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github.com/ivanceras/balisong

Voxel renderer using raytracing, written in rust
https://github.com/ivanceras/balisong

Merge pull request #2 from optozorax/patch-1

Update README.md

88dd21bc1f28c15146be6a65b970c4904275f82d authored almost 6 years ago by ivanceras <[email protected]>
Update README.md

de19acb644d090f66016e8609f79fbe427c64f39 authored almost 6 years ago by Sheprut Ilya <[email protected]>
pending edited files since last touched

7e6189d2f2e52829252d55a47036d7178325de0b authored about 8 years ago by Jovansonlee Cesar <[email protected]>
almost correct rendering using morton encoded bits

ab3fd246ae48b5f12a648752f087cbdb4169a2ce authored over 9 years ago by Jovansonlee Cesar <[email protected]>
merged the update from github page

376a374dcf13aec18979c96c4d3244ff29655c9c authored over 9 years ago by Jovansonlee Cesar <[email protected]>
Added low res models for rendering a scaled down version, this should how the dynamic lower LOD should look like

bb2be51e9ca35d2055389d8bf303ceaedfb757b2 authored over 9 years ago by Jovansonlee Cesar <[email protected]>
Create renderer.cl

directly copied from https://raw.githubusercontent.com/thi-ng/raymarchcl/master/resources/render...

dca6159473b2a73bd1ccb76a8a6d8db9be6c0dfc authored over 9 years ago by ivanceras <[email protected]>
Update Notes.md

a1128b6d5029df31a2c23251b83056421d9bf4a0 authored over 9 years ago by ivanceras <[email protected]>
last changes, i dont know what the fuck was that all about, I forgot

c9f4f2aad39dc645871b41a20aacf5015b8b9443 authored over 9 years ago by Jovansonlee Cesar <[email protected]>
Added a working cellshaded effect, hardcoded in the raytracer

375c57450ba0f19f23b910c215f564028a16dcfa authored over 9 years ago by Jovansonlee Cesar <[email protected]>
refactored voxtree into a voxel module, added additional specialized implementation such as voxgrid, voxbit and voxstream

e4d6fcb04441e5ffc1a9050c0b4c9fffdb055002 authored over 9 years ago by Jovansonlee Cesar <[email protected]>
added fast_index_of implementation using rust bitset operations

f3c487505c435ce32bcb5fd86459bc5d3166e6c1 authored over 9 years ago by Jovansonlee Cesar <[email protected]>
implemented a non-recursive calls for some functions in voxtree, factored out complex codes in raytracer

3e11eccbfda14588f9488685d9e9d886aeeeab20 authored over 9 years ago by Jovansonlee Cesar <[email protected]>
forgot to enable smoothing back

5f010dd27bec5315962b9d77b3d527843bf16326 authored over 9 years ago by Jovansonlee Cesar <[email protected]>
Updated Readme.md, Reduced memory footprints by discarding the solid voxels, added experimental temporary code on manipulating voxels with no container EmptyVoxel

3a4bd3728d6a5a21ffa990b605ad3acb74ac92f0 authored over 9 years ago by Jovansonlee Cesar <[email protected]>
Merge branch 'master' of https://github.com/ivanceras/balisong

d03e454b77998bef3a746cd980d00e5a2d9c12e8 authored over 9 years ago by ivan ceras <[email protected]>
remove unnecessary examples

527c14eb3cf9f8a190f9eeb2cddc582b0392e763 authored over 9 years ago by ivan ceras <[email protected]>
Update README.md

10a70b67179b8b4f098b3fcb785e02bd6002346a authored over 9 years ago by ivanceras <[email protected]>
merge conflict

912e9f04669ddd66f0c0bc4349b3a9293f975897 authored over 9 years ago by ivan ceras <[email protected]>
Successfully implemented voxtree, added colors to the image render

7ef4611446335dbec350894d377e41cfa41cf9b1 authored over 9 years ago by ivan ceras <[email protected]>
Update README.md

e81e1e67072b7279637dfc656f45fbfc4a9805b9 authored over 9 years ago by ivanceras <[email protected]>
Added the more complex scene

24624d185a34d58f5b2bb2defa3d2beb898fdcd3 authored over 9 years ago by ivanceras <[email protected]>
Update README.md

29c2fbf98b39212a3a4ec30d0b5cf7c532fe4298 authored over 9 years ago by ivanceras <[email protected]>
removed huge files

bf2510dcf4d06daceb20537c2bd1eafeba113a05 authored over 9 years ago by ivan ceras <[email protected]>
rebased

99275fc5de5d346c40504e2119634cb7031e90a4 authored over 9 years ago by ivan ceras <[email protected]>
Update README.md

aae341b020f528bc3533d869ccd284de58862535 authored over 9 years ago by ivanceras <[email protected]>
Update README.md

9a081cb774f9c352cfd6985d62cbd271ebf01a14 authored over 9 years ago by ivanceras <[email protected]>
Update README.md

a2f6ec7c6fc6a87681b32a73721e677e2745b985 authored over 9 years ago by ivanceras <[email protected]>
Update README.md

a333d4fb1e5b288d9b35bbb0791b1ecd537df512 authored over 9 years ago by ivanceras <[email protected]>
Update README.md

be6868e5c5b32e09f89bac88c23d58df3e651d75 authored over 9 years ago by ivanceras <[email protected]>
Updated readme

bf6540593fb75f10939a0f8d47cdfd9225c39157 authored over 9 years ago by Ivan Ceras <[email protected]>
removed usued files

01f355335e65678c76e3867b8b895ecdf792b1bc authored over 9 years ago by Ivan Ceras <[email protected]>
Update README.md

5f034fcfc814f77a92d209cd18cf72049653e159 authored over 9 years ago by ivanceras <[email protected]>
Updated readme

26cf17c5641d4b9ff26f37fa1fa031466720b11c authored over 9 years ago by Ivan Ceras <[email protected]>
Updated readme

b54981b5dfb60be81f5e39978a03b2ed2decd04e authored over 9 years ago by Ivan Ceras <[email protected]>
Updated readme

128d7efefb502699852a6f17cc2ddf636aea2aaa authored over 9 years ago by Ivan Ceras <[email protected]>
Added screenshot, removed renders

596e3cb6e94dfefd97674d3e87b14b42ceb9d36b authored over 9 years ago by Ivan Ceras <[email protected]>
generated normals are now smoothed

e06dd3b01abd0d139dcaeedf188a2f2f58a0aec9 authored over 9 years ago by Ivan Ceras <[email protected]>
solved calculating of normals for both occluded and empty neighbors

4fbc315f444a9dfba06a5013db4a243feb8af636 authored over 9 years ago by Ivan Ceras <[email protected]>
Made an initial progress on calculating normals based on voxel structure alone. Need more improvement on averaging the normals

3ece0560db72ec017b45d58ca8ff02288b909efe authored over 9 years ago by Ivan Ceras <[email protected]>
implemented a correct normal creation for the cube

62a5193eccbf7b627e8987f06e5da1603fd74ed2 authored almost 10 years ago by Ivan Ceras <[email protected]>
Make octree generic, add doc comments in functions, added duration debug in tracing pixels

b2a901a37f4dcfe5a8a16f2756d190ca83499084 authored almost 10 years ago by Ivan Ceras <[email protected]>
Added LOD calculation on screen, modified threading to launch only depending on how many cores

eaf2cd79aa11ef9bb7161fe63ddca3ad3e9cf815 authored almost 10 years ago by Ivan Ceras <[email protected]>
Added threading which makes rendering much faster

281151b12573c02f9235c72ad0066f7a715d81de authored almost 10 years ago by Ivan Ceras <[email protected]>
Added optimizer to carved out some memory

48eb4be8dbe5b0073a3e74107990d20f1aaf6c60 authored almost 10 years ago by Ivan Ceras <[email protected]>
Added binvox renderer, multiple samples such as dragon, lucy, bunny, heptoroid

169d5c8ca0c932778933ffa85840ef7628fefbb6 authored almost 10 years ago by Ivan Ceras <[email protected]>
Add a readme file

2cc58d07d20aec444cc29e6dd37d480a5cd9fbdc authored almost 10 years ago by Ivan Ceras <[email protected]>
Initial commit

211016b2ad417ed86e3239ea973f88ba642b2cf7 authored almost 10 years ago by Ivan Ceras <[email protected]>