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github.com/stride3d/stride
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
https://github.com/stride3d/stride
e031e471dd41ccaa653edeac6f2767c8a4320ce0 authored over 4 years ago
fc7c06e509ffee11ddb9ff9336c48d266784ba85 authored over 4 years ago
8ba714f592726f343f7eb636e46de3cdf2e746d2 authored over 4 years ago
eb55309aaeebdd38c3f354aec327343774a07fba authored over 4 years ago
15e9abb56d5fadf1aba2219a06910ec39be03710 authored over 4 years ago
[Shader] Expose point+spot attenuation and fix celshading
6494dcf7884bd30e8a44fd258720c26a6f90ca5c authored over 4 years ago[#477] normalWS exposed when tessellation and normal mapping is used
5316262bfd69e2f0c541f1f60708a9349779b976 authored over 4 years ago322d4f0f57b5a9c2bcb6143601d3df2875bebff4 authored over 4 years ago
This reverts commit 8e2424ab853d32ebdff5c39544dcfba410b0ca4f.
f9352aa9e356ecc191b3faa3d5e88072267a300a authored over 4 years ago8e2424ab853d32ebdff5c39544dcfba410b0ca4f authored over 4 years ago
8d285b44fa159e0ed3adb226370d4b03e3416d17 authored over 4 years ago
The prerequisites installer somehow keeps the msiexec service in an installing state even though...
32081b11df0a0fda56a9a37c3ce0bfce11566f1f authored over 4 years agoto enable project compilation with Stride NuGet packages under Linux
05db13e25880fddf390819185885827343eb3193 authored over 4 years ago106a586e5d55548e85e91afe1b0c4da357781076 authored over 4 years ago
* [Rendering] Instancing: fix instance back to scene
* [Rendering] Instancing: fix crash when...
02d37d358cc2434d6fe202df549563246ac5f350 authored over 4 years ago[Core] Customize minimum log level for GlobalLogger by introducing AppSettings
f2ec0d9adbc2b8b50c1eeb0f056d8e00ec8ee17c authored over 4 years ago* [Graphics] Loading an image as SRgb will now also convert the format of the pixel buffers.
...
3eafbeb931b99978d095c41d2ee99d0ce262e1de authored over 4 years agod6e1ca084b38af8824f4923f25f1c8752a2f808f authored over 4 years ago
* Send CollisionEnd event on entity removal
* Add unit test for physics changes
* Don't st...
5a998d8ac7310333757f3a8548b069028ec5c9c6 authored over 4 years agoModified GetInstanceWorld / GetInstanceWorldInverse to take instanceId as a parameter. This is b...
55ae6da684b10741305345f51a47d00f043b1b1b authored over 4 years ago0e24b3ee156a738dea655ec0d8acfb4c3d7f63a9 authored over 4 years ago
919dcd2f85f3d1a823ab266f87981aba34f6c82c authored over 4 years ago
cab59f1ca6b93c24dca93798d47c75e4b8d1c943 authored over 4 years ago
Tessellation (with displacment) requires normalWS to be available, this is only the case if norm...
ff4d8d708427658da257a0feba2a54a8b47770ef authored over 4 years ago095ce7a26a2fc1b44cee675a7d2c2788fba5dbc2 authored over 4 years ago
f6d887d04f1d1e13d49fe14636d6b6251872d02d authored over 4 years ago
4f2ce10a74213dc1d096130d0293065add524591 authored over 4 years ago
1b7d9a68542d9bc99626166da75104c6cbe1296d authored over 4 years ago
60fb7584a7f0bed6d80f1eb0a896b16a2c9d5c53 authored over 4 years ago
f08a276e66ebac28b9fed531b250c4ef5fc09e66 authored over 4 years ago
6e27b67db820fe2f954efd7aed3908627d071188 authored over 4 years ago
* Create Stride.Core.Settings.AppSettings
* Create abstract IAppSettingsProvider used by AppSett...
00a6c136abc75f8427a355587a1992c844ac0b26 authored over 4 years ago
9219cbbb9de7a238060d97cf1cfbbf759120aa23 authored over 4 years ago
a8166c8e51a8852b02cb9c3cd3bf41aac757fd61 authored over 4 years ago
b3d7fbaf093108b824b3b285e785503559a5bdd1 authored over 4 years ago
94fb4d027636af1a7965f40651138655a384f6c3 authored over 4 years ago
2b16931df15d1fc7badd6d868f7f3ce46168b544 authored over 4 years ago
85df437201301ab0d4d5ed5a7091b1714102a5ed authored over 4 years ago
Couple of fixes to shader compiler
749c06b4155d6c51bbd1a434c8a063e5d6d36633 authored over 4 years ago28ca7ce2393ce23f0c1d36c30aeea7aa6a4b70c6 authored over 4 years ago
The binary change was introduced with 2f96f724438e62c1d5716b3c4d70518499d1a4d8
dc43ad5daca9e5b593bc94a03259d898ea9f0377 authored over 4 years ago* Fix AsyncScript priority handling
* Update ScriptSystem.cs
Co-authored-by: Virgile Bello...
b82458d3e3ac2ad17306bb6febe8fe189f504b5c authored over 4 years agoIn such a case the outer fake mixin generated for a shader Foo<T> did not have a dependency on F...
041c752ff2bdb832ee09bee18d54fc411b5a1994 authored over 4 years ago05f68f448bf0768f8e1ac5a2c1867ee65debe76d authored over 4 years ago
e01d2c5ea0471e9aae2329b93611280801218fef authored over 4 years ago
The database needs to be mounted before creating the effect compiler.
1695106bc68eab0d181379b27083bc17b2c07d68 authored over 4 years ago1c909f621e95b3cf39fd0ea3c06cd724cd56ebd2 authored over 4 years ago
(cherry picked from commit 78e74a7fa5576f2f6efe178b31ee5a27ef14e083)
cc1af7c70a7f201d71e1610349998f241323dadf authored over 4 years agodf891e919f819b0fb582ece69d214e06b200ca93 authored over 4 years ago
782f16b717d3847b80f399ecb6ee4c0521d231b6 authored over 4 years ago
0d8357cb698ce8cd20ef39e51b0535b0e5b4f413 authored over 4 years ago
08687ea2323dc5be84aef29c60b0c02441990caa authored over 4 years ago
* CameraComponent now can be updated by ignorant third party without any harm. Up to now you had...
29a0e658ef880ebd86508e8a064901c1525a6a92 authored over 4 years agoExplicitly pass database to effect compiler
66a2bdbcb0dd395a6ffe0e569809038003718787 authored over 4 years agocf5c3f3f7576ac5bcbd1bca00f0ccaeafecd557a authored over 4 years ago
The database is used for caching while the file provider is used for source code lookup. Keeping...
5946194cf738def4fa8b7c149e540249ef92e84c authored over 4 years agodbec62c03b32d3bd4f87b2e7ca7c333b74c09ba9 authored over 4 years ago
e41192e767163dd1da1f388585ac2126b19d1c05 authored over 4 years ago
* Initial work for the slow mo
* Updated Bullet system to be slowable
* Updated Simulation...
799f76b16c8c20bf8ae867319bfdf0069c28ec61 authored over 4 years agoaab1aa8fca05210fbfee0a0b0c33b17abb300419 authored over 4 years ago
6d1e58b4ed1e020b89a0bbd30aed629553e09a5f authored over 4 years ago
9d043914c9b95c1e0427861d90bb9c498dc79971 authored over 4 years ago
Use relative mode mouse mode when the mouse is locked
f8ae33cce199e6f4daf5e42fa3fb5f0422a59358 authored over 4 years ago1321fcf67e6dd33ad8fae1d5fd2c2f9a4ca5a4a1 authored over 4 years ago
20d2a61948afabcb6962b67d39998ad974993adf authored over 4 years ago
5a872a79f8cd42e4ed1aceaba72f6932899713bb authored over 4 years ago
This prevents problems with getting HID data and also prevents a copy.
9691bb87d47d2a5758d9777534ba0d41c82c87b0 authored over 4 years agoAllow components to have required members and report warning/error if they're null
8df616e929e0d13f7bd551601d46e63747a882db authored over 4 years ago8ffd301dadba0327e5a90191f0c23d0d13ec771b authored over 4 years ago
6adfe1ed9f5eae06de76b06c6eae265c921ece33 authored over 4 years ago
c65c5c831755952296de0fb8f9389048c520ef58 authored over 4 years ago
Use relative mouse handling when locking in UWP
Use raw mouse input for relative movement when ...
1a95cc6069878f2568322b64d45284ea55cc0dd8 authored over 4 years ago00bff16d5d8e0c3628f20a1a60ccf96350d0913a authored over 4 years ago
ea081cf8afc6240407fd7bf12b42b2991190dbbe authored over 4 years ago
018e21d19d955bf00cc342c4b1ecd820b20c835c authored over 4 years ago
bf33bd416bf9e3304369b85a08b5a47d5636a315 authored over 4 years ago
00019a594d2a4b33785376c31b290fa1195929c5 authored over 4 years ago
b85a3f7eb146daf316fd2e9234ba45120d8aae57 authored over 4 years ago
1edaaad4f3ed480bb7ebc9778de727e47f4fe0fc authored over 4 years ago
ee20f6a67964330ec04e10950cf4ee0d9fec6be2 authored over 4 years ago
c500caceaab8accb5ab2073e26872914a7b10ecc authored over 4 years ago
Last C# beginner tutorials update
2382d615bfbc4acc8e272d2c0c194ec34d505e6d authored over 4 years ago20c8b1d031492d4ba2a986099b81ac9dff76eefb authored over 4 years ago
36217923f82504fea69801e28411bf20140f06d0 authored over 4 years ago
* [Physics] Prevent invalid state when component was added right after removal
* Use a HashSe...
61b9c486c8833e011f2dc13f95298608c1cc3c5f authored over 4 years agof872aec02b052b3f14ff8c372b68270ebf30a8f1 authored over 4 years ago
b0c06e8f821f91f9d79d46ebc95706bef486b8b1 authored over 4 years ago
4ff9c2863b64abbf321b63d8aa2aea9027222e52 authored over 4 years ago
[Rendering] Transformation instancing
ad0d94f60445473b569a79b0da6178384aa0cb47 authored over 4 years ago7dcc7e963cf0b5341b0e94f8dcbfa9fd88d402c2 authored over 4 years ago
44e3613385dc1816f394f2a0c87617a527bd991a authored over 4 years ago
b00fd7de26e8887652c5eb5800f3921ffb5c1732 authored over 4 years ago
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