Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/icosa-foundation/open-brush-toolkit

Scripts and assets that help you use Open Brush and old Tilt Brush data in your creative projects.
https://github.com/icosa-foundation/open-brush-toolkit

Update "Mip Maps Preserve Coverage" on png import settings to match Open Brush

03f11b2ffd2625ca0145f8d0ef97ca0e3f190100 authored almost 2 years ago by Andy Baker <[email protected]>
Fix import differences between 2019 and 2020

d8411df8e2ab4444d0394f6ae6db594de0523587 authored almost 2 years ago by Andy Baker <[email protected]>
Workaround for error importing some glbs

ff1e0f16f2a9839c2a48f9fa998dcb49fa0bc145 authored almost 2 years ago by Andy Baker <[email protected]>
Ignore Rider files

721cc9a29d9c503dcb4f2cc9069fe23d18eb2e2c authored almost 2 years ago by Andy Baker <[email protected]>
Match "vanilla" 2019.4 project settings

06f6a00db7aceb5b40501641275d62d6c3a1a017 authored almost 2 years ago by Andy Baker <[email protected]>
Merge branch 'master'

27f639bd1331a5e9b8d6159ffaf33b532e3c7990 authored almost 2 years ago by Andy Baker <[email protected]>
Update to Unity 2019.4.25

2dd3b19c2172592fd554f8493c73bceb7e5b93b5 authored almost 2 years ago by Andy Baker <[email protected]>
readme updates regarding render pipeline support (#6)

* readme updates regarding render pipeline support

445c2ef3e1fe562c59100122a902e2350399a104 authored almost 2 years ago by Erik Borchers <[email protected]>
Tilt > Open and fix links

460744e6c235d9ce5872d577fa4a851045c93b62 authored about 3 years ago by Andy Baker <[email protected]>
Fix NRE in new projects

Change-Id: Id000b01553afeb10c21f1274f7f907f1468cb8fd

a00160639c0b231fd2acd1a05f85084d9970c353 authored almost 5 years ago by Paul Du Bois <[email protected]>
Protect GltfSchemaCommon classes from obfusctaion

Manually cherry-picked from go/tbcl/118984

Change-Id: Id000b0157da65c4747f6bff59209ed2bbbf61610

d15c9820bcd1e7db580d308fa71f89dcd1dcd604 authored almost 5 years ago by Paul Du Bois <[email protected]>
b/149241458: Don't try to open null gltf buffer URIs

Manually cherry-picked from go/tbcl/118853

Change-Id: Id000b015b9ea3122d41154be31c6158428546338

9d7f8bcc987024b4f9f0b2b097d9a92a7c80db81 authored almost 5 years ago by Paul Du Bois <[email protected]>
glTF spec/gloss materials support textures

Cherry-picked from TB

Change-Id: Id000b015ab401d4269fee455d8dddb37cd0c52ae

d5c68f756db379687e034f562c4b292bf42130bf authored almost 5 years ago by Paul Du Bois <[email protected]>
Fix .asset

This file should have been updated with the previous
"Make the import -> export data pipeline mo...

c9dae8013b325f8b3b1aa9447ef5eead981d280f authored almost 5 years ago by Paul Du Bois <[email protected]>
Fix broken brushes when importing from glb

Fix XyIsUvZIsDistance trashing UVs. It was falling through and
doing a basis-change on the UV+Di...

e7c28d35464391ad1cde4a52f83c0bd5cc925bc7 authored almost 5 years ago by Paul Du Bois <[email protected]>
Make the import -> export data pipeline more solid

Merging in some other TB23 changes

Change-Id: Id000b0155e2c77d943b59f0acadb5d08d869efa4

725bebe97db2570ef4d21a5aacf99884b2812c42 authored almost 5 years ago by Paul Du Bois <[email protected]>
Fix a couple minor TBT bugs

- Quiet a false-positive warning.
alphaMode=null should be treated as Opaque (according to the...

41bb11269c9ea4d02ef2a5d91dbe19688b6f731d authored almost 5 years ago by Paul Du Bois <[email protected]>
Best-effort at supporting spec/glossiness gltf

Create a best-effort metal/rough material when provided with
a spec/glossiness material.

Change...

e070e6884b34b1078175fbfaf9a56c9852f7ad75 authored almost 5 years ago by Paul Du Bois <[email protected]>
Support reading .glb files in Models/

A change from TB

Change-Id: Id000b01590f5d0a2edbb64bbb68a5d30a6c83ede

93e7a6bbc8de803264917e61702c4f13c27d67a3 authored almost 5 years ago by Paul Du Bois <[email protected]>
Bring gltf code in line with Tilt Brush 23

- Add ImportMaterialCollector to API (unused in TBT; only used in TB)
- Rename PolyImportOptions...

825aeab2cc07c5e48f277032a323a96fd978d556 authored almost 5 years ago by Paul Du Bois <[email protected]>
Bump Unity version to 2018.4.11f1

Change-Id: Id000b01560dd8c39dae61810a6f23a7076e7481d

e7a37d6ba034c32fb450727e39786b5f2201e9dd authored almost 5 years ago by Paul Du Bois <[email protected]>
Some fragment shaders are using target symantics which may be problematic on some platforms, so change vertex output to SV_POSITION and fragment to SV_TARGET

c97c8ae57bdd5bf6d1e3b35092d408139af195cc authored almost 5 years ago by Lindsay <[email protected]>
Take mrlinds' suggestion in #40

Change-Id: Id000b0154052c9f6bbd526ddad06a94ccb14a92f

fee645ebfcb801ce7c5652c1d90eeb2a63f9cdab authored about 5 years ago by Paul Du Bois <[email protected]>
Merge branch 'feature/glb2'

Change-Id: Id000b015158f47021206ef93e9d23aafed2d0b72

9ead5bb4ccca20b7fd3dd3225dcf2e435d1c929f authored about 5 years ago by Paul Du Bois <[email protected]>
Support DynamicExportableMaterials in the fbx

- Fix the incoming material to use the proper Pbr shader
- Since we mutate the material we have ...

195531dcf640e4eff1ffe87690197f8e266c0d7b authored about 5 years ago by Paul Du Bois <[email protected]>
gltf: honor the material name in the .gltf

Previously we were throwing it away, for no good reason.

Change-Id: Id000b0150ebe5cb9224bfad1ec...

96b386def17efe76cc146d91e07b6f79084912d5 authored about 5 years ago by Paul Du Bois <[email protected]>
b/139670642: Don't filter out empty nodes named "empty_"

We use these for non-exportable things.

Change-Id: Id000b01514d953a991eee0ba70f12e0c7127b1f1

6ee00cfa8393993e6d22b906332ab9ec4da63501 authored about 5 years ago by Paul Du Bois <[email protected]>
dump_tilt.py: support new stroke flags

Add support for 'seed' and 'group'

Change-Id: Id000b0155c7ecd9e05b62976922d9c002eaf3e95

f30d95b2ddbedbb138f65444d85ed5bdfcf73090 authored about 5 years ago by Paul Du Bois <[email protected]>
gltf2: Support material guid in an extension

This is the other part of go/tbcl/110631.

Change-Id: Id000b0154b1516626065375172187ea043fdd2e1

87c8f6db2629bad6382e1fd24023b72544278e48 authored over 5 years ago by Paul Du Bois (laptop) <[email protected]>
gltf: Handle VEC4 UBYTE color

Change-Id: Id000b015b069c4ead1b2cbf86ecb66956d93ec61

26f03ac233d0a85cb305e4349185d02cc0acae92 authored over 5 years ago by Paul Du Bois <[email protected]>
gltf: Switch to new way of handling timestamps

This is the other half of go/tbcl/109972, which changes the
attribute name used for timestamps; ...

8b5ec11b8e692a923c77b69d4048b53197a90b1a authored over 5 years ago by Paul Du Bois <[email protected]>
gltf: Couple small fixes

- Replace a throwing cast that was meant to be a nulling cast
- ShaderRegex wasn't working for g...

c5e8c24f7ccb7032bfccc4e69496e17a42b58ef5 authored over 5 years ago by Paul Du Bois <[email protected]>
glb2: Implement compatibility mode

This is the other half of go/tbcl/109834, which renames attributes
from (for example) TEXCOORD_n...

cfcfd60ec3fdabcdfe4bc916c94d98f1e86cccd9 authored over 5 years ago by Paul Du Bois <[email protected]>
glb2: Add single-sided versions of pbr materials

Just in case the Tilt Brush glb2 exporter decides to use single-sided
materials for reference im...

a36497ffee6c0a2383abd018e6a276c4e610cd87 authored over 5 years ago by Paul Du Bois <[email protected]>
glb2: Don't warn about pbr materials

Tilt Brush's gltf2 contains PBR materials, which don't have
BrushDescriptor associated with them...

e2c11aa5211f455217a773093e9ae6d45c866125 authored over 5 years ago by Paul Du Bois <[email protected]>
glb2: Don't warn about gltf2 + Tilt Brush

It's now normal and expected to see Gltf2Materials in Tilt Brush files.
There's no way to get at...

4ed9940c0650c8642d96476648acc0ff2a82b16a authored over 5 years ago by Paul Du Bois <[email protected]>
glb2: Add Glb2Importer

Mostly copy/paste from Glb1Importer but it returns a different schema
version and uses the stand...

e555daab835eee625ba5f01dcfe405357b7bcf32 authored over 5 years ago by Paul Du Bois <[email protected]>
Better error handling when texture URIs aren't found

Change-Id: Id000b015b7e7530e4441289cc56a1738fe75c648

1c8bd40305a611bb76e4f596f92bc52428b02bcf authored over 5 years ago by Paul Du Bois <[email protected]>
Fix broken asset references

Fixes b/140442957

Change-Id: Id000b0157bfbc1c10e42412feb3309a0a948670f

a1e235dc4f9bc0195f057b8c2aca79d323452433 authored over 5 years ago by Paul Du Bois <[email protected]>
Add support for up to 4 texcoords

Also, don't warn about texcoord2 coming in from Tilt Brush glTF.
More recent versions of Tilt Br...

5b385bc779d73bfe21d18be6621a603888d5529b authored over 5 years ago by Paul Du Bois <[email protected]>
Break up CreateMeshPrecursorsFromPrimitive

Automated refactor; no functional changes

Change-Id: Id000b015706cd39b115a019d46adcbe94956fda6

5dd660dfc81ff11209cf3efd14fe34b528a986fc authored over 5 years ago by Paul Du Bois <[email protected]>
Things Unity likes to recreate with LF-only

Change-Id: Id000b01548e0331a0bd724cbd51cdc3aaf56cb20

f4a2d5668ceebd11c93896a9805c6121795b2a5d authored over 5 years ago by Paul Du Bois <[email protected]>
Don't put Editor/ code into standalone builds

Fixes #37

Change-Id: Id000b015f5f62e0f2cc2501f56b05a5505a392ee

c1ad7f5247a7c0ffe9ccf2815a79ffe4192eb844 authored over 5 years ago by Paul Du Bois <[email protected]>
Merge feature/glb

Major changes:
- Tilt Brush Toolkit now requires Unity 2018.4
- Support for Tilt Brush's .glb1 e...

e0b441be25b896c9b9f344a179c3b2b77b81455b authored over 5 years ago by Paul Du Bois <[email protected]>
Create TbtSettings to reference BrushManifest

Prep for future work.
Also allows the toolkit to work in play mode in the editor
https://github....

68cb85897b579a40b1f2c102e8fc415891f0dd3b authored over 5 years ago by Paul Du Bois <[email protected]>
Add another particle layout case I've seen

The triangulation seems to have been reversed on this fbx; unclear
whether some other tool broke...

8f16ee4bbc69efe5a115e0ece6fe1834e99efbc9 authored over 5 years ago by Paul Du Bois <[email protected]>
Avoid widening texcoord 0 to Vector4 if possible

In the case where a material only uses a single 2-channel texcoord,
the "convert 4x2 -> 2x4" cod...

5f30951c20fe3820c736241415168aa0ae87c963 authored over 5 years ago by Paul Du Bois <[email protected]>
Hoist function call out of hot loop

Inspired by
https://github.com/googlevr/tilt-brush-toolkit/pull/36

Change-Id: Id000b015828aef82...

1079fb80bd330fde7255dff5262f5dd1a182cfc6 authored over 5 years ago by Paul Du Bois <[email protected]>
Rewrite CollapseUvs

Some optimizations inspired by
https://github.com/googlevr/tilt-brush-toolkit/pull/36

- Hoist b...

cbfa54d6126ae81344d08e9f99268b6742508ed1 authored over 5 years ago by Paul Du Bois <[email protected]>
Save project to get new obj names and editor version

Change-Id: Id000b01591070e7f57c242095be381209904d8c9

5aea78dda39dccfb23c08e846ac617b1a0a76051 authored over 5 years ago by Paul Du Bois <[email protected]>
Fix Tilt Brush misspelling

Change-Id: Id000b015278683beb82e641de483c2ad72390efa

9c7499f8c88c6e16f1c452e6ea67ef20c65c9e5b authored over 5 years ago by Paul Du Bois <[email protected]>
Remove TiltBrushExamples from the repo

Change-Id: Id000b015d200f7d1d6abd4594445fc67a074f7e2

4595342503128e4ba93745489d27ef3532a36295 authored over 5 years ago by Paul Du Bois <[email protected]>
Remove TiltBrushExamples from the .unitypackage

- It no longer compiles with current versions of SteamVR
- Makes users think that TBT requires S...

93847ae78d4cc3db315ed69bd22d4aa0de4def00 authored over 5 years ago by Paul Du Bois <[email protected]>
Fixed internal links formatting

c24f752ea4b30b9710f5e9a91b06831ca83721a4 authored over 5 years ago by Darío Hereñú <[email protected]>
Update ModelImportSettings.cs

optimizeMeshVertices will always be disable and fixed indentation.

b7373f57f9a0664e75bc619c15322a3a52c208cc authored over 5 years ago by Malo Wellbrock <[email protected]>
Update ModelImportSettings.cs (Unity 2019.1)

Added custom regions to support Unity 2019+ since importer.optimizeMesh has been deprecated in U...

32f2d70beab3dc3252beb370dd3cb786b0bdb211 authored over 5 years ago by Malo Wellbrock <[email protected]>
Fix typo in method

Change-Id: I744fec1c1d04732467e2734978d44196f8d7694f

0c6028925f35126bb73e6f174135a0d12a151327 authored about 6 years ago by Paul Du Bois <[email protected]>
Update brush manifest for the 12 new brushes

Change-Id: I9bc10802258708a6950a63b8b35738371518df01

3ff048e36bd580e6d192fb1f66e6ebf37a65c529 authored over 6 years ago by Paul Du Bois <[email protected]>
Brush directory .meta files part 2

These are for the new brushes.
Would be kinda nice if these were deterministic somehow, but
some...

4c9cdf113742c33f059bbaf44e84421d1bb03e8f authored over 6 years ago by Paul Du Bois <[email protected]>
Brush directory .meta files part 1

I was thorough when cleaning out the previous bad export and its
follow-on fixes, so these .meta...

5d4d8eea14ca151bf9ad82659d0e7affc8f43590 authored over 6 years ago by Paul Du Bois <[email protected]>
Export with fixed^2 TBT exporter

Change-Id: I78e2940d9417fbe340723808513d775c709b91e8

53f1129f23dbb915e35e465280cf4eb7ae9f07c3 authored over 6 years ago by Paul Du Bois <[email protected]>
Clean up previous bad export in prep for new one

Change-Id: I4883c416ff925a03cf0a85f485a4fbe2f4de963d

fbc8273a543dec2dec0354e738a163e7e00f87a9 authored over 6 years ago by Paul Du Bois <[email protected]>
Export with fixed TBT exporter: Unimportant changes

All these changes are default values that Unity wants to write out now
Rather than reverting the...

7418f94f8c479b5be18e10f37aa152a63453bf20 authored over 6 years ago by Paul Du Bois <[email protected]>
Fix material bindings for single sided brushes

This reverts most of the previous GUID changes, resulting in a clean upgrade path for
existing T...

715970bfa534cc9273e1f315a6afb44c3edacbd3 authored over 6 years ago by Jeremy Cowles <[email protected]>
Sync latest shader fixes & remove white.png

Change-Id: Ie4b6768e2ce6d706d59a306b0896f65d5d6ff971

a4719035196d8dfef5ce3a8e1069a9beb8ce7f54 authored over 6 years ago by Jeremy Cowles <[email protected]>
Minor shader update/sync

Change-Id: Id608a1f20d8c0418e1e35741ab42cea047423d1b

0141facacfb9ed4f48ed4ad23cfac0f5679dab99 authored over 6 years ago by Jeremy Cowles <[email protected]>
Update version to 2017.4.0f1

This Unity version has long term support and has a critical
bug fix which the Toolkit hits.

Cha...

7531cc8cd8090eb1a0fbb07dc6c5d385b3026764 authored over 6 years ago by Jeremy Cowles <[email protected]>
Update toolkit version number to match M16

Change-Id: Ib26b42cbd0bab358b169302234a4c5c22e96d1d6

cd853d63c7b612155ba9bb8207dbc843a65a51a1 authored over 6 years ago by Jeremy Cowles <[email protected]>
Sync brush materials, shaders and manifest

* Synced updates to existing brushes
* Added 12 new brushes for Tilt Brush M16

Change-Id: I9e...

6dc0429d983e94e20970298c427a9e0932610434 authored over 6 years ago by Jeremy Cowles <[email protected]>
Upgrade assets & scripts to Unity 2017.3.0f0

Change-Id: I632a5ec50a4ec2e473a9152de0fb2931588f4601

d1d64dbbdc97b7ce1557ed0f9d7317e61ae14d17 authored over 6 years ago by Jeremy Cowles <[email protected]>
Add concatenate_tilt.py

Change-Id: I1b65b28b030c02b6e2bb8064b28fb5342248ef5a

09b4f505e2c453e6215152e11402227e99e1b973 authored over 6 years ago by Paul Du Bois <[email protected]>
Add pointer to Poly Toolkit

Change-Id: If002be1988b457c9c07620697f2d55cba841fa9c

f1f1803482f75cbcc8a98cfc2555869f40b5ad1d authored almost 7 years ago by Paul Du Bois <[email protected]>
Fix .gitignore

Change-Id: I0d49211bd136dc561ef9f0ac89ad27730bf30039

582017b78f4990e3b7618de5d74539420e9c220a authored about 7 years ago by Paul Du Bois <[email protected]>
Android shader fixes

Change-Id: I7fda13990e8c43c4724f30bc588c65c58b681359

7bebe2705ce98a68539676e1323eda272ae25823 authored about 7 years ago by Paul Du Bois <[email protected]>
Bring BrushDescriptor.cs in line with PT's version

Change-Id: Ie090128ffce3de26892a8cca2be5b96eb324b575

dc9d1cd283590792c4304e5ccddaa00c3f31dafc authored about 7 years ago by Paul Du Bois <[email protected]>
Bump version to 14.0

Change-Id: I9f60a561f8915ea4e6a1a0d8b97b15c5ea403a14

db6c3583517e8da348d3bb13570615a5ac262b27 authored about 7 years ago by Paul Du Bois <[email protected]>
TB 14 brush export

Change-Id: Ie1b265260d7615a7f64eed1a39909d23cab4dceb

9e756fca99f2503afd69c5d189ddc0a9a30e9d61 authored about 7 years ago by Paul Du Bois <[email protected]>
MenuItem_UpdateManifest fixes

Undo.RecordObject is only for scene objects. For assets, ignore
the scary language in the docs a...

c0f7146c488928499c0564e62829d5094e09c94f authored about 7 years ago by Paul Du Bois <[email protected]>
New brush export

Not necessary for the b/38321023 fix;
this is just to keep the descriptors in sync

Change-Id: I...

b5e8a1d2d0c27004bdc06ea15f2148e5ddd8bd42 authored over 7 years ago by Paul Du Bois <[email protected]>
Fix b/38321023: Hypercolor audio-reactivity

Hypercolor texcoord0.z is 10x too large.
The bug will be fixed in TB14; fix data from earlier ve...

5bf7d015bf57527eb947c60554807318c0707a85 authored over 7 years ago by Paul Du Bois <[email protected]>
Fix b/64850742: too many vertices in particle mesh

Latent bug exposed by fix for b/64571071.

When copying particle quads, 2 extra verts per quad w...

eac10ccb3603d50e9e91dd191a3496b762f306f7 authored over 7 years ago by Paul Du Bois <[email protected]>
Updated Unity

Change-Id: I2c55936eb8d17cbfdfa8d1f2f7d2e7b87321fd9c

3da0599e6720b6eb1006e46a6f28c6962a88a6bb authored over 7 years ago by Paul Du Bois <[email protected]>
Fix b/64571071: particle import drops particles

Turns out we were throwing away 1/3 of the particle quads. No more!

Change-Id: I1f4257936f0d9a0...

82d7a5e1560ef8c032ef7807ea024c41e8c5aa2b authored over 7 years ago by Paul Du Bois <[email protected]>
Rexport of brushes from M13.

Fixes incorrect snow falling speed.

Change-Id: Ibdd358cc7100f619026485f1e5e48361431edbdc

87f8e85a2900e74cfbcb5004811364399c4e3903 authored over 7 years ago by Tim Aidley <[email protected]>
b/63010683: Sometimes particles don't import properly

Unity is rearranging our particle meshes on import sometimes, making
life even more difficult fo...

ce5b083bc410363f135eac9da346371f52c6d924 authored over 7 years ago by Paul Du Bois <[email protected]>
b/64461386: Fix brushes that have vector data in texcoord1

Fixes: Double Tapered Flat/Marker, Electricity, HyperGrid

Change-Id: I6a768659cf67b077a24ec808f...

b0230349d0869b495c2435981a369c5dd345b0be authored over 7 years ago by Paul Du Bois <[email protected]>
New metadata exported from Tilt Brush

Change-Id: Ic9e3b71e6ed268fcd1fedff6fe2b5148ea20e856

7be3a0ea3a92bf9835ef9197a35da80de3caeaee authored over 7 years ago by Paul Du Bois <[email protected]>
Added Post-Processing profiles for Unity

Change-Id: I214bfa406db2baad54dfd998a63a15efe3d03ba0

772f1605e45a0b6e7a7d7f3726f0bdb1e3cd5ee5 authored over 7 years ago by Fernando Ramallo <[email protected]>
Import 12.x particles properly. Bump version to 12

12.x fixes an issue with some fbx data not being exported in the
fbx coordinate system; but this...

aa984be2038f6cf2f6b654e139c58c0e2696e996 authored over 7 years ago by Paul Du Bois <[email protected]>
Update README

Change-Id: I908f891f7616942376f97c36f0066a0c89193919

a6855150c2a7ad8a2df652b50886e62f988f43c7 authored over 7 years ago by Paul Du Bois <[email protected]>
Describe what data comes in the .json vs the .tilt

Change-Id: If587e55b8d7f73d1d43eb548c1c3025e79d1fe7d

d7f1fd3fbde7e5d442469cbc92f86dfd83a4b009 authored over 7 years ago by Paul Du Bois <[email protected]>
Specify Python version

Change-Id: Ic5114ac7de9ef664e1900c45b4825391d45b0a24

8c065406f8b7f568a64d8e442a92cd889614e398 authored over 7 years ago by Paul Du Bois <[email protected]>
Remove dead code; implement TODO; conventions

Change-Id: Icd3910b4b15f2a007417a53ae3b717196d08c930

e14c21a57c9b302aa589539ded761a0e8e73eb24 authored over 7 years ago by Paul Du Bois <[email protected]>
Do not continually remove TILTBRUSH_STEAMVRPRESENT

Change-Id: I6b26a514ddf10b512203db9300e0eb123155d201

4ab63739ce467b68fe3890d678ae94d44eb1bc5f authored over 7 years ago by Paul Du Bois <[email protected]>
Finish removing old assets

Change-Id: I36edec79b839c373b95cd7a2d366edc8ee0ec278

195850e73ad971508ed2be55080287d1a5f3bac8 authored over 7 years ago by Paul Du Bois <[email protected]>
Process pre-v10 fbx files.

If we find them, convert their colors to linear colorspace, which is
what our shaders expect.

C...

4debb0db1daab47a88cb99685ae49828f82f1362 authored over 7 years ago by Paul Du Bois <[email protected]>
Updated example assets to Tilt Brush v11

Change-Id: I90b701a70686824ca61e75ece6191316829ad052

0d59b836a97a9e009ecaaf7fd84823b8fb50fc31 authored over 7 years ago by Fernando Ramallo <[email protected]>
Better version checking

- Check versions and spam warning only once, rather than once per submesh.
- Force optimizeMesh=...

a34433d50f59bf3561acb68374f29c961763cc01 authored over 7 years ago by Paul Du Bois <[email protected]>
Fix dumb bug in ChangeNamesRecursive

Change-Id: I67c668fdf02998425784a9e48ce77a39594ba381

10360b543042b582419647b9aa02767f060ef09b authored over 7 years ago by Paul Du Bois <[email protected]>
Remove references to UnityEditor namespace

Change-Id: Ib6079665d1fff38dc98ae95be5ca04d45afe3cda

73f975cc44ceca6ead3e106fe8408217db11e22a authored over 7 years ago by Drew Skillman <[email protected]>