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github.com/WolvenKit/Cyberpunk-Blender-add-on
The Cyberpunk add-on for Blender bridges complex game assets with Blender.
https://github.com/WolvenKit/Cyberpunk-Blender-add-on
84fa173ff72761a7012180db7fe4419fafcc0586 authored almost 2 years ago by Simarilius <[email protected]>
8885a4e685487ae2244dd6ae6ffd7015c08357d3 authored almost 2 years ago by Simarilius <[email protected]>
339bf0985f2ce2ef2f97d862d8569c55736ba61c authored almost 2 years ago by Simarilius <[email protected]>
6be01a8af3d925e5513948a95edfd34a3804d4e8 authored almost 2 years ago by Simarilius-uk <[email protected]>
79a9199db424158d3fd21c3709e6110f331eed3e authored almost 2 years ago by Simarilius <[email protected]>
42f2e2ec436dc9ac5d7c55f0d40959e419cd8f45 authored almost 2 years ago by Simarilius <[email protected]>
cb2d03eae4a788686aa779fe53573b6fbadb6fa3 authored almost 2 years ago by Simarilius <[email protected]>
e72ed8dc5950bafed658b93da13dc93148717241 authored almost 2 years ago by Simarilius <[email protected]>
Fix for issue 13 and minor fix in the entity import
c4f0f132063d28d1f1dcc4889dbe206c4b59c3f2 authored about 2 years ago by Simarilius-uk <[email protected]>5ac9dd93a99a33ce73361585cecd0a635f1c0ca0 authored about 2 years ago by Simarilius <[email protected]>
3e5ff4239bb0981b456c7185fbd52f5ba10c8a04 authored about 2 years ago by Simarilius <[email protected]>
82a4c1fae65d9156a182ca0207544f745fdb4f31 authored about 2 years ago by dragonzkiller <[email protected]>
Massive speed improvements, and Entity import
968e6d0951f891c65bcb9baf4b496f429ba16c9e authored about 2 years ago by dragonzkiller <[email protected]>3bbe3fdfcab23cb77b66cdcb488ec5c0ba9ef132 authored about 2 years ago by Simarilius-uk <[email protected]>
Added a bool parameter to hide Armatures on import, so you can actually see the models when they ...
bb913c82aafa6e8805760594fd1fdd783f46e8e5 authored about 2 years ago by Simarilius <[email protected]>4f245d0ddd2cecbeb386a3e01156329ac312fb3e authored about 2 years ago by Simarilius <[email protected]>
2162b7c9463c811cc498edc63fbe80853c0c6b19 authored about 2 years ago by Simarilius <[email protected]>
for script call as:
filepath='F:\\CPmod\\tygers\\source\\raw\\base\\characters\\entities\\gang\\g...
8d37f9267f1c07a51e82a77d4f1a8367a9639bd7 authored about 2 years ago by Simarilius <[email protected]>
af3aae74ea1c3d2bc104aa3012d5d256ab8fb0b1 authored about 2 years ago by Simarilius <[email protected]>
fe36eb060098fe33b2f1059874014447fb411f9e authored about 2 years ago by Simarilius <[email protected]>
27c433f3622617f96523cd55b000ed463aea8b2d authored about 2 years ago by Simarilius <[email protected]>
403606c300439eef288e6081066c0db1267201bb authored about 2 years ago by Simarilius <[email protected]>
a43c3ba36e260e1e5ef478143b18231696105193 authored about 2 years ago by Simarilius <[email protected]>
452ae406d4e7d057d90de34ad043104407594151 authored about 2 years ago by Simarilius <[email protected]>
e80a0e43297316654d86df7d7806d1da742bc43b authored about 2 years ago by Simarilius <[email protected]>
a45a5fce0d13da980744b5a25efa026a0250a09c authored about 2 years ago by Simarilius <[email protected]>
817772ca227fca878d1cf7662ce6331ace3d050a authored about 2 years ago by Simarilius <[email protected]>
Adding a line to set default blend mode to alpha hashed to get rid of all the black bits.
Shou...
Integrating Simarilius changes as-is to restore filepath functionality
958e02f7517a8336d08a6b6628ce553bc7018b4b authored about 2 years ago by dragonzkiller <[email protected]>- Title
dac73b04f1ebdd52af62cc3b64bde125c2f87656 authored about 2 years ago by ja-to <[email protected]>ffe8d16ffb14e437431671cf410f29a88287530b authored about 2 years ago by Simarilius <[email protected]>
8012f94a72ac0c2c49165371976840afad4004d6 authored about 2 years ago by Simarilius <[email protected]>
9791d699f31ab47d5d8d8bf988a3681930683808 authored about 2 years ago by Simarilius-uk <[email protected]>
bf3def51185247ba9eafe6c838bb0f84861129d4 authored about 2 years ago by kwek <[email protected]>
Fix link
c63c2f36343540ca9e418b8fbc41e189486db1bc authored about 2 years ago by ja-to <[email protected]>f210f63dbc3598ab2e0763dce79683b04bfcc87a authored about 2 years ago by kwek kwek kwek <[email protected]>
* QoL: Add option to ignore material.json files. UI: Added proper tooltip to the main plugin.
...
d7776286a3c2d757e98abffcb2740e6d0d03e9ec authored about 2 years ago by kwek kwek kwek <[email protected]>- Added link to releases page
25f49761cfbdd4e4846be245cd360cbdccec5a1d authored about 2 years ago by ja-to <[email protected]>- Added contributor
7caf4609e72a25b6005b0e00708ebddec3d531c2 authored about 2 years ago by ja-to <[email protected]>
- If glass IOR is 0, sets to 1 instead
- Implement glass_onesided.mt by reusing glass.mt
* Consistently add meshes to a named Collection regardless of having materials or not.
As of ...
c85246dd5aed73e17ef1782cfd7221ee19f94897 authored over 2 years ago by kwek kwek kwek <[email protected]>ae214a55fcae0e9899a4fbd6b3f71b617af6eb0d authored over 2 years ago by jwcliff <[email protected]>
8e2c694364dd4560ed0b501c9c1e4d45c56f24e7 authored over 2 years ago by jwcliff <[email protected]>
- Added support for selecting multiple gLTF objects when importing
dded5826dff40e1718fdd138df22aea707fd582a authored over 2 years ago by ja-to <[email protected]>fixed hair gradient shading
0fc4f73bd8365a0b3e2b13ab86703604936bd952 authored over 2 years ago by ja-to <[email protected]>multiply fast. srgb writes are 2.2 gamma space. gradients should look like this.
6f89149e8bf53f5bef8796743e729fc0af7fb24e authored over 2 years ago by glitchered <[email protected]>Update for WolvenKit XBM changes
9671f686467b2fc7dddd7a7f82aa23a7b759b4e4 authored over 2 years ago by ja-to <[email protected]>- Added color ramp to increase microblend intensity
9f303cd937ef7b312cfd20fac70467d825fb8406 authored over 2 years ago by ja-to <[email protected]>d9ddb30350b277b2e6cda9da8cab42796e8e5823 authored over 2 years ago by ja-to <[email protected]>
e8b0f37dd6b5c8f81341152e5d14ddf74a513623 authored over 2 years ago by ja-to <[email protected]>
1e47b24e72ac38844d39f74a559e5b764c9855fd authored over 2 years ago by ja-to <[email protected]>
- Significantly refactored microblend implementation. Not perfect, but should be much more accur...
af16b6fd795897661bda970e533f531c326279b6 authored over 2 years ago by ja-to <[email protected]>- Removed other CP77 Research elements, limiting the scope of the repository to focus on the Ble...
7c7de0cb7bf9c956891268aaef40413ed57f7a36 authored over 2 years ago by ja-to <[email protected]>7fe87da60266dfda2f97f05506626717161cf364 authored over 2 years ago by dragonzkiller <[email protected]>
- bump version to 1.0.7
- also beginning of StreamingSector imports
Fix normal strength check for multilayered materials
91b40ea05805078310868a0dddd7704ce88b5ce2 authored over 2 years ago by Abhinav <[email protected]>Should fix most of the "shiny" issues that were introduced in the WolvenKit 8.6 update
4aca403a1b1fbe672cd91bea225e9a7584e7213b authored over 2 years ago by dragonzkiller <[email protected]>implement first version of eye shaders and update for blender 3.1
0fcdfc1a6803c1ca3e6146d368ded549449fc16f authored almost 3 years ago by Abhinav <[email protected]>9ef2ec353c6a16c4a6fe3e6c8fa43da74d4486ce authored almost 3 years ago by dragonzkiller <[email protected]>
acf4d52702a61326c5cf9af37e0b6278ac548d91 authored almost 3 years ago by dragonzkiller <[email protected]>
-Updated to support new json format from WolvenKit 8.5
- Added normal detail and microblend prev...
f5c19ad208a0b1d45d59637a57839db992234326 authored almost 3 years ago by HitmanHimself <[email protected]>
a366f0469b3fc82c5d5ea0ecb449f16a3e0b64ea authored about 3 years ago by HitmanHimself <[email protected]>
b46336ff47e1b195bf5948d14d6a903aaab9c94a authored about 3 years ago by HitmanHimself <[email protected]>
72b56af7d9481b503a37634c1b59316088859858 authored about 3 years ago by HitmanHimself <[email protected]>
506436f866c22e96b2c230853d748b21521e3355 authored about 3 years ago by HitmanHimself <[email protected]>
7088b9f923d09a41f9c74e667733d3bfe45ede3d authored about 3 years ago by HitmanHimself <[email protected]>
a4eda8f3b2359bf837e54faa149f00fd42f49e64 authored about 3 years ago by HitmanHimself <[email protected]>
- Forgot to include setup
b210d9871955ff419b47fc056fa527e39a88975b authored about 3 years ago by ja-to <[email protected]>- Added support for Microblend within multilayered.mt shader. Supports negative values and Micro...
1a5f004eef65c217f1ef2f922ec6e5c40ff5d40c authored about 3 years ago by ja-to <[email protected]>Docs
4612c86245f874dec3fbf5c2deff9cbf998d23ce authored over 3 years ago by HitmanHimself <[email protected]>7788f3dbf228d147748854b9a7dc785df24efe60 authored over 3 years ago by HitmanHimself <[email protected]>
f8dc585a93374219b60c1e023543f054b9d3ef04 authored over 3 years ago by HitmanHimself <[email protected]>
6a696c58619d9571c9e8b0083b48d22714ad70a4 authored over 3 years ago by HitmanHimself <[email protected]>
56502dda59b8a883e5ebfa0c5952c43474d721f7 authored over 3 years ago by HitmanHimself <[email protected]>
7830e50d319356d8cea0149d5dd18ee424a33090 authored over 3 years ago by HitmanHimself <[email protected]>
Dev
d4c1cf472174919d6e848d30e6f50b961bd91615 authored over 3 years ago by HitmanHimself <[email protected]>Add support for new shader + Readme
4e58e9c2ccc67f6e9e1c5b735b076bad87b25625 authored over 3 years ago by HitmanHimself <[email protected]>6c671013d64d8b3cb3e7d902076c7dbe340edae9 authored over 3 years ago by ja-to <[email protected]>
39593571ac06e0c3bad11096ad3fe0ff42404ef4 authored over 3 years ago by ja-to <[email protected]>
50c6af2e61e545ab31b8bb984ee7f2492415b2a4 authored over 3 years ago by ja-to <[email protected]>
Added basic support for vehicle_mesh_decal.mt. Components such as damage are not hooked up, but ...
dc6527359fd976b6e5fb386a985b75e20bffa136 authored over 3 years ago by ja-to <[email protected]>Dev
5295775e05adf02033efc1e9a15b489ead4faa12 authored over 3 years ago by HitmanHimself <[email protected]>88f22de30ab0106ccebc7d08fb84def5abdb2d5c authored over 3 years ago by HitmanHimself <[email protected]>
45064d619b82d5ec906786c7da83ac44146e67b7 authored over 3 years ago by HitmanHimself <[email protected]>
e001aa87c6fd70d117919c27799825eed9cd1dbb authored over 3 years ago by HitmanHimself <[email protected]>
230e84a676eb791bb0f8559de67f8d10e8631280 authored over 3 years ago by HitmanHimself <[email protected]>
0bd43ecdce27a8fea10812a18e27e52757a4e776 authored over 3 years ago by HitmanHimself <[email protected]>
56e70d773b0f361ed6c86403254b49ac4281e475 authored over 3 years ago by HitmanHimself <[email protected]>
8b10be7c27fea56e0ff64a96678a3b63bb49ee33 authored over 3 years ago by HitmanHimself <[email protected]>
599083e94e1dd98ff1090e40df24ca08bec5b0fc authored over 3 years ago by HitmanHimself <[email protected]>
9df3ef6edbcf226dc43ff83c58757a9ef42ce323 authored over 3 years ago by HitmanHimself <[email protected]>
5e55ada0f085d24937983569700f571e8a2989a4 authored over 3 years ago by HitmanHimself <[email protected]>
d62581c6f60586a8699bc85beea96e8ece9d1b58 authored over 3 years ago by HitmanHimself <[email protected]>
eff92dc3cf060a5e8c3fc38eda03e2e576b5dd9a authored over 3 years ago by HitmanHimself <[email protected]>
1f231bb3983cb04e09b0497b6db8888ea9ea5de4 authored over 3 years ago by ja-to <[email protected]>
Added basic glass.mt setup, not all variables have been added. Cleanup/fixes for skin.mt and mes...
a0b703d5622455a3be88af64cf271b3d152e4c1e authored over 3 years ago by ja-to <[email protected]>Dev
c5afda803d4523e0a858b4df43f813cfac182a14 authored over 3 years ago by HitmanHimself <[email protected]>72a26645245fc6843390aac82a0fa95ea111cf95 authored over 3 years ago by HitmanHimself <[email protected]>