Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/WolvenKit/Cyberpunk-Blender-add-on

The Cyberpunk add-on for Blender bridges complex game assets with Blender.
https://github.com/WolvenKit/Cyberpunk-Blender-add-on

Merge branch 'main' of https://github.com/WolvenKit/Cyberpunk-Blender-add-on

ee66954d70ef7f4b07b42de1270ab4b636ae967a authored over 1 year ago by Simarilius <[email protected]>
shorten my name in __init__.py so it doesn't hide everyone elses

12fc4da1b159c08d195767b4a5c9dbcb625d0c46 authored over 1 year ago by DoctorPresto <[email protected]>
fix imports and registration of operators

1c441cde09e6832053eed7732d3be33be7bd714b authored over 1 year ago by DoctorPresto <[email protected]>
add animations panel and its operators

ee01ac34c90c52192e26d9ba4e8aca46d39f2dad authored over 1 year ago by DoctorPresto <[email protected]>
add operators for ml/hp export, add mesh tools panel, appearances panel

90adf536263d24cae13d45e07c3f4e1ef038d783 authored over 1 year ago by DoctorPresto <[email protected]>
Update __init__.py

6e5e4790906b44e0f042a8cda4ec221c18565f65 authored over 1 year ago by DoctorPresto <[email protected]>
fix imports for export functions

change from .main to .exporters

ed2dc709340696d42ff4ac936612551ade90ea9c authored over 1 year ago by DoctorPresto <[email protected]>
create addon preferences class and options

added experimental features toggle
added options to toggle modtools panel and its subpanels on ...

0f3ef82666add1215c6a79b81af3a83410566ea8 authored over 1 year ago by DoctorPresto <[email protected]>
create functions for the animations panel

46ab4d6eccb21720ab7f5b9d5af22451d2b2b4a3 authored over 1 year ago by DoctorPresto <[email protected]>
add convex collider generation

9ff8a71dbf408a0f9c96d652362a952b074ab1a7 authored over 1 year ago by DoctorPresto <[email protected]>
switch applist to enum property

create an appearance enum property for use later with dynamic changing of ent appeearancees

ab04052004605797139018083f0e6c3c1dc4cad2 authored over 1 year ago by DoctorPresto <[email protected]>
delete old exporters.py file

4297b0e4733f38e734213fd188f7e256e821653d authored over 1 year ago by DoctorPresto <[email protected]>
move export functions to exporters folder

8c82600a8711b82860df236dac14409472ec0fb0 authored over 1 year ago by DoctorPresto <[email protected]>
add mlsetup export, create exporters folder

3dac4e190f5596f633a196354fa9ae691ed909ad authored over 1 year ago by DoctorPresto <[email protected]>
Update README.md

reflect the fact the wscript for entity export is shipped with wkit

175cea37a48754840314c0d5decd079e18a2fb6f authored over 1 year ago by Simarilius-uk <[email protected]>
Merge branch 'main' of https://github.com/DoctorPresto/Cyberpunk-Blender-add-on

342a6b9b4bca968472b38d1fcd914a3c9ac98b3f authored over 1 year ago by Simarilius <[email protected]>
Update entity_import.py

app panel

721a762f8880e8404634f98c3a35caa8566d411d authored over 1 year ago by DoctorPresto <[email protected]>
Update exporters.py

hair profile export

6e666d7698597eb8b4abea7ef52dafbe681c797d authored over 1 year ago by DoctorPresto <[email protected]>
Add files via upload

133b44cf1c7dbf6c6e261eb7f85c1960ecb51797 authored over 1 year ago by DoctorPresto <[email protected]>
Delete i_scene_cp77_gltf/resources/1

oops

41c527aded80ed8b5f0678233151c8f1d5dc067b authored over 1 year ago by DoctorPresto <[email protected]>
Update __init__.py

added hair profile export, start of ent mesh export

982b26b6354378d825d9ad36addadc8b067e9dc8 authored over 1 year ago by DoctorPresto <[email protected]>
Update __init__.py

0613317d6ee5ccf631212964d748bc92cca0ad9d authored over 1 year ago by DoctorPresto <[email protected]>
Update __init__.py

fixed typo, revert version

91ed75fc560d8e4eb0d315a36d773be4166d85df authored over 1 year ago by DoctorPresto <[email protected]>
Update __init__.py

ef6bb3db57dd173e6610ebbe73b4aae2a24890dc authored over 1 year ago by DoctorPresto <[email protected]>
Update animtools.py

fixed playing actions by ensuring the name of the selected anim gets passed properly

17c4edd9447431b3b6278163e384c58be92315c6 authored over 1 year ago by DoctorPresto <[email protected]>
Update __init__.py

some anims fixes

4b31626933a551c50245fbbad621b7d184390501 authored over 1 year ago by DoctorPresto <[email protected]>
Add files via upload

f1d77c284a207e47b6a063e6763199b8b1b3d697 authored over 1 year ago by DoctorPresto <[email protected]>
Add files via upload

e8118caea41170b461f819e9cf9567c4e7d7963f authored over 1 year ago by DoctorPresto <[email protected]>
Update __init__.py

added anims panel with easy access to play/delete actions from any context.

added plugin pre...

2adaaeb0ac562c67dcc9f945d23355b6add61fb6 authored over 1 year ago by DoctorPresto <[email protected]>
Merge branch 'WolvenKit:main' into main

745277c322fb87b1b9171104f529f0fd3f7acc20 authored over 1 year ago by DoctorPresto <[email protected]>
was missing the isNormal to set things to non color in a bunch of the ones I updated to load local first. converted the eye shaders to the load local.

9b9c2e94ad15041e21b6cb147fea18144b798ba2 authored over 1 year ago by Simarilius <[email protected]>
moved the gradmap setup to common, added to vehiclemeshdecal

aeb472455ced9f7601719b2681897d0cfb7138d0 authored over 1 year ago by Simarilius <[email protected]>
Merge pull request #35 from Simarilius-uk/main

more tweaks to metal_base, support for exporting it. More making load local

d1686c073e13b0bde3c0ec83fc76d221e18033c1 authored over 1 year ago by DoctorPresto <[email protected]>
more local load

16be8dbd2a2021cb67509c0a922cc4075bac9049 authored over 1 year ago by Simarilius <[email protected]>
add rigs for anim library

e2771614ca4d6dda3adbd2b5576e626286247d96 authored over 1 year ago by DoctorPresto <[email protected]>
Delete i_scene_cp77_gltf/resources/rigs directory

43b84520139d54e1a3a08cd341d2d6f72f182ec6 authored over 1 year ago by DoctorPresto <[email protected]>
Create rigs

c58409a9e774eb6f36fba6c60ef4b11380da435a authored over 1 year ago by DoctorPresto <[email protected]>
Create 1

3c44b307e6e80a56ae065b781bacc94f824e8fc4 authored over 1 year ago by DoctorPresto <[email protected]>
Merge branch 'main' of https://github.com/Simarilius-uk/Cyberpunk-Blender-add-on

90789aa705275ec512c1aba92e06a77b1f1826f7 authored over 1 year ago by Simarilius <[email protected]>
updated to local load

e8a2f6bd6493efbb18cd36b972fe31027d7d9966 authored over 1 year ago by Simarilius <[email protected]>
Merge branch 'main' of https://github.com/WolvenKit/Cyberpunk-Blender-add-on

aef679b6f7e7d613e72e48dba51957b854f261b7 authored over 1 year ago by Simarilius <[email protected]>
template for metal_base export

0bd7a904c04ded8ed6b670d0eae89e68af0c7d67 authored over 1 year ago by Simarilius <[email protected]>
Merge branch 'WolvenKit:main' into main

1d923f1f57c30b899ed456d02a2a33669906a083 authored over 1 year ago by Simarilius-uk <[email protected]>
metal base tweaks for export. Made decals local friendly

44daf4a041057e52589a903716e870f4418f7071 authored over 1 year ago by Simarilius <[email protected]>
Update __init__.py

f1abdeba50ad7eb5c220255c2ca9e5047b2fe6fc authored over 1 year ago by DoctorPresto <[email protected]>
Create collisions.py

add collision generator function

87c19d56b245eb46ec37c1f43c982541e94fc429 authored over 1 year ago by DoctorPresto <[email protected]>
Update __init__.py

add automated convex collider gen

59d28915961637fd54d48ce1fd54874523264252 authored over 1 year ago by DoctorPresto <[email protected]>
Update exporters.py

clearer error message when ungrouped vertices are found

ac48789b2afb0c79a2b7e73466c099a1f5c41dd5 authored over 1 year ago by DoctorPresto <[email protected]>
Merge pull request #34 from Simarilius-uk/main

updated speedtree to loadlocal, updated metalbase to not be so rubbis…

4230bab3f061d4b20a1b44370eaaa8450dec0036 authored over 1 year ago by DoctorPresto <[email protected]>
yet more fixes for metal_base, set the EnableMask Node to a value represnting the enableMask flag on the object to get it transparent/not.

271cf118a45ee9801b49d700683f2a030c74aa80 authored over 1 year ago by Simarilius <[email protected]>
load local for glass, mesh decals, signage.

Finally worked out whats up with metalbase

70a47221dc1416d409b90c36f5140f4cca39829c authored over 1 year ago by Simarilius <[email protected]>
updated speedtree to loadlocal, updated metalbase to not be so rubbish, updated the image load to lookup the image by filepath

7e4db58337237e435c72dbe26ee4a2e8b00fac24 authored over 1 year ago by Simarilius <[email protected]>
start on parallax screens

737b7940c4b44734c72108084a759a905c02ae42 authored over 1 year ago by Simarilius <[email protected]>
Update entity_import.py

make sure chassis_z position is applied to boxes and capsules

ea175c9d252debf5cad5a21167df59fade080745 authored over 1 year ago by DoctorPresto <[email protected]>
Merge pull request #33 from DoctorPresto/main

import/export .phys collisions

f9c97da5125e18fb0d93c62e74bf95459f779320 authored over 1 year ago by DoctorPresto <[email protected]>
Update entity_import.py

d2d672d3fabd6cd603dfbeb643232cb833b358a7 authored over 1 year ago by DoctorPresto <[email protected]>
Merge branch 'main' of https://github.com/WolvenKit/Cyberpunk-Blender-add-on

d9e086dd9751d4f31f0d70dde13756d5b862914e authored over 1 year ago by Simarilius <[email protected]>
added a parallax group creation function.

299a046b8fd9c1e10b86cfccebed460bef004521 authored over 1 year ago by Simarilius <[email protected]>
Update exporters.py

feat: initial support for exporting collision back to .phys.jsons

6db4175a710b7e09ec3f3ff4008df415632df07b authored over 1 year ago by DoctorPresto <[email protected]>
Update exporters.py

feat: export vehicle collisions back to the phys.json

0ca7d4a53d8aeaa26917acd0a2c50c3dffdec6cf authored over 1 year ago by DoctorPresto <[email protected]>
Update entity_import.py

feat: import vehicle collisions for editing, fix license plate alignment on car ent imports, pre...

664170e5ce927e44ec6a36ae6fdde3d58dc9a214 authored over 1 year ago by DoctorPresto <[email protected]>
Update __init__.py

feat: adds support for .phys import and export for editing vehicle collisions. Added a Cyberpunk...

52dd86d9102824e75820d6bb1fc82afa21683a32 authored over 1 year ago by DoctorPresto <[email protected]>
Merge pull request #32 from WolvenKit/Load_from_project

Load from project

13dba3506f24ccc987111a5b77470c2d00f46794 authored over 1 year ago by DoctorPresto <[email protected]>
Update entity_import.py

P not p

ed47657a6dca73b90d9275f2f67201b53e74540a authored over 1 year ago by Simarilius-uk <[email protected]>
Merge branch 'main' into Load_from_project

4db85368d5bf47a17419b41212c0a6c68e15095b authored over 1 year ago by Simarilius-uk <[email protected]>
json version checks wherever we load one.

39609f4b71c4cc204cc7d51a0e3a2352cd0bb75c authored over 1 year ago by Simarilius <[email protected]>
made glass deferred use local, fixed some things.

28c062b8dc9b8b7268e66acdcd713f19474fa1bc authored over 1 year ago by Simarilius <[email protected]>
make the multilayer reuse the layer mix group

0f5c1d1ae7fc7e996d6ed2cdc98735ff72a316ca authored over 1 year ago by Simarilius <[email protected]>
make mesh decal load local first

3885d708e6121d267a56f0c2e54ba12935335736 authored over 1 year ago by Simarilius <[email protected]>
Added worldBakedDestructionNode's to the processed types.

5119dec1d7f6f3e2abe4107c1ece45a94e2fb5b2 authored over 1 year ago by Simarilius <[email protected]>
Merge pull request #29 from DoctorPresto/main

Update exporters.py

95b18ea4a298626b04782b24c03d38a5d547761e authored over 1 year ago by DoctorPresto <[email protected]>
Update exporters.py

apply transforms automatically

522220d61c0695132a001a07b8b9b783b9a83857 authored over 1 year ago by DoctorPresto <[email protected]>
Update README.md

- some new example screenshots

ed74a2c5295fd5df0f2e60a5dd2178e04f851d9f authored over 1 year ago by ja-to <[email protected]>
Update __init__.py

version

0ee933574097fa0b86acc2d1053a78ebb5272a99 authored over 1 year ago by Simarilius-uk <[email protected]>
made hair load from local. missed some bits in meshdecal.

f38063a768e3a440a4126d778e22ea15e73f36d2 authored over 1 year ago by Simarilius <[email protected]>
made meshdecal do project files, couple of tweaks to ml to support export

fdb33d7b0843d34a9f0138a4fbbfe82a814049f6 authored over 1 year ago by Simarilius <[email protected]>
metal base switched to load from project if available.

c47d934898f73d4d70f4053fa8db62f59363c6a6 authored over 1 year ago by Simarilius <[email protected]>
Added loading from project to skin shader

a8dab09f6eb0c3e9ac74be2388df1aa3c69309b4 authored over 1 year ago by Simarilius <[email protected]>
Update README.md

- Added Features tab (what does the add-on actually do?)

- Updated requirement info

21a9ed3b74bb71523bb604782c16f0e723608a41 authored over 1 year ago by ja-to <[email protected]>
Merge pull request #27 from WolvenKit/microblend-overhaul

Microblend overhaul

20470de48c6a6c5927865d0fb98af29bd11a9164 authored over 1 year ago by Simarilius-uk <[email protected]>
Load images and jsons from project first if they exist

2dbaab6c33d294533283a5c97e5a1b5be153c3a9 authored over 1 year ago by Simarilius <[email protected]>
Merge branch 'main' into microblend-overhaul

e651a0bc53d1eedbded2e7a77c9e19e38eb8d958 authored over 1 year ago by ja-to <[email protected]>
Hook up new microblend normal masking

- Better than previous implementation but needs work

b450d54cb075630bb69564d454085f46bb6d1609 authored over 1 year ago by ja-to <[email protected]>
Switch to native Blender error for json mismatch

9287e49612018a6030304a6e993b6ab09af27e0b authored over 1 year ago by ja-to <[email protected]>
Merge branch 'microblend-overhaul' of https://github.com/WolvenKit/Cyberpunk-Blender-add-on into microblend-overhaul

d75258b9dbc15d6b9104b7093bbfaf56675efa35 authored over 1 year ago by Simarilius <[email protected]>
wrap text in the message box

352f6ec5eafc5f47561c284bdcc1ddc13b4b38f8 authored over 1 year ago by Simarilius <[email protected]>
Fix layer 1 mask connections - per sim

45925fcfdad6777515b3281647159024b9f76bc7 authored over 1 year ago by ja-to <[email protected]>
Update setup.py

aa7b77e4f5c23d20b83a4bfd148b28924af24db3 authored over 1 year ago by Simarilius-uk <[email protected]>
Cleanup

d2107f18204f3382cdb7b80a50f5fb5f27e718fe authored over 1 year ago by ja-to <[email protected]>
Update microblend stuff to new format

253771b7206586a27099ecd76714731f1bee4fb2 authored over 1 year ago by ja-to <[email protected]>
Fix missing parenthesis

bd251f7cae722fb2fb56ba49b47c78fe4377c0e8 authored over 1 year ago by ja-to <[email protected]>
Microblend overhaul

- Completely changes how microblend interaction is modeled. Should emulate in-game 1:1 more or l...

7fc25d17de50b6be42f9c791c3b0387305854413 authored over 1 year ago by ja-to <[email protected]>
Merge pull request #26 from Simarilius-uk/main

missed some

15696d3b02ecfd52cf4373808f53655dc24596d2 authored over 1 year ago by Simarilius-uk <[email protected]>
missed some

f8b8eac1ee4aaf3ca97e82adb14ccbe60339e1a2 authored over 1 year ago by Simarilius <[email protected]>
Merge pull request #25 from Simarilius-uk/forjsonfix

For jsonfix

fbcf476801befdb6fc8764b547b6f60db70f776f authored over 1 year ago by Simarilius-uk <[email protected]>
Current multilayered rather than jatos experimental that was in the last commit.

e16179b30973aec52898960fd2ac57969ad1c7e4 authored over 1 year ago by Simarilius <[email protected]>
Manually Optimised the ml shader implementation. Created a helper function create_node in the common.py which takes node

create_node(NG, type, loc, hide=True, operation=None, image=None, label=None, blend_type=None)

f47217c7971e595c6344c33d657fe155bd99a377 authored over 1 year ago by Simarilius <[email protected]>
Shall we actually call the clear coat material?

0f48bc0bac6f4e678f25965f0620817e3d92e0f4 authored over 1 year ago by Simarilius <[email protected]>
json fix for the Multi Layered Terrain. need to export the mesh with the scripts that extract embeddeds, and need to setup UVs as for some reason the glbs arent coming out with them set. (merge with ctrl+J, set view to Z then UV from view(bounds) and it works) suggest shade smooth Auto too

4e6d45901240ffb7f71e61e8c36f6346145286ec authored over 1 year ago by Simarilius <[email protected]>
fixes for the json stuff

8416607945e1083a56ba22e204080d3f5342ce38 authored over 1 year ago by Simarilius <[email protected]>