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github.com/WolvenKit/Cyberpunk-Blender-add-on

The Cyberpunk add-on for Blender bridges complex game assets with Blender.
https://github.com/WolvenKit/Cyberpunk-Blender-add-on

Merge branch 'WolvenKit:main' into main

7390bb234d7b1467f04d010e6c89f13c47226744 authored about 1 year ago by shotlastc <[email protected]>
parallaxscreen shader

40b392da07ddaac95d962ab72d78d4976f07d204 authored about 1 year ago by 733TH <[email protected]>
minor cleanup

735a194fa5407351079e608bc3a069f655cc3b00 authored about 1 year ago by DoctorPresto <[email protected]>
minor fix for collider gen, sample verts can't be less than 1

1dbc1543b0aa0ca3981dd295b36fa2b81aa91f78 authored about 1 year ago by DoctorPresto <[email protected]>
Merge branch 'main' of https://github.com/WolvenKit/Cyberpunk-Blender-add-on

7823e49ab1cc3263b7ce7247e782a2a34d8b5942 authored about 1 year ago by DoctorPresto <[email protected]>
Version bump to 1.5

79173016842fc78101ed374567d382443a32afb2 authored about 1 year ago by ja-to <[email protected]>
collision gen in any context

fc03718a3cc60b5181321d00def384b80c9a4be8 authored about 1 year ago by DoctorPresto <[email protected]>
updated panel context option in plugin preferences

f2a651cdd60b0580a75c02a967da449d4e1191de authored about 1 year ago by DoctorPresto <[email protected]>
update enumlist sources

b7f2039a61a0e3b1814c5eb299adbf01cdfad77d authored about 1 year ago by DoctorPresto <[email protected]>
Merge pull request #56 from DoctorPresto/main

uv checker fixes, export visbible

2b8775a3f7f032f20626e48f5b87ae83b19a21b8 authored about 1 year ago by DoctorPresto <[email protected]>
Merge branch 'main' of https://github.com/DoctorPresto/Cyberpunk-Blender-add-on

69ea1f59e55817a1892e2cd14289122ea943d070 authored about 1 year ago by DoctorPresto <[email protected]>
glb export will now export all visible meshes if nothing is selected

25b7fa4d561cfa2e3d00f52b54b6ef8939175008 authored about 1 year ago by DoctorPresto <[email protected]>
align anim controls to center of panel, looks better

446b60fedf4cfff464bf30be51137a3a7d87ac87 authored about 1 year ago by DoctorPresto <[email protected]>
add operator to restore original material when using UVChecker

18b29651a9bedc8869211ef6d83f290e16faa211 authored about 1 year ago by DoctorPresto <[email protected]>
update plugin prefences, add doc_url and tracker_url

0e1840d0274cbd9c123e1e19d081a458c0044372 authored about 1 year ago by DoctorPresto <[email protected]>
Stop it from updating the render settings everytime it loads a mesh during entity import.

8aafcfa37c1ca69e8863319757fd07a35d348d5a authored about 1 year ago by Simarilius <[email protected]>
Actually push the change this time.

5095bdbcbe7bb1cc4817da564226f2132f59d35e authored about 1 year ago by Simarilius <[email protected]>
Merge branch 'main' of https://github.com/WolvenKit/Cyberpunk-Blender-add-on

a37be0a4bdbe82f0b2d9b8fbcac6ae5c841b174d authored about 1 year ago by Simarilius <[email protected]>
Gamma correct the basecolorscale, dont use the alpha if the enableMaks is false.

64328cc3ba79403b44df75e9818e718536384cb8 authored about 1 year ago by Simarilius <[email protected]>
Delete i_scene_cp77_gltf/resources/woman_base_full.glb

1ed0057f8bf8911bb9d6d228440d4d7f2d9acfbd authored about 1 year ago by DoctorPresto <[email protected]>
Delete i_scene_cp77_gltf/resources/woman_base.glb

9a7006fffc59bd7b89672147d212d41e357807dc authored about 1 year ago by DoctorPresto <[email protected]>
fix woman_base rig

3c1e6158c273634a767fee1e869ad01dc8432ee2 authored about 1 year ago by DoctorPresto <[email protected]>
change path to woman_base resourcee rig

774e0fc9943c53820c6f613a3c75015f10b65625 authored about 1 year ago by DoctorPresto <[email protected]>
Add new simple skin setup

- Simplified skin setup, should be much more accurate and consistent across varying skin tones
-...

88d3340ce1084c6eb5decedc80b84eaacadb2b95 authored about 1 year ago by ja-to <[email protected]>
Fixed default appearances being loaded properly in entity import.

Added worldDeviceNodes to sector import.
Fixed Masters being hidden screwing with positioning.

4d163b33123d5805e81228af389f610efaefbc2b authored about 1 year ago by Simarilius <[email protected]>
replace lerp, vecLerp, hash12 to common.py

07f04f83629afba9a3cd7f7cafbe700a6b4c4ca8 authored about 1 year ago by 733TH <[email protected]>
hide armatures on entitys during sector import

d0ad6e0128f8d7046673deae1d2b2ee5b5c0376d authored about 1 year ago by Simarilius <[email protected]>
retain sub collections when instancing entities.

94f63e668eed436fb1fb404063edddaf63cd03fa authored about 1 year ago by Simarilius <[email protected]>
Merge pull request #55 from DoctorPresto/main

panel improvements, collision gen in object mode

ab4631dc7b0de4737f5219a444ee065f58be3934 authored about 1 year ago by DoctorPresto <[email protected]>
improvements to uvchecker

92259948260bfd4d98c04da365563e5e54924d9e authored about 1 year ago by DoctorPresto <[email protected]>
collision gen works in more than edit mode now

69ab699300fe08b64b5546cc0e41e4d928a780b6 authored about 1 year ago by DoctorPresto <[email protected]>
improved animtools panel functions and layout

1202e7f4bcb8744a6439fb87ab6e066dde6f52ab authored about 1 year ago by DoctorPresto <[email protected]>
Hide arnatures on destructibles when imported

4f4c2d772b99d59be0208fdf793f79ea90dbc9dc authored about 1 year ago by Simarilius <[email protected]>
Fix to entity positioning in Sector import, and another missed scale factor.

Added a inColl parameter to entity import that lets you specify a collector to stick the import in.

b31bdd9c0cf3c1f2e44d00ba9390ac543713c6c8 authored about 1 year ago by Simarilius <[email protected]>
missed a scale factor

4f2546b776a19b239cfca78ef7662228a7550762 authored about 1 year ago by Simarilius <[email protected]>
turn off shadows from decal meshes

4d6166d4b0c4373bb60d31b96019b68608292e7f authored about 1 year ago by Simarilius <[email protected]>
Add gamma conversion to meshdecaldoublediffuse color

- This fixes Reed's eyebrow color. Needs more testing on other assets.

3a341dccce258c1bf411000aa4272b71df7d6daa authored about 1 year ago by ja-to <[email protected]>
Fix wrong texture used for skin roughness

cb4e6a6e6e150cee2f79b67d8857018569335751 authored about 1 year ago by ja-to <[email protected]>
Reuse multilayered for clear coat

- Clear coat would take a lot of effort to implement correctly. So we just reuse multilayered.py...

15449cad043e68d8c3c6b2c52fabdbad9eb01941 authored about 1 year ago by ja-to <[email protected]>
add gamma correction to the diffuse color

fixes freckles and so on.

f9a54ffab969d1a2f18c367c9da4a0f9dabdc5cc authored about 1 year ago by Simarilius <[email protected]>
Support vehicle multilayered material within standard multilayered material type

- Pointed vehicledestrblendshape.mt at multilayered.mt

TO:DO include clear coat variant also

96bc730d51d3451bd49fbe1593342b012568ba77 authored about 1 year ago by ja-to <[email protected]>
Tweaked microblend alpha interaction

- Changed formula for microblend alpha masking. Microblend contrast in the midrange (0.5) should...

b38141cb944277e15ca986f918a1a98fac0031fa authored about 1 year ago by ja-to <[email protected]>
Node reduction for SVM clearance

- Removes two mix nodes to reduce computation
- Correctly mask microblend normal when mask is fu...

6951b3dd7340d167f2df307458b39aff99557378 authored about 1 year ago by ja-to <[email protected]>
Change Auto Fitter label To AKL Autofitter

little homage to the one that made the lattices I recreate with python

0dcb2a4c38e132c4711284e7e57d2d2a22ee0d77 authored about 1 year ago by DoctorPresto <[email protected]>
move the animsinres block inside the len>0 if statment

e49ec504237b6bac922a0334e67c55d40b5971fd authored about 1 year ago by Simarilius <[email protected]>
fix for the missing parameters error on mesh decal.

f9172030d8cf8127510683593f35b3ac9be2c6d9 authored about 1 year ago by Simarilius <[email protected]>
fix flat chest refitter json

743014b511b677d3696b981b7f35157a08fd67ac authored about 1 year ago by DoctorPresto <[email protected]>
Merge pull request #52 from DoctorPresto/main

Added an Autorefitter, UVChecker, rig resources and loading, various modding shortcuts, improved...

396027a894d10b8633e822088209750aeaf3c0f8 authored about 1 year ago by DoctorPresto <[email protected]>
Merge branch 'main' into main

4606d1a822ff8589c302392abe6ffc486c19b1e0 authored about 1 year ago by DoctorPresto <[email protected]>
fixing conflicts

dd4784ff1f75184e01d24b30634348b4d003fd1d authored about 1 year ago by DoctorPresto <[email protected]>
remove conflict with jatos fix

ce7a8f78b59211b77526bb443941cafa7ba77c34 authored about 1 year ago by DoctorPresto <[email protected]>
better checks to avoid duplicate refittter generation or assignment

74c5d93287e9a63c5e6b2bb6a32251ef9f9d3031 authored about 1 year ago by DoctorPresto <[email protected]>
Multilayered SVM Error Fix

- Fixes error when rendering some materials which approach the cycles resource limit.

- Note: T...

b0e8df90406f3aa020d09021b45f564554b888bf authored about 1 year ago by ja-to <[email protected]>
update resource files

a1e6cf9b8d9f033dd0c24b1756eac006a67cbb1d authored about 1 year ago by DoctorPresto <[email protected]>
resolving conflicts with main, readd shotc to authors list

ece3410ccbc36f9b5e9fb7bffc98fbc857b3fd4a authored about 1 year ago by DoctorPresto <[email protected]>
resolve conflicts with main

006709df9c7d446e346d27bf441fe3fbf026e611 authored about 1 year ago by DoctorPresto <[email protected]>
resolve conflicts with main in entity_import

715dc6b27505618c5d9750f409aeac4b71da1573 authored about 1 year ago by DoctorPresto <[email protected]>
resolve conflicts with main in sector_import

bb2d37b42d373a054f9f164a34b70bda6db37abe authored about 1 year ago by DoctorPresto <[email protected]>
Fix to the Fix to sector import. Entities should now be properly in collectors without screwing everything else up.

7d31bc0e4b4bec4d2a5b2a8d4ba0882d983a1746 authored about 1 year ago by Simarilius <[email protected]>
Revert "Fix to the fix on entirys not being grouped in sector import, previous 'fix' totally broke things."

This reverts commit b656926201faf114a8b33047681fd5d022c9cc7c.

dfd5f0da02b5dd58036f54a64e221ab06ccdb3be authored about 1 year ago by Simarilius <[email protected]>
Fix to the fix on entirys not being grouped in sector import, previous 'fix' totally broke things.

b656926201faf114a8b33047681fd5d022c9cc7c authored about 1 year ago by Simarilius <[email protected]>
move export functions to exporters folder

cc206993e42fafb210ccc8bac58034c7278ea58d authored about 1 year ago by DoctorPresto <[email protected]>
moveattribute_import.py to importers folder

0fe4c2293d8723091ebd5ddf2a57e31697203f0a authored about 1 year ago by DoctorPresto <[email protected]>
move enti import to importers folder

2bb7308e68340110e25df9824dba409e364616b6 authored about 1 year ago by DoctorPresto <[email protected]>
move sector_import.py to importers folder

548c8d77da9f87ee8d53e8ab451587dd93a4e8a2 authored about 1 year ago by DoctorPresto <[email protected]>
line 66 fix by sim

81a187b257d5afa10f58deeb383cae4266d942aa authored about 1 year ago by DoctorPresto <[email protected]>
resolve conflict with main

f4537a13feb446d17e82d7eab64da38f6aff3eed authored about 1 year ago by DoctorPresto <[email protected]>
change math to prestomath

d07bb4927c41b6fc73476986742ab797e9cc44ee authored about 1 year ago by DoctorPresto <[email protected]>
finished panels, auto refitter, refactoring

fbfb56377f72ab60a3b2f2ddb33ad2624b1f2566 authored about 1 year ago by DoctorPresto <[email protected]>
Merge pull request #53 from shotlastc/main

television_ad shader

abe98ff477e9a84709b4fc13b6b6bf052bf2a670 authored about 1 year ago by DoctorPresto <[email protected]>
Merge branch 'main' of https://github.com/shotlastc/Cyberpunk-Blender-add-on

30632d3717bf0b70403f971fede0941c62488ea1 authored about 1 year ago by 733TH <[email protected]>
television_ad shader

6e2a45a322caa5566b4050a06cc42d8b4483cf8f authored about 1 year ago by 733TH <[email protected]>
minor correction, add refitter icon

forgot a comma

26facc5af971488a7c0a8d0bd95b0e16d917f26e authored about 1 year ago by DoctorPresto <[email protected]>
Merge branch 'main' of https://github.com/DoctorPresto/Cyberpunk-Blender-add-on

4a8b66877853495c6b65cfda70da3900c25142d3 authored about 1 year ago by DoctorPresto <[email protected]>
add rig loader to mesh tools panel

f2f2d2120686db1afe2c52c11cda728a381d4665 authored about 1 year ago by DoctorPresto <[email protected]>
bump version to 1.4.1

08b97fbf610f2bb2bfe47834fd87d1041a5060d8 authored about 1 year ago by DoctorPresto <[email protected]>
update rigs

fixed these rigs

5fa91307b79b03b0d224e5c47dfec604295fca0b authored about 1 year ago by DoctorPresto <[email protected]>
Merge pull request #51 from WolvenKit/SVM_Fix

Svm fix

56a33661c3c29d4dd549e6c2461f414b9925d4ef authored about 1 year ago by DoctorPresto <[email protected]>
Merge branch 'main' into SVM_Fix

f12ce980cb54027402593f3d601eca99452821a7 authored about 1 year ago by DoctorPresto <[email protected]>
add uvchecker.png

999ada711000f094f1829bf483d5024318861c19 authored about 1 year ago by DoctorPresto <[email protected]>
fix registration, add custom icons

543c107d9e44f0cbe29bb2865d2692a0f85f7428 authored about 1 year ago by DoctorPresto <[email protected]>
new mesh tools panel

added weight transfer, uv checker, group ungrouped verts, remove modtools parent panel

cf752b452ccc26d9c4cffa0d0173ce1d3b07e388 authored about 1 year ago by DoctorPresto <[email protected]>
sync with svm fix branch

0f4d8f070295544434d2bc8ba06df621e77f0f0c authored about 1 year ago by DoctorPresto <[email protected]>
new anims panel

add buttons to add new actions/delete actions, reset to rest pose, keyframe poses. UI overhaul

842c3af8c1dedf2ed2750e800607e6c199f2ef6a authored about 1 year ago by DoctorPresto <[email protected]>
update collision generator

new panel ui, add options to generate box, capsule colliders

91ec7938ea743b200a5e3fe236ccff1b1ad6a7ad authored about 1 year ago by DoctorPresto <[email protected]>
Update sector_import.py

fix the issue with ents getting left at 0,0

b7c424a8ed520dd1e7081195c2043e22ea187191 authored about 1 year ago by Simarilius-uk <[email protected]>
fix to decal_gradient_map to prevent variable being used if not defined. tidying skin.py

Removed the 100 scale factor from sector import.

39443ef241cfdc1a7b7a4f03b5c7b69cd6c8ba0d authored over 1 year ago by Simarilius <[email protected]>
add TintScale to skin

allow all appearances to be requested on ent import
cope with invalid normalStrength value in mul...

23c56e68367375db9eac4e31e7ab48a89c231474 authored over 1 year ago by Simarilius <[email protected]>
cope with single layer mlsetup.

d3989b5b9636d7bc886eface8e6424a7b24e6245 authored over 1 year ago by Simarilius <[email protected]>
Merge pull request #46 from shotlastc/main

metal_base_det.mt shader

4810d9c5a6c6f510ec5f42efe073f3c46d6a9770 authored over 1 year ago by Simarilius-uk <[email protected]>
fix for entity import crash, missing param in setup. Node that I didnt mean to change in ml.

91037c8aa87301db8b6e3071911103f412db8588 authored over 1 year ago by Simarilius <[email protected]>
sims crash fix when an ent has 0 apps

00e576b514a911038591da0d46232045c3b3476e authored over 1 year ago by DoctorPresto <[email protected]>
Fix for the SVM errors, which seems to have fixed Eevee too.

couple of typo corrections.
Make use of the EnableMask parameter being in the material json.

239a84d86b818352110aed9a156ecf788f20a5c8 authored over 1 year ago by Simarilius <[email protected]>
my name in __init__

7192e6c6e6a4fc0b59f90f9822dcaedb5312490b authored over 1 year ago by 733TH <[email protected]>
Update to new anims panel

switched to fake user to protect data, moved out of modtools panel , general QA and UI improvements

67488344c2e2e0e692a99105960b3d003a67976e authored over 1 year ago by DoctorPresto <[email protected]>
add .hp template file

6611f95493ec5e3d1149586b7ca6112457094b22 authored over 1 year ago by DoctorPresto <[email protected]>
Moved all import functions to modules in the importers folder

removes import with materials from __init__ and adds it to a standalone module. Moves entity, at...

85c23f4f904d8f8efdf3c3c656d56468202c0144 authored over 1 year ago by DoctorPresto <[email protected]>
metal_base_det material

c6e3ae5016084d393a3b519881720e501dd2e515 authored over 1 year ago by 733TH <[email protected]>
missing argument fix

a56c9e6749934a2e3b6f8dcd8add764a878432cc authored over 1 year ago by 733TH <[email protected]>
improved add on properties layout

dc2c7818e8a932661f7d7973cbb63d8ae36840d8 authored over 1 year ago by DoctorPresto <[email protected]>