Ecosyste.ms: OpenCollective
An open API service for software projects hosted on Open Collective.
github.com/TheFuseLab/VL.Fuse
A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.
https://github.com/TheFuseLab/VL.Fuse
A BezierSDF where B.Y = -A.Y does not render properly
sebescudie opened this issue over 3 years ago
sebescudie opened this issue over 3 years ago
Setting a negative value in MandelbulbSDF's iterations pin crashes rendering
sebescudie opened this issue over 3 years ago
sebescudie opened this issue over 3 years ago
Sending a fuse value to shaderFX seems to break if ToShaderFX is used more then once with the same source
everyoneishappy opened this issue over 3 years ago
everyoneishappy opened this issue over 3 years ago
Node renaming - refactoring
natan-sinigaglia opened this issue over 3 years ago
natan-sinigaglia opened this issue over 3 years ago
Fixes recompile issues with new monadic feature
azeno opened this pull request over 3 years ago
azeno opened this pull request over 3 years ago
Tells VL about the monadic nature of `GpuValue<T>`
azeno opened this pull request over 3 years ago
azeno opened this pull request over 3 years ago
Make Stride Rendering Material Overrides from fuse shader
everyoneishappy opened this issue over 3 years ago
everyoneishappy opened this issue over 3 years ago
Discuss more exotic Noise options Polca Dot, star cubist
texone opened this issue over 3 years ago
texone opened this issue over 3 years ago
Single Instance for Shadernames is not working
texone opened this issue over 3 years ago
texone opened this issue over 3 years ago
Discuss Fmod vs Mod
texone opened this issue over 3 years ago
texone opened this issue over 3 years ago
Find good hash functions
texone opened this issue over 3 years ago
texone opened this issue over 3 years ago
Github action fix
sebescudie opened this pull request over 3 years ago
sebescudie opened this pull request over 3 years ago
Feature/nuspec and folder structure
sebescudie opened this pull request over 3 years ago
sebescudie opened this pull request over 3 years ago
Minor fixes to C# project
azeno opened this pull request over 3 years ago
azeno opened this pull request over 3 years ago
Deployment
sebescudie opened this pull request over 3 years ago
sebescudie opened this pull request over 3 years ago
WIP: upgrade to newer sdk style project format
sebllll opened this pull request almost 4 years ago
sebllll opened this pull request almost 4 years ago
c# node factories
texone opened this issue almost 4 years ago
texone opened this issue almost 4 years ago
c# better project structure
texone opened this issue almost 4 years ago
texone opened this issue almost 4 years ago
Test
texone opened this issue almost 4 years ago
texone opened this issue almost 4 years ago
Pin renaming on low level nodes
everyoneishappy opened this issue almost 4 years ago
everyoneishappy opened this issue almost 4 years ago
Tooltip devlopment
everyoneishappy opened this issue almost 4 years ago
everyoneishappy opened this issue almost 4 years ago
Gradient Input Type
everyoneishappy opened this issue almost 4 years ago
everyoneishappy opened this issue almost 4 years ago
Bufferin node only seems to make StructuredBuffer<Float>
everyoneishappy opened this issue almost 4 years ago
everyoneishappy opened this issue almost 4 years ago
Finish To Shader Fx Bridge
texone opened this issue almost 4 years ago
texone opened this issue almost 4 years ago
Add c# project for enums on fuse core and common
texone opened this issue almost 4 years ago
texone opened this issue almost 4 years ago
async shader compilation
texone opened this issue almost 4 years ago
texone opened this issue almost 4 years ago
Implement solution to handle structs from vl using reflection
texone opened this issue almost 4 years ago
texone opened this issue almost 4 years ago
Timeline Session
everyoneishappy opened this issue almost 4 years ago
everyoneishappy opened this issue almost 4 years ago
Move HDE to new Vl File
texone opened this issue almost 4 years ago
texone opened this issue almost 4 years ago
Shader regions
azeno opened this issue almost 4 years ago
azeno opened this issue almost 4 years ago
Better way to handle Code Delegates using Mixins
texone opened this issue almost 4 years ago
texone opened this issue almost 4 years ago
How to do away with the need for GPUIn nodes
everyoneishappy opened this issue about 4 years ago
everyoneishappy opened this issue about 4 years ago
Adapted to latest changes in VL.Stride
tebjan opened this pull request about 4 years ago
tebjan opened this pull request about 4 years ago
Var and Funk changes
tebjan opened this issue about 4 years ago
tebjan opened this issue about 4 years ago