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github.com/stride3d/stride

Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
https://github.com/stride3d/stride

[Editor] Fix command adding in GameSettingsNodeUpdater

e031e471dd41ccaa653edeac6f2767c8a4320ce0 authored over 4 years ago
[Editor] Make GameSettingsAsset.Defaults not ReadOnly to allow removal

fc7c06e509ffee11ddb9ff9336c48d266784ba85 authored over 4 years ago
[Editor] Cleanup GameSettings.Defaults view

8ba714f592726f343f7eb636e46de3cdf2e746d2 authored over 4 years ago
[Editor] Improve the Add configuration label and positioning

eb55309aaeebdd38c3f354aec327343774a07fba authored over 4 years ago
[Editor] Allow adding default configurations to GameSettings

15e9abb56d5fadf1aba2219a06910ec39be03710 authored over 4 years ago
Merge pull request #868 from Eideren/attenuation

[Shader] Expose point+spot attenuation and fix celshading

6494dcf7884bd30e8a44fd258720c26a6f90ca5c authored over 4 years ago
Merge pull request #888 from johang88/477_NormalMapTessellationFix

[#477] normalWS exposed when tessellation and normal mapping is used

5316262bfd69e2f0c541f1f60708a9349779b976 authored over 4 years ago
[Input] Put RawInput code inside #ifdef (fixed)

322d4f0f57b5a9c2bcb6143601d3df2875bebff4 authored over 4 years ago
Revert "[Input] Put RawInput code inside #ifdef"

This reverts commit 8e2424ab853d32ebdff5c39544dcfba410b0ca4f.

f9352aa9e356ecc191b3faa3d5e88072267a300a authored over 4 years ago
[Input] Put RawInput code inside #ifdef

8e2424ab853d32ebdff5c39544dcfba410b0ca4f authored over 4 years ago
[SDL] Drop files and clipboard

8d285b44fa159e0ed3adb226370d4b03e3416d17 authored over 4 years ago
Fix to stop the visual studio installer exiting with code -1 during prerequisites install

The prerequisites installer somehow keeps the msiexec service in an installing state even though...

32081b11df0a0fda56a9a37c3ce0bfce11566f1f authored over 4 years ago
Allow using standard non-windows temporary directories

to enable project compilation with Stride NuGet packages under Linux

05db13e25880fddf390819185885827343eb3193 authored over 4 years ago
Remove WPF/Winforms reference for non-windows platforms

106a586e5d55548e85e91afe1b0c4da357781076 authored over 4 years ago
[Rendering] Instancing: fix instance back to scene (#871)

* [Rendering] Instancing: fix instance back to scene

* [Rendering] Instancing: fix crash when...

02d37d358cc2434d6fe202df549563246ac5f350 authored over 4 years ago
Merge pull request #878 from manio143/loglevel

[Core] Customize minimum log level for GlobalLogger by introducing AppSettings

f2ec0d9adbc2b8b50c1eeb0f056d8e00ec8ee17c authored over 4 years ago
[Graphics] Fixed loading an image as SRgb (#896)

* [Graphics] Loading an image as SRgb will now also convert the format of the pixel buffers.

...

3eafbeb931b99978d095c41d2ee99d0ce262e1de authored over 4 years ago
[Build] Remove unused dependency on Microsoft.WindowsDesktop.App from Stride.Core.Assets

d6e1ca084b38af8824f4923f25f1c8752a2f808f authored over 4 years ago
[Physics] Send CollisionEnded on entity/component removal (#892)

* Send CollisionEnd event on entity removal

* Add unit test for physics changes

* Don't st...

5a998d8ac7310333757f3a8548b069028ec5c9c6 authored over 4 years ago
477 Fixed instanced tessellation

Modified GetInstanceWorld / GetInstanceWorldInverse to take instanceId as a parameter. This is b...

55ae6da684b10741305345f51a47d00f043b1b1b authored over 4 years ago
[Physics] Move libbulletc.dll preloading to module initializer (#893)

0e24b3ee156a738dea655ec0d8acfb4c3d7f63a9 authored over 4 years ago
[Editor] Fix syntax highliting in .NET Core, by adding missing dependency (#894)

919dcd2f85f3d1a823ab266f87981aba34f6c82c authored over 4 years ago
#477 Fixed normal calculation when instancing and tesselation is used

cab59f1ca6b93c24dca93798d47c75e4b8d1c943 authored over 4 years ago
[#477] normalWS exposed when tessellation and normal mapping is used

Tessellation (with displacment) requires normalWS to be available, this is only the case if norm...

ff4d8d708427658da257a0feba2a54a8b47770ef authored over 4 years ago
[Build] Added global.json to GameStudio and CompilerApp to force .NET Core version to 3.1.x

095ce7a26a2fc1b44cee675a7d2c2788fba5dbc2 authored over 4 years ago
[Launcher] Set WorkingDirectory when launching GameStudio so that global.json is properly resolved

f6d887d04f1d1e13d49fe14636d6b6251872d02d authored over 4 years ago
[Build] Fix Stride.NuGetLoader build

4f2ce10a74213dc1d096130d0293065add524591 authored over 4 years ago
Ensure no exception is throw in AppSettingsProvider

1b7d9a68542d9bc99626166da75104c6cbe1296d authored over 4 years ago
[Core] Use AssemblyScan to improve performance

60fb7584a7f0bed6d80f1eb0a896b16a2c9d5c53 authored over 4 years ago
Fixed browser not opening when clicking a link in the launcher. Fixes #809

f08a276e66ebac28b9fed531b250c4ef5fc09e66 authored over 4 years ago
[Core] Allow specifying log level in GlobalLogger.GetLogger

6e27b67db820fe2f954efd7aed3908627d071188 authored over 4 years ago
[Core] Load default minimum log level for Logger/GlobalLogger from appsettings file

* Create Stride.Core.Settings.AppSettings
* Create abstract IAppSettingsProvider used by AppSett...

6397723801dbcab415cd3025225b7cfdb5631ea5 authored over 4 years ago
#872 Corrected ComputeShaderClassColor/ComputeShaderClassScalar documentation

00a6c136abc75f8427a355587a1992c844ac0b26 authored over 4 years ago
[Editor] Properly set STRIDE_NUGET_RESOLVER_UX if necessary

9219cbbb9de7a238060d97cf1cfbbf759120aa23 authored over 4 years ago
[Editor] Display a splashscreen + log during nuget restore

a8166c8e51a8852b02cb9c3cd3bf41aac757fd61 authored over 4 years ago
[Shader] Clear lightColor from attenuation, enhance celshading

b3d7fbaf093108b824b3b285e785503559a5bdd1 authored over 4 years ago
[Shader] Expose point and spot attenuation, fix celshading

94fb4d027636af1a7965f40651138655a384f6c3 authored over 4 years ago
[Rendering] Instancing: Skip effect validation if instancing count <= 0. issue #851

2b16931df15d1fc7badd6d868f7f3ce46168b544 authored over 4 years ago
[Asset] Fbx import tangent

85df437201301ab0d4d5ed5a7091b1714102a5ed authored over 4 years ago
Merge pull request #862 from vvvv/dev/azeno/shader-compiler-fixes

Couple of fixes to shader compiler

749c06b4155d6c51bbd1a434c8a063e5d6d36633 authored over 4 years ago
[Editor] Add support for dictionary nodes with enum keys

28ca7ce2393ce23f0c1d36c30aeea7aa6a4b70c6 authored over 4 years ago
Bumped version of material asset binary serializer - fixes material being black when loading older project files.

The binary change was introduced with 2f96f724438e62c1d5716b3c4d70518499d1a4d8

dc43ad5daca9e5b593bc94a03259d898ea9f0377 authored over 4 years ago
Fix AsyncScript priority handling (#860)

* Fix AsyncScript priority handling

* Update ScriptSystem.cs

Co-authored-by: Virgile Bello...

b82458d3e3ac2ad17306bb6febe8fe189f504b5c authored over 4 years ago
[Shaders] Fixed generic shader not being reloaded anymore as soon as an attempt was made to load it without specifying generic arguments.

In such a case the outer fake mixin generated for a shader Foo<T> did not have a dependency on F...

041c752ff2bdb832ee09bee18d54fc411b5a1994 authored over 4 years ago
[Shaders] Removed unnecessary distinct/clone call - the minimal context is already a hash set and the contained items don't have the equality overwritten

05f68f448bf0768f8e1ac5a2c1867ee65debe76d authored over 4 years ago
[Shaders] Reset error status of mixins to ensure a subsequent compilation gives the same result

e01d2c5ea0471e9aae2329b93611280801218fef authored over 4 years ago
[Editor] Fixed null pointer on startup introduced by 5946194cf738

The database needs to be mounted before creating the effect compiler.

1695106bc68eab0d181379b27083bc17b2c07d68 authored over 4 years ago
[Profiling] Disable unfocused throttling when profiling

1c909f621e95b3cf39fd0ea3c06cd724cd56ebd2 authored over 4 years ago
[Rendering] Instancing: Changed Buffer<Matrix> to Buffer, because this constraint was restricting the user buffer setup

(cherry picked from commit 78e74a7fa5576f2f6efe178b31ee5a27ef14e083)

cc1af7c70a7f201d71e1610349998f241323dadf authored over 4 years ago
[Build] Updated code certificates

df891e919f819b0fb582ece69d214e06b200ca93 authored over 4 years ago
Updated BACKERS.md

782f16b717d3847b80f399ecb6ee4c0521d231b6 authored over 4 years ago
[UI] Fix ScrollingText infinite loop (#846)

0d8357cb698ce8cd20ef39e51b0535b0e5b4f413 authored over 4 years ago
[Launcher] Moved HTTP timeout workaround to Launcher only (otherwise .NET Core NuGetLoader was throwing a FieldAccessException on first run -- it took lot of VM snapshots to figure out!)

08687ea2323dc5be84aef29c60b0c02441990caa authored over 4 years ago
CameraComponent now can be updated by ignorant third party... (#841)

* CameraComponent now can be updated by ignorant third party without any harm. Up to now you had...

29a0e658ef880ebd86508e8a064901c1525a6a92 authored over 4 years ago
Merge pull request #843 from vvvv/dev/azeno/effect-compiler-explicit-database

Explicitly pass database to effect compiler

66a2bdbcb0dd395a6ffe0e569809038003718787 authored over 4 years ago
[Rendering] Use IVirtualFileProvider.TryGetFileLocation first before falling back to hardcoded path encoding

cf5c3f3f7576ac5bcbd1bca00f0ccaeafecd557a authored over 4 years ago
[Engine] Added option to pass the database explicitly to the effect compiler factory

The database is used for caching while the file provider is used for source code lookup. Keeping...

5946194cf738def4fa8b7c149e540249ef92e84c authored over 4 years ago
[Engine] Fixed crash in effect system should a /path not be available for a shader

dbec62c03b32d3bd4f87b2e7ca7c333b74c09ba9 authored over 4 years ago
[Engine] Small fix for Time Warp (#842)

e41192e767163dd1da1f388585ac2126b19d1c05 authored over 4 years ago
[Engine] Time Warp in Stride (#785)

* Initial work for the slow mo

* Updated Bullet system to be slowable

* Updated Simulation...

799f76b16c8c20bf8ae867319bfdf0069c28ec61 authored over 4 years ago
[Rendering] Pass the graphics device down to the shader generator context so sampler states are not fake

aab1aa8fca05210fbfee0a0b0c33b17abb300419 authored over 4 years ago
[Rendering] Fixed null pointer in ImageEffectShader in case no input texture is set on a slot

6d1e58b4ed1e020b89a0bbd30aed629553e09a5f authored over 4 years ago
[Build] Fix Samples/Templates ThisPackageVersion.cs link in Assets.Presentation

9d043914c9b95c1e0427861d90bb9c498dc79971 authored over 4 years ago
Merge pull request #828 from Zeroto/345-MouseLock

Use relative mode mouse mode when the mouse is locked

f8ae33cce199e6f4daf5e42fa3fb5f0422a59358 authored over 4 years ago
[Rendering] Disabled alpha-to-coverage for Blend and Additive transparency - we want to use the alpha for blending, not testing

1321fcf67e6dd33ad8fae1d5fd2c2f9a4ca5a4a1 authored over 4 years ago
Bugfix EffectSystem not using baseClass when accessing graphicsDevice

20d2a61948afabcb6962b67d39998ad974993adf authored over 4 years ago
[Build] Samples package now has a different version when doing local build (otherwise it was conflicting)

5a872a79f8cd42e4ed1aceaba72f6932899713bb authored over 4 years ago
Moved getting raw input message to message filter

This prevents problems with getting HID data and also prevents a copy.

9691bb87d47d2a5758d9777534ba0d41c82c87b0 authored over 4 years ago
Merge pull request #801 from manio143/asset_null_warning

Allow components to have required members and report warning/error if they're null

8df616e929e0d13f7bd551601d46e63747a882db authored over 4 years ago
Fixed potential usage of corrupted memory in raw input because of a returned stack pointer.

8ffd301dadba0327e5a90191f0c23d0d13ec771b authored over 4 years ago
Added System.Runtime.CompilerServices.Unsafe as a direct dependency

6adfe1ed9f5eae06de76b06c6eae265c921ece33 authored over 4 years ago
deleted old siliconstudio files

c65c5c831755952296de0fb8f9389048c520ef58 authored over 4 years ago
Use relative mode when locking mouse in SDL

Use relative mouse handling when locking in UWP

Use raw mouse input for relative movement when ...

1a95cc6069878f2568322b64d45284ea55cc0dd8 authored over 4 years ago
Support [MemberRequired] across virtual properties

00bff16d5d8e0c3628f20a1a60ccf96350d0913a authored over 4 years ago
[Graphics] Added event GraphicsResourceBase.Destroyed which allows clients to get notified when an internal resources get destroyed

ea081cf8afc6240407fd7bf12b42b2991190dbbe authored over 4 years ago
[Engine] Fixed regression that the camera processor wouldn't find the camera slot anymore (issue #825)

018e21d19d955bf00cc342c4b1ecd820b20c835c authored over 4 years ago
[Engine] Reevaluate active render stages if the shadow caster property changes

bf33bd416bf9e3304369b85a08b5a47d5636a315 authored over 4 years ago
[Build] Update codesign certificate

00019a594d2a4b33785376c31b290fa1195929c5 authored over 4 years ago
Use TypeDescriptor instead of raw reflection

b85a3f7eb146daf316fd2e9234ba45120d8aae57 authored over 4 years ago
[NuGet] Fix assembly loader to use proper version of NuGet with MSBuild (fixes #810)

1edaaad4f3ed480bb7ebc9778de727e47f4fe0fc authored over 4 years ago
[Engine] Make some APIs public to allow custom drawing of a scene instance (not using a scene system).

ee20f6a67964330ec04e10950cf4ee0d9fec6be2 authored over 4 years ago
[Engine] Removed dependency of camera processor to scene system by replacing SceneSystem.Current with GraphicsCompositor.Current to fetch camera slot collection in camera processor.

c500caceaab8accb5ab2073e26872914a7b10ecc authored over 4 years ago
Merge pull request #808 from Aggror/LastBeginnerTutorialsUpdate

Last C# beginner tutorials update

2382d615bfbc4acc8e272d2c0c194ec34d505e6d authored over 4 years ago
Small notes and comments

20c8b1d031492d4ba2a986099b81ac9dff76eefb authored over 4 years ago
Some beginner updates

36217923f82504fea69801e28411bf20140f06d0 authored over 4 years ago
[Physics] Prevent invalid state when component was added right after removal (#799)

* [Physics] Prevent invalid state when component was added right after removal

* Use a HashSe...

61b9c486c8833e011f2dc13f95298608c1cc3c5f authored over 4 years ago
Add unit tests for the RequiredMembersCheck

f872aec02b052b3f14ff8c372b68270ebf30a8f1 authored over 4 years ago
Abstract component checks out into an interface

b0c06e8f821f91f9d79d46ebc95706bef486b8b1 authored over 4 years ago
Add [MemberRequired] and check it during Entity asset compilation

4ff9c2863b64abbf321b63d8aa2aea9027222e52 authored over 4 years ago
Merge pull request #741 from vvvv/add-transformation-instancing

[Rendering] Transformation instancing

ad0d94f60445473b569a79b0da6178384aa0cb47 authored over 4 years ago
[Samples] Reset mannequin model to double-check material and node names (#777)

7dcc7e963cf0b5341b0e94f8dcbfa9fd88d402c2 authored over 4 years ago
[Samples] Bumped version

44e3613385dc1816f394f2a0c87617a527bd991a authored over 4 years ago
[Instancing] Added and fixed file headers

b00fd7de26e8887652c5eb5800f3921ffb5c1732 authored over 4 years ago
[Instancing] Disposing matrix buffers on component remove

fdafe5528fb5368bfc1f22b16ad3d6f5963b3485 authored over 4 years ago
[Instancing] Remove InstancingBase class to avoid exposing setters that shouldn't be visible

0c488a9bb4d4ae6655355557eaf9a8334f552c82 authored over 4 years ago
[Stride.Assets.Presentation] Added instancing and instance entity factories

b1ffb0121846e2b5760da8cb07db1ff8fc357e8b authored over 4 years ago
[Engine] Added InstancingRenderFeature to default graphics compositors

788117f89de82b02c89ef65bb436814b04c6c8bf authored over 4 years ago
[Rendering] Only change bounding box if InstanceCount > 0

84c1d6ab8bafc33b01abbc40ed6beaec62c3cf9d authored over 4 years ago
[Rendering] Performance improvements and code cosmetics on instancing

4cd2fed49c0efca9defa105c90446b21a086b6fc authored over 4 years ago
[Rendering] Avoid multiple buffer uploads for models with more than on mesh

15aaacaaa1aec2a0cc76fe8e62065a285f204c5b authored over 4 years ago