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github.com/NodotProject/nodot
A node composition library for Godot 4
https://github.com/NodotProject/nodot
2157306e43d9e8864efc9b2c7e8bde7cd34d7f05 authored 9 months ago by Jake Cattrall <[email protected]>
13b4ae9b02b664c86336a13babd4128c8e32b782 authored 10 months ago by Jake Cattrall <[email protected]>
94de5b8b625330233832ec59f17558a95befc294 authored 11 months ago by Jake Cattrall <[email protected]>
a595d3107584a51cb6afeff97cf257988625f477 authored 11 months ago by Jake Cattrall <[email protected]>
59ca0bc5b446059db3cca0e6fb98b0ac7164770e authored about 1 year ago by Jake Cattrall <[email protected]>
d052dc915773be17a8bf647d9fcfb4dbbe609a93 authored about 1 year ago by Jake Cattrall <[email protected]>
ccb1d466f5b305900d860cbddbd94e5750004880 authored about 1 year ago by Jake Cattrall <[email protected]>
55ddf843721766c54de28f445ec113d9cab03f3c authored about 1 year ago by Jake Cattrall <[email protected]>
b83a7c247dbcf53aeb71a36b333a730a3e274b09 authored about 1 year ago by Jake Cattrall <[email protected]>
14725491f81da87542d3939d6a60b091da10db6d authored about 1 year ago by Jake Cattrall <[email protected]>
412f157cce9986832093ff4b3c3e6e0635c150e8 authored about 1 year ago by Jake Cattrall <[email protected]>
09657dd3a0543e3d6818e861f5bcc8412114f260 authored about 1 year ago by Jake Cattrall <[email protected]>
441e11b4ba776ccc718c91447c91aebb76caff48 authored about 1 year ago by Jake Cattrall <[email protected]>
b3b5c9708f84e3fee2e119a8cddd2fae88404a32 authored about 1 year ago by Jake Cattrall <[email protected]>
* capturing data
* accordion
* comments and icon
* working debug accordion
* toggle ...
846414603af0a07e58bedaeb55b437e179172f42 authored about 1 year ago by Jake Cattrall <[email protected]>c8de029863b9c0bc4f4a3925f8f3c8d25199dc5f authored about 1 year ago by Jake Cattrall <[email protected]>
9aefb88c8d486ea9bd2101741fb0e507616bc815 authored about 1 year ago by Jake Cattrall <[email protected]>
014aa4f097784ea9f57998c97e36efe5f34e0522 authored about 1 year ago by Jake Cattrall <[email protected]>
c2daab02b6caad3e9fd1a2a7234f16030b957706 authored about 1 year ago by Jake Cattrall <[email protected]>
7b243dde9c7f4cadca61538df2480fa3ab6319b6 authored about 1 year ago by Jake Cattrall <[email protected]>
e16dbc45997c6bb55f8bb1f6b341fab150fbd5e9 authored about 1 year ago by Jake Cattrall <[email protected]>
890362a8b1ae8d2af34a43797a08343326ad4caa authored about 1 year ago by Jake Cattrall <[email protected]>
b93f07eac71fad599544f5e971dee382c516ef9e authored about 1 year ago by Jake Cattrall <[email protected]>
d486dc907b9ef40c4673a2eb9c39c0d1fba854ad authored about 1 year ago by Jake Cattrall <[email protected]>
9fe197411d6d861d42bc1296844bfbc9a385ae27 authored over 1 year ago by Jake Cattrall <[email protected]>
* various fixes
* prep for multiplayer
* fix reference to character camera
* more multi...
4b57ae8346550ed1f16109302818d6af44843ea1 authored over 1 year ago by Jake Cattrall <[email protected]>* fix for #121
* small optimization
* add viewcone signals
4067b243fa5f9eb648bf36b4b0c2e8dc8959f802 authored over 1 year ago by Jake Cattrall <[email protected]>* starting the options menu
* starts #104
* working audio options
* a few more video op...
5448f2b182bb184755f6eefacc1085c27517d28e authored over 1 year ago by Jake Cattrall <[email protected]>24279dc06124886ab8574247bd77cbae665915b4 authored over 1 year ago by Jake Cattrall <[email protected]>
8d75e379fac33bd9bb3811c865b5918933194ec3 authored over 1 year ago by Jake Cattrall <[email protected]>
* allow for environmental damage even if the object is still #109
* fix an issue when third p...
4fb4ec3c389611f0c51c8d910a6d9ed914ed5040 authored over 1 year ago by Jake Cattrall <[email protected]>f42e6d3a992f11566ec29062b8bf84117ef8e4dd authored over 1 year ago by Jake Cattrall <[email protected]>
38bbf858e6425c83e210b2cfc602d558c197f91e authored over 1 year ago by Jake Cattrall <[email protected]>
242c12f74a12beca970d0b3bfc151f5bb41805ea authored over 1 year ago by Jake Cattrall <[email protected]>
380b6a70a26092ad09da8863fda495c8ef6da9c3 authored over 1 year ago by Jake Cattrall <[email protected]>
b37d487f6d82da10b2180b8f0708d736aa241944 authored over 1 year ago by Jake Cattrall <[email protected]>
* DIRTY: half working screenshake
* added a screenshake3d node
eb420fc171b911fcc01af1caceb023f255884456 authored over 1 year ago by Jake Cattrall <[email protected]>a1fb16a1f388d9ab2acf16a50b25bebd90aafd0b authored over 1 year ago by Jake Cattrall <[email protected]>
* fall damage
* remove print
a05f8e2fbc6f63e51045fa0bc272f47fd6e4b83e authored over 1 year ago by Jake Cattrall <[email protected]>9739887b7c595e502ed396c7b2eb7113e2907e57 authored over 1 year ago by Jake Cattrall <[email protected]>
12cc186959b59f8a6391cc4d8a877ece23eb4688 authored over 1 year ago by Jake Cattrall <[email protected]>
* Update state handler api
* finalize #62
54148739a9ca081e6a7993e4b9eaf6399ad97a63 authored over 1 year ago by Jake Cattrall <[email protected]>* various tweaks and changes
* more independant swimming logic
* signal connector fix usin...
54c94112fe32923cfe191dc08d31eaf578465548 authored over 1 year ago by Jake Cattrall <[email protected]>763f684e385264a20ba8d6602865e4178cb6b7fd authored over 1 year ago by Jake Cattrall <[email protected]>
1a9065145f1c6d27ff9397846ca2e7ef099a9557 authored over 1 year ago by Jake Cattrall <[email protected]>
c921de63a37ce6f6898fa7836840d81204d903a7 authored over 1 year ago by Jake Cattrall <[email protected]>
4e5de96d9ed55d437e131ae13dfa564693f4deb7 authored over 1 year ago by Jake Cattrall <[email protected]>
990c843a1a37aa978b4df1ea097992fc33db0373 authored over 1 year ago by Jake Cattrall <[email protected]>
0353905a209a4757ffa8331d470ebac6b6ea770d authored over 1 year ago by Jake Cattrall <[email protected]>
7b832dafed29ed1e4e2bcc7fe24c731d6cb4dc70 authored over 1 year ago by Jake Cattrall <[email protected]>
cad5f68e00436d23bbb9ea0dbe1143be7a974bfa authored over 1 year ago by Jake Cattrall <[email protected]>
437e7241ef8f704d7962ee533539d43fcec1c0af authored over 1 year ago by Jake Cattrall <[email protected]>
* first draft
* manager, inventory and collectable3d
* more inventory item adding logic
...
8984aaf9ec8a0a38cd6af9ff628b1985c677cd0e authored over 1 year ago by Jake Cattrall <[email protected]>* Redid some code to make it easier to read and possibly more performant by eliminating indents....
f97775fb4292cbd06362e2e78636979cd61835ba authored over 1 year ago by 8bitprodigy <[email protected]>* global signal first draft
* add the autoload singleton
* add globalsignal example
991ebfaf95063245dc1b8d776057f03e329a1517 authored over 1 year ago by Jake Cattrall <[email protected]>* first draft
* working demo
6af2ebd3ea620758d69d1fd0e014ba831189dda7 authored over 1 year ago by Jake Cattrall <[email protected]>917c222c5265be97481eecdaffaa2567626f0574 authored over 1 year ago by Jake Cattrall <[email protected]>
7aa50a30a85fbf4acdb7ae1121758738a4bed950 authored over 1 year ago by Jake Cattrall <[email protected]>
* start the laser node logic
* working laser3d node
* remove test laser
3f05344d666d57295610a3c025217932039f98bc authored over 1 year ago by Jake Cattrall <[email protected]>* followed fire tutorial
* manually created fire nodes!
* add texture to spawner machine
...
* add teleport3d and example #30
* put sniper model on layer 2
549ba946af5b381edb20f2320a248450e80f0263 authored over 1 year ago by Jake Cattrall <[email protected]>* spawner3d node
* spawner3d example
* code cleanup
2a0b1a086ae3c049f26c19bd612287ed2866c058 authored over 1 year ago by Jake Cattrall <[email protected]>8cadc75da4397f4788615d69f760d5493fd8dbc2 authored over 1 year ago by Jake Cattrall <[email protected]>
0ba78984ae473b2563c8afc5d1e90cfca720f202 authored over 1 year ago by Jake Cattrall <[email protected]>
8283a58ba35687317f05461d8665b3b84883a6e7 authored over 1 year ago by Jake Cattrall <[email protected]>
86b380f507e3078bc9be387c0f2da67689577d2e authored over 1 year ago by Jake Cattrall <[email protected]>
3bd3e5364fcbb4b4a1b93bad2fe20725f6d9e35f authored over 1 year ago by Jake Cattrall <[email protected]>
cf9aec73674efdc78a4211b65dcb07f3e88e26e1 authored over 1 year ago by Jake Cattrall <[email protected]>
4d10755fe98b207e6a0f27f47020566fefe3114c authored over 1 year ago by Jake Cattrall <[email protected]>
* simple saver node and savemanager
* working save logic
* allow saving of custom values
...
8646f8cd58419d03dff6a042aec64a6802eece48 authored over 1 year ago by Jake Cattrall <[email protected]>
883380679a12276add945e372d18f440662a976c authored over 1 year ago by Jake Cattrall <[email protected]>
* first
* working fps joypad node
* first person and third person joypad support
3d2a0bc70a48b501bed684ceb9328111206aa413 authored over 1 year ago by Jake Cattrall <[email protected]>47958840709f84f52c83dd85121b59bfa638a944 authored over 1 year ago by Jake Cattrall <[email protected]>
7a38dc95262a76258c8a28bbea8432e22eddae72 authored over 1 year ago by Jake Cattrall <[email protected]>
20fde35c4e8e113773d58406939d3a0315f51d86 authored over 1 year ago by Jake Cattrall <[email protected]>
* Attempt a projection node
* add Projection3D and HealthBar3D
* cosmetic improvements
08682ed51f9fcdd3e5018dbab44aa13f1b4e4202 authored over 1 year ago by Jake Cattrall <[email protected]>61f0554bdb6bcaa7dbc91967e74c5f26b0f2fd9c authored over 1 year ago by Jake Cattrall <[email protected]>
78fc09379a33bffe12e1fabbbe120400ae59f4d4 authored over 1 year ago by Jake Cattrall <[email protected]>
* add footstepssfx3d node and add fps example
* save conflicted files
09ede3b6ccc1aa65c959d8f0fab05d748950d8ab authored over 1 year ago by Jake Cattrall <[email protected]>* add outline3d and examples
* various fixes and sfx
e2d177dbfc5c5d9bb92d7fd26eff50f7c71e3da6 authored over 1 year ago by Jake Cattrall <[email protected]>e2313953fcf4cd5b962cb100bd37e5bcf681dac4 authored over 1 year ago by Jake Cattrall <[email protected]>
c0db77d30586a29d62313f732df1734c31c2c829 authored over 1 year ago by Jake Cattrall <[email protected]>
956874ffb0c5e8a7bb3d7e7feefe62161b650a5a authored over 1 year ago by Jake Cattrall <[email protected]>
9e4fff415505da13c851c9d4d85f8378167cf262 authored over 1 year ago by Jake Cattrall <[email protected]>
6be50a796fc263f69b7e6de0cec4d6749b513286 authored over 1 year ago by Jake Cattrall <[email protected]>
fb43c530ab1c19faa0fad3bfc204ca8db0d89c67 authored over 1 year ago by Jake Cattrall <[email protected]>
54287f01acc48a4cfe922c51db7a4a3e35b446e4 authored over 1 year ago by Jake Cattrall <[email protected]>
* shader and physics
* simpler float physics
* await before checking instance is valid
...
e242b348049f32f544f7bca9f79ca331c37ebbd9 authored over 1 year ago by Jake Cattrall <[email protected]>b4f23e58903311fdf0765e3929b4c7f7022b9ad0 authored over 1 year ago by Jake Cattrall <[email protected]>
c82cac1c22339087618f00ef543ea0c43f687e5a authored over 1 year ago by Jake Cattrall <[email protected]>
* mover3d and signalconnector
* door model
* working door
* automatic door
* floatin...
2f0d1f26daf276baf8e28bb0bc5703377902e765 authored over 1 year ago by Jake Cattrall <[email protected]>c8035bcee60e979d6d47ebdcb29f41256dd6e7a5 authored over 1 year ago by Jake Cattrall <[email protected]>
02c3b05fe473b2199309e1cfb1dc7180074dd44e authored over 1 year ago by Jake Cattrall <[email protected]>
29857c4900172c096aaaf5a30dfc5bc0127ffde9 authored over 1 year ago by Jake Cattrall <[email protected]>
f78ebddad60745578d4b5f9ddfcbdeffb9cf89b9 authored over 1 year ago by Jake Cattrall <[email protected]>
c9909e6200beb9b6b52549fb613406176fd85714 authored over 1 year ago by Jake Cattrall <[email protected]>
758f80c9324cb56920c999bd5a11af47267c35cf authored over 1 year ago by Jake Cattrall <[email protected]>
7c06bd0113b3ff0bcecd549abae1dd9c1dccbf86 authored over 1 year ago by Jake Cattrall <[email protected]>
7525789596d64b8a8335210791e0b77f33723460 authored over 1 year ago by Jake Cattrall <[email protected]>