Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/icosa-foundation/gallery-viewer

3D Viewer component for Icosa Gallery
https://github.com/icosa-foundation/gallery-viewer

Update dependencies, three r139

79226e607a9bc54a5f9bba8eb0ac225d7b871f3a authored over 2 years ago by Mike Nisbet <[email protected]>
Update copyright

334d5b8a3a643347092eda4b18d2a7136a4028ff authored over 2 years ago by Mike Nisbet <[email protected]>
update to three r139, update subloaders

93021501b61acd637b077895cf90df86fc8630a2 authored over 2 years ago by Mike Nisbet <[email protected]>
test three-icosa

9427f1bbe5f8d5fe7a52a8a622dbf3d97b311159 authored almost 3 years ago by Mike Nisbet <[email protected]>
Use three-tiltloader (#12)

* use test version of three-tiltloader

* Use three-tiltloader

* remove test files

* pac...

2dad046a15c38ef9cce968012efe868763d33237 authored about 3 years ago by Mike Nisbet <[email protected]>
fix possible misread of poly lighting nodes

2da5f4ade68210503875af5cf5c076ccd9199589 authored over 3 years ago by Mike Nisbet <[email protected]>
highlighter hotfix

c3da3a8a05f9f41b6f9e83db0d085234bef6b38b authored over 3 years ago by Mike Nisbet <[email protected]>
Visual improvements (#11)

* refactoring

* animate GLTF1 files

* helpful debugs

* fix normals loading (consistency...

7c09848e76aa39df18cf3e2fc24be1635c6772fd authored over 3 years ago by Mike Nisbet <[email protected]>
version bump

9debc2cef2b8eb054b4fef8eb5c2717236ae37e4 authored over 3 years ago by Mike Nisbet <[email protected]>
grab user token for private assets

this is based on the assumption the user data is available in localStorage, similar to icosa-web.

f0dc8bb7bb877876cd0fa5a335dbae53fd0ab8f6 authored over 3 years ago by Mike Nisbet <[email protected]>
update package and file licences

118bdba3ddc2c79f10c914fb8256a3ed4b0b53cb authored over 3 years ago by Mike Nisbet <[email protected]>
async shaders and textures

477da62224275d20cb68228cd7072e0ff26b39e6 authored over 3 years ago by Mike Nisbet <[email protected]>
move brush params to shader loader

f2d3ab1cf97020bcb2dc67d2da989013bd6a7f38 authored over 3 years ago by Mike Nisbet <[email protected]>
remove glslify

61bbb156fe70eccb6a2d2944f9bb641f7b28fcf4 authored over 3 years ago by Mike Nisbet <[email protected]>
fix fire blending

439f7563322dd96f8d83b9bbdfe8c6707b7043f5 authored over 3 years ago by Mike Nisbet <[email protected]>
fix blending and shinyhull

ad4ec06f8be4ce78ae777ea266de825c5a310912 authored over 3 years ago by Mike Nisbet <[email protected]>
fix billboard brushes

86d1a9f6c9570cac2d4ca99d11c90e36bab2b1a0 authored over 3 years ago by Mike Nisbet <[email protected]>
update scenelight uniforms

i'm not sure if this lighting matrix is correct, but it's way better

53e021a93c34585e7255aa2d8880548fc869bd19 authored over 3 years ago by Mike Nisbet <[email protected]>
fix electricity, some transparency

6d128197276f6172fb45c6fbdf82c902551f59a7 authored over 3 years ago by Mike Nisbet <[email protected]>
every brush renders to some degree

36dfa8aebec7e0a0ab974b99695af6045543a5fd authored over 3 years ago by Mike Nisbet <[email protected]>
icosa loader uses correct gltf format

f7ddd22bd5d17b68dc6a66092d6badd912ca987e authored over 3 years ago by Mike Nisbet <[email protected]>
Base generation for all brushes

commit da881fd28e61d6c26118342b4e4b7f10e7ce218a
Author: Mike Nisbet <[email protected]>
Date: ...

2f6a9fb6b30157885404b36704353c179f4371ef authored over 3 years ago by Mike Nisbet <[email protected]>
icosa helper functions

cb4e7aeeabea1cf9376b2b96f0aff9b6680e3a13 authored over 3 years ago by Mike Nisbet <[email protected]>
Initial blocks support

5a10b2a0bcbdc46ce62e5d12d472ffc01745cb82 authored over 3 years ago by Mike Nisbet <[email protected]>
Async shaders

ec7281c109b1f9b09f242dc80f73b38052bd8d2d authored over 3 years ago by Mike Nisbet <[email protected]>
update three

2fff5012fd5a5596641a2534d7188cda7ed6b777 authored over 3 years ago by Mike Nisbet <[email protected]>
update version

ff31a4d478e92ab531cb775808349d198d5b1df3 authored over 3 years ago by Mike Nisbet <[email protected]>
Fullscreen button, grab hand (#4)

* move navigation setup to helper class

* use custom camera controls

goodbye install comma...

322b4157fc2d32c61f829598cf90cbd31ce56e32 authored over 3 years ago by Mike Nisbet <[email protected]>
update legacy viewer code

0b18781e0373a132d5bdabbc1ec4acd799673cff authored over 3 years ago by Mike Nisbet <[email protected]>
fix package typo

4938629028af3b50733182cc24561b91c1b300b6 authored over 3 years ago by Mike Nisbet <[email protected]>
Create FUNDING.yml

791aaa994302829d71554ef9195d31eb874ae6bc authored over 3 years ago by Mike Nisbet <[email protected]>
remove ts declarations from dist

12fb7d85c4a39d7a218f91b87a720a465bdcae75 authored over 3 years ago by Mike Nisbet <[email protected]>
package update

4bfe5be45b287f49e98fabcb3dd52ec31b12d77c authored over 3 years ago by Mike Nisbet <[email protected]>
pack dependences in dist

7040b58fa293dd11a987ec48a7f69305045b37e6 authored over 3 years ago by Mike Nisbet <[email protected]>
remove update lock (brushes move now)

5e7bb4eb8ff375980409e10129b4e16fbd178481 authored over 3 years ago by Mike Nisbet <[email protected]>
general loader, loading panel

26685e7c61264b8d13fccbc12b6cc7d2e8398444 authored over 3 years ago by Mike Nisbet <[email protected]>
General poly viewer example

d22f121463f9f154490643bda88cfc247d917b6c authored over 3 years ago by Mike Nisbet <[email protected]>
fix tilt example

05743e9e9cc4c87b87ef0fcbe1b4862ce780e572 authored over 3 years ago by Mike Nisbet <[email protected]>
extra poly helpers

6877d19f0254743d9148bcdda1723dd39f8e2aec authored over 3 years ago by Mike Nisbet <[email protected]>
Add in GLTFLegacy, load Poly GLTFs

4d5778fd9d9bf17af7e6c8e13a21f234945e669f authored over 3 years ago by Mike Nisbet <[email protected]>
focus viewer to model

fdabcd96144903f9effe83c4f1703f0539213678 authored over 3 years ago by Mike Nisbet <[email protected]>
Base glb shader support (#3)

* proof of concept glb shader replacement

* move shaders out of loader

* smoke brush

* ...

8cfc1572071d8f7bccf55c58bc6122dec17019a6 authored over 3 years ago by Mike Nisbet <[email protected]>
fix example link

889b48eb87190fdfeb0d3f8f1967434e97266642 authored almost 4 years ago by Mike Nisbet <[email protected]>
add package.json main and module helpers

c206440245f10b4e6e8551600ee342a941465cf4 authored almost 4 years ago by Mike Nisbet <[email protected]>
parent VR button to viewer frame

e9fa95f082c87adb11d8c7caaf604f95290c9871 authored almost 4 years ago by Mike Nisbet <[email protected]>
Basic viewer functionality and npm package

commit e44920c25fbe1dc6e514186254ae61c34a171e99
Author: Michael Nisbet <[email protected]>
D...

1be238884f9ce902383f406899b2291c6324c7af authored almost 4 years ago by Michael Nisbet <[email protected]>
Merge branch 'feature/viewer' into main

7d2533d977cf8e0519a67261e27021f450d4ba9b authored about 4 years ago by Mike Nisbet <[email protected]>
switch example to my reality scene

f22223e4f24deed0540f4113b5e12ac969968c30 authored about 4 years ago by Mike Nisbet <[email protected]>
integrate initial TiltLoader

ed55c986f9f069249e6fbc44c371acd5bf913c87 authored about 4 years ago by Mike Nisbet <[email protected]>
Test model

fb7a2b4c85fa7232510bb79c54e3228e6e3a998b authored about 4 years ago by Mike Nisbet <[email protected]>
Git LFS

0997b641755724a2c25692cfbbfcaf379f1ca7ed authored about 4 years ago by Mike Nisbet <[email protected]>
stop wiping .git from worktree (hopefully)

13f4a50f1ac19b3d8073fe6be0f56bc3dddf3249 authored about 4 years ago by Mike Nisbet <[email protected]>
Merge branch 'feature/viewer' into main

a69e2dcc2b00b385236d3c1d9c1f3e3af374a318 authored about 4 years ago by Mike Nisbet <[email protected]>
update .gitignore

0d25aa669a77a1fb85676926daddfafc11b0cb86 authored about 4 years ago by Mike Nisbet <[email protected]>
setup viewer

92d895e48c36f851174e0a0a88d6446032cc0ba5 authored about 4 years ago by Mike Nisbet <[email protected]>
Initial commit

bf2feb5e5a1b78c5327126d74b3f359dd2e16713 authored about 4 years ago by Mike Nisbet <[email protected]>