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github.com/openfl/away3d

An open source, real-time 3D engine for OpenFL
https://github.com/openfl/away3d

actions: use github.workspace instead of platform specific environment variables syntax

cc5973a94445dc5bc857c5dcc09445927f251eef authored 12 months ago by Josh Tynjala <[email protected]>
bump version (closes #47)

e8857608470063a9a1f7f8206da98c3bb10ef5ea authored about 1 year ago by Josh Tynjala <[email protected]>
actions: missing 5

b785ce60070ccf92222d1d2e9bad10c20e129c2e authored about 1 year ago by Josh Tynjala <[email protected]>
actions: don't build HL with Haxe 3.4.7

0d3f3304254c0b8e29ac972c665e5c8666b998ce authored about 1 year ago by Josh Tynjala <[email protected]>
actions: samples haxe-version matrix

ceb666c7140a2c0af8f6bfe576b31dd62cafdab0 authored about 1 year ago by Josh Tynjala <[email protected]>
actions: forgot to remove neko-samples job

8d71bc57cee9d0487cbeee101ddfe12cdfa01daa authored about 1 year ago by Josh Tynjala <[email protected]>
actions: build samples on more targets, and try to fix openfl-samples error

121fb583cc46bf0647590c8d0d64b6c8fd6ba081 authored about 1 year ago by Josh Tynjala <[email protected]>
actions: samples

5443fa68e1423e8004e5726b09ca4012479e0310 authored about 1 year ago by Josh Tynjala <[email protected]>
Haxe 4.3 compatibility

be7c92688b59e97f8ec40a6c90f0e2de91c07828 authored about 1 year ago by Josh Tynjala <[email protected]>
fix call to Vector.ofArray() for Vector<UInt> by passing Array<UInt>

e070e3e9759caeb36c71d5c7f84b2bda40feecc5 authored about 1 year ago by Josh Tynjala <[email protected]>
README: actions build status

ab270ec22b90d28d73ccfb1dad1c1eb2d94e8f8d authored about 1 year ago by Josh Tynjala <[email protected]>
flash => openfl package

d8974947bc29bdedfa96048f6833c56e9ed74c66 authored about 1 year ago by Josh Tynjala <[email protected]>
PathExtrude: initialize variable

3048269498e2596e9f32a8aae9c5e807e49cd484 authored about 1 year ago by Josh Tynjala <[email protected]>
Github Actions

117bb6b8c4eb46647a645d2c7524ee1fe9628d83 authored about 1 year ago by Josh Tynjala <[email protected]>
haxelib.json: add bowlerhat and Dimensionscape to contributors

Will still require at least one release from previous contributors, of course

9248d64ae8fb8dd765c2c4aa862e6db6427640bd authored about 1 year ago by Josh Tynjala <[email protected]>
Fixes for default HiDPI in OpenFL 9.2 release. Hashlink fixes for DAE f64/string casting.

ade4131dd1253dc8237c330593a5bcf93fb119d6 authored over 2 years ago by Greg Caldwell <[email protected]>
Fixed abnormal bone animation data with less than 50frame

05afe259772119cfd2e3e6533164df0ffada0f4e authored almost 3 years ago by Rainy <[email protected]>
Preserve backward compatibility with Std.is

21291b875fe3e498687283252b93dee90e768ff8 authored over 3 years ago by Joshua Granick <[email protected]>
Merge pull request #46 from player-03/deprecation

Replace `Std.is` with `Std.isOfType`.

158bf1615a8ac1838b4788337b52f2df8a51809a authored over 3 years ago by Rainy <[email protected]>
Replace `Std.is` with `Std.isOfType`.

be5990b5cd37848c1df329d585ede2e68ef9bcdd authored over 3 years ago by Joseph Cloutier <[email protected]>
CPP target cannot be recognized./

CPP target cannot be recognized./

81b005fb1aaa5b9a35643d261a0d2f99bfe9aa71 authored about 4 years ago by yutian.liu <[email protected]>
Add shareGeometry, whether to share geometry, if the geometry is not shared, the UVData can be modified dynamically

Add shareGeometry, Whether to share geometry, if the geometry is not
shared, the UVData can be m...

7a2cb1e71ce58f183e3de650799a934fa87f2a6c authored about 4 years ago by yutian.liu <[email protected]>
Fix DAE Animation.

Fix DAE Animation. Avoid getting uninitialized bone poses at the
initial frame. The total durati...

0990195a23668c9ce85a1f6760e6d2bf80808f5b authored about 4 years ago by yutian.liu <[email protected]>
Fix not _libImages error.

Fix not _libImages error.

e237f813f20a4d954a6e840e4c4ad5138bff6f3b authored about 4 years ago by yutian.liu <[email protected]>
The appendRotation needs to work, currently if len is 0, tx=0;ty=1;tz=0;

The appendRotation needs to work, currently if len is 0, tx=0;ty=1;tz=0;

9206be15a16cb2ed089e11389fcfbf96c3980f35 authored about 4 years ago by yutian.liu <[email protected]>
Keep appendRotation and make a non-character judgment.

Keep appendRotation and make a non-character judgment.

055c8fa5acd7a8447eac7ec8e354a20aef8737de authored about 4 years ago by yutian.liu <[email protected]>
Id should be used when there is no name; the ID name of the animation is empty

Id should be used when there is no name; the ID name of the animation
is empty. fix the animatio...

a2e3d9903c777e9e65590f775b072230540ab1c9 authored about 4 years ago by yutian.liu <[email protected]>
Merge pull request #45 from rainyt/patch-2

Fix OrthographicLens.unproject

e4b8ff505c03d0d1a9805819d9bc2e1e86026846 authored about 4 years ago by Rainy <[email protected]>
Merge pull request #44 from rainyt/patch-1

Update ParticleBillboardState.hx, Solve the problem that _matrix will produce NaN values.

d8413e5ac956b9fd49612a455eb2ea3cbd0241b9 authored about 4 years ago by Rainy <[email protected]>
Fix OrthographicLens.unproject

In file: /src/away3d/cameras/lenses/OrthographicLens.hs

In function unproject

Line: 57 v.y...

05d9708ad23b465038b7f2aec79896062c9dd5aa authored about 4 years ago by rainyt <[email protected]>
Update ParticleBillboardState.hx

Solve the problem that _matrix will produce NaN values

dd0409a02e31de6011c37a78919316d4173d5661 authored about 4 years ago by rainyt <[email protected]>
Only process animation nodes that have data.

d102f020288c844d24b8e0edd550eb4489ba5f74 authored about 4 years ago by Joseph Cloutier <[email protected]>
Parse nested <animation> tags.

031c7fb4707cd9bbb91d4e2b123e2a33fac647c2 authored about 4 years ago by Joseph Cloutier <[email protected]>
Correctly calculate animation duration.

f37d6297ce959facf783e55c732a9e0380df3f8a authored about 4 years ago by Joseph Cloutier <[email protected]>
Correctly find skeletonRoot.

fd47c92896788ae148520705a31009a6b1c4602c authored about 4 years ago by Joseph Cloutier <[email protected]>
Fix SkeletonAnimator parent JointPose is null.

Fix SkeletonAnimator parent JointPose is null.

4163a2e7a8df4c09b757e7149c52dbd97b859386 authored about 4 years ago by rainyt <[email protected]>
Fix to DAEParser vertex hash generator and some optional xml attributes

7d0b4d69e51f66fdf94f7d6106336c158059b250 authored about 5 years ago by Greg Caldwell <[email protected]>
Update CHANGELOG

4210fab0bdd1f07d7e2d29edfc95eab310cd1cfa authored over 5 years ago by Joshua Granick <[email protected]>
Update to 5.0.9

3db17ad744e277e344b3019635aa3675171b041c authored over 5 years ago by Joshua Granick <[email protected]>
Haxe 4 compile fix

30015cb2dde146fa045c73b1d10555c20634c02c authored over 5 years ago by Joshua Granick <[email protected]>
Ensure material names are unique.

033ccd43b83a149efae9f97f794d334243c463a5 authored almost 6 years ago by Joseph Cloutier <[email protected]>
Bug fix: OBJParser overwrites valid material names.

...and it fails to overwrite invalid ones.

049e6d99997b06af702c393e62c0b38fe71f8234 authored almost 6 years ago by Joseph Cloutier <[email protected]>
Update CHANGELOG

6915df199eca7fa8345e66614e92bb8ce572c98c authored almost 6 years ago by Joshua Granick <[email protected]>
Update to 5.0.8

9c5b30a3c887594dc47720cde8bdf88220a85143 authored almost 6 years ago by Joshua Granick <[email protected]>
Compile fix

c27546a837a2cb122be120b52f40f0a3f240b6c5 authored almost 6 years ago by Joshua Granick <[email protected]>
Compile fix

2399ee61451241cc86ff0821dfc75bfc63029922 authored almost 6 years ago by Joshua Granick <[email protected]>
Haxe 4 fixes, @private access updates

4d499f5e9c3876079dfdfbcff00a881c4c40c431 authored almost 6 years ago by Joshua Granick <[email protected]>
Fix compilation for Haxe 4 preview 5

1d57f93a5da929dfe78fae666fad176f46873233 authored about 6 years ago by Joshua Granick <[email protected]>
Merge away3d/away3d-core-fp11@2673931

04ff8d4341ba74b58fc76e26050ffafd6e0d5598 authored over 6 years ago by Joshua Granick <[email protected]>
Merge away3d/away3d-core-fp11@9289655

3c8d7047ee23d51c34d3d40ed445325fc9bb8923 authored over 6 years ago by Joshua Granick <[email protected]>
Merge away3d/away3d-core-fp11@966ea85

e8b1114d5b134be4c3e74349611990c6057ba210 authored over 6 years ago by Joshua Granick <[email protected]>
Minor stats fix

0660cbe6d1ea19dfd9c4db5f7f9750cc51902a8d authored over 6 years ago by Joshua Granick <[email protected]>
Update to 5.0.7

97a5ae974a3ab1a07c472aebe623de58e13f44da authored over 6 years ago by Joshua Granick <[email protected]>
Parser fix

3647f47e2303e16391eb1fd9ab7b952241e06b4d authored over 6 years ago by Joshua Granick <[email protected]>
Added option to use AGAL 2 in MaterialPassBase

3a6317ea55440a204a5424c73c8e7684a827d5ba authored over 6 years ago by Thomas Byrne <[email protected]>
Update View3D.hx

param name error

864956bc62b668ae27dcecd10bc4cc284d74329a authored over 6 years ago by Rakuten <[email protected]>
Update to 5.0.6

a7f08867839a7f08d324dc9bb3bfcdf014a18244 authored over 6 years ago by Joshua Granick <[email protected]>
OpenFL 8 and Haxe 4 (preview 3) fixes

86c7744a6b7d769c99685f61d633ba71c0e05579 authored over 6 years ago by Joshua Granick <[email protected]>
resolves issue where if two or more away3d layers are used as well as a starling layer, the starling layer would get incorrect mouse/touch data. Additionally resolves double mouse/touch events when more than two away3d layers are used

e02a46fb6a84ff390baa4cb13504c99871614eff authored almost 7 years ago by P.J.Shand <[email protected]>
Update to 5.0.5

5647ba383338cedc9ce57c5deb09663e63cda295 authored almost 7 years ago by Joshua Granick <[email protected]>
Shader initialization fix (resolves #18)

efcf5aa226c273fa992774ee2f4d40afc28a73e9 authored almost 7 years ago by Joshua Granick <[email protected]>
Use Class.new instead of Type.createInstance()

This still isn't type-safe (due to casting each instance of Class.new), but at least DCE won't b...

d84f1e7e9dad63f3ba324097d9ef7c006bf4ce9d authored over 7 years ago by Joseph Cloutier <[email protected]>
Use IAnimationState rather than AnimationStateBase

`_stateClass` in AnimationNodeBase.hx is of type `IAnimationState`. Therefore, when AnimatorBase...

b3aa0f6651d34142f66db740b34113c9bf62efef authored over 7 years ago by Joseph Cloutier <[email protected]>
Merge pull request #15 from player-03/chmod

chmod -x

fa5fb380d1e753dab0b0cc72dad42f704076a5f1 authored over 7 years ago by Joshua Granick <[email protected]>
chmod -x

I double-clicked on one of these expecting to open it in a text editor, but instead it created a...

e0074a4c073a109553bc8d5259b830a19b362090 authored over 7 years ago by Joseph Cloutier <[email protected]>
Parser DCE fix

06e787bfc0427bd04319334c18148e4f60f94794 authored over 7 years ago by Joshua Granick <[email protected]>
Update to 5.0.4

3bace0ee83d6e6084da5a7eaf0c37e0d2bc5fc07 authored over 7 years ago by Joshua Granick <[email protected]>
Minor parser fixes (fix #13)

d42dd710edc808e17992f99c7925dcf50b9fe542 authored over 7 years ago by Joshua Granick <[email protected]>
Fix range in DepthOfField filter

5d3c3da91e9dcc3bd7846b6ac373ec2af7477f7c authored over 7 years ago by Joshua Granick <[email protected]>
Update to 5.0.3

a01f2e4eda4acde669081e9027888ec147106486 authored over 7 years ago by Joshua Granick <[email protected]>
Update to 5.0.2

ae25cc2bba47ea0bfd32b5cca72bbc6da0a33db5 authored over 7 years ago by Joshua Granick <[email protected]>
OpenFL 6.0 fix

45a714dbf57cd06f26893341060a40f9f92eefa8 authored over 7 years ago by Joshua Granick <[email protected]>
Update CI script

75922447324b019c4003fc2ba48209dd9adfbcc1 authored over 7 years ago by Joshua Granick <[email protected]>
Remove TravisCI script

3736cdeca16b8e17b9e9e576c1b8cb5c94aedfb9 authored over 7 years ago by Joshua Granick <[email protected]>
Update README

2dff988391da9cdd3c9e93278691e9f55c6df937 authored over 7 years ago by Joshua Granick <[email protected]>
Add CircleCI script

972cbe1b522ecec6c5ef1accd35f0db9bbe71222 authored over 7 years ago by Joshua Granick <[email protected]>
Parser fix

b89f3cba2fe069c2adc3afe00da36fe1888e69f1 authored over 7 years ago by Joshua Granick <[email protected]>
only request context if it does not already exist

999c2a7bbcf230209d20d43e3c83260002a7103e authored almost 8 years ago by P.J.Shand <[email protected]>
Update to 5.0.1

dfb757c13710ad5b6f32aa88e58339ffd2e76698 authored almost 8 years ago by Joshua Granick <[email protected]>
Further fixes to LinearExtrude

d16543cc590e51e565faa5939c21ca8f035a5bc8 authored almost 8 years ago by Greg Caldwell <[email protected]>
Fixes to LinearExtrude. Updated Mesh constructor to avoid calling geometry getter which causes issues with linear extrude

20513db6b96965ddae7a934506360ff96dee98f0 authored almost 8 years ago by Greg Caldwell <[email protected]>
Minor tweak

d6c21c01001ad213c7f31525e09159239cb28bcf authored almost 8 years ago by Joshua Granick <[email protected]>
Consistency fixes

5dd41d5010045cf6e909878a38b41ffbe3e9a690 authored almost 8 years ago by Joshua Granick <[email protected]>
Include OpenFL with Away3D

370dfb8ebe2e1bd9a07230d362c8f01d3564443b authored almost 8 years ago by Joshua Granick <[email protected]>
Crash fix

3a5dd9735247c88a188a05295e94131f8f232ecd authored almost 8 years ago by Joshua Granick <[email protected]>
Runtime fixes

347a8a8fbe3b1049796fa174f94c271bade56fb5 authored almost 8 years ago by Joshua Granick <[email protected]>
Merge original AwayStats

7aabb9f10d17fdf41566f89d5359419f9b1bbce7 authored almost 8 years ago by Joshua Granick <[email protected]>
Null cast fixes

290b2586743e6c75a6a997458b80721d951209c7 authored almost 8 years ago by Joshua Granick <[email protected]>
Fix to UV mapping for non-tile6 CubeGeometry texturing

e73e1607fe60ba14bdabe25274ffe22dbcd76086 authored almost 8 years ago by Greg Caldwell <[email protected]>
Finish reducing differences with AS3 source

4e3a686cb6a04f3ff16e602f54e3d53a8ea5c8de authored almost 8 years ago by Joshua Granick <[email protected]>
Reduce differences with AS3 sources

989f7a2fca413b3f3e57ec2b522ceafeea0372f8 authored almost 8 years ago by Joshua Granick <[email protected]>
Add CHANGELOG.md

3b18bd52ce7fe16656732082c0a86c4090ad1e38 authored almost 8 years ago by Joshua Granick <[email protected]>
Update haxelib.json

be2739ec790445641f947630fb559878ef4b6626 authored almost 8 years ago by Joshua Granick <[email protected]>
Update README.md

ee9bb429044a5723bfb2e2a331ce3448e8de0d68 authored almost 8 years ago by Joshua Granick <[email protected]>
Update README.md

fb733da93f0425bf76ea77c13a50b59a2694e6fa authored almost 8 years ago by Joshua Granick <[email protected]>
Include samples in setup

2db5997730b736fd554b56bb617b5f7ed3b72764 authored almost 8 years ago by Joshua Granick <[email protected]>
Add support for anisotropy on Flash

ed62da399ed9554868ac3c485ec4164d6c30b143 authored almost 8 years ago by Joshua Granick <[email protected]>
Enable anisotropy again

b38034c0f5904ace3962ca2a8afbbdce23481726 authored almost 8 years ago by Joshua Granick <[email protected]>
Compile fix

acd7111c34389344698f84c611b3e780e05ef562 authored almost 8 years ago by Joshua Granick <[email protected]>
Alignment with AS3

f0a4f4872538f9ad8ea06c334068e4d026f6c6fa authored almost 8 years ago by Joshua Granick <[email protected]>