Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/multitheftauto/multitheftauto-archived

Archived source code repository from code.google.com/multitheftauto, initial open-source release in 2009.
https://github.com/multitheftauto/multitheftauto-archived

Added a boolean to setElementData to allow syncing it to the clients.

Bandwidth savings for SET_ELEMENT_DATA and REMOVE_ELEMENT_DATA RPCs.
Bandwidth savings for lua ar...

eaf0afc5d309ffd1615eb56657a810c03f3c04c5 authored over 15 years ago
Bandwidth saving for entity add packets (saved around a 33%).

Some fixes for CVector2D.

e46145703e23041e29f4c2fa0e979367faeb90c9 authored over 15 years ago
Fixed a few bugs in CVector comparison, also replaced abs by fabs in other files where appropriate

a44c02293203c4746da461f17c7e54ebe3e46094 authored over 15 years ago

c54fddd76dafa9c909acf249d28d5c1c25e6a0b4 authored over 15 years ago
Fixed game monitor querying on Linux server by fixing up CHTTPRequest. I'm honestly surprised that it worked at all on Windows.

f91ef6afe5b885b78d16c08ef46696062376c4ee authored over 15 years ago
Fixed some problems with player damage

d43c0245ebe3bd66acfa3d29835e7608713e798b authored over 15 years ago
Updated deathmatch Makefile.am with hint from IJs. Linux compilation through "make" now produces a working server!

7dad834d23ff602ce1e8e291cf6fb43e62032011 authored over 15 years ago
Code fixes for Linux compilation

5ef7b3f2546642299ce20829c357eb35b749c6f8 authored over 15 years ago
Bandwidth optimizations for the camera sync packets.

7137cc0972c90713aa0e192251652bac2b57fe2d authored over 15 years ago
Fixed fps lag spikes.

Changed the compile flags of all projects to use /O2 instead of /Ox, to maximize speed.

f216b830626937664fa27e9e3f23e1a928065ef6 authored over 15 years ago
Bandwidth saving for the following packets:

- Satchels detonation.
- Entity remove.
- Explosion sync.
- Lua events.
- Map info.
- Player quit...

e4cca10ae006df38cc3b53872b48f3c4644a804d authored over 15 years ago
Fixed a whiteout when looking backwards while having a trailer attached

bbe26f9410a3303ee91731b3b9ad9a2644bf286f authored over 15 years ago
Bandwidth saving for weapons in vehicle puresync packets

ca51838bd6c8a595ee48cc1c128e3f383ae82145 authored over 15 years ago
Fixed flickery interpolations.

c05193ac68803a4927ec384989b02081fb14ffbb authored over 15 years ago
Added plane rudder sync to the keysync packets.

228dabae6ca44f019c05a5a096f7c7a104ad7f26 authored over 15 years ago
Added synchronization of vehicle_look_left and vehicle_look_right controls for vehicle puresync packets when the player is driving an aircraft.

Cleaned up server-side CVehicleNames::GetVehicleTypeName function.
Incremented netcode version.

ab734cc059549897869c3c2bc1f8769f9610e862 authored over 15 years ago
Fixed plane landing gears not moving smoothly for remote players and for scripting functions.

2979cac49a95b11c8e0efd0e70401da52b31e760 authored over 15 years ago
Saved some bits in the vehicle puresync packets.

ffe498dda98bb3a017beb2696ba5cf2eb730ed6a authored over 15 years ago
Re-enabled ped position interpolation.

3f1ffbbcf78470dd4bf98929f8f9dc73d13f63a5 authored over 15 years ago
Removed the direction keys sync from keysync packets.

Temporarily disabled ped position interpolation.

abc3512afc26bb71a9230283706282397c6e61b1 authored over 15 years ago
Added time dependent ped position interpolation and removed rotation interpolation from player puresync packets.

78952c2c91fac3d45a0a6fbd350b5c1d4d108e3a authored over 15 years ago
Added a general function for attaching.

Cleaned up marker attaching and reloadPedWeapon code

c7a9d20080d038a3d670569c0d63d804c01f62bd authored over 15 years ago
Disabled the object model 392 as it was freezing the client.

e64a400b7422a86431814c3ff5879eedcdcb4e83 authored over 15 years ago
Fixed Linux related compile errors #2

8b30a20c39c31b3c5720208087b7671183b3bf45 authored over 15 years ago
Fixed Linux related compile errors.

ded565244930baa228290f00a34af0e0a5f9f024 authored over 15 years ago
Unoccupied vehicles are now interpolated using TICK_RATE to compensate that unoccupied vehicle sync is sent only every second.

7f14eb952d8a1d9de0ef28ec0badbf5a36ea14fc authored over 15 years ago
Added time based interpolation for vehicles rotation.

10bf093531d3a9f89de20519b68a655959a00abd authored over 15 years ago
Fixed a race condition with the gang driveby sync in vehicle puresync.

c745c774be059f80d9fd7e35b814075456b504ed authored over 15 years ago
Fixed #4649 (Assert when using filters while server browser is loading)

3b8d3e98f6b1e2049233d7371df2e467da053f0a authored over 15 years ago
Applied (an edited version of) MaVe's #4652 patch: 'chgmypass' command doesnt check for the md5 hash and doesnt save the md5 hash

9308ea207736344a66781886e5efee2d20508989 authored over 15 years ago
Applied mabako's #4664 (Patch for getGameType cutting off the first chars)

a2a186ddcafdec23eb5f0717b1ba6ca871a99ca5 authored over 15 years ago
Fixed #4661 (MTA client crashes if I want to connect to a server)

1d9ec6fc17de180de3964e1727dd726365692c52 authored over 15 years ago
Fixed #4683 (Assault: car respawning needs to be improved)

943dd61411d4d349011f92a8d538da5039e57814 authored over 15 years ago
Fixed a server crash when deleting a marker/pickup's colshape, then deleting the marker/pickup itself.

ed54f4b76ff74d59182a3dad262f4976b27c2bb0 authored over 15 years ago
Smoothed the vehicle position interpolation for when there are ping variances.

a9e7ddb98a898568cb0de6c36dc9fcf23c2e19f9 authored over 15 years ago
Added time dependent interpolation for vehicles.

Disabled temporarily vehicles rotation interpolation.

b600101f2976ce4729669fd2025b332a06f87821 authored over 15 years ago
Fixed #4660 (fileCreate stopped working)

7ae8b8c27f4faece3aa1ffc9e947e5e20b18eff9 authored over 15 years ago
Fix in CClientModelRequestManager

a560d2a0f4ec3958f3594bb9ccc7fa1062d15ade authored over 15 years ago
Crashfix in ped reload RPC

9d455a5d038d5f42b5d0b8b1964050826d92e75a authored over 15 years ago
Another gravcam crashfix (when the vehicle camera is processed by SA for a vehicle whose CVehicleSA is already destroyed)

411e8dedb51631f0cf248055c5e7df990ba59ad4 authored over 15 years ago
Fixed assertion in interstate69

56700bfea98b58b4d984163d13601695d38cf141 authored over 15 years ago
Fixed smartpath zipped file usage

12dbab501534a245337911faa00754592678bd70 authored over 15 years ago
Renamed makePedReload to reloadPedWeapon as suggested in r1300

fe39df78732b2294b1b8f2f74046644222a21412 authored over 15 years ago
Fixed #4636 - "Freindly fire does not work with vehicle weapons"

01eb5b22526743614fa770294eac3f3ebcaaff24 authored over 15 years ago
Fixed friendly fire allowing stealth kills (instant kill with a knife from behind)

95897015024f513bdec84c5f36d735a2981b128e authored over 15 years ago
added makePedReload server side - Makes a ped or player reload

Syntax:
makePedReload ( ped thePed )
Reloads the current weapon.

Note: this will fail but return...

57d74e99019e98f6d3366fe1ee51f8ee89f61dd9 authored over 15 years ago
Added warning messages for changed functions

da276d0189a278ee06ed8a9dd36d65d072513315 authored over 15 years ago
Alt-Tab stability test

eff382f3092b7e926aaa2e1376a528d565e3f85e authored over 15 years ago
Fixed #4630 (Screenshots - minutes missing a 0)

76246979b32b30f641d01846dd052cfbd8e8a5c3 authored over 15 years ago
Applied Gamesnert's patch for #4541 (Rename getPlayerFromNick to getPlayerFromName)

535d35bc13eb67c617e78138d18102831713e9ee authored over 15 years ago
Added smart paths to serverside functions - fileCreate, fileDelete, fileOpen, addResourceConfig, addResourceMap, getResourceConfig, xmlCopyFile, xmlLoadFile. This means resource arguments are all removed.

Only the first three have been tested thoroughly. This will cause resource incompatibilities.

f1756f5e576b71e0d7136f75b8972c767f4091c0 authored over 15 years ago
Shot sync: Added instant health bar feedback when damaging remote players.

37880790db120ee6c5f70aaf0fd36d0ac2fbaf59 authored over 15 years ago
Changed getResourceConfig to use smart paths. It now only takes a single path argument.

a3f1d1fdd8157814fc44799e1d0cc955543143c9 authored over 15 years ago
Fixed #4512 (Favourites only save servers with ase turned on)

dc642921d4534d5f8871f78e81f869a27bfd0a1a authored over 15 years ago
Applied Flobu's patch for #3048 (Add filters to server browser)

20b6fb4dd438941d3e2d9c7a85b35c1ccb0842bc authored over 15 years ago
More custom gravity visual tweakage

f11e15395f4aa2c2f868f7d078d4b0e3c520ea2b authored over 15 years ago
More tweaks to grass rendering

4e4e31d8403ddfeccfb2ba4d743b6e3a2dc3b73a authored over 15 years ago
Stopped ped manager pulsing local player multiple times.

Added model request check.

46d9974a677d455c8f3fb42de83133b049aed51a authored over 15 years ago
Fixed an error with SString constructors declarations which could lead to format string crashes.

8241188501a6aa2cd82ad7442dab743fbf60fc98 authored over 15 years ago
Fixed #4467 (Some objects submerged in water look as if they are not below the water)

Also fixed a serverside setWaterLevel(globalLevel) bug.

3fecabde9e5ccdfae850e33dfefa67d896891ab0 authored over 15 years ago
Fixed peds not streaming in when their occupied vehicle is streamed in.

abc67b8fbcf4fd6ce83505ceb145c463619b64ca authored over 15 years ago
Another crash fix from the beta test.

b82fb9e23bec47a8c0979b0f9a878c5b93bf5161 authored over 15 years ago
Possibly fixed a crash from the beta test.

e31615daa5d80e80afbe49e5d4a2a4a726ff2410 authored over 15 years ago
Vehicle gravcam crashfix

ff1dd83202683cdc3cd5586864c413e90d06c2fa authored over 15 years ago
Fix for subterranean remote players

e88456593ae7e27c6d3a7882a751f949d1414928 authored over 15 years ago
Fixed #4589 - Pickups can only be picked up from dimension 0.

Also fixed the client side pickup events not firing in non-zero dimensions.

1bfcea614023825d74748391342b10bf9cad2145 authored over 15 years ago
Removed some unused files from the installer

462f502ee0ab7cbc922d9bd269381cc560d43906 authored over 15 years ago
Made the ASE announce version more explicit, and moved it to version.h files.

The MTA Server now announces the VERSIONSTRING rather than the ASE_VERSION

a3908a251041fbbbd2c158f12941261bf12a6323 authored over 15 years ago
Fixed #4502 (At times you can see the players health bar and name tag through objects.)

b0769e5fdc97c778d4312ac5ce5be5776164e4d2 authored over 15 years ago
Better fix for spectate camera fixation (previous one disabled wavy death cam entirely, oops)

c6fbe7cec7d51626454b3e936b2106d5febd460d authored over 15 years ago
Adjusted step sizes for settings scrollbars so that individual values can be set.

adb88674639461b9ba33b23319ecb1e3a7fc99c5 authored over 15 years ago
The camera no longer fixates behind spectated players while dead

5a7964e38962c45bf4ffef094bba87d37da5a07b authored over 15 years ago
Enabled headlight color hooks.

Incremented netcode version.

bbdc26c12970d285e88e7445fe49c9167fc7c104 authored over 15 years ago
Fixed #4565 (sound from playSound pauses if you tab out), patch by Gamesnert

b8db5e0946da6e716a897e74c4f8284682c81b00 authored over 15 years ago
Adjusted local position update of remote players to make smoothness of falling the same as before r1235.

Tweaked ping compensation to hopefully reduce advantage of 'running in circles' tactic.

953136ee2c2f57fc65529cd28bdd638fd15c8568 authored over 15 years ago
Fixed jerky jumping introduced in r1235

340d7fe3eea6ec47a7dc62b44788042931b1c899 authored over 15 years ago
Fixed #4099 (Player desync caused by 'hit by gun' animation.) - 'hit by gun' animation is now disabled for players who are aiming.

Also added some documentation describing the circumstances under which CClientGame::DamageHandler...

0524628b1eb3fdcb24184349484dedb3408139e8 authored over 15 years ago
Fixed #4585 (Exploding barrels don't explode vehicles always.) Includes some code from CPacketHandler.cpp in r1086

77e7708b7fb2edca9a9df2942196b3b39d105a16 authored over 15 years ago
Fixed wasted animations not playing sometimes for remote players

2915985746b9b479c61b6d20277d396bd099968f authored over 15 years ago
Rewrote screen shot code (Should give vast improvements with large amounts of files in the screenshots directory)

Screen shots are now saved as "mta-screen YEAR-MONTH-DAY HOUR-MINUTE-SECOND-MS.png"
with 6046 fil...

c3a10b53d8f69f3df593cbbeeb7c3716384cd752 authored over 15 years ago
Possible fix for out of range monitor refresh rate.

Added option to enable full screen minimizing for systems with multiple monitors.

e56d797f22f749ebc859131d27dc97fa3153e5f6 authored over 15 years ago
Fixed #4576 (Radar area causes server runtime error)

0a26a5949c92159a0861d1e1c63c5eabdfaddbc0 authored over 15 years ago
Updated MSVC project files

5ab7b092b34eeb580b7db98af7b1393e83a78ff9 authored over 15 years ago
Removed reload parameter from setWeaponAmmo.

- It does not always play the animation (usually when ducked although it did happen whilst standi...

568cf656e77aa303cae868f5594a1aaa1616b38b authored over 15 years ago
Fixed moving objects not sync'd properly on join

62f477a183ffcb745f5e6cec9c4e3177dd5e78dd authored over 15 years ago
Reverted 1242 (Fixed unoccupied vehicle sync #2) due to problems

f4f89f43883468fb4c4c28754293d5461e58e952 authored over 15 years ago

17d1ae85c05295f67b39aab42d61f1b0fc119ce9 authored over 15 years ago
Crashfix for cinematic camera (Jax-reverts included just a bit too much)

f7de741b9e484f268b175232bacb522f1be4a99d authored over 15 years ago
Fixed #4370: getObjectRotation() returns acumulated values for attached objects

0fd3441cdd5c6cb87a77c6c70359437e0f26480a authored over 15 years ago
Fixed #4577: Using molotovs can lead to a client crash.

8e86aad1dcd95a1f68483163927dc4bc329c1e9d authored over 15 years ago
Fixed #4110: Attached offset markers do not rotate with the element they are attached to

1176609c30436e6f0065cd8564396cca92ed9582 authored over 15 years ago
Re-added global 'eventName' to event-handlers

c8983eb54ec2fa7b708a2096be026159a9b19f35 authored over 15 years ago
Re-fixed #4411: Movement lag on attached markers

5a8f43b7f671f4cc6f4a633169331445cb35fb24 authored over 15 years ago
Re-fixed #1892: Flame kills don't report correct killer, weapon

edd2025ca621e0939a17b5b9022716e9f5aa079c authored over 15 years ago
Re-fixed setTimer taking 'string-numbers' as arguments

7fa92e4ec11e4ebd62cf49be02deb3ebbbe33cc2 authored over 15 years ago
Re-fixed #4444: Pickups are "pickable" from any dimension

8f7e3ea17b876030cd53f7ab950615b0919dd457 authored over 15 years ago
Re-fixed changing to weapon slots which aren't being used.

67b2f89c74eebc24085758322ecb5bc492c3a5e2 authored over 15 years ago
Re-fixed #3336: Planes collision stays after they blow up

b2bceccd4f18b05546714ad54b81eebccf310fb6 authored over 15 years ago
Re-fixed #3808: camera follows local player when you enter a vehicle in fixed-mode

9896badee73460c260cc12920903b2136af09039 authored over 15 years ago
Fixed #4526 - "Being knocked off a bike can cause inability to enter any vehicle"

3b0b8a0155f6065bd9e1147449149762c6272d60 authored over 15 years ago