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github.com/WolvenKit/Cyberpunk-Blender-add-on

The Cyberpunk add-on for Blender bridges complex game assets with Blender.
https://github.com/WolvenKit/Cyberpunk-Blender-add-on

Added check for Header in material.json

69c1453f8729dc640857cfca992e22948d252af3 authored over 1 year ago by Simarilius <[email protected]>
sector fix + multilayered

29ae19e70f3c9c609fdc1c12407dec652ae956ce authored over 1 year ago by Simarilius <[email protected]>
vehicles work with the jsonfix again

097fc0f61d093028d77378101b6343289bd6fc9f authored over 1 year ago by Simarilius <[email protected]>
Fixes to support the the wkit jsonfix branch

5ad0ce5aae385b2d856a94ecb01593809fe1aec5 authored over 1 year ago by Simarilius <[email protected]>
qa

a5a1134698bd1720a935abee7157227d30ba8b7a authored over 1 year ago by Simarilius <[email protected]>
plug the mbtile into the multiply rather than 6 being hardcoded

a78a5559738c36993adb6cc0405182b83627e00d authored over 1 year ago by Simarilius <[email protected]>
Revert the changes in multilayer

0fdfe80912b8d61d5ff78f20fa2a30b221f3d7a4 authored over 1 year ago by Simarilius <[email protected]>
Make the entity import only load rigs if their actually related to the ent in question.

3a01d0a58d1e40bec5620b5cac31a5d0b7065c18 authored over 1 year ago by Simarilius <[email protected]>
widm rotations

4b62f08fb8cdd95e08c676a947f2da32de315619 authored over 1 year ago by Simarilius <[email protected]>
1.3.0

f6a53310a12f7d261c7d686fa0ce8cf61420eab1 authored over 1 year ago by Simarilius <[email protected]>
Merge branch 'main' of https://github.com/Simarilius-uk/Cyberpunk-Blender-add-on

b1ad0a5efde35a2b1cbef0b9b4a290313c71270d authored over 1 year ago by Simarilius <[email protected]>
Stop using the wront normal map on car wheels

d54c875bf876b894c4e53c1923e2b2458d7eeded authored over 1 year ago by Simarilius <[email protected]>
Merge pull request #24 from Simarilius-uk/qa_stuff

Qa stuff + decals + bottle material

7e60d63260d4ce51b2d8fcb341952999f9f44369 authored over 1 year ago by DoctorPresto <[email protected]>
Merge branch 'main' into qa_stuff

2d3207ae4cf63c44ba8200a82ded32aed850cb7c authored over 1 year ago by Simarilius-uk <[email protected]>
resolve conflict

8309a0706e8819aef8dfd088a6f88cd375842a20 authored over 1 year ago by Simarilius <[email protected]>
the bindname but no slot fix for tvs etc was breaking the cars. Need to do full multiply of local trans, target local trans and targe pt, but for now have bodged it.

ea792aa5e7830714c0a551245470e07ac2b0dd88 authored over 1 year ago by Simarilius <[email protected]>
qa

1e4158f9cba6bf0380f7db01af3eafa897f78f0a authored over 1 year ago by Simarilius <[email protected]>
fix for the deformation_rig bit not getting called, slotname used to be a None, now coming out as '0' code should now cope with either

36028bb40afa8675c80b4faeb6d05fd9ffce683a authored over 1 year ago by Simarilius <[email protected]>
qa

7bc88dcf8dd6fba35a9b890d3ec77422d3c64228 authored over 1 year ago by Simarilius <[email protected]>
Fix for parent transforms for objs just hardbonud to another obj. (tvs for inst)

43276aec65bf1fafee170c8d8457a6171785451a authored over 1 year ago by Simarilius <[email protected]>
fixed using overrides without checking the key existed for colorscale roughlevels and metal levels. Also changed the default if it doesnt to one thats actually valid for colorscale.

634687abb82943d0fa12ec9ce5e4c7d11abf955d authored over 1 year ago by Simarilius <[email protected]>
Merge pull request #23 from DoctorPresto/main

more checks

c39f9cdb3e7c0d363c5c6b1b46e2ce6004aa753c authored over 1 year ago by DoctorPresto <[email protected]>
qa

2cc5a311dbd09bc5fe61a1769125aa6dda068cf9 authored over 1 year ago by Simarilius <[email protected]>
stop group lengths exceeding blender limit

(from shotlastc git)

5a4ff8ef4383190dfd92604f4f457fa33f4bb918 authored over 1 year ago by Simarilius <[email protected]>
qa

8faf4aa929372aad85bfc15ab9a7c00f20bf551f authored over 1 year ago by Simarilius <[email protected]>
decal_gradient_recolor implemented

6fed461490631d07a79c6366ecba049beddffa2f authored over 1 year ago by Simarilius <[email protected]>
Update exporters.py

clean up notes

9594a75eb7577ab4cc1bd2f617e7f93e818d8775 authored over 1 year ago by DoctorPresto <[email protected]>
Update exporters.py

add checks for ungrouped vertices when an armature is found attached to the mesh

208b19d6ca2ae65c81da73b0b0a31177b421637b authored over 1 year ago by DoctorPresto <[email protected]>
Fix for the exporter

5f9d15a367e104c6483bc5bb19bdc3e0acc1b497 authored over 1 year ago by Simarilius <[email protected]>
Bottle Material

9426f429421137ed1a4144ef9321773b7b4aaf5a authored over 1 year ago by Simarilius <[email protected]>
Decals into the Sector import. Based on the cancelled PR by shotlastc

1248749be404cf37cfc1bbd257edb410b37b5a3c authored over 1 year ago by Simarilius <[email protected]>
Merge pull request #22 from DoctorPresto/main

Update exporters.py

2b77af5c2459bbc64041b7ad9aff25b3b33d8b28 authored over 1 year ago by Simarilius-uk <[email protected]>
Update exporters.py

add a check to ensure all faces are triangulated - throw an error if not

baec5d34e3e7cea7c07107757897b7f3a8cf1bc8 authored over 1 year ago by DoctorPresto <[email protected]>
Update exporters.py

undo changes accidentally committed to main branch instead of to my fork

7477d4342dd69502bead0d1408690c09bd2293fd authored over 1 year ago by DoctorPresto <[email protected]>
Update exporters.py

add a check for triangulated faces, throw an error if any untriangulated faces are found

244e92209a57b5a8df2ac08ea36191a5091a25c9 authored over 1 year ago by DoctorPresto <[email protected]>
Update exporters.py

fix for blender 3.4 and 3.5 issues

80a84fbbea46c0e16d746175f2448c2970602fe3 authored over 1 year ago by DoctorPresto <[email protected]>
merging

2d88da03d41fbab1e6129287041a05c733c8df5c authored over 1 year ago by Simarilius <[email protected]>
Merge branch 'WolvenKit:main' into qa_stuff

ada6033777564916663c260e0e2d1d1b9cdc889e authored over 1 year ago by Simarilius-uk <[email protected]>
Update __init__.py

fixed a typo in a comment

eaafb8782e808445fd52b605132ccdb3ca1d28cd authored over 1 year ago by Simarilius-uk <[email protected]>
Merge pull request #21 from DoctorPresto/main

Updated Export with animation support, code cleanup, change name to "Cyberpunk 2077 IO Suite" to...

5f9a61be1274129fefb5d184e91660e0f68cd50d authored over 1 year ago by Simarilius-uk <[email protected]>
Update __init__.py

f8be7e936a2b0561bec04c4dd14cd6a008a5da64 authored over 1 year ago by DoctorPresto <[email protected]>
Update __init__.py

update description, add myself as an author

a5e43ab6d6c60bf35a280cabe026b2df74defd82 authored over 1 year ago by DoctorPresto <[email protected]>
Update exporters.py

some additional notes and clarifications

ddf50d1edc3f2f21185106ce1c87d245d1b4993e authored over 1 year ago by DoctorPresto <[email protected]>
Update README.md

4ecd9868068921ba5bfd3417de9e14ca9ce23218 authored over 1 year ago by DoctorPresto <[email protected]>
Update exporters.py

fix indentation - don't edit code from phone

2d4bc7077c6abf802fcc183aac71296edba5c143 authored over 1 year ago by DoctorPresto <[email protected]>
Update exporters.py

ae432d3a669d034f80f6ef122aaf27501c56631a authored over 1 year ago by DoctorPresto <[email protected]>
Update exporters.py

small fixes

073b57deccd03a81013add9a0c81255a8e1adf7a authored over 1 year ago by DoctorPresto <[email protected]>
Update exporters.py

hidden armature rewrite to store original state rather than hide and unhide all

5c59b826bf52207798720691fac55c66a00a76f3 authored over 1 year ago by DoctorPresto <[email protected]>
sync with main

b91119d5ef562cca55693d0c375edd4ff6fa7393 authored over 1 year ago by Simarilius <[email protected]>
Update README.md

4de13a29c5e889693a7b6a8b136327deb702d733 authored over 1 year ago by DoctorPresto <[email protected]>
Update exporters.py

better formatting for default settings, added a check for UVs and vert counts to ensure the mesh...

f5d672b22dbf0b0736608c3a7dda5a6a38c4c805 authored over 1 year ago by DoctorPresto <[email protected]>
dont try and import entities with no meshes

02ec5cca2c2d4052c986aa258ca5ce581819f2f5 authored over 1 year ago by Simarilius <[email protected]>
Update __init__.py

4d97367fb7f26425e735894617dc7153a4ac0262 authored over 1 year ago by DoctorPresto <[email protected]>
Update README.md

90d12ceb643fa2a8a2e263ae154bf64dabe97d4b authored over 1 year ago by DoctorPresto <[email protected]>
Update __init__.py

Add photomode/anims export options, add a popup message box for clearer error indications, move ...

912f882ac749117b25251ef48951bf3fc726286d authored over 1 year ago by DoctorPresto <[email protected]>
Add files via upload

43c944174cd2a165502d7537b18a45cc310e7ff7 authored over 1 year ago by DoctorPresto <[email protected]>
Merge pull request #20 from Simarilius-uk/vehicle_import

246b871d0e075e84bad15ddb744f38a4fe81bc89 authored over 1 year ago by Moritz Baron <[email protected]>
Merge branch 'main' into vehicle_import

e15e809f9f7dcb20b2e81377f52b48bb2e5490e5 authored over 1 year ago by Simarilius-uk <[email protected]>
resolving conflict in init

20b2350a46585486e755e077a88919c7c5eb91f7 authored over 1 year ago by Simarilius <[email protected]>
store the ent local matrix so can take it out of export

dc4b209ef6ac22eba0fae59c4dc163c533481490 authored over 1 year ago by Simarilius <[email protected]>
typo

4fd04c4c345d210444c583a025ee4bda06c4f7e1 authored over 1 year ago by Simarilius <[email protected]>
forgot to turn the try except back on

01abfb920d59aca66fa18ccaec75c53eb17059a7 authored over 1 year ago by Simarilius <[email protected]>
I hate quaternions

ba975b5738a2ffe45afc3a62e9ebc401ee91f987 authored over 1 year ago by Simarilius <[email protected]>
qa

41185350d0eb61d80cc9c56d6d0aa92a3aea6d07 authored over 1 year ago by Simarilius <[email protected]>
More QA. Still something wrong with the entity rotations.

Added withMat to the sector and entity import as an option.

e636f792327c9c92bd07ae32abc2e40f30641112 authored over 1 year ago by Simarilius <[email protected]>
bind stuff was breaking doors and things.

8fff31ec694980a8547f1fd4b1eb17eaaeb458ad authored over 1 year ago by Simarilius <[email protected]>
extra data added to the wIDMNs in import

662a420d6319cdf8c41cee266d15b04bc38e0e56 authored over 1 year ago by Simarilius <[email protected]>
fix to vehicle mesh decals to support the enableMask parameter correctly.

ChunkMask support in entity import and a bunch of comments & tidy up.

6e49338e8cdfe0138c4c5426000ff65bebc8c94d authored over 1 year ago by Simarilius <[email protected]>
Fixed the wheels being offset, fixed the stuff with boneRigMatrices.

5cb014ce63f1049fae90ac70c4056eb2fbd16565 authored over 1 year ago by Simarilius <[email protected]>
Fixed the wheels being offset, fixed the stuff with boneRigMatrices.

d450b03088562dddf6da979f45247308c2428041 authored over 1 year ago by Simarilius <[email protected]>
got the headlight materials working.

1adb04faeadea01f6d9888f0ab2ddf265b5855d4 authored over 1 year ago by Simarilius <[email protected]>
Base implempentation of vehicle_lights (does the buttons for steering wheels etc)

7f4d5388e80cfa77098c027cf3ee0e3d6b8aa2f3 authored over 1 year ago by Simarilius <[email protected]>
had broken none vehicle imports. fixed.

e01dd3991e52b9ee25be32cc717e1b6d07bb6701 authored over 1 year ago by Simarilius <[email protected]>
Add files via upload

objects now have childof constraints generated so they follow the rig when you play the animations.

4ee6e45e11c9c63633ba1affd774179a46a7cfc6 authored over 1 year ago by Simarilius-uk <[email protected]>
Add files via upload

cant assume vehicle slots is component 0, and sometimes the chunks have nonetype entries, so nee...

eee6c9ad50741345bc8dda6aa8436dda257a9927 authored over 1 year ago by Simarilius-uk <[email protected]>
stupid typo

e9762cae407d720c32df99fc55913c03a1d931d4 authored over 1 year ago by Simarilius <[email protected]>
using both the anims for lazy positions and the json of the rig to get the rotations

162fb66fd67c1345d4055b864c8d4f8884320b7b authored over 1 year ago by Simarilius <[email protected]>
Updated the import entity script to deal with vehicles. if you export the anim for the vehicle too it uses that to get the rig info and then repositions the bits based on the bindings.

86e768b486333337ea9a52ef3f1d15584515fce9 authored over 1 year ago by Simarilius <[email protected]>
Merge pull request #18 from Simarilius-uk/main

Github Readme update to reflect new features

4e2b3c9a0a11637a11961925752ed26d11c2f03f authored almost 2 years ago by Moritz Baron <[email protected]>
Update README.md

2d20a7666daaff0c9dd8ddb0ef2ec925f78a7d77 authored almost 2 years ago by Simarilius-uk <[email protected]>
Update README.md

ee1828fd59eee234d3bb41ea271ee9e8b57237a1 authored almost 2 years ago by Simarilius-uk <[email protected]>
Merge pull request #16 from engres01/feature/import-garmentsupport

Write Garment Support Attributes

d4214db9518fb4f4733eb82007f4b69ddd319ac2 authored almost 2 years ago by Moritz Baron <[email protected]>
Merge branch 'main' into feature/import-garmentsupport

40faf5ebda35cdd3d6d67cb28dfa4f13ae175608 authored almost 2 years ago by Moritz Baron <[email protected]>
Merge pull request #17 from DoctorPresto/main

9c4879f688778ae12254c73871d60c3454abc412 authored almost 2 years ago by Moritz Baron <[email protected]>
add a simple GLB export

added a function in blenders menu to export a GLB in 2 clicks with all the required settings for...

eea763e82babc14d22fceb562d18194f331d274f authored almost 2 years ago by DoctorPresto <[email protected]>
Added Dr Prestos GLB Export menu item

231f446d0e4f5e5f4e84faa18f7b29eb9abbcd78 authored almost 2 years ago by Simarilius <[email protected]>
Merge pull request #15 from Simarilius-uk/main

Added the speedtree materials

7a733efec6560c6e8c74bc41b9a9c448abbeb85a authored almost 2 years ago by Moritz Baron <[email protected]>
Fixing my git screwups

65f31eda99f043b70133c9940831bd2b86dac647 authored almost 2 years ago by Simarilius <[email protected]>
had backed the dupes fix out by mistake.

abc47320be986de49e4933cfd2718479d41e0f39 authored almost 2 years ago by Simarilius <[email protected]>
sector import

6eec96c2f1f05a6bcc7c5cc2ad0681e6821d063c authored almost 2 years ago by Simarilius <[email protected]>
first stab at sector import

92c3acac55244346b5fdf4f84c31e6ad8d966087 authored almost 2 years ago by Simarilius <[email protected]>
Revert "first stab at sector import"

This reverts commit 8775b80064386d832a4dd71d5c09815afa5de544.

5b5c9db6daaf5090a000695e42b4299e92d3e16e authored almost 2 years ago by Simarilius <[email protected]>
first stab at sector import

8775b80064386d832a4dd71d5c09815afa5de544 authored almost 2 years ago by Simarilius <[email protected]>
generate hp_file property on hair materials to allow the changes to the gradients to be exported by script.

6116b822f7d193841f7935dbf2caf593281c6f75 authored almost 2 years ago by Simarilius <[email protected]>
Added checkbox on import to check whether to try to import garment support

fb34fe3d66fc33513717762086ba1fb7fe882618 authored almost 2 years ago by DESKTOP-LDHH961\pelle <[email protected]>
If imported mesh has garment support accessors, create garment support color attributes

61cfb4dc1b323fb797fafb03a340f5ec994202f7 authored almost 2 years ago by DESKTOP-LDHH961\pelle <[email protected]>
fix for dupes

b12ceafc99f90f1f6ffaa11d995ef6cf4f8443d8 authored almost 2 years ago by Simarilius <[email protected]>
Dont need the debug print commands

82cd85adda6367cbf5882010f411c43fcb13c788 authored almost 2 years ago by Simarilius <[email protected]>
actually works this time

e253dd2f2ad888543b2d7320b3871d94c6b00877 authored almost 2 years ago by Simarilius <[email protected]>
comment wasnt valid any more

64c22e6624e0c767713b75b54275caba95ed9f9c authored almost 2 years ago by Simarilius <[email protected]>