Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/TheFuseLab/VL.Fuse

A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.
https://github.com/TheFuseLab/VL.Fuse

Indirect Indices

kopffarben opened this pull request 4 days ago
Make Fuse work with AMD Cards

texone opened this issue 9 days ago
broken Trails

circuitb opened this issue 18 days ago
Add Tangents to material raymarcher

texone opened this issue 19 days ago
Check Viewers

texone opened this issue 22 days ago
Help patch "Example Glowing Fluid" has Errors

bnjbnj opened this issue about 1 month ago
Please check in binaries

tebjan opened this issue 3 months ago
Adds Mirror [Fuse.Math] and adds it to Constrain [Fuse.Math]

bj-rn opened this pull request 4 months ago
Updates VL Nugets to latest

bj-rn opened this pull request 5 months ago
Replaces ServiceRegistry.Current with AppHost.Current.Services

bj-rn opened this pull request 5 months ago
Fixes initialization of FromFloat and ToFloat4

bj-rn opened this pull request 5 months ago
Dynamic Struct

kopffarben opened this pull request 7 months ago
Dynamic Delegate and Invoke

kopffarben opened this pull request 7 months ago
Fixed VolumeSDF node by adding TextureIn node inside.

smakhtin opened this pull request 8 months ago
Necessary changes for vvvv 6.0

azeno opened this pull request 11 months ago
LineStrip and LineStripWidth missing "Closed" pin

circuitb opened this issue about 1 year ago
particles emitters broken in last commit

circuitb opened this issue about 1 year ago
Better interop with ShaderFX

azeno opened this pull request about 1 year ago
Check Retrieve Upstream Tooltip

texone opened this issue about 1 year ago
Fixes tests

azeno opened this pull request about 1 year ago
Only allow connections on `ShaderNode<T>` we actually support

azeno opened this pull request about 1 year ago
HowTo Use Append Buffer help patch

catvvvveasel opened this issue over 1 year ago
fluid3D broken in last commit

circuitb opened this issue over 1 year ago
Fluid help patch review

sebescudie opened this issue over 1 year ago
Semantic's Define pin should be true by default and optional

sebescudie opened this issue over 1 year ago
Simplify FUSE and avoid doubling VL functionalities

tebjan opened this issue over 1 year ago
fluid3d not working

MatiasDelera opened this issue over 1 year ago
Fuse examples don't work

iperov opened this issue over 1 year ago
Check Normals for RaymarchMaterial PBR

texone opened this issue over 1 year ago
Add explanation how random works with int based indexing

texone opened this issue over 1 year ago
Material features throw null pointer when disconnected

texone opened this issue over 1 year ago
Shall we add fuse.dll to repo

texone opened this issue almost 2 years ago
Add helppatch on how to use value inputs

texone opened this issue almost 2 years ago
Add explanation to HowTo Use discard

texone opened this issue almost 2 years ago
Create Help Patch to showcase draw shader usage

texone opened this issue almost 2 years ago
PBR materials have thwe CullMode pin hidden

tebjan opened this issue almost 2 years ago
Bring back and adjust SDF to Mesh

texone opened this issue almost 2 years ago
Conform to sdf is not working

texone opened this issue almost 2 years ago
Find solution for TransformSDF not working

texone opened this issue almost 2 years ago
Propability Emitter seems to have a particle count issue

texone opened this issue almost 2 years ago
Make Sure Transform are always working

texone opened this issue almost 2 years ago
Fix Tooltip problem

texone opened this issue almost 2 years ago
Add Viewers For BufferInput and TextureInput

texone opened this issue almost 2 years ago
Add Else region

texone opened this issue almost 2 years ago
Exception when hovering pins of ShaderNodes datatype

mhusinsky opened this issue almost 2 years ago
Re-enables automatic testing of VL documents

azeno opened this pull request almost 2 years ago
Fixes compile errors after Stride update

azeno opened this pull request almost 2 years ago
Get vertex id when rendering meshes

texone opened this issue almost 2 years ago
Depth Upsampling compositing issue

natan-sinigaglia opened this issue almost 2 years ago
Invoke issue in particles

natan-sinigaglia opened this issue almost 2 years ago
Check Groupable option for mixin functions

texone opened this issue almost 2 years ago
System freezes when resources size changes

natan-sinigaglia opened this issue about 2 years ago
Resource Descriptors

natan-sinigaglia opened this issue about 2 years ago
Implement Geometric distortion motion-blur for particles

natan-sinigaglia opened this issue about 2 years ago
Add Circle-cut to quad transition distance-based for particles

natan-sinigaglia opened this issue about 2 years ago
Import Sprite screen size utility nodes from old project

natan-sinigaglia opened this issue about 2 years ago
Compute Graph not updating correctly on changes in the patch

natan-sinigaglia opened this issue about 2 years ago
Ease node doesn't seem to work anymore

natan-sinigaglia opened this issue about 2 years ago
Bring RenderScheduler inside ComputeSystem

natan-sinigaglia opened this issue about 2 years ago
[SDF] Adds SDFToMesh, VoxelVolume and FindSDFBoundingBox

tebjan opened this pull request over 2 years ago
Compute System Attributes are not handled well with if region

texone opened this issue over 2 years ago
Fix VolumeSDF in Fuse.Common.SDF

texone opened this issue almost 3 years ago
Fix CullRayByBoundingBox and CullRayDefault in Fuse.Raymarch

texone opened this issue almost 3 years ago
Fix directinal light shadow for RayMarch(Material)

torinos-yt opened this pull request almost 3 years ago
0.1.6 - worleyNoise throwing error - stopped working completely

stixo opened this issue almost 3 years ago
If region does not always pipe values through

texone opened this issue almost 3 years ago
Add Geodesic tiling

everyoneishappy opened this issue about 3 years ago
Fuse crashing VVVV .net unhandled exception error CS0246

rofoto opened this issue about 3 years ago
Not all combinations of `GpuValue<T>` work when connecting any `T`

azeno opened this issue about 3 years ago
Buffers and textures don't work in materials.

tebjan opened this issue about 3 years ago
Materials seem to be compiled twice

tebjan opened this issue about 3 years ago
Draw ShaderGraph 'ColorTarget' should be adaptive

everyoneishappy opened this issue over 3 years ago
Get rid of obsolete help patches

sebescudie opened this issue over 3 years ago
Raymarch (Material) does not seem to work with VolumeSDF

sebescudie opened this issue over 3 years ago
Finish Noise documentation

sebescudie opened this issue over 3 years ago
Finish SDF documentation

sebescudie opened this issue over 3 years ago
Fluid documentation

sebescudie opened this issue over 3 years ago
Fixed texture as force field example

smakhtin opened this pull request over 3 years ago
Added VolumeSDF node

smakhtin opened this pull request over 3 years ago
Adds videos to README.md

tebjan opened this pull request over 3 years ago
Allow multiple individual sinks for GpuValue

tebjan opened this issue over 3 years ago
Material extension rework

tebjan opened this pull request over 3 years ago
Constant values lead to shader constants

azeno opened this pull request over 3 years ago
Add InputModifier in out inout to FunctionParameter

texone opened this issue over 3 years ago
look at blenders way to handle different integrators

texone opened this issue over 3 years ago