Ecosyste.ms: OpenCollective
An open API service for software projects hosted on Open Collective.
github.com/icosa-foundation/open-brush-toolkit
Scripts and assets that help you use Open Brush and old Tilt Brush data in your creative projects.
https://github.com/icosa-foundation/open-brush-toolkit
03f11b2ffd2625ca0145f8d0ef97ca0e3f190100 authored almost 2 years ago by Andy Baker <[email protected]>
d8411df8e2ab4444d0394f6ae6db594de0523587 authored almost 2 years ago by Andy Baker <[email protected]>
ff1e0f16f2a9839c2a48f9fa998dcb49fa0bc145 authored almost 2 years ago by Andy Baker <[email protected]>
721cc9a29d9c503dcb4f2cc9069fe23d18eb2e2c authored almost 2 years ago by Andy Baker <[email protected]>
06f6a00db7aceb5b40501641275d62d6c3a1a017 authored almost 2 years ago by Andy Baker <[email protected]>
27f639bd1331a5e9b8d6159ffaf33b532e3c7990 authored almost 2 years ago by Andy Baker <[email protected]>
2dd3b19c2172592fd554f8493c73bceb7e5b93b5 authored almost 2 years ago by Andy Baker <[email protected]>
* readme updates regarding render pipeline support
445c2ef3e1fe562c59100122a902e2350399a104 authored almost 2 years ago by Erik Borchers <[email protected]>460744e6c235d9ce5872d577fa4a851045c93b62 authored about 3 years ago by Andy Baker <[email protected]>
Change-Id: Id000b01553afeb10c21f1274f7f907f1468cb8fd
a00160639c0b231fd2acd1a05f85084d9970c353 authored almost 5 years ago by Paul Du Bois <[email protected]>Manually cherry-picked from go/tbcl/118984
Change-Id: Id000b0157da65c4747f6bff59209ed2bbbf61610
d15c9820bcd1e7db580d308fa71f89dcd1dcd604 authored almost 5 years ago by Paul Du Bois <[email protected]>Manually cherry-picked from go/tbcl/118853
Change-Id: Id000b015b9ea3122d41154be31c6158428546338
9d7f8bcc987024b4f9f0b2b097d9a92a7c80db81 authored almost 5 years ago by Paul Du Bois <[email protected]>Cherry-picked from TB
Change-Id: Id000b015ab401d4269fee455d8dddb37cd0c52ae
d5c68f756db379687e034f562c4b292bf42130bf authored almost 5 years ago by Paul Du Bois <[email protected]>
This file should have been updated with the previous
"Make the import -> export data pipeline mo...
Fix XyIsUvZIsDistance trashing UVs. It was falling through and
doing a basis-change on the UV+Di...
Merging in some other TB23 changes
Change-Id: Id000b0155e2c77d943b59f0acadb5d08d869efa4
725bebe97db2570ef4d21a5aacf99884b2812c42 authored almost 5 years ago by Paul Du Bois <[email protected]>
- Quiet a false-positive warning.
alphaMode=null should be treated as Opaque (according to the...
Create a best-effort metal/rough material when provided with
a spec/glossiness material.
Change...
e070e6884b34b1078175fbfaf9a56c9852f7ad75 authored almost 5 years ago by Paul Du Bois <[email protected]>A change from TB
Change-Id: Id000b01590f5d0a2edbb64bbb68a5d30a6c83ede
93e7a6bbc8de803264917e61702c4f13c27d67a3 authored almost 5 years ago by Paul Du Bois <[email protected]>
- Add ImportMaterialCollector to API (unused in TBT; only used in TB)
- Rename PolyImportOptions...
Change-Id: Id000b01560dd8c39dae61810a6f23a7076e7481d
e7a37d6ba034c32fb450727e39786b5f2201e9dd authored almost 5 years ago by Paul Du Bois <[email protected]>c97c8ae57bdd5bf6d1e3b35092d408139af195cc authored almost 5 years ago by Lindsay <[email protected]>
Change-Id: Id000b0154052c9f6bbd526ddad06a94ccb14a92f
fee645ebfcb801ce7c5652c1d90eeb2a63f9cdab authored about 5 years ago by Paul Du Bois <[email protected]>Change-Id: Id000b015158f47021206ef93e9d23aafed2d0b72
9ead5bb4ccca20b7fd3dd3225dcf2e435d1c929f authored about 5 years ago by Paul Du Bois <[email protected]>
- Fix the incoming material to use the proper Pbr shader
- Since we mutate the material we have ...
Previously we were throwing it away, for no good reason.
Change-Id: Id000b0150ebe5cb9224bfad1ec...
96b386def17efe76cc146d91e07b6f79084912d5 authored about 5 years ago by Paul Du Bois <[email protected]>We use these for non-exportable things.
Change-Id: Id000b01514d953a991eee0ba70f12e0c7127b1f1
6ee00cfa8393993e6d22b906332ab9ec4da63501 authored about 5 years ago by Paul Du Bois <[email protected]>Add support for 'seed' and 'group'
Change-Id: Id000b0155c7ecd9e05b62976922d9c002eaf3e95
f30d95b2ddbedbb138f65444d85ed5bdfcf73090 authored about 5 years ago by Paul Du Bois <[email protected]>This is the other part of go/tbcl/110631.
Change-Id: Id000b0154b1516626065375172187ea043fdd2e1
87c8f6db2629bad6382e1fd24023b72544278e48 authored over 5 years ago by Paul Du Bois (laptop) <[email protected]>Change-Id: Id000b015b069c4ead1b2cbf86ecb66956d93ec61
26f03ac233d0a85cb305e4349185d02cc0acae92 authored over 5 years ago by Paul Du Bois <[email protected]>
This is the other half of go/tbcl/109972, which changes the
attribute name used for timestamps; ...
- Replace a throwing cast that was meant to be a nulling cast
- ShaderRegex wasn't working for g...
This is the other half of go/tbcl/109834, which renames attributes
from (for example) TEXCOORD_n...
Just in case the Tilt Brush glb2 exporter decides to use single-sided
materials for reference im...
Tilt Brush's gltf2 contains PBR materials, which don't have
BrushDescriptor associated with them...
It's now normal and expected to see Gltf2Materials in Tilt Brush files.
There's no way to get at...
Mostly copy/paste from Glb1Importer but it returns a different schema
version and uses the stand...
Change-Id: Id000b015b7e7530e4441289cc56a1738fe75c648
1c8bd40305a611bb76e4f596f92bc52428b02bcf authored over 5 years ago by Paul Du Bois <[email protected]>Fixes b/140442957
Change-Id: Id000b0157bfbc1c10e42412feb3309a0a948670f
a1e235dc4f9bc0195f057b8c2aca79d323452433 authored over 5 years ago by Paul Du Bois <[email protected]>
Also, don't warn about texcoord2 coming in from Tilt Brush glTF.
More recent versions of Tilt Br...
Automated refactor; no functional changes
Change-Id: Id000b015706cd39b115a019d46adcbe94956fda6
5dd660dfc81ff11209cf3efd14fe34b528a986fc authored over 5 years ago by Paul Du Bois <[email protected]>Change-Id: Id000b01548e0331a0bd724cbd51cdc3aaf56cb20
f4a2d5668ceebd11c93896a9805c6121795b2a5d authored over 5 years ago by Paul Du Bois <[email protected]>Fixes #37
Change-Id: Id000b015f5f62e0f2cc2501f56b05a5505a392ee
c1ad7f5247a7c0ffe9ccf2815a79ffe4192eb844 authored over 5 years ago by Paul Du Bois <[email protected]>
Major changes:
- Tilt Brush Toolkit now requires Unity 2018.4
- Support for Tilt Brush's .glb1 e...
Prep for future work.
Also allows the toolkit to work in play mode in the editor
https://github....
The triangulation seems to have been reversed on this fbx; unclear
whether some other tool broke...
In the case where a material only uses a single 2-channel texcoord,
the "convert 4x2 -> 2x4" cod...
Inspired by
https://github.com/googlevr/tilt-brush-toolkit/pull/36
Change-Id: Id000b015828aef82...
1079fb80bd330fde7255dff5262f5dd1a182cfc6 authored over 5 years ago by Paul Du Bois <[email protected]>
Some optimizations inspired by
https://github.com/googlevr/tilt-brush-toolkit/pull/36
- Hoist b...
cbfa54d6126ae81344d08e9f99268b6742508ed1 authored over 5 years ago by Paul Du Bois <[email protected]>Change-Id: Id000b01591070e7f57c242095be381209904d8c9
5aea78dda39dccfb23c08e846ac617b1a0a76051 authored over 5 years ago by Paul Du Bois <[email protected]>Change-Id: Id000b015278683beb82e641de483c2ad72390efa
9c7499f8c88c6e16f1c452e6ea67ef20c65c9e5b authored over 5 years ago by Paul Du Bois <[email protected]>Change-Id: Id000b015d200f7d1d6abd4594445fc67a074f7e2
4595342503128e4ba93745489d27ef3532a36295 authored over 5 years ago by Paul Du Bois <[email protected]>
- It no longer compiles with current versions of SteamVR
- Makes users think that TBT requires S...
c24f752ea4b30b9710f5e9a91b06831ca83721a4 authored over 5 years ago by Darío Hereñú <[email protected]>
optimizeMeshVertices will always be disable and fixed indentation.
b7373f57f9a0664e75bc619c15322a3a52c208cc authored over 5 years ago by Malo Wellbrock <[email protected]>Added custom regions to support Unity 2019+ since importer.optimizeMesh has been deprecated in U...
32f2d70beab3dc3252beb370dd3cb786b0bdb211 authored over 5 years ago by Malo Wellbrock <[email protected]>Change-Id: I744fec1c1d04732467e2734978d44196f8d7694f
0c6028925f35126bb73e6f174135a0d12a151327 authored about 6 years ago by Paul Du Bois <[email protected]>Change-Id: I9bc10802258708a6950a63b8b35738371518df01
3ff048e36bd580e6d192fb1f66e6ebf37a65c529 authored over 6 years ago by Paul Du Bois <[email protected]>
These are for the new brushes.
Would be kinda nice if these were deterministic somehow, but
some...
I was thorough when cleaning out the previous bad export and its
follow-on fixes, so these .meta...
Change-Id: I78e2940d9417fbe340723808513d775c709b91e8
53f1129f23dbb915e35e465280cf4eb7ae9f07c3 authored over 6 years ago by Paul Du Bois <[email protected]>Change-Id: I4883c416ff925a03cf0a85f485a4fbe2f4de963d
fbc8273a543dec2dec0354e738a163e7e00f87a9 authored over 6 years ago by Paul Du Bois <[email protected]>
All these changes are default values that Unity wants to write out now
Rather than reverting the...
This reverts most of the previous GUID changes, resulting in a clean upgrade path for
existing T...
Change-Id: Ie4b6768e2ce6d706d59a306b0896f65d5d6ff971
a4719035196d8dfef5ce3a8e1069a9beb8ce7f54 authored over 6 years ago by Jeremy Cowles <[email protected]>Change-Id: Id608a1f20d8c0418e1e35741ab42cea047423d1b
0141facacfb9ed4f48ed4ad23cfac0f5679dab99 authored over 6 years ago by Jeremy Cowles <[email protected]>
This Unity version has long term support and has a critical
bug fix which the Toolkit hits.
Cha...
7531cc8cd8090eb1a0fbb07dc6c5d385b3026764 authored over 6 years ago by Jeremy Cowles <[email protected]>Change-Id: Ib26b42cbd0bab358b169302234a4c5c22e96d1d6
cd853d63c7b612155ba9bb8207dbc843a65a51a1 authored over 6 years ago by Jeremy Cowles <[email protected]>
* Synced updates to existing brushes
* Added 12 new brushes for Tilt Brush M16
Change-Id: I9e...
6dc0429d983e94e20970298c427a9e0932610434 authored over 6 years ago by Jeremy Cowles <[email protected]>Change-Id: I632a5ec50a4ec2e473a9152de0fb2931588f4601
d1d64dbbdc97b7ce1557ed0f9d7317e61ae14d17 authored over 6 years ago by Jeremy Cowles <[email protected]>Change-Id: I1b65b28b030c02b6e2bb8064b28fb5342248ef5a
09b4f505e2c453e6215152e11402227e99e1b973 authored over 6 years ago by Paul Du Bois <[email protected]>Change-Id: If002be1988b457c9c07620697f2d55cba841fa9c
f1f1803482f75cbcc8a98cfc2555869f40b5ad1d authored almost 7 years ago by Paul Du Bois <[email protected]>Change-Id: I0d49211bd136dc561ef9f0ac89ad27730bf30039
582017b78f4990e3b7618de5d74539420e9c220a authored about 7 years ago by Paul Du Bois <[email protected]>Change-Id: I7fda13990e8c43c4724f30bc588c65c58b681359
7bebe2705ce98a68539676e1323eda272ae25823 authored about 7 years ago by Paul Du Bois <[email protected]>Change-Id: Ie090128ffce3de26892a8cca2be5b96eb324b575
dc9d1cd283590792c4304e5ccddaa00c3f31dafc authored about 7 years ago by Paul Du Bois <[email protected]>Change-Id: I9f60a561f8915ea4e6a1a0d8b97b15c5ea403a14
db6c3583517e8da348d3bb13570615a5ac262b27 authored about 7 years ago by Paul Du Bois <[email protected]>Change-Id: Ie1b265260d7615a7f64eed1a39909d23cab4dceb
9e756fca99f2503afd69c5d189ddc0a9a30e9d61 authored about 7 years ago by Paul Du Bois <[email protected]>
Undo.RecordObject is only for scene objects. For assets, ignore
the scary language in the docs a...
Not necessary for the b/38321023 fix;
this is just to keep the descriptors in sync
Change-Id: I...
b5e8a1d2d0c27004bdc06ea15f2148e5ddd8bd42 authored over 7 years ago by Paul Du Bois <[email protected]>
Hypercolor texcoord0.z is 10x too large.
The bug will be fixed in TB14; fix data from earlier ve...
Latent bug exposed by fix for b/64571071.
When copying particle quads, 2 extra verts per quad w...
eac10ccb3603d50e9e91dd191a3496b762f306f7 authored over 7 years ago by Paul Du Bois <[email protected]>Change-Id: I2c55936eb8d17cbfdfa8d1f2f7d2e7b87321fd9c
3da0599e6720b6eb1006e46a6f28c6962a88a6bb authored over 7 years ago by Paul Du Bois <[email protected]>Turns out we were throwing away 1/3 of the particle quads. No more!
Change-Id: I1f4257936f0d9a0...
82d7a5e1560ef8c032ef7807ea024c41e8c5aa2b authored over 7 years ago by Paul Du Bois <[email protected]>Fixes incorrect snow falling speed.
Change-Id: Ibdd358cc7100f619026485f1e5e48361431edbdc
87f8e85a2900e74cfbcb5004811364399c4e3903 authored over 7 years ago by Tim Aidley <[email protected]>
Unity is rearranging our particle meshes on import sometimes, making
life even more difficult fo...
Fixes: Double Tapered Flat/Marker, Electricity, HyperGrid
Change-Id: I6a768659cf67b077a24ec808f...
b0230349d0869b495c2435981a369c5dd345b0be authored over 7 years ago by Paul Du Bois <[email protected]>Change-Id: Ic9e3b71e6ed268fcd1fedff6fe2b5148ea20e856
7be3a0ea3a92bf9835ef9197a35da80de3caeaee authored over 7 years ago by Paul Du Bois <[email protected]>Change-Id: I214bfa406db2baad54dfd998a63a15efe3d03ba0
772f1605e45a0b6e7a7d7f3726f0bdb1e3cd5ee5 authored over 7 years ago by Fernando Ramallo <[email protected]>
12.x fixes an issue with some fbx data not being exported in the
fbx coordinate system; but this...
Change-Id: I908f891f7616942376f97c36f0066a0c89193919
a6855150c2a7ad8a2df652b50886e62f988f43c7 authored over 7 years ago by Paul Du Bois <[email protected]>Change-Id: If587e55b8d7f73d1d43eb548c1c3025e79d1fe7d
d7f1fd3fbde7e5d442469cbc92f86dfd83a4b009 authored over 7 years ago by Paul Du Bois <[email protected]>Change-Id: Ic5114ac7de9ef664e1900c45b4825391d45b0a24
8c065406f8b7f568a64d8e442a92cd889614e398 authored over 7 years ago by Paul Du Bois <[email protected]>Change-Id: Icd3910b4b15f2a007417a53ae3b717196d08c930
e14c21a57c9b302aa589539ded761a0e8e73eb24 authored over 7 years ago by Paul Du Bois <[email protected]>Change-Id: I6b26a514ddf10b512203db9300e0eb123155d201
4ab63739ce467b68fe3890d678ae94d44eb1bc5f authored over 7 years ago by Paul Du Bois <[email protected]>Change-Id: I36edec79b839c373b95cd7a2d366edc8ee0ec278
195850e73ad971508ed2be55080287d1a5f3bac8 authored over 7 years ago by Paul Du Bois <[email protected]>
If we find them, convert their colors to linear colorspace, which is
what our shaders expect.
C...
4debb0db1daab47a88cb99685ae49828f82f1362 authored over 7 years ago by Paul Du Bois <[email protected]>Change-Id: I90b701a70686824ca61e75ece6191316829ad052
0d59b836a97a9e009ecaaf7fd84823b8fb50fc31 authored over 7 years ago by Fernando Ramallo <[email protected]>
- Check versions and spam warning only once, rather than once per submesh.
- Force optimizeMesh=...
Change-Id: I67c668fdf02998425784a9e48ce77a39594ba381
10360b543042b582419647b9aa02767f060ef09b authored over 7 years ago by Paul Du Bois <[email protected]>Change-Id: Ib6079665d1fff38dc98ae95be5ca04d45afe3cda
73f975cc44ceca6ead3e106fe8408217db11e22a authored over 7 years ago by Drew Skillman <[email protected]>