-11dd-a720-8bda5143708b>
Added sync for getup animations

d8523935d78c9a30ac2c2ac30db0db608e7bc7fa authored over 15 years ago by [email protected] <[email protected]@915fb2f0-b7ca-11dd-a720-8bda5143708b>
Removed unused temp variable in setGameType

7d3888e8e22c06da0a6b3c50fe74aa3465fbd83c authored over 15 years ago by Richard Whitlock <[email protected]>
Removed MTA:SA prefix on gamemode types.

d840a71a78169de8be61f354781041be3f507f3a authored over 15 years ago by Richard Whitlock <[email protected]>
Resolution changing tweaks

ca2ef7fd724df16c62310b2ccc7d822604cc68e3 authored over 15 years ago by ccw808 <[email protected]>
Removed old preprocessor definitions concerning windowed mode

910a8e70a3fa6165a512d57fad3c12116a8208ca authored over 15 years ago by ccw808 <[email protected]>
Fix compile error

ee996e49e5e5fe6e7cfda93da522ca94a55cc26a authored over 15 years ago by ccw808 <[email protected]>
Applied Fenix's patch for "Values shown next to scrollbars in Settings" - #4530

6a82673a852f4652ea9990c2eeb89c9f7319b65b authored over 15 years ago by Richard Whitlock <[email protected]>
Fixed GCC warning involving non-standard and unsafe pointer-to-function <-> pointer-to-object casts

ba7cf94619b49eb1980a63c3fb42af049fd256e7 authored over 15 years ago by [email protected] <[email protected]>
Applied patch #4523: (Add the "window" command as a checkbox in settings -> video) from Mr.Hankey

63c693a350d599ecad1e9ba5604de085591b9b39 authored over 15 years ago by ccw808 <[email protected]>
Added a number of serverside packet safety checks. (The modifications in SyncStructures prevent a client freeze for remote players when someone uses cheated weapons)

6aa3a9dd130f1bade294aec075b7c5399b891998 authored over 15 years ago by matthewm.hinson <matthewm.hinson@915fb2f0-b7ca-11dd-a720-8bda5143708b>
Finally fixed damage anims..?

60545596e4104d149c869b9743bbcc37cc196bc5 authored over 15 years ago by [email protected] <[email protected]@915fb2f0-b7ca-11dd-a720-8bda5143708b>
Fixed #4527 (GUI-related crash)

bb6b78f8ed968a0fcdc75e2eb81cb9c365849764 authored over 15 years ago by matthewm.hinson <matthewm.hinson@915fb2f0-b7ca-11dd-a720-8bda5143708b>
Applied Fenix's patch for #1685 - "Make full screen map transparency variable"

fba0e6f62a61adbad0032d86cb2feaa93b62ae14 authored over 15 years ago by Richard Whitlock <[email protected]>
Fixed #4515: damage sync crashes

7a9a9b1e0221d99f0e7da11688c200b23533e389 authored over 15 years ago by [email protected] <[email protected]@915fb2f0-b7ca-11dd-a720-8bda5143708b>
Added ASE query library for Linux

bad21f2c6998bd8fad25f157fff66b7c87ec0f99 authored over 15 years ago by [email protected] <[email protected]>
Fixed #1892: molotov kills not reporting killer

b97af9d0da09141db0a0296dea1530be74faf555 authored over 15 years ago by [email protected] <[email protected]@915fb2f0-b7ca-11dd-a720-8bda5143708b>
fixed #4520 "onVehicleExplode doesn't trigger when using blowVehicle." #2

925efc30d4ad5303f7b1f653f7abe8ca91d51bff authored over 15 years ago by Richard Whitlock <[email protected]>
Fixed #4348 (Nightly "window" C++ error). #2

11f09b054580fd9bd98da28e28f3428a4bf46a54 authored over 15 years ago by ccw808 <[email protected]>
fixed #4520 "onVehicleExplode doesn't trigger when using blowVehicle."

2026178ff6d9050bc5d867ce4fa56ecad82cda13 authored over 15 years ago by Richard Whitlock <[email protected]>
Fixed #4348 (Nightly "window" C++ error).

Generally tried to make things a bit more stable around the video mode switches.

d338cb143af302ae06d057c888f14efbd6a83087 authored over 15 years ago by ccw808 <[email protected]>
Reverted r1164 (setCameraTarget for peds and vehicles)

f4be29d7158e8bb71d87676e8c08323cefc67b9a authored over 15 years ago by matthewm.hinson <matthewm.hinson@915fb2f0-b7ca-11dd-a720-8bda5143708b>
Applied Mr. Hankey's patch for #4352 (Add an option in the installer to create a desktop icon)

3baad788c9921bafde1f78a9184c60e0c4af888a authored over 15 years ago by matthewm.hinson <matthewm.hinson@915fb2f0-b7ca-11dd-a720-8bda5143708b>
Fixed #4513 "Loosen nametag restictions"

54cabbcb4226358c43f62ae5b52e1ae05b7a70d8 authored over 15 years ago by Richard Whitlock <[email protected]>

1aae2f331d2379ca7f20f666a3d7e66183a47105 authored over 15 years ago by [email protected] <[email protected]@915fb2f0-b7ca-11dd-a720-8bda5143708b>
Fixed issue with invalid damage animations

a98a1fed76feea5650519a9b7f6250610fd87f13 authored over 15 years ago by [email protected] <[email protected]@915fb2f0-b7ca-11dd-a720-8bda5143708b>
Vehicle sync compression #2

1828f5a9d04f51fbc41c22a4921e34139faffc94 authored over 15 years ago by ccw808 <[email protected]>
Saved some bytes in player damage packets.

8d1943426073d948a139b0d971312336be4e2187 authored over 15 years ago by Alberto Alonso <[email protected]>
Fixed #4511: blendPedAnimation crash

cbd66044f2e049301ec6506c33d713d3d2d5506c authored over 15 years ago by [email protected] <[email protected]@915fb2f0-b7ca-11dd-a720-8bda5143708b>
Changed calculations for player nametags. The end result is that nametags now properly follow the player (previously anims such as climbing, crouching, entering vehicle would cause the nametag to lag behind).

01a756553fc4418aec764f2c1691e247ebcda15e authored over 15 years ago by danthetaliban <[email protected]>
Fixed damage anims not being sent from server

5da66b4af4e8117da7cac548d2ca8bba54705da7 authored over 15 years ago by [email protected] <[email protected]@915fb2f0-b7ca-11dd-a720-8bda5143708b>

a816e2bbb580a242534705ca7de5e3cbb4cc1d4b authored over 15 years ago by [email protected] <[email protected]@915fb2f0-b7ca-11dd-a720-8bda5143708b>
Some more changes to damage anims

50c643240e017b9206d3fc9bc08be62c8ae8fdbc authored over 15 years ago by [email protected] <[email protected]@915fb2f0-b7ca-11dd-a720-8bda5143708b>
Updated netcode version

1f5ab7f73cfc8ee860c491d3fe83b9da603e0c8e authored over 15 years ago by [email protected] <[email protected]@915fb2f0-b7ca-11dd-a720-8bda5143708b>
Fixed #4505+#1892: issues with fire damage

Added some 'bandwidth optimization' to damage anims.

32e8bc4ac0a1ff9fb769a9be1e41afa40a09f385 authored over 15 years ago by [email protected] <[email protected]@915fb2f0-b7ca-11dd-a720-8bda5143708b>
Applied mabako's patch for #4258 (setCameraTarget should work for peds too)

67373fe52320da5f7e35bd92641bfab7ca8d6671 authored over 15 years ago by matthewm.hinson <matthewm.hinson@915fb2f0-b7ca-11dd-a720-8bda5143708b>
Applied mabako's patch for #3996 (onClientGUIMouseDown/Up should be added)

bb0cc62c2bf41dc9add0e82c66f7d088d85b480e authored over 15 years ago by matthewm.hinson <matthewm.hinson@915fb2f0-b7ca-11dd-a720-8bda5143708b>
Applied mabako's patch for #4178 (guiLabelGetTextExtent does not support multiple lines)

846e7bed04c79b3842b31e903638701fc7180721 authored over 15 years ago by matthewm.hinson <matthewm.hinson@915fb2f0-b7ca-11dd-a720-8bda5143708b>
Vehicle sync compression #1

ed0fc745239b91b5d6aeefd1e732f6b42dddc315 authored over 15 years ago by ccw808 <[email protected]>
Fixes to alt-tab mouse and static camera

00acd78b5674981936fa7870753f607ccd1f8cb8 authored over 15 years ago by matthewm.hinson <matthewm.hinson@915fb2f0-b7ca-11dd-a720-8bda5143708b>
Fixed #4507 (Adding "cto" or "ctf" (and perhaps other) definitions to the editor cause a crash)

86a0c62a120757ca7b34a9d06c3593b38afeb625 authored over 15 years ago by matthewm.hinson <matthewm.hinson@915fb2f0-b7ca-11dd-a720-8bda5143708b>
fixed #4506 - "attachElements with dimensions bug"

daa46de5c6a852e1b3580c60f0dae7c3d8b9a301 authored over 15 years ago by Richard Whitlock <[email protected]>
Fixed cinematic camera taking the position of setCameraMatrix

9db3cbef08b303ac9727cdca474064f0a01b3d68 authored over 15 years ago by matthewm.hinson <matthewm.hinson@915fb2f0-b7ca-11dd-a720-8bda5143708b>
Fixed grenades triggering onClientPedDamage more than once.

e8d18803af28407ea775d76c7c63b862128d24c2 authored over 15 years ago by Richard Whitlock <[email protected]>
Proper fix for #4427 this time (cursor freeze on alt-tab)

6a582a8a7de001c97e144d7a4cadb80754b2e437 authored over 15 years ago by matthewm.hinson <matthewm.hinson@915fb2f0-b7ca-11dd-a720-8bda5143708b>
Fixed #4503 (Glitch for shooting bullets remotely while reloading).

011f0d57158c02e4f4140dafefb79cae9005d200 authored over 15 years ago by ccw808 <[email protected]>
Fixed #4099: added damage animation sync

d32349abc5031765771904764a063c919822a3f6 authored over 15 years ago by [email protected] <[email protected]@915fb2f0-b7ca-11dd-a720-8bda5143708b>
Test for issue #4099 (Player desync caused by "hit by gun" animation)

92c237b9b9b1a6750e3beffaa0ccfbc7f73d6ed9 authored over 15 years ago by ccw808 <[email protected]>
Fixed #4369 (Falling off bikes, random kills).

6be6231be45fa1b1046eefe3d5cc29a5e6821aa3 authored over 15 years ago by ccw808 <[email protected]>
Added eventName global to client event-handlers

1c5c4339b15f119d0b351d3f8eb2e7c26339091e authored over 15 years ago by [email protected] <[email protected]@915fb2f0-b7ca-11dd-a720-8bda5143708b>
Updated setTimer client-side

75318e149ebca213b22690e5ac8db0828fa8c986 authored over 15 years ago by [email protected] <[email protected]@915fb2f0-b7ca-11dd-a720-8bda5143708b>
setTimer now accepts strings as 2nd and 3rd arg

2abf49d6919d0346c3dc21bd6aac14c68146506e authored over 15 years ago by [email protected] <[email protected]@915fb2f0-b7ca-11dd-a720-8bda5143708b>
Added global 'eventName' to event-handlers

ceb4e1826dda527942c9dedfb9ebbecc419fdaed authored over 15 years ago by [email protected] <[email protected]@915fb2f0-b7ca-11dd-a720-8bda5143708b>
Fixed flickery health tags again =O

4318c45f67eb268823f0e10b6f8496ebb45694d9 authored over 15 years ago by [email protected] <[email protected]@915fb2f0-b7ca-11dd-a720-8bda5143708b>
Fixed cursor always showing in debug

76483e15a50573f2716b709b7f2dd29a35bf77e5 authored over 15 years ago by [email protected] <[email protected]@915fb2f0-b7ca-11dd-a720-8bda5143708b>
Fixed #4463 (dxDrawLine3D cannot be seen if the direction is pure z)

a71b54c67c919aa5490b2a0fffc276f2fad9f447 authored over 15 years ago by matthewm.hinson <matthewm.hinson@915fb2f0-b7ca-11dd-a720-8bda5143708b>
Fixed crash when clicking OK in settings window

92a1db7bc0b59bc30d7c5edd0ba95dfbe4ef6792 authored over 15 years ago by matthewm.hinson <matthewm.hinson@915fb2f0-b7ca-11dd-a720-8bda5143708b>
Fixed #4497 - "onClientResourceStop is triggering on all resources"

c12855d0ee0373fe7abd7592f1015a8fe714d604 authored over 15 years ago by Richard Whitlock <[email protected]>
Fixed #4489 (DX drawing order fail).

e895259232efbe3af09de19f25316440bd643e5b authored over 15 years ago by ccw808 <[email protected]>
Partially fixed #4353 "onClientPlayerDamage - triggering issues"

Fixed the grenades triggering multiple times, Flamethrower still needs fixing.

b7db05065be2ab13f7c2d885b081d329ebb3b776 authored over 15 years ago by Richard Whitlock <[email protected]>