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github.com/NodotProject/nodot

A node composition library for Godot 4
https://github.com/NodotProject/nodot

Create ai-pr-reviewer.yml

2157306e43d9e8864efc9b2c7e8bde7cd34d7f05 authored 9 months ago by Jake Cattrall <[email protected]>
several improvements and vignette effect

13b4ae9b02b664c86336a13babd4128c8e32b782 authored 10 months ago by Jake Cattrall <[email protected]>
support godot 4.2

94de5b8b625330233832ec59f17558a95befc294 authored 11 months ago by Jake Cattrall <[email protected]>
various fixes (#155)

a595d3107584a51cb6afeff97cf257988625f477 authored 11 months ago by Jake Cattrall <[email protected]>
various fixes

59ca0bc5b446059db3cca0e6fb98b0ac7164770e authored about 1 year ago by Jake Cattrall <[email protected]>
improve viewcone detection and hitscan logic

d052dc915773be17a8bf647d9fcfb4dbbe609a93 authored about 1 year ago by Jake Cattrall <[email protected]>
fix for #95

ccb1d466f5b305900d860cbddbd94e5750004880 authored about 1 year ago by Jake Cattrall <[email protected]>
various bug fixes

55ddf843721766c54de28f445ec113d9cab03f3c authored about 1 year ago by Jake Cattrall <[email protected]>
update readme examples

b83a7c247dbcf53aeb71a36b333a730a3e274b09 authored about 1 year ago by Jake Cattrall <[email protected]>
hide menus on start click

14725491f81da87542d3939d6a60b091da10db6d authored about 1 year ago by Jake Cattrall <[email protected]>
various fixes

412f157cce9986832093ff4b3c3e6e0635c150e8 authored about 1 year ago by Jake Cattrall <[email protected]>
documentation

09657dd3a0543e3d6818e861f5bcc8412114f260 authored about 1 year ago by Jake Cattrall <[email protected]>
rename characters to kits. add rts controls

441e11b4ba776ccc718c91447c91aebb76caff48 authored about 1 year ago by Jake Cattrall <[email protected]>
bug fixes

b3b5c9708f84e3fee2e119a8cddd2fae88404a32 authored about 1 year ago by Jake Cattrall <[email protected]>
Debug tools (#147)

* capturing data

* accordion

* comments and icon

* working debug accordion

* toggle ...

846414603af0a07e58bedaeb55b437e179172f42 authored about 1 year ago by Jake Cattrall <[email protected]>
more icons

c8de029863b9c0bc4f4a3925f8f3c8d25199dc5f authored about 1 year ago by Jake Cattrall <[email protected]>
more icons

9aefb88c8d486ea9bd2101741fb0e507616bc815 authored about 1 year ago by Jake Cattrall <[email protected]>
Better title for nodes overview

014aa4f097784ea9f57998c97e36efe5f34e0522 authored about 1 year ago by Jake Cattrall <[email protected]>
yet another actions tweak

c2daab02b6caad3e9fd1a2a7234f16030b957706 authored about 1 year ago by Jake Cattrall <[email protected]>
another action tweak

7b243dde9c7f4cadca61538df2480fa3ab6319b6 authored about 1 year ago by Jake Cattrall <[email protected]>
another action tweak

e16dbc45997c6bb55f8bb1f6b341fab150fbd5e9 authored about 1 year ago by Jake Cattrall <[email protected]>
tweak action

890362a8b1ae8d2af34a43797a08343326ad4caa authored about 1 year ago by Jake Cattrall <[email protected]>
new docs

b93f07eac71fad599544f5e971dee382c516ef9e authored about 1 year ago by Jake Cattrall <[email protected]>
working storage

d486dc907b9ef40c4673a2eb9c39c0d1fba854ad authored about 1 year ago by Jake Cattrall <[email protected]>
closes #139 (#142)

9fe197411d6d861d42bc1296844bfbc9a385ae27 authored over 1 year ago by Jake Cattrall <[email protected]>
Main and multiplayer menus (#141)

* various fixes

* prep for multiplayer

* fix reference to character camera

* more multi...

4b57ae8346550ed1f16109302818d6af44843ea1 authored over 1 year ago by Jake Cattrall <[email protected]>
Viewcone fix (#135)

* fix for #121

* small optimization

* add viewcone signals

4067b243fa5f9eb648bf36b4b0c2e8dc8959f802 authored over 1 year ago by Jake Cattrall <[email protected]>
Options menu (#134)

* starting the options menu

* starts #104

* working audio options

* a few more video op...

5448f2b182bb184755f6eefacc1085c27517d28e authored over 1 year ago by Jake Cattrall <[email protected]>
add pause menu scene (#130)

24279dc06124886ab8574247bd77cbae665915b4 authored over 1 year ago by Jake Cattrall <[email protected]>
adds a burnable3D component for rigidbodies (#129)

8d75e379fac33bd9bb3811c865b5918933194ec3 authored over 1 year ago by Jake Cattrall <[email protected]>
Environment impact damage (#123)

* allow for environmental damage even if the object is still #109

* fix an issue when third p...

4fb4ec3c389611f0c51c8d910a6d9ed914ed5040 authored over 1 year ago by Jake Cattrall <[email protected]>
lensflare3d (#119)

f42e6d3a992f11566ec29062b8bf84117ef8e4dd authored over 1 year ago by Jake Cattrall <[email protected]>
rain3d and snow3d (#118)

38bbf858e6425c83e210b2cfc602d558c197f91e authored over 1 year ago by Jake Cattrall <[email protected]>
functions to ease camera management

242c12f74a12beca970d0b3bfc151f5bb41805ea authored over 1 year ago by Jake Cattrall <[email protected]>
use noise on screenshake #114 (#117)

380b6a70a26092ad09da8863fda495c8ef6da9c3 authored over 1 year ago by Jake Cattrall <[email protected]>
add ladder3d area and characterclimb3d character extension (#116)

b37d487f6d82da10b2180b8f0708d736aa241944 authored over 1 year ago by Jake Cattrall <[email protected]>
Screen shake (#113)

* DIRTY: half working screenshake

* added a screenshake3d node

eb420fc171b911fcc01af1caceb023f255884456 authored over 1 year ago by Jake Cattrall <[email protected]>
hotfix to support box collision shapes when crouching

a1fb16a1f388d9ab2acf16a50b25bebd90aafd0b authored over 1 year ago by Jake Cattrall <[email protected]>
Fall damage (#112)

* fall damage

* remove print

a05f8e2fbc6f63e51045fa0bc272f47fd6e4b83e authored over 1 year ago by Jake Cattrall <[email protected]>
add prone3d (#111)

9739887b7c595e502ed396c7b2eb7113e2907e57 authored over 1 year ago by Jake Cattrall <[email protected]>
Add the extension to allow the player to fly by double tapping jump (#110)

12cc186959b59f8a6391cc4d8a877ece23eb4688 authored over 1 year ago by Jake Cattrall <[email protected]>
Add a State Handler base node (#101)

* Update state handler api

* finalize #62

54148739a9ca081e6a7993e4b9eaf6399ad97a63 authored over 1 year ago by Jake Cattrall <[email protected]>
Various Improvements (#99)

* various tweaks and changes

* more independant swimming logic

* signal connector fix usin...

54c94112fe32923cfe191dc08d31eaf578465548 authored over 1 year ago by Jake Cattrall <[email protected]>
limit openai to opened PRs with no description

763f684e385264a20ba8d6602865e4178cb6b7fd authored over 1 year ago by Jake Cattrall <[email protected]>
add workflow_dispatch back

1a9065145f1c6d27ff9397846ca2e7ef099a9557 authored over 1 year ago by Jake Cattrall <[email protected]>
give it pull request permissions

c921de63a37ce6f6898fa7836840d81204d903a7 authored over 1 year ago by Jake Cattrall <[email protected]>
second workflow

4e5de96d9ed55d437e131ae13dfa564693f4deb7 authored over 1 year ago by Jake Cattrall <[email protected]>
run openai on all branches

990c843a1a37aa978b4df1ea097992fc33db0373 authored over 1 year ago by Jake Cattrall <[email protected]>
openai PR descriptions

0353905a209a4757ffa8331d470ebac6b6ea770d authored over 1 year ago by Jake Cattrall <[email protected]>
update local docs generation (#97)

7b832dafed29ed1e4e2bcc7fe24c731d6cb4dc70 authored over 1 year ago by Jake Cattrall <[email protected]>
remove test related gd files from docs generator

cad5f68e00436d23bbb9ea0dbe1143be7a974bfa authored over 1 year ago by Jake Cattrall <[email protected]>
removed dynamic exports for now

437e7241ef8f704d7962ee533539d43fcec1c0af authored over 1 year ago by Jake Cattrall <[email protected]>
Polished Examples (#96)

* first draft

* manager, inventory and collectable3d

* more inventory item adding logic

...

8984aaf9ec8a0a38cd6af9ff628b1985c677cd0e authored over 1 year ago by Jake Cattrall <[email protected]>
Redid some code to make it easier to read and possibly more performan… (#81)

* Redid some code to make it easier to read and possibly more performant by eliminating indents....

f97775fb4292cbd06362e2e78636979cd61835ba authored over 1 year ago by 8bitprodigy <[email protected]>
Global Signal (#90)

* global signal first draft

* add the autoload singleton

* add globalsignal example

991ebfaf95063245dc1b8d776057f03e329a1517 authored over 1 year ago by Jake Cattrall <[email protected]>
DeleteArea3D (#89)

* first draft

* working demo

6af2ebd3ea620758d69d1fd0e014ba831189dda7 authored over 1 year ago by Jake Cattrall <[email protected]>
smoke3d (#88)

917c222c5265be97481eecdaffaa2567626f0574 authored over 1 year ago by Jake Cattrall <[email protected]>
add a simple melee weapon

7aa50a30a85fbf4acdb7ae1121758738a4bed950 authored over 1 year ago by Jake Cattrall <[email protected]>
Laser3D (#87)

* start the laser node logic

* working laser3d node

* remove test laser

3f05344d666d57295610a3c025217932039f98bc authored over 1 year ago by Jake Cattrall <[email protected]>
Fire3D (#85)

* followed fire tutorial

* manually created fire nodes!

* add texture to spawner machine
...

7010d3eeb9b92b6cb8477a5dff68c989457ab6d7 authored over 1 year ago by Jake Cattrall <[email protected]>
Add teleport3d and example (#83)

* add teleport3d and example #30

* put sniper model on layer 2

549ba946af5b381edb20f2320a248450e80f0263 authored over 1 year ago by Jake Cattrall <[email protected]>
Spawner3D (#78)

* spawner3d node

* spawner3d example

* code cleanup

2a0b1a086ae3c049f26c19bd612287ed2866c058 authored over 1 year ago by Jake Cattrall <[email protected]>
add a sniper and scope to #39 (#82)

8cadc75da4397f4788615d69f760d5493fd8dbc2 authored over 1 year ago by Jake Cattrall <[email protected]>
code formatting #76 (#77)

0ba78984ae473b2563c8afc5d1e90cfca720f202 authored over 1 year ago by Jake Cattrall <[email protected]>
add Counter node #60 (#61)

8283a58ba35687317f05461d8665b3b84883a6e7 authored over 1 year ago by Jake Cattrall <[email protected]>
use general functions

86b380f507e3078bc9be387c0f2da67689577d2e authored over 1 year ago by Jake Cattrall <[email protected]>
update .gitignore

3bd3e5364fcbb4b4a1b93bad2fe20725f6d9e35f authored over 1 year ago by Jake Cattrall <[email protected]>
fix bad reference to escape_action

cf9aec73674efdc78a4211b65dcb07f3e88e26e1 authored over 1 year ago by Jake Cattrall <[email protected]>
big docs update

4d10755fe98b207e6a0f27f47020566fefe3114c authored over 1 year ago by Jake Cattrall <[email protected]>
Save Manager (#56)

* simple saver node and savemanager

* working save logic

* allow saving of custom values
...

21a5527aa76e78c8e3583329f9c7dcfb181fd7e8 authored over 1 year ago by Jake Cattrall <[email protected]>
options for event connectors

8646f8cd58419d03dff6a042aec64a6802eece48 authored over 1 year ago by Jake Cattrall <[email protected]>
start using Nodot functions #50

883380679a12276add945e372d18f440662a976c authored over 1 year ago by Jake Cattrall <[email protected]>
Joypad support (#55)

* first

* working fps joypad node

* first person and third person joypad support

3d2a0bc70a48b501bed684ceb9328111206aa413 authored over 1 year ago by Jake Cattrall <[email protected]>
update repo links

47958840709f84f52c83dd85121b59bfa638a944 authored over 1 year ago by Jake Cattrall <[email protected]>
more badges

7a38dc95262a76258c8a28bbea8432e22eddae72 authored over 1 year ago by Jake Cattrall <[email protected]>
fix missing danger zone label

20fde35c4e8e113773d58406939d3a0315f51d86 authored over 1 year ago by Jake Cattrall <[email protected]>
Projector3D and Healthbar3D (#51)

* Attempt a projection node

* add Projection3D and HealthBar3D

* cosmetic improvements

08682ed51f9fcdd3e5018dbab44aa13f1b4e4202 authored over 1 year ago by Jake Cattrall <[email protected]>
fix sfx reference in breakable jar

61f0554bdb6bcaa7dbc91967e74c5f26b0f2fd9c authored over 1 year ago by Jake Cattrall <[email protected]>
use velocity to smooth elevation (#48)

78fc09379a33bffe12e1fabbbe120400ae59f4d4 authored over 1 year ago by Jake Cattrall <[email protected]>
Add footstepssfx3d node (#47)

* add footstepssfx3d node and add fps example

* save conflicted files

09ede3b6ccc1aa65c959d8f0fab05d748950d8ab authored over 1 year ago by Jake Cattrall <[email protected]>
Outline3D (#46)

* add outline3d and examples

* various fixes and sfx

e2d177dbfc5c5d9bb92d7fd26eff50f7c71e3da6 authored over 1 year ago by Jake Cattrall <[email protected]>
viewcone3d and demo #20 (#45)

e2313953fcf4cd5b962cb100bd37e5bcf681dac4 authored over 1 year ago by Jake Cattrall <[email protected]>
working damagearea3d #23 (#44)

c0db77d30586a29d62313f732df1734c31c2c829 authored over 1 year ago by Jake Cattrall <[email protected]>
closes #15 (#42)

956874ffb0c5e8a7bb3d7e7feefe62161b650a5a authored over 1 year ago by Jake Cattrall <[email protected]>
handle when fps_viewport doesn't exist

9e4fff415505da13c851c9d4d85f8378167cf262 authored over 1 year ago by Jake Cattrall <[email protected]>
working stepup3d

6be50a796fc263f69b7e6de0cec4d6749b513286 authored over 1 year ago by Jake Cattrall <[email protected]>
basic stepup logic

fb43c530ab1c19faa0fad3bfc204ca8db0d89c67 authored over 1 year ago by Jake Cattrall <[email protected]>
add environmental damage to breakable objects

54287f01acc48a4cfe922c51db7a4a3e35b446e4 authored over 1 year ago by Jake Cattrall <[email protected]>
Add WaterArea3D (#17)

* shader and physics

* simpler float physics

* await before checking instance is valid

...

e242b348049f32f544f7bca9f79ca331c37ebbd9 authored over 1 year ago by Jake Cattrall <[email protected]>
improve documentation comments

b4f23e58903311fdf0765e3929b4c7f7022b9ad0 authored over 1 year ago by Jake Cattrall <[email protected]>
Add more documentation to mover and signalconnector

c82cac1c22339087618f00ef543ea0c43f687e5a authored over 1 year ago by Jake Cattrall <[email protected]>
Doors (#14)

* mover3d and signalconnector

* door model

* working door

* automatic door

* floatin...

2f0d1f26daf276baf8e28bb0bc5703377902e765 authored over 1 year ago by Jake Cattrall <[email protected]>
allow the sfx player to react to node signals

c8035bcee60e979d6d47ebdcb29f41256dd6e7a5 authored over 1 year ago by Jake Cattrall <[email protected]>
delete docs folder

02c3b05fe473b2199309e1cfb1dc7180074dd44e authored over 1 year ago by Jake Cattrall <[email protected]>
Update static.yml

29857c4900172c096aaaf5a30dfc5bc0127ffde9 authored over 1 year ago by Jake Cattrall <[email protected]>
update docs

f78ebddad60745578d4b5f9ddfcbdeffb9cf89b9 authored over 1 year ago by Jake Cattrall <[email protected]>
Merge interaction3d and pickup3d. Add signals

c9909e6200beb9b6b52549fb613406176fd85714 authored over 1 year ago by Jake Cattrall <[email protected]>
docs update

758f80c9324cb56920c999bd5a11af47267c35cf authored over 1 year ago by Jake Cattrall <[email protected]>
working pickup3d node

7c06bd0113b3ff0bcecd549abae1dd9c1dccbf86 authored over 1 year ago by Jake Cattrall <[email protected]>
simplify textemitter

7525789596d64b8a8335210791e0b77f33723460 authored over 1 year ago by Jake Cattrall <[email protected]>