Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/opensuspect/opensuspect

Start-from-zero refactoring of the OpenSuspect game
https://github.com/opensuspect/opensuspect

Merge pull request #122 from nicemicro/new-characters

New characters added and character customization updates

c52fa6e2c0c62acaaa4dcebc100f71c7ea819317 authored about 1 year ago
Green blouse character assets added to the game

1f931d762cc677a723744be01b62a2956fb3a0ce authored about 1 year ago
Green blouse character graphic created

ac1c50f817890fe959db3be55a5a2e8d511e3c92 authored about 1 year ago
Merge pull request #123 from opensuspect/nicemicro-documentation-patch

Add Git LFS to documentation

f412155bba897888b059f8825fe77902ca1f2d26 authored over 1 year ago
Update README.md with link to the contributor's guide.

06dc393e177b00ee3c0ca1e424b381f72f3b3393 authored over 1 year ago
Update CONTRIBUTING.md

28655a4974c018361097799dc7c2ce85fa05c498 authored over 1 year ago
character parts updated to match together better

6642ba27cb1ce4e5e7af0c02f5f22e2adff2ca47 authored over 1 year ago
updated icons for the character customization screens

4c9cd945de373b728da33ac3538f6e8a787f79c7 authored over 1 year ago
added a new character with a checked shirt and a goatie

d40e1010cb7430a8625b3a16743758be15466896 authored over 1 year ago
Merge branch 'main' into new-characters

b4a5b329133653f260c19420f75f503dc7a8a4c8 authored over 1 year ago
Leather jacket girl assets added to the game

edc60bc61ff98d54fc194304fdeae723c8c25b9c authored over 1 year ago
Merge pull request #113 from nicemicro/character-animation

Character animation basics

9855b77801d98aa5206ca8546d628d39c1c8265d authored almost 2 years ago
Merge branch 'main' into character-animation

3c32add31751b47b19cd01824a2cf6382708e414 authored almost 2 years ago
Merge pull request #104 from nicemicro/lobby-train

Lobby map is a moving train now.

f86006aec0a65d0f54bcfa70ce4eaa51b63c7b98 authored almost 2 years ago
Add some minor improvements to the appearance and closet menus (#112)

* feat(ui): add some minor improvements to the appearance and closet menus
* feat(ui): add abil...

4611b0c5e2db7ad1b823af23a3d31d6dce6160d8 authored almost 2 years ago
Resoved conflict in the player's collision layers

e6243eef5635f151377b2b6e5944d3bd787dae25 authored almost 2 years ago
Merge branch 'main' into lobby-train

b79f0f0b3e4949bd25c9e44ed8abd6c9b032be3f authored almost 2 years ago
Merge pull request #110 from nicemicro/gun-debug

Gun and killing mechanics update and debug

94fed77e25ad6964abffec6f352f83fa2efde0f2 authored almost 2 years ago
Attempting to fix built binaries segfaulting (#111)

* Update main.yml

* remove setup step

* update to godot 3.5.1

* add back the setup step

bfff3a9bbc5e141c7c61ea1bc7902393aa76f766 authored almost 2 years ago
Walking animation plays for main character

b4af74265d5a4567f3bcc6c2243c92578e909c5f authored almost 2 years ago
idle and walking animations added.

e9814e762dc4911cd881544551586aa7ca92a80f authored almost 2 years ago
Player character moves with accelaration and decelaration

0cbd529daac3852244ec7040f20531794185273a authored almost 2 years ago
Rationalized physics layers to avoid gun-wall interactions

3a7d3d2b5ab8e28db8cea6ac677daf4eea8a46c7 authored almost 2 years ago
ghosts can see players at any distance

e510eaa6b59fed5f73bdb630c628e5e8c1bf004d authored almost 2 years ago
changed how the player camera works

ffa89bf531868d34a413b68833b44cf3c9cea8e9 authored almost 2 years ago
Merge branch 'main' into lobby-train, removed excessive debug messages

Conflicts resolved:
src/autoloads/helpers.gd
src/game/character/character.tscn
src/project.godot

4fa4f207313de0e426f9e4c1ecd84f17039542b5 authored almost 2 years ago
Merge pull request #108 from TheSecondReal0/game-data-bug

Fixed bug that caused crash when sending message in meeting chat

3508ad23eb1512857a7ee592d42743ff815a138b authored about 2 years ago
Merge pull request #107 from nicemicro/helper-functs

Removed helpers.gd and using resources.gd in items.gd now.

749cf0f23c885d5980ef417658f850454baa54bd authored about 2 years ago
Merge pull request #106 from nicemicro/gun-refine

GUI and vote system enhancements

d8932135df06fd26417667dd22d0913fd3a04fd1 authored about 2 years ago
Merge pull request #105 from nicemicro/chemlab-map

Chemistry lab & viewing distance, etc. implemented.

be5d35445d1e2a827640cc2e6b71fc2c984feb35 authored about 2 years ago
fade out fade in for bottom walls in the lobby

0c7b5f8d54afb66d8b157b85aa1e25c55cedaa5a authored about 2 years ago
removed type assignment of validatedData

27b4b65266422985b36f36feecb06c6d6f4eedec authored about 2 years ago
reversed bug causing deletion of variable

fa0989b45eae0e3e7a410e2c4378c961ed5cd656 authored about 2 years ago
not using the Helpers.gd anymore, to preemptively resolve conflicts

2a08a6cf2c5b447a17f1a3cf80dc9fb6ae602f3e authored about 2 years ago
Removed helpers.gd and using resources.gd in items.gd now.

c6ce268d716637cdbc806a5a6fff4994132d26bf authored about 2 years ago
Meeting / vote screen updated.

- Dead characters don't call meetings
- Dead characters can't be voted on
- Dead characters c...

d88f64d3e249b195ce04cb4e5ea3894af8c8417a authored about 2 years ago
HUD for the gun has been updated.

- The gun button deactivates if other player is out of range.

f2af3091a867826d7146d2a6b0eba6806ba98f6d authored about 2 years ago
Finalized view distance and hiding behind walls.

a64fca42864e50b3b67ada3f50b071f03edae684 authored over 2 years ago
Players are hidden behind walls

1f9a71f8aa99d1e378ad3768b8204fcfdbf9be2a authored over 2 years ago
WIP: hiding other players in distance & behind walls

7fde154958d84527a2cde9f241441b81eb88f238 authored over 2 years ago
Chemistry lab map has a tiled layout

ef18ba4d0cb560ef6976a5bfc35b6e7d419bb863 authored over 2 years ago
Merge branch 'main' into chemlab-map

b1f2b4ac30bce4652710c692a3d170b10fa384fb authored over 2 years ago
Merge pull request #94 from moxvallix/tilemap

Adds tilemap, and basic map layout

12467e9fc2fb8206abb840e957feed4eb2328366 authored over 2 years ago
Train lobby kind of works

5e1f520f5555104f3291f4f1c51605772c435571 authored over 2 years ago
Moved the train lobby scene in from the legacy implementation

Original work by JNGO102 - github.com/jngo102
See:
- https://github.com/opensuspect/opensuspect-...

9d81bcce6f60ed2efa138adf2de406e84e8e717f authored over 2 years ago
Merge pull request #102 from opensuspect/task-system

Task system implemented with three task prototypes

f2ffc4d877fe6a3fdd137250e13bca3f0f8d3db0 authored over 2 years ago
Merge pull request #101 from opensuspect/meeting

Chatbox for the meeting implemented

af6a4fc3acca10def4f26c544fdbdbebc05a6449 authored over 2 years ago
Merge pull request #100 from nicemicro/ghost-item-fix

No more issues with ghosts and items

9e2315342b4c002c6fec0fd889c131b5dec17ea3 authored over 2 years ago
Debugged multiple issues

- Leaving the map when in range of a task doesn't crash anymore
- Items in task UIs from the pre...

a21d43009975ca66b6ca2d47b8963fc19772529e authored over 2 years ago
Syncing UI with changes in input variables implemented

6d7c7af963d1d5330cee9f32c0c9affb8e81ee1a authored over 2 years ago
WIP: input and output values connected between tasks

- New task for checking gas pressures has been added
- Output of a task can be accessed direct...

a0ba85d3f3d11400cadea9e4fa36c68c59ffbf35 authored over 2 years ago
gas valve task object and button sprite updated

409268e7fdeba859f85e912a0469bd2041942a0c authored over 2 years ago
WIP: interaction between tasks via input and output vars

- Added customizable input and output variables to the task resources
- Signals to connect the c...

e155fc60d41c2ba5e025707f11263712c19cb86e authored over 2 years ago
Gas pressure controls work properly

227ea15ef1c8be4270f1cf76870dfcc94e1c0053 authored over 2 years ago
New gas valve task blank resources and scenes added

b2e62789f13076aebed8e253bc06d302d0a4f46e authored over 2 years ago
Refined the behavior of the chemical cabinet

- Cabinet closes automatically after time
- Door handles reset automatically after time
- Task s...

0eab12618745cf0abc1cdfbe98ad44df8d86c714 authored over 2 years ago
when a task UI is opened, the main character can't move

16562da5f50624fc2ab481b2f58537f2eef28220 authored over 2 years ago
Items can be picked out of a task

184969a0ac62cb774ba1a1587cf874ccccd0fd94 authored over 2 years ago
Items can spawn in a task

e0557ff7f8fa55955bc90692b80d366d7f5bd526 authored over 2 years ago
Task status syncing implemented

dbb2424a3f5893e0104bbc5f6b409a46c2021188 authored over 2 years ago
WIP: task state is sent from client to server

41e68616007a3f522e177ee2ad4dc256900a3b29 authored over 2 years ago
Merge branch 'meeting' into task-system

f6a2f079bdea648318744aa8203cff0c13214f4d authored over 2 years ago
Multiple tasks can use the same UI

1db6df31cd9b45cd92d603690f0abd4f8bc14978 authored over 2 years ago
added task ui prototype and chemical cabinet ui inherits it

08807c00ef3f4280e6689da736cc318ed671a4ed authored over 2 years ago
using signals to save status changes in task UI to task resource

085cfd01bb82c65e46ead1961bf3f9567d658b5f authored over 2 years ago
Communication between task UI and resource

- Overlays can have resource attached
- Chemical cabinet state is saved in resource
- Map obje...

a1c721c9d4d9ecb5767056dcb38f8d48b678ccdc authored over 2 years ago
Work on the task system:

- The chemical cabinet has its own resource
- The TaskTemplate resource can open a popup

fad757a993cac5281917761bd606bc765c45c6c9 authored over 2 years ago
Chemical cabinet sprites and pop up window added

14918ec3a8d19b2a76e2587d94de50a63f5f88e3 authored over 2 years ago
Dummy task interaction button on HUD implemented

837516d3a26cc5d76df57b6269cffa05081f0c1c authored over 2 years ago
Base template nodes and resources created

1e17bab830bd6d830c608a8291dec9680afacdad authored over 2 years ago
Vote timer can be disabled by defining 0 as vote time

2468f545b7ae3fd342a0754edb54ba61349e85b7 authored over 2 years ago
If character is not alive, it knows it can't pick up items, avoiding a crash

802e7054b537ffceb3059acb003ece3878430225 authored over 2 years ago
chat history contains formatting

dc55b9ce368df75bfd7580486d4ae16eea50a076 authored over 2 years ago
Chat messages are broadcast properly.

fc694e53a7fc7f5d368ad9618baa31ba5eb6b9e5 authored over 2 years ago
refactoring batch data rpc again

0e81aa53426f430373484f651bb8ac0d4c73ec4b authored over 2 years ago
started work on sending/receiving messages

9660c8de7119e3ce08f3c3f1b952e21f44b332d0 authored over 2 years ago
Chatbox UI dummy created

03a6162b44befcfcae9f17df92eefe6cb3bcae06 authored over 2 years ago
Merge branch 'main' into meeting

7e8eda78809428e9dc1222465ca35383b30b2589 authored over 2 years ago
Moved network sync related code to connections.gd singleton

0197810831159e26d3450fe331c7c7b137aeda25 authored over 2 years ago
Merge pull request #95 and #97 from nicemicro/meeting

* Resurrect as ghosts
* Meeting system and base meeting screen implemented

9b518eb249dbc52e2823aae74a3b57c83235206c authored over 2 years ago
Client character can't move at role announcement

e27d21ccdedb58fdc962eed24588f482ca9f28d1 authored over 2 years ago
Vote system has a timer and countdown.

36644792e095f8355a8f6260bed6da3d4b76143f authored over 2 years ago
During meetings, no movement is allowed

b3296a8d085d9986ccbcafcbbd3b30c2106384ee authored over 2 years ago
Client side checks added whether characters can move

59dc485aaf4135bace89dc3fc777f359ca70b0ff authored over 2 years ago
Meetings end when everyone voted

d717fd7afe66ffd5ed7bfaa146708064055d8992 authored over 2 years ago
Working meeting UI dummy added

a78efd8b6a5ba916a386a8c68c62e419ca01d7be authored over 2 years ago
Calling meeting and teleporting to meeting place works

2905acb8e42498737c3f6459eff1f5fd6138e8fa authored over 2 years ago
fixed broken item interaction, ghosts names are grey

32e9698761efc87a8b159f3fa5bdbfcd9bb56e28 authored over 2 years ago
rename player.gd to entity.gd and move it to res://game/

19862bf3c0f82540d1231963bc5db613307fa538 authored over 2 years ago
fix missing character name

0ae9a7dc6a0b4bcd037eb2b06d9b903ce5c64e4c authored over 2 years ago
consolidate character.gd and ghost.gd into a single class that's extended by each type

8aaa189d4bf3a937c0134352f07827c9e098d5b9 authored over 2 years ago
Finish basic tilemap for chemlab

6fe6e1bc0d35c1b8270e849602e1a6a254b9f44b authored over 2 years ago
Ghost positions are properly synced

fe058580ffbf0141ade8ad6cd264fcb774a750ba authored over 2 years ago
(WIP) Ghosts see each other, movement syncing issues exist

f4481b3448e2356f745fb8f70bb67c8fa6ba3af5 authored over 2 years ago
Refactoring character node creation to facilitate ghosts.

91c92e585854042fe628d3efd2c3dd07ef017aee authored over 2 years ago
Working ghosts and corpses imlementend

c88163d2359ecf84494ea9e6e91b3050b9ad5f2e authored over 2 years ago
refactoring character movement and character node

bc49968c1b9f9aa7f86eac968f29cf54f1b86157 authored over 2 years ago
Merge pull request #90 from nicemicro/item-system

Item system: items with special properties

db82203de6850fa2c51c085439d864d1a9bd22ee authored over 2 years ago
resurrection as ghost prototyping

df9f71e329ed03efd0cd6d7d4ccf363585efe5ff authored over 2 years ago
Merge branch 'item-system' into development

49df673f522c8e7244ed5f0df77e3e586250469f authored over 2 years ago