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github.com/firoorg/firorunner


https://github.com/firoorg/firorunner

Merge pull request 'staging' (#20) from staging into master

Reviewed-on: https://git.cypherstack.com/marco/firo_runner/pulls/20

e56c4fada4e4ab05e0e3a36b69056c3597943c9c authored over 3 years ago by Marco Salazar <[email protected]>
Update 'README.md'

e103de91cb31590339bb179263e54ea09406ea61 authored over 3 years ago by Marco Salazar <[email protected]>
Update 'README.md'

554e7ab26941175986ce29bb4aa0079aee379c3c authored over 3 years ago by Marco Salazar <[email protected]>
Added comments

9f99a6a73178ee417a1d0c2c74ba3c0ac2c5d8fe authored over 3 years ago by marco <[email protected]>
Reorderd files in the folder tree for organization

12654cf5b0be6f1b65d1c7854e63f6a42057fe0b authored over 3 years ago by marco <[email protected]>
Added connections to the firo_runner_server. Fixed a couple introduced bugs. Added flag for non tournament version of the code for Google Play/ Apple.

cbca859226bb19c1a4e355bc9278ee91cfc7f82b authored over 3 years ago by marco <[email protected]>
Added more sounds, and fixed an audio bug.

504fff2a7e8b7eefefd8def25a02939efa36e4e5 authored over 3 years ago by marco <[email protected]>
windows vs linux

ebc575df886537d0ad2956283683f20cf1736aef authored over 3 years ago by marco <[email protected]>
shrunk the texture sizes of images to reduce lag, and introduced some sound effects.

30ee23013e3752ed7a42463b0777512d471840b6 authored over 3 years ago by msalazarm <[email protected]>
Cleaned up runner code.

9f1b453bd7db4f2c70a542361eb35e1bcf154e49 authored over 3 years ago by marco <[email protected]>
Added Menu music, increased difficulty, and added last animation.

9835024376c15ee65c5657a85b9d79a05b54c6ae authored over 3 years ago by marco <[email protected]>
Added level scaling and animations as Firo coins are gathered #4. Also Tightened the controls on mobile to make user input faster.

91e55541056c87a17c481ac98f1a3bce726c9d7c authored over 3 years ago by marco <[email protected]>
Added the Main Menu #12, Mobile Icons #18. Runner animations finished in previous commit #6. Also implemented text scaling for different devices.

e8455500da2e8a4df1d15531bd02d61058fe5dcd authored over 3 years ago by marco <[email protected]>
Merged fixes, and animations branch

23e925a1b9fa963f18c42928c359fd1e8dab00ab authored over 3 years ago by marco <[email protected]>
New animations.

171cedc2d26b1fa6f3b441b62b1d622553d79808 authored over 3 years ago by marco <[email protected]>
Fixed #19 so that the backgrounds stay in position when resized on a game over.

90c8a0566c9c7c5c9ba05e139730ed99433d0b8d authored over 3 years ago by marco <[email protected]>
Made moving walls smaller to be more fair #17. Moved Obstactles further back on openings #16. Fixed two bugs #15, #14. And made double jumping less frustrating #13.

c5f22f7f214dd83bb42e2cb676323260fd34611f authored over 3 years ago by marco <[email protected]>
Added the Game over menu screen #11, also the coins, distance, and score texts #5.

35f5d4a79baa397c4c88a0a6d07562593e1f9373 authored over 3 years ago by marco <[email protected]>
Replaced background images to work better with the progression.

56e2beabfc11fd72632c6182bf489ec3f368b470 authored over 3 years ago by marco <[email protected]>
#9, made it ready to display messages at different speed levels. Just needs to be adjusted according to what is desired.

80b40855fd4ab6f9d19792e9b668cb6afd96c306 authored over 3 years ago by marco <[email protected]>
Fixed #8. In general no image should be larger than 2048x2048 for performance loading on mobile and web.

576730a06b5f96b16de2e4c1a48575233292368a authored over 3 years ago by marco <[email protected]>
Fixed #9 by lowering the resolution of the background images to 3840x1280 (a 4K resolution). Browsers do not like Large resolution images.

d509380a497f6297326f85d3cccf7c9cfe2521cf authored over 3 years ago by marco <[email protected]>
Added darkened overlay and visual variety as the game progresses #10. Added fireworks as well #9.

f7af2713846a9f0318a4b1c0a2b05ac17b990a85 authored over 3 years ago by marco <[email protected]>
Added the feature where if you kick a bug, you get a Firo coin to the right that you can collect.

d676116fd8509a06a16a7b93e615fe3598911ad2 authored over 3 years ago by marco <[email protected]>
Added moving wall obstacles.

df5814820b50323df1cae641555ea7205b090599 authored over 3 years ago by marco <[email protected]>
Added overhead debris sign, instead of overhead bugs.

19b401d84f229d7d607265768870fbaebc552d97 authored over 3 years ago by marco <[email protected]>
Added more linear falling.

8d225bda06e77fe4413237acd67f5b6be8e1b2f2 authored over 3 years ago by marco <[email protected]>
Cleaning up the code so it is more generalized.

42873d274aba655fb69ecc48900a8957fdbd0732 authored over 3 years ago by marco <[email protected]>
Fixed #1 such that resizing the window still keeps every item where it should be, and maintains collision on all platforms.

5e48cb0444c93fc0f5635a7a76ef0cd6b78c927f authored over 3 years ago by marco <[email protected]>
Adds extra files for testing on Windows development enviornments.

ee87a476728dfd46ba0622ac45ac64af7f8ccef8 authored over 3 years ago by marco <[email protected]>
This commit adds experminental windows support.

d662faa6b729fe457c6adc2a056864f6caab4a4d authored over 3 years ago by msalazarm <[email protected]>
Fixed the platform issue #2 on Web, and made the beginning platforms more seamless. Added a new Kick animation and the ability to cancel a kick.

135aa3efcc82faf106e936a3e4f65fec943e1406 authored over 3 years ago by marco <[email protected]>
Made the wires collision box smaller.

c7469ec55828cec8f3912529b7ca185223e98599 authored over 3 years ago by marco <[email protected]>
Changed the runner controls to be more smooth, and in line with original vision. Adjusted the obstacles to make it more fair for the user. Removed death by hitting platform.

a4269c43c55c421651fd267b0ed4bd45aab0082a authored over 3 years ago by marco <[email protected]>
Changed the different difficulties of each level in the game.

c6868f23fd96922c89950d364b1ab214b52f3e24 authored over 3 years ago by marco <[email protected]>
fixed some minor bugs, and implemented fireworks fully.

eb7491a852791ddf8a7326630093a14a7a1953d1 authored over 3 years ago by marco <[email protected]>
fireworks added for every 5th coin gathered.

d56f87fef0811b3d6fbddb7699b16a0c993425f6 authored over 3 years ago by marco <[email protected]>
Fixed the speed bug where runner would go faster on the android phone, but slower on the web.

7689a6261648cb81243b5e9bf1089fa5b5fbb83d authored over 3 years ago by marco <[email protected]>
Upgraded the code to support Flutter SDK 2.5 and Dart 2.14. If you have previous builds please delete your build file, run 'flutter upgrade' on the stable flutter channel and also run 'flutter clean' in the project directory.

88207b67ce42657b03112376e3a2cc274f197017 authored over 3 years ago by marco <[email protected]>
Added the finished platforms and updated how to decide which version is used.

99e505f06225df4ab4fd214cc65cb6d2923710ae authored over 3 years ago by marco <[email protected]>
Added the full background and the changing windows with each speed level

adf2831f426d73dfac59b71c715af51af2a4963c authored over 3 years ago by marco <[email protected]>
Added new death animation when runner hits the bugs, Also made it so that obstactles are spaced further apart

f4274e72071ae56900764e4d2c9fc8f63c8be9e7 authored over 3 years ago by marco <[email protected]>
Added some new image assets, and fixed the bug so that audio plays on web.

7fa49eb824e55c899a1ebaa822bcb4eeef99baef authored over 3 years ago by marco <[email protected]>
Added a reset state to every object so that the game can cleanly be restarted.

7736eb1a1b66609b0ce26829d6f2c090cb8157ba authored over 3 years ago by marco <[email protected]>
Fixed Starting background seems.

9802a5c7bad686aa6159a98ac6428a959c82a2c0 authored over 3 years ago by marco <[email protected]>
Added the moving circuit background. Probably need a new background that is more seamless.

c75935db19c7e16981ab6cf2b15c395fa91a44d8 authored over 3 years ago by marco <[email protected]>
Objects are now placed much farther from each other so they do not overlap, and so the user has a chance to avoid the obstacles.

2926907f9cce845cf19a0f8468c81e5db8754549 authored over 3 years ago by marco <[email protected]>
Added the bugs that you can kick and duck. Next commit will make sure Coins, Bugs, and Wires never overlap.

513d2d08c063dc20823b0b6a08e981356ce5447f authored over 3 years ago by marco <[email protected]>
Added wires, and fixed rendering so that flips of images will be registered.

09db52bcc9d80e8f418310b2a4c2a1f9646eb82e authored over 3 years ago by marco <[email protected]>
Added Firo coins and collisions with Firo coins.

f5be43202d8d523fa590f5e172b73c069f1d5104 authored over 3 years ago by marco <[email protected]>
Added Collision with platforms. Added Gravity. And Changed some of the controls.

d1144e9ff29ea64beae0d20f29583d6465062c91 authored over 3 years ago by marco <[email protected]>
User input can move the character. Implemented the background and moving objects. Implmented platforms.

383b302c71f7b798210bbbf4275b2e0ec5e6f6a8 authored over 3 years ago by marco <[email protected]>
Beginning game that has a moving runner charcter.

05b3891cbe45884a6d527a2d8ac89e57648db38d authored over 3 years ago by marco <[email protected]>
first

fbbfa59d6d93394452a8a1de850ddac62694048d authored over 3 years ago by marco <[email protected]>