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github.com/TheFuseLab/VL.Fuse
A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.
https://github.com/TheFuseLab/VL.Fuse
Remove Functionparameter nodes from all nodes that are externally used like noise
texone opened this issue 4 days ago
texone opened this issue 4 days ago
Indirect Indices
kopffarben opened this pull request 4 days ago
kopffarben opened this pull request 4 days ago
Make Fuse work with AMD Cards
texone opened this issue 9 days ago
texone opened this issue 9 days ago
broken Trails
circuitb opened this issue 18 days ago
circuitb opened this issue 18 days ago
Add Tangents to material raymarcher
texone opened this issue 19 days ago
texone opened this issue 19 days ago
Check Viewers
texone opened this issue 22 days ago
texone opened this issue 22 days ago
Help patch "Example Glowing Fluid" has Errors
bnjbnj opened this issue about 1 month ago
bnjbnj opened this issue about 1 month ago
Please check in binaries
tebjan opened this issue 3 months ago
tebjan opened this issue 3 months ago
Adds Mirror [Fuse.Math] and adds it to Constrain [Fuse.Math]
bj-rn opened this pull request 4 months ago
bj-rn opened this pull request 4 months ago
Update ParameterKey OnUpdateName() for TextureInput,BufferInput and SamplerInput
kopffarben opened this pull request 4 months ago
kopffarben opened this pull request 4 months ago
Updates VL Nugets to latest
bj-rn opened this pull request 5 months ago
bj-rn opened this pull request 5 months ago
Replaces ServiceRegistry.Current with AppHost.Current.Services
bj-rn opened this pull request 5 months ago
bj-rn opened this pull request 5 months ago
Fixes initialization of FromFloat and ToFloat4
bj-rn opened this pull request 5 months ago
bj-rn opened this pull request 5 months ago
Dynamic Struct
kopffarben opened this pull request 7 months ago
kopffarben opened this pull request 7 months ago
Dynamic Delegate and Invoke
kopffarben opened this pull request 7 months ago
kopffarben opened this pull request 7 months ago
Fixed VolumeSDF node by adding TextureIn node inside.
smakhtin opened this pull request 8 months ago
smakhtin opened this pull request 8 months ago
Necessary changes for vvvv 6.0
azeno opened this pull request 11 months ago
azeno opened this pull request 11 months ago
Moves all viewers to VL.Fuse.HDE.vl and removes any reference to VL.HDE inside of Core
azeno opened this pull request about 1 year ago
azeno opened this pull request about 1 year ago
LineStrip and LineStripWidth missing "Closed" pin
circuitb opened this issue about 1 year ago
circuitb opened this issue about 1 year ago
particles emitters broken in last commit
circuitb opened this issue about 1 year ago
circuitb opened this issue about 1 year ago
Better interop with ShaderFX
azeno opened this pull request about 1 year ago
azeno opened this pull request about 1 year ago
Check Retrieve Upstream Tooltip
texone opened this issue about 1 year ago
texone opened this issue about 1 year ago
Fixes tests
azeno opened this pull request about 1 year ago
azeno opened this pull request about 1 year ago
Only allow connections on `ShaderNode<T>` we actually support
azeno opened this pull request about 1 year ago
azeno opened this pull request about 1 year ago
HowTo Use Append Buffer help patch
catvvvveasel opened this issue over 1 year ago
catvvvveasel opened this issue over 1 year ago
fluid3D broken in last commit
circuitb opened this issue over 1 year ago
circuitb opened this issue over 1 year ago
Think about creating one step and one step2 function with enum for constant, linear, cubic,quintic etc
texone opened this issue over 1 year ago
texone opened this issue over 1 year ago
Fluid help patch review
sebescudie opened this issue over 1 year ago
sebescudie opened this issue over 1 year ago
Semantic's Define pin should be true by default and optional
sebescudie opened this issue over 1 year ago
sebescudie opened this issue over 1 year ago
Simplify FUSE and avoid doubling VL functionalities
tebjan opened this issue over 1 year ago
tebjan opened this issue over 1 year ago
fluid3d not working
MatiasDelera opened this issue over 1 year ago
MatiasDelera opened this issue over 1 year ago
Fuse examples don't work
iperov opened this issue over 1 year ago
iperov opened this issue over 1 year ago
Check Normals for RaymarchMaterial PBR
texone opened this issue over 1 year ago
texone opened this issue over 1 year ago
Add explanation how random works with int based indexing
texone opened this issue over 1 year ago
texone opened this issue over 1 year ago
Material features throw null pointer when disconnected
texone opened this issue over 1 year ago
texone opened this issue over 1 year ago
Shall we add fuse.dll to repo
texone opened this issue almost 2 years ago
texone opened this issue almost 2 years ago
adaptive Group node to unify all fuse group versions (void, computeStage, PropertyLayer,..) as Group (Fuse)
natan-sinigaglia opened this issue almost 2 years ago
natan-sinigaglia opened this issue almost 2 years ago
Add helppatch on how to use value inputs
texone opened this issue almost 2 years ago
texone opened this issue almost 2 years ago
Add explanation to HowTo Use discard
texone opened this issue almost 2 years ago
texone opened this issue almost 2 years ago
Create Help Patch to showcase draw shader usage
texone opened this issue almost 2 years ago
texone opened this issue almost 2 years ago
PBR materials have thwe CullMode pin hidden
tebjan opened this issue almost 2 years ago
tebjan opened this issue almost 2 years ago
Sphere imposters generate wrong shadows when transform is applied to group entity node
texone opened this issue almost 2 years ago
texone opened this issue almost 2 years ago
Bring back and adjust SDF to Mesh
texone opened this issue almost 2 years ago
texone opened this issue almost 2 years ago
Make sure world transformation gets passed correctly to the draw shader
tebjan opened this issue almost 2 years ago
tebjan opened this issue almost 2 years ago
Conform to sdf is not working
texone opened this issue almost 2 years ago
texone opened this issue almost 2 years ago
Find solution for TransformSDF not working
texone opened this issue almost 2 years ago
texone opened this issue almost 2 years ago
Propability Emitter seems to have a particle count issue
texone opened this issue almost 2 years ago
texone opened this issue almost 2 years ago
Make Sure Transform are always working
texone opened this issue almost 2 years ago
texone opened this issue almost 2 years ago
Fix Tooltip problem
texone opened this issue almost 2 years ago
texone opened this issue almost 2 years ago
Add Viewers For BufferInput and TextureInput
texone opened this issue almost 2 years ago
texone opened this issue almost 2 years ago
Add Else region
texone opened this issue almost 2 years ago
texone opened this issue almost 2 years ago
ShaderNode instances Generate the same id when inside a for each region
texone opened this issue almost 2 years ago
texone opened this issue almost 2 years ago
Exception when hovering pins of ShaderNodes datatype
mhusinsky opened this issue almost 2 years ago
mhusinsky opened this issue almost 2 years ago
Re-enables automatic testing of VL documents
azeno opened this pull request almost 2 years ago
azeno opened this pull request almost 2 years ago
Fixes compile errors after Stride update
azeno opened this pull request almost 2 years ago
azeno opened this pull request almost 2 years ago
Get vertex id when rendering meshes
texone opened this issue almost 2 years ago
texone opened this issue almost 2 years ago
Depth Upsampling compositing issue
natan-sinigaglia opened this issue almost 2 years ago
natan-sinigaglia opened this issue almost 2 years ago
Invoke issue in particles
natan-sinigaglia opened this issue almost 2 years ago
natan-sinigaglia opened this issue almost 2 years ago
Check Groupable option for mixin functions
texone opened this issue almost 2 years ago
texone opened this issue almost 2 years ago
System freezes when resources size changes
natan-sinigaglia opened this issue about 2 years ago
natan-sinigaglia opened this issue about 2 years ago
Resource Descriptors
natan-sinigaglia opened this issue about 2 years ago
natan-sinigaglia opened this issue about 2 years ago
Implement Geometric distortion motion-blur for particles
natan-sinigaglia opened this issue about 2 years ago
natan-sinigaglia opened this issue about 2 years ago
Add Circle-cut to quad transition distance-based for particles
natan-sinigaglia opened this issue about 2 years ago
natan-sinigaglia opened this issue about 2 years ago
Import Sprite screen size utility nodes from old project
natan-sinigaglia opened this issue about 2 years ago
natan-sinigaglia opened this issue about 2 years ago
Compute Graph not updating correctly on changes in the patch
natan-sinigaglia opened this issue about 2 years ago
natan-sinigaglia opened this issue about 2 years ago
Ease node doesn't seem to work anymore
natan-sinigaglia opened this issue about 2 years ago
natan-sinigaglia opened this issue about 2 years ago
Bring RenderScheduler inside ComputeSystem
natan-sinigaglia opened this issue about 2 years ago
natan-sinigaglia opened this issue about 2 years ago
[SDF] Adds SDFToMesh, VoxelVolume and FindSDFBoundingBox
tebjan opened this pull request over 2 years ago
tebjan opened this pull request over 2 years ago
Compute System Attributes are not handled well with if region
texone opened this issue over 2 years ago
texone opened this issue over 2 years ago
Fix VolumeSDF in Fuse.Common.SDF
texone opened this issue almost 3 years ago
texone opened this issue almost 3 years ago
Fix CullRayByBoundingBox and CullRayDefault in Fuse.Raymarch
texone opened this issue almost 3 years ago
texone opened this issue almost 3 years ago
Fix directinal light shadow for RayMarch(Material)
torinos-yt opened this pull request almost 3 years ago
torinos-yt opened this pull request almost 3 years ago
0.1.6 - when adding new force to particle system, I have to restart patch to make it work
stixo opened this issue almost 3 years ago
stixo opened this issue almost 3 years ago
0.1.6 - When working with SDF + fuse material + sample texture, cache needs to be forced refreshed to see changes in raymarching
stixo opened this issue almost 3 years ago
stixo opened this issue almost 3 years ago
0.1.6 - worleyNoise throwing error - stopped working completely
stixo opened this issue almost 3 years ago
stixo opened this issue almost 3 years ago
If region does not always pipe values through
texone opened this issue almost 3 years ago
texone opened this issue almost 3 years ago
Add Geodesic tiling
everyoneishappy opened this issue about 3 years ago
everyoneishappy opened this issue about 3 years ago
Fuse crashing VVVV .net unhandled exception error CS0246
rofoto opened this issue about 3 years ago
rofoto opened this issue about 3 years ago
Not all combinations of `GpuValue<T>` work when connecting any `T`
azeno opened this issue about 3 years ago
azeno opened this issue about 3 years ago
Buffers and textures don't work in materials.
tebjan opened this issue about 3 years ago
tebjan opened this issue about 3 years ago
Materials seem to be compiled twice
tebjan opened this issue about 3 years ago
tebjan opened this issue about 3 years ago
Draw ShaderGraph 'ColorTarget' should be adaptive
everyoneishappy opened this issue over 3 years ago
everyoneishappy opened this issue over 3 years ago
Get rid of obsolete help patches
sebescudie opened this issue over 3 years ago
sebescudie opened this issue over 3 years ago
Raymarch (Material) does not seem to work with VolumeSDF
sebescudie opened this issue over 3 years ago
sebescudie opened this issue over 3 years ago
Finish Noise documentation
sebescudie opened this issue over 3 years ago
sebescudie opened this issue over 3 years ago
Finish SDF documentation
sebescudie opened this issue over 3 years ago
sebescudie opened this issue over 3 years ago
Fluid documentation
sebescudie opened this issue over 3 years ago
sebescudie opened this issue over 3 years ago
Fixed texture as force field example
smakhtin opened this pull request over 3 years ago
smakhtin opened this pull request over 3 years ago
Added VolumeSDF node
smakhtin opened this pull request over 3 years ago
smakhtin opened this pull request over 3 years ago
Check Read Write for Inputs to only make resources Writable in the shader when needed
texone opened this issue over 3 years ago
texone opened this issue over 3 years ago
Adds videos to README.md
tebjan opened this pull request over 3 years ago
tebjan opened this pull request over 3 years ago
Fixes memory leaks in both the `GpuValueViewer` as well as the `DrawShaderGraph` node
azeno opened this pull request over 3 years ago
azeno opened this pull request over 3 years ago
Allow multiple individual sinks for GpuValue
tebjan opened this issue over 3 years ago
tebjan opened this issue over 3 years ago
Unable to load VL.Fuse: "The type or namespace 'T3' could not be found" in Fuse.Core.vl.cs"
t3kt opened this issue over 3 years ago
t3kt opened this issue over 3 years ago
Material extension rework
tebjan opened this pull request over 3 years ago
tebjan opened this pull request over 3 years ago
Ensure stable IDs for every shader so the stride shader cache works
tebjan opened this issue over 3 years ago
tebjan opened this issue over 3 years ago
Constant values lead to shader constants
azeno opened this pull request over 3 years ago
azeno opened this pull request over 3 years ago
DrawShaderGraph Node spawns multiple render windows [if it is being created after the SceneWindow]
cnisidis opened this issue over 3 years ago
cnisidis opened this issue over 3 years ago
Add InputModifier in out inout to FunctionParameter
texone opened this issue over 3 years ago
texone opened this issue over 3 years ago
look at blenders way to handle different integrators
texone opened this issue over 3 years ago
texone opened this issue over 3 years ago