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github.com/stride3d/stride

Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
https://github.com/stride3d/stride

Merge pull request #1014 from cstdbool/961_datetime_cannot_be_serialized

[Editor] Add DateTime property editor and improve TimeSpan property editor

765654aebf69ddd5f7dab447b6640db78dd0bffc authored about 4 years ago
Update Stride.Assets.Presentation.csproj

1548c8ceb58ac48c7fa763856e2a5e60f1b30236 authored about 4 years ago
[Editor] Increase DateTimeEditor and TimeSpanEditor precision to OS tick level

bd19288583d36951a5a45964112a6cc01db84bf5 authored about 4 years ago
[Editor] Add DateTime property editor control

88e3b494d4e01cd4bda9e5038d237cd9647204c6 authored about 4 years ago
[Editor] Improve TimeSpan property editor control

57f8eb65e3b66ef6f17dafec51318386f08a33e1 authored about 4 years ago
[Build] Default tooling to NET 5.0

a40c7285b91d0c37d1a4b6bc8c8be9aa5d94b2b6 authored about 4 years ago
[Build] Bump to 4.1!

6fb6580b3c60b98d16e2f01d0cce449d568886da authored about 4 years ago
[Backers] Updated list of backers

a20621a20ac47a1c976194ba11b20e5a45b5488e authored about 4 years ago
[Build] 4.0: removed -beta tag

b8a8df16c9b630615b3459ad7a199a098a0f8be2 authored about 4 years ago
[Rendering] Fixes null pointer after switching to an empty scene

c0746d5f18a178e1ea70571f08b3b61523f22f43 authored about 4 years ago
[Graphics] Vulkan: fixed code since update to latest Vortice.Vulkan (#1005)

470bf5eadf41377caf46beabb82fa896197e03fd authored about 4 years ago
[Build] Switched from globalsign to digicert timestamp server

353ae3da4607a58305fc1bff49a98695b9fa587e authored about 4 years ago
[Build] AdvancedInstaller: use proper executable for command line build (otherwise it uses UI messagebox, blocking teamcity/CI)

326d9471adb296b7f7f29acbb1afadcb98a36d18 authored about 4 years ago
[Build] Update build script for Advanced Installer 17.9

44e18e006af9ba739be53e03bde5f758e38dd8ab authored about 4 years ago
[Setup] Bumped to Advanced Installer 17.9 (due to Error message: 'Done Adding Additional Store', it seems to be fixed in 16.4+)

https://www.advancedinstaller.com/forums/viewtopic.php?f=2&t=31947&sid=14b7bc40b5b2cbcaddf66328c...

ee7c26fc9da49a355cb0e9de871d40ce492e8e01 authored about 4 years ago
Set TargetFramework to net5.0-windows for new projects

3fde6828977946f3654368e228d5369b8e5a1415 authored about 4 years ago
[Build] Bump System.Runtime.CompilerServices.Unsafe to 5.0.0

4515c3350315947b076e005b25201d926d43f034 authored about 4 years ago
ENH: Update to latest Vortice.Vulkan (target 1.2.167 vulkan SDK).

cbb4fe2395c3c2b35bbd7e37019f3615304a8820 authored about 4 years ago
[Editor] Fix GameStudio crash when specifying the default IDE from settings

ab477559cbcc11c5932a10a08e2709adf04acd96 authored about 4 years ago
[Editor] Starting default Visual Studio IDE from .NET 5 GameStudio fails

74a1c0aa13240bd13665431a9113ab7f8674303b authored about 4 years ago
[Editor] Update GameStudio Q&A link to the new "gamedev.stackexchange.com" link

c4c9678e5092ca921a745ce2942d8865df820718 authored about 4 years ago
[Build] Always try to publish Stride.Samples.Templates (but ignore duplicates)

4ad7cbf7fd104541927b4ea88b3044952ab3ee03 authored about 4 years ago
[Samples] Bump package version

6d8c82702823eb2b06aaf4bb1260378ee7b6ec3d authored about 4 years ago
Remove packages which are no longer referenced by any GameStudio package after uninstall or update

3a080cef919f58b42b67cfb20d04d5961a12adeb authored about 4 years ago
[Rendering] InstancingRenderFeature: null check for VisibilityGroup

3cfd9db3602cb2a0de3cacb5cbe07c584cff86fe authored about 4 years ago
Remove GameStudio dependencies when a build is uninstalled

6a0532966b8c907c5a6c46033788fd14548842fc authored about 4 years ago
[Build] Put back a simple -beta as suffix, and bump to 4.0.1

9b32d540d32ce6d90051924ca386b37444bfa07a authored about 4 years ago
[Build] Use revision number to store git height

a28944c78f23b15121c8aa11acfceec91cc39429 authored about 4 years ago
[Build] Adjust version info

fa0f5cc4413a0ef3d3d58aed94a64a1ae37c231b authored about 4 years ago
Correct Stride Visual Studio extension GUID

71b3029a16af0881d920f653c0ffc2a52dd55af4 authored about 4 years ago
[Build] Bump to 4.0.0.2

8473040f8738219ba8b534519d40f12a1b7d0730 authored about 4 years ago
Correct VS workload name and fix VS installer arguments

065b78b61219b41651eb813f8b29e1767305cc09 authored about 4 years ago
[Build] Remove beta04 tag

aaddb193ba3b4c92d9a020e73ff816d0ae0b2ede authored about 4 years ago
[Setup] Switch from verisign to globalsign timestamp server

144f4e1abf009c95c794aef1237c3b89faff2ded authored about 4 years ago
Merge pull request #984 from Eideren/threading_tebjan

[Threading] Allow switching default pool + small performance improvement

5ddc16b8ebf5e2bc6d52a42c3c0c2caa1fd455d1 authored about 4 years ago
[Threading] Align naming scheme

08041ed8c55e015298f486d44b6b941b45746108 authored about 4 years ago
[Threading] Support switching default threadpool

a99f1ff76c893669e29b423f10b65166f0f51cee authored about 4 years ago
[Threading] Pull latest semaphore perf improvements

3fd8e388966e07cfaaea142909ec4d7a387cc5bd authored about 4 years ago
Merge pull request #982 from vvvv/dev/tebjan/vr-initialization-fix

[VR] Initialization fix

3de73846c7458d287174f2f0a955f09bf53c98f6 authored about 4 years ago
[Doc] No vs build info

7650336ed3f968f1b4bb4f535eb3f197e605af2e authored about 4 years ago
[Doc] More troubleshooting guidelines

43089b81fbb933943667864759af3078b782ca25 authored about 4 years ago
[Doc] Small addition

83afb73df4a3368bf19e5b1f9a6e6713b1d1894b authored about 4 years ago
[Graphics] Refines texture initialization from native shader resource view. fixes #782 and adds to #459

1cfde37c1a467adf0f1d0c9a7525d9f0e20d18a8 authored about 4 years ago
[VR] Updates OpenVR to 1.14.15

4f595b1a2553c92c44fd2a85abee72037643b439 authored about 4 years ago
[Graphics] Fixed isSRgb parameter for DX12

781ff8127faf22c5badafba20fa18d111bfd479f authored about 4 years ago
[Graphics] Adds isSRgb parameter to CreateTextureFromNative. Allows to specify that a native texture is in gamma space.

cceb7ccddb2f851f3f62f9693c4482668beed200 authored about 4 years ago
Register assemblies in the assembly container to ensure later assembly loads succeed

5ba68eca7c60a55987a035e5f541877e1f7ab06e authored about 4 years ago
[Input] Unique input device ids per window as well as for simulated devices

f507f5396318d1eeaf2e4821f2f862297bbd9087 authored about 4 years ago
[Games] Added SetSize to GameWindow to allow resizing the window by code

9c8279549dd41d2ee9bba0407f8683369e6db457 authored about 4 years ago
[Graphics] The back buffer format adjustment based on the device color space will also be applied on resize

- It will now also work for all pixel formats by using ToSrgb and ToNonSrgb extension methods
- ...

4f8985892c28c6d0701535f15ae4f5f6c9eadb08 authored about 4 years ago
[Input] InputSystem should be public so external users can access it

2e2f5ad07e9758e3ccde9d26def9f22752ca1f37 authored about 4 years ago
[Games] Allows to set a custom render target for the GameProfilingSystem

27bb82f08cb745fc3993ad70557894341262d6cd authored about 4 years ago
Merge pull request #967 from vvvv/dev/azeno/physics-parent-scene

[Physics] Render physics debug shapes into any given scene

9e8328628356b275c24ed68261773ce9386758e1 authored about 4 years ago
Merge pull request #968 from vvvv/dev/azeno/sdl-window

[Games] A few minor window related additions (SDL)

a88664a4199ff46b533d28520634472dc956d2b0 authored about 4 years ago
[Build] Update VC++ dependency check to VS2019

0c43b32343e8ab5d06ca71a91cc5280754fc40b2 authored about 4 years ago
[Prerequisites] If Visual Studio Installer fails, display the list of missing workloads so that the user can install them himself.

b73b2a956422171c4173cecc7d5433d2d9c67d36 authored about 4 years ago
[Games] Adds Alt+Enter (keypad) to fullscreen toggle shortcuts.

672c9dced451de420ede6fa773e418d351ed92db authored about 4 years ago
[Games] Adds option to use a borderless window as fullscreen mode (SDL only)

b11161b248912d36022433f64cbbccd82558330d authored about 4 years ago
[Graphics] SDL: Don't minimize fullscreen when focus is lost

8cc5763d671d9d0be028ebb3e20d14dff14e2856 authored about 4 years ago
[Physics] Remove reference from PhysicsProcessor to SceneSystem to render physics debug shapes into any given scene

f49f281c72979fdba19ecb1973435755a4ba7d6c authored about 4 years ago
[Physics] Added setter to use a custom scene system to render the physics debug shapes

9b1746f6fd5891d7694baa89bbba37bdfc9bf107 authored about 4 years ago
[Input] Fix detecting WinForms right shift key (fixes #754, fixes #929)

f7494f8be926b42a7e882c4a085331672ae97af3 authored about 4 years ago
[Setup] Add .NET SDK 5.0.100+ to list of prerequisites

464fda409612701e4a54f6f0f85981c95ad74c02 authored about 4 years ago
[Samples] Fix missing sub-scenes in CSharpBeginner that belongs to the Game project's root asset (fixes #821)

e12abceb7b3587b801b9a7fc8c6d9f0572ce54b9 authored about 4 years ago
[Rendering] Fixes crash when changing the LightStreak.IsAnamorphic property during runtime

871b6497fff0a9d54ed2158050ba73567f263a08 authored about 4 years ago
[Rendering] Fixes crash when enabling a color transform during runtime.

The previous code relied on UpdateEffect returning true when the set of enabled transforms chang...

50b0ddb632c9b36b6319a08605fe9c8a55e0af5a authored about 4 years ago
[Engine] Fixes memory leak in forward renderer. The cached depth stencil view needs to be disposed.

1c8daf98112556c4256e3c900dd6a23fd6ce6920 authored about 4 years ago
[Build] NuGet restore: improvements to error reporting and recovery in case Stride.ConnectionRouter.exe file is still running

8e48035a49db4862009f18e771a80543837d2c72 authored about 4 years ago
[Build] Proper fix for package library path resolution (follow MSBuild.Sdk.Extras rules)

4cde47ba5a69524ec6b37527fe3374cffb4738e7 authored about 4 years ago
[Build] Reset a part of 3893ee271

1646fcad434badbc51e3d2f3f0526f437541931f authored about 4 years ago
[Build] Bump MSBuild.Sdk.Extras to 3.0.22

b5d94fbfd6c1b979331b2f4ccf0b77a53f12d2c1 authored about 4 years ago
[Build] Fix net5.0-window to net5.0-windows7.0 mapping for Stride.Assets.Models

3893ee2718a8df262be8f72e92d3838535d951ec authored about 4 years ago
[Build] Rename StrideGraphicsApisDependentBuildAll into StrideGraphicsApiDependentBuildAll (fixes #940)

b389c37bf30d9ab2dc0a0e1f10b3673b5ffce14e authored about 4 years ago
Check for XML documentation file and document dependencies

e5318e7b6a98dbefd29df0abfb7c67fa8131e904 authored about 4 years ago
AssetMemberNode.ContentChanged only generates missing ids if needed

d0722c6fe6e2b26de5cbfd4f295576da3be98892 authored about 4 years ago
[Rendering] Allows to use in-memory generated materials as blend layers by simply keeping the material descriptor.

a1ebec1877bece16e7088c51a653406de2347843 authored about 4 years ago
[Engine] Use property key on graphics device to force present interval on all presenters while profiling

Will currently only work in Direct3D the implementation. Vulkan would require to re-create the s...

a3a73bac4aaa7c086263f8688f9e057eba2fbc7a authored about 4 years ago
[Build] Explicitly list TFM in xunit.runner.stride, otherwise net461+net472 was causing issues during test build

61a21c0b3ff9aed63f2a041d6ec99e1c6bdb6493 authored about 4 years ago
[Rendering] Allows to read the in- and outputs of an image effect.

999389e09bb91f6092ccc2a64630fd854d31fe29 authored about 4 years ago
[Stride.Core.Mathematics] Containment method for Vector2 of RectangleF is now exactly the same as for individual x and y values. for some reason it was excluding the right and lower border.

3e1a8feddf61e97afe87f037b777cf2a160c8815 authored about 4 years ago
[Build] Fixes Stride.Assimp.dll not found during package build by referencing the project directly

Seems like something changed in msbuild that the dll isn't copied anymore. I guess in the past i...

2b5224ee0fd3a29de49cf69828070b132a6045f0 authored about 4 years ago
[Build] Revert default editor framework to .NET FW for now

5010e5a3268439975679ffdb6d2713bfc25f31c2 authored about 4 years ago
[Build] Switched MSBuild.Sdk.Extras to 2.1.6

015b0f7c2dab9fc2c4fdb0581b3de27eca4b5e9e authored about 4 years ago
[Input] Remove ambiguous reference between our IReadOnlySet<T> and .NET 5.0 one

52058a78d1d802b11d332d74555542c577cd0dc0 authored about 4 years ago
[Build] Switch to .NET 5.0 (fixes #912)

6f8a265a5ab8c666341e0150df64e033c9b6be3e authored about 4 years ago
[Input] Fixes compile error introduced in previous commit. Not sure why it wouldn't show up when I was running the tests locally.

6562b27f6e1b803f727322a7105b41b09b9cfe12 authored about 4 years ago
Merge pull request #919 from vvvv/dev/azeno/multiple-window-input-sources

Support multiple window input sources

65619aca2a8761674e285c6880f379e5880d550b authored about 4 years ago
Adds missing ifdef to VS integration test so all tests compile without an error

3c450496af338f794048f7ebac55ab61dc64f8eb authored about 4 years ago
[Input] Input manager is no longer a game system. Allows it to be used in more scenarios.

f5cc051c6d395ea934f3d0afa0e788203fc206f0 authored about 4 years ago
[Input] Pass window (or control) to input sources explicitly to allow creating additional input sources for windows other than the main window

b81467c54dd7edb19cc7bd9f5457b7e791a4219b authored about 4 years ago
[Graphics] When creating the swap chain use the handle as provided by WindowHandle

Assuming the window has a property called Handle which points to the HWND is not correct. This a...

b33b96c319f6a558b3a7410f829adfef745f0a0b authored about 4 years ago
[Threading] Temporary workaround for #913 (#916)

b7ed1efcfc7f6ba46ea9f4895c309616ef8b8e20 authored about 4 years ago
Fallback to net472 AssetCompiler first

Mobile projects don't target .NET Framework or .NET Core, but require MSBuild tools to be used r...

24b17274244f20422c977c849ad8ba22f4d9f935 authored about 4 years ago
Merge pull request #906 from manio143/gamesettings_add_configuration

[Editor] Allow adding default configurations to GameSettings

c471dbc2e19a5bb1bb55e034ba56e54062a65d44 authored about 4 years ago
Merge pull request #907 from manio143/sample_game_space_escape_fix

Fix using uninitialized CharacterScript in SpaceEscape sample

8b5d5b4a4870dbec6d4a635a7eb4c646405a5a6d authored about 4 years ago
Merge pull request #910 from manio143/win_rid

Add default RID to Windows, TargetFramework and global.json project template

e20bdf3e9c5c02ab2277c9212635f1ada1ded416 authored about 4 years ago
Add global.json to new projects

e309f4f9338cc8abb293d8c2940858aa9bc1dcd0 authored about 4 years ago
Initialize Windows project template with netcoreapp3.1 when using .NET Core

8d3baa3b10d1b5e77cb3571421930cc2685a339d authored about 4 years ago
Add default RID to Windows project template

3ba01510729c21fce55229c5b78f70dcecc24c7e authored about 4 years ago
Fix using uninitialized CharacterScript

This is because of the fix to Async script priority.

90a2cf82cc9112b5b9d8c5140c06b75504a9e981 authored over 4 years ago