Ecosyste.ms: OpenCollective
An open API service for software projects hosted on Open Collective.
github.com/openfl/scratch-openfl
Open source version of the Scratch 2.0 project editor. This is the basis for the online and offline versions of Scratch found on the website.
https://github.com/openfl/scratch-openfl
On older versions of Flash, manually suppress any resize events that may
be generated by changin...
Changing the stage quality sometimes triggers a resize event. If this
happens while converting a...
d577b67794ca1b88668e117279ee6b3d1b931536 authored almost 10 years ago by AndersBillLinden <[email protected]>
Expose bitmap crop through a new button
a251b6dab28da5e5ba2c2c428f06a1bee73a8b5c authored almost 10 years ago by Shane M. Clements <[email protected]>b07cd5da891bac6c4b5e86c54eefa5306675eeed authored almost 10 years ago by Chris Willis-Ford <[email protected]>
This reverts commit 6ae4b816c62555c48445504d30f4949af6add129, reversing
changes made to d53aaf3d...
Add link to trademark policy
28fd5776a07b959763ca9bc30d3bf3d351df3db3 authored almost 10 years ago by Shane M. Clements <[email protected]>4d4421494bd8e7e7ca7f817eee77020fbdc08d5e authored almost 10 years ago by Shane M. Clements <[email protected]>
c73f6e14459b3f52da87a63bc324d9ed862340d2 authored almost 10 years ago by Shane M. Clements <[email protected]>
83d391a87a7a309c7f8d8d48b11c9c561af061be authored almost 10 years ago by Shane M. Clements <[email protected]>
Use actionjson for JSON decoding
6ae4b816c62555c48445504d30f4949af6add129 authored almost 10 years ago by Shane M. Clements <[email protected]>d0477faf4d261f9b8c6b1718a12dd81866d89c80 authored almost 10 years ago by Shane M. Clements <[email protected]>
46e98c3306617093e65e138966d4cefb74b9063d authored almost 10 years ago by Chris Willis-Ford <[email protected]>
Using 'true' as the second parameter tells actionjson to use the native
decoder when available (...
e73efeb0c656108e40ff29391773ba69d2f04b5b authored almost 10 years ago by Chris Willis-Ford <[email protected]>
Added white background to sprite thumbnails.
d53aaf3d21e66a2f672c723f4081758d00be677f authored almost 10 years ago by Chris Willis-Ford <[email protected]>Comment layout fix
cfffd014c422cc981d8aa01b8402fd3bc77e8f6e authored almost 10 years ago by Shane M. Clements <[email protected]>Automatically select text when adding comment
11eee08cb90a6cc318d1e293f9a2f4eae37dc6d7 authored almost 10 years ago by Shane M. Clements <[email protected]>3d910802e1f68be12fbeb4efa61c390e47285c68 authored almost 10 years ago by Shane M. Clements <[email protected]>
0f2a41bbcec9657ca04e9e660e9b2136d0f90883 authored almost 10 years ago by AndersBillLinden <[email protected]>
ESC in a dialogs
36fab59bd27f2d7ff76773b2ec9356c6c74f2f37 authored almost 10 years ago by Shane M. Clements <[email protected]>1241a3c1bf1b7e92eff09fafa0357717582d2675 authored almost 10 years ago by Anders Lindén <[email protected]>
679a6889047ada98b4cf66a91d19fac428324fa0 authored almost 10 years ago by Anders Lindén <[email protected]>
73bbe51efe70fa0f5f4b88cf31cc7939d12ec9f0 authored almost 10 years ago by Anders Lindén <[email protected]>
Store eraser width separately from pen width
943aea92f554cccbea60bd5918b3ffd2398ed488 authored almost 10 years ago by Shane M. Clements <[email protected]>
The default eraser size is larger than the default pen size, but the
limits are currently the same.
Force an update to the 3d renderer when a sprite is added to the stage.
0c1dec566494e7182adefd9edc24aacabe375f5b authored almost 10 years ago by Shane M. Clements <[email protected]>10599793c4511ef848f05dbea8c130795cee52b0 authored almost 10 years ago by Shane M. Clements <[email protected]>
d2cf9dbacfafcb97fb7b336294f08f8807a1bb73 authored almost 10 years ago by Shane M. Clements <[email protected]>
dcf68170f2dcf3b9e2dba6a40e842e811e09d5fe authored almost 10 years ago by Chris Willis-Ford <[email protected]>
Check for HTTPS also when determining if offline
6765fc71ca63a94889ee57784a5b8f76ad6368e7 authored almost 10 years ago by Shane M. Clements <[email protected]>Scale the eraser up to make it easier to use
c48840d7e1f6e32eefd10fb27519fcb79c3d15c2 authored almost 10 years ago by Shane M. Clements <[email protected]>Should fix problem with project player
956cb33b058021d5616d978a467c0c2e10ddc2f3 authored about 10 years ago by djdolphin <[email protected]>The bitmap-mode eraser tool is now 4x larger than it used to be.
065e77db009fe9a7847b4a5d5c2848dfdede0985 authored about 10 years ago by Chris Willis-Ford <[email protected]>Fixed MP3 name handling during import
1e7033823925c1b7b94181971176dbab18534dbe authored about 10 years ago by Chris Willis-Ford <[email protected]>f9c7f99800bd84feec26442de4fd8d441b96f17c authored about 10 years ago by Shane M. Clements <[email protected]>
Fix Bug #460: recover user selected language at start up
e010b9e4912385dd6ad90f12b60e804bfacffa5a authored about 10 years ago by Chris Willis-Ford <[email protected]>4e1a0afdd76265f9b5114d231d335cf21bdd5520 authored about 10 years ago by Chris Willis-Ford <[email protected]>
Add null check on buffer disposal for fx change
30682c8902bf234214d11fab0ba865dd543064ce authored about 10 years ago by Shane M. Clements <[email protected]>
This fixes an exception that was being thrown when toggling 3D off and
back on with control-M.
Change the block category when the mouse clicks instead of on mouse_up
3d1b57431e2cfb0e35542b5a244d6093e3ad5ec8 authored about 10 years ago by Shane M. Clements <[email protected]>Use Flash 11's Sound::loadCompressedDataFromByteArray to load MP3 files
5955b2e842bfaf1277dede3d075d3e78c27c7011 authored about 10 years ago by Chris Willis-Ford <[email protected]>6f32325981121db6b2d3c316d28363f08d3064ed authored about 10 years ago by Shane M. Clements <[email protected]>
8c3bf4a2d0727854c6fab83ed070457622e13342 authored about 10 years ago by Shane M. Clements <[email protected]>
Removed the code that adds frames to sprites.
79ea49dc0ada749cc5ac37da45fcaacc39db0096 authored about 10 years ago by Chris Willis-Ford <[email protected]>867c5f602c0f578184b48f9aa5addc947a618dca authored about 10 years ago by Shane M. Clements <[email protected]>
54ff99a11f07d3e588afbba46c9fbd3c3cf97dd2 authored about 10 years ago by Shane M. Clements <[email protected]>
223dffab607b3a5fe1a184bc9e02a6ef5ea620bf authored about 10 years ago by Shane M. Clements <[email protected]>
cf4f87448ab837bb78022b7941f241f922e30dd0 authored about 10 years ago by Chris Willis-Ford <[email protected]>
Slight performance boost when performing arithmetic on lists (again, thanks DCPU-16)
4df56b6565293dd2ee7295aa6f492c5a9f29a0da authored about 10 years ago by Shane M. Clements <[email protected]>Don't overwrite the MD5 of a costume that failed to load.
db8df458fe8f6b7e0d9110ee97f6fa5f46880cee authored about 10 years ago by Shane M. Clements <[email protected]>Cloning a Shape now copies the whole transform
84e39611a8a87f21d0da9b742dc76128bb84220d authored about 10 years ago by Chris Willis-Ford <[email protected]>5374f89100a939df4ca368b9253ae60349d9b420 authored about 10 years ago by Shane M. Clements <[email protected]>
fdc1229431c853278822215ce3e213a06e1b1a5c authored about 10 years ago by Chris Willis-Ford <[email protected]>
Color detection fixes
5e89eef21d5dbf4aa60d4dad2210d670b3f9f56e authored about 10 years ago by Chris Willis-Ford <[email protected]>
Align getOtherRenderedChildren() to pixels
Revert mask in getBitmapWithoutSpriteFilteredByColor(...
Fixes LLK/scratch-flash#467
dec1c729e65544967fcc973b750a167f9882ec72 authored about 10 years ago by Chris Willis-Ford <[email protected]>Use ScratchSprite::bounds() instead of Flash's less accurate getRect() m...
9a8c9023ca66e83a69dbfe7be84184755840497d authored about 10 years ago by Chris Willis-Ford <[email protected]>3f2218d1102f527d13147e232b418960f1d776b4 authored about 10 years ago by Shane M. Clements <[email protected]>
3f0745665f8ce9f5b95af825e1a55ad54575bfea authored about 10 years ago by Chris Willis-Ford <[email protected]>
Minimal shader
d8a6ab47365ac537021ea8994537b04e46deef3c authored about 10 years ago by Shane M. Clements <[email protected]>reverted stack restarting for whenKeyPressed hats
e44d3872819bd6cdab7fb24ec5bda9df380cb653 authored about 10 years ago by Chris Willis-Ford <[email protected]>6d5beaa3d2163152f459c0a2b7582cc33c1bb84c authored about 10 years ago by Shane M. Clements <[email protected]>
Don't render things behind a sprite with subpixel coordinates
700c0b4fc784177b50204f3980f70db29e316ef6 authored about 10 years ago by Chris Willis-Ford <[email protected]>f86dae5e5b432e74d83bc48ff851a85559440670 authored about 10 years ago by Shane M. Clements <[email protected]>
d592ffa00c5378d2da2a90a6ce0dca0a5f57fa4f authored about 10 years ago by Shane M. Clements <[email protected]>
Always call done() after loading a thumbnail
5bd1110c900508c45b384da5562695056f87b4e9 authored about 10 years ago by Shane M. Clements <[email protected]>Make the SVG viewbox more accurate.
ed5e316bb5ac1f5c5c91336e66c3d25403212b30 authored about 10 years ago by Chris Willis-Ford <[email protected]>de5f20ab5300d15478d7ba84a37452f92e886065 authored about 10 years ago by Chris Willis-Ford <[email protected]>
Key presses will always restart whenKeyPressed hats as long as the key w...
6e6881b024394fb93756d7512151104bc314a6b4 authored about 10 years ago by Chris Willis-Ford <[email protected]>2fd63f612ddefdf16297f9b9fe29d17a4673c31d authored about 10 years ago by Shane M. Clements <[email protected]>
The vertex buffer no longer contains data for an effect unless that
effect is used (non-zero) so...
When loading thumbnails for the media library, some error cases were not
reporting that the work...
The fragment shader can now treat v0 and v1 as dedicated to
always-required attributes in a stab...
ebeb107c175478b2a534801ebf8d73dab34204bd authored about 10 years ago by Chris Willis-Ford <[email protected]>
AGAL doesn't support swizzing the components of the register used for
the output of an operation...
Both the vertex and fragment shader are now built with the AGALMacroAssembler.
Also any errors d...
79e2d46c203348a552249aea381a9116ff9036bb authored about 10 years ago by Chris Willis-Ford <[email protected]>
The ID is calculated from the number of textures to be sampled and the
active effects.
The cache...
Seems to work in most cases but needs more testing; there are probably
cases where the effect re...
This change also switches fragment shader compilation to use the
AGALMacroAssembler.
Also squashed a warning and improved readability of code in flight.
d2208f5c4a68be5f32725fedaaa078dabbba8875 authored about 10 years ago by Chris Willis-Ford <[email protected]>2ea081e646bcf9ef1b68b6e97d76736d1bad1590 authored about 10 years ago by Chris Willis-Ford <[email protected]>
bfa8b9f1ffe3304cc60bc71e140b22abfa67402a authored about 10 years ago by Chris Willis-Ford <[email protected]>
Switch to select tool when image editing tools are disabled.
f1e21ec7488ccccb74a2c01745a1c4f8779532e9 authored about 10 years ago by Chris Willis-Ford <[email protected]>8af0b0ff11a75c9d191e05c001b0e3d4f8498183 authored about 10 years ago by Shane M. Clements <[email protected]>
Change library UI so sprites with empty names and costumes are still visible
2f647eaeb1e49c46edf4eb7a5e51436ba15a9eab authored about 10 years ago by Shane M. Clements <[email protected]>Fix updating size of scroll frames
cca2384c594e64279b30f2cc886047b0909ff26d authored about 10 years ago by Shane M. Clements <[email protected]>Allow dropping reporters on predicates in text/number slots
ba47639655c50aa3ec2f390225a34c4df8975dba authored about 10 years ago by Shane M. Clements <[email protected]>Make rectangle, ellipse, and text tools consistently stay selected after creating a shape
64869ea5f680baba33ce007bc3585396f732bc41 authored about 10 years ago by Shane M. Clements <[email protected]>Nathan prevent var shadowing
df1225f106c2bbcda60efa8f0737cb509c13328b authored about 10 years ago by Shane M. Clements <[email protected]>52a2ee88bbe93c1129541886e4e5895f428d0d27 authored about 10 years ago by Shane M. Clements <[email protected]>
Translation fixes
0be73cba0e4b642f4c94df2833e3ac587ff61e1b authored about 10 years ago by Shane M. Clements <[email protected]>5c8f0c06b5ec34828a0d9270d96c9287e5cd3983 authored about 10 years ago by Chris Willis-Ford <[email protected]>
List replace is now about 1.5x faster. Thanks DCPU-16 ^_^
ef6af4565731c842627f0b4726f0c34125b7d48a authored about 10 years ago by Shane M. Clements <[email protected]>89e84bd84286551ad359aa8ac756d7d998f93fd7 authored about 10 years ago by bobbybee <[email protected]>
504b13995369611c1e5d6fa89c94cacaf8319843 authored about 10 years ago by bobbybee <[email protected]>
Match protocol more closely for /poll in HTTP extensions
1190b1a6afdf3a193247006c495f37f87133f04f authored about 10 years ago by Shane M. Clements <[email protected]>Accidentally skipped merging this before the hotfix release
ee378a5fee78bee236f1f6ea74d5a65bc5cae49b authored about 10 years ago by Chris Willis-Ford <[email protected]>Updated AGALMiniAssembler and added AGALMacroAssembler
bc61cefb8796638184bd3cd9bfdd9be54e601f2b authored about 10 years ago by Shane M. Clements <[email protected]>