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github.com/kivy/kivy3

3D graphics framework for Kivy.
https://github.com/kivy/kivy3

Rewrtie scene objects

b97ecaf0ef6b6efc5f57bd0d2a1c2b29a435455f authored almost 11 years ago by Niko Skrypnik <[email protected]>
Use instructions group

8da555448fb718c1e8fec6c4322679d8c66a7bdb authored almost 11 years ago by Niko Skrypnik <[email protected]>
Further development of Object3D and providing materials

f5e4fcf46d89e662e8a42af1f91672998d40841a authored almost 11 years ago by Niko Skrypnik <[email protected]>
begin to create base Object3D object

a9a46873cae5536a3b870efdd10847e641f720be authored almost 11 years ago by Niko Skrypnik <[email protected]>
Some unfinished changes

8c59bc800c897759019319d449bd74c84f943194 authored almost 11 years ago by Niko Skrypnik <[email protected]>
Some further development

53727845598487fa91e114ae1fef50748ecac0df authored almost 11 years ago by Niko Skrypnik <[email protected]>
Refactoring of the core objects

b498b1d6ee11985b4992a1b4747a5882ef516e7f authored almost 11 years ago by Niko Skrypnik <[email protected]>
Added attributes x, y, z, v to Vector class

9534a5d98a984e9335bd2c21138178f288b2a6e0 authored almost 11 years ago by Niko Skrypnik <[email protected]>
added distance to vectors

e0531395992e2a5c515e84d4dcd73ad7bac6fb1f authored almost 11 years ago by Niko Skrypnik <[email protected]>
calculatig angles between vectors

f74afc2dc377d8c2dd51e211259cebef312687a8 authored almost 11 years ago by Niko Skrypnik <[email protected]>
some pep8 fixes

5b18f9f7c97c3be5c0c6038f388780aa340352ba authored almost 11 years ago by Niko Skrypnik <[email protected]>
Implemented negate

a4f549d8e45aaf54b5e97aeedb215fb96aabe541 authored almost 11 years ago by Niko Skrypnik <[email protected]>
Implement min, max and clamp for vectors

f3ec2e5f0a8e126b107a8f15d9ea1aad45fd942a authored almost 11 years ago by Niko Skrypnik <[email protected]>
cover more cases with testes

e9516c748ada0c620021e15edb999aacf5c648e2 authored almost 11 years ago by Niko Skrypnik <[email protected]>
Add more math

72d367898cd2888d4552e4233db757088c546424 authored almost 11 years ago by Niko Skrypnik <[email protected]>
Fix module vectors

3f80484472c675ad5231dc36222795b1bb601ef6 authored almost 11 years ago by Niko Skrypnik <[email protected]>
Some declaration of vector functionality

8c1c3c587619cd6b5032ccbb0f85d6482369e147 authored almost 11 years ago by Niko Skrypnik <[email protected]>
Add prototype for vector types

1fc0dceaecd318ce8553150684d288a73a74e136 authored almost 11 years ago by Niko Skrypnik <[email protected]>
Some changes, and setup is added

c72f8b584f9e978ec35fc01a4a4d71bd0271fd62 authored almost 11 years ago by Niko Skrypnik <[email protected]>
Examples works now

c2df86ef24167230247f32710bbcc3f06c07315d authored almost 11 years ago by Niko Skrypnik <[email protected]>
Some further changes

55d3f63004dbded9c70ca2a3daefc1fe8c2a0f63 authored almost 11 years ago by Niko Skrypnik <[email protected]>
Partially implemented Wave Front format loader

3acfc3711740ba7a41048d03bc9896846a1545b5 authored almost 11 years ago by Niko Skrypnik <[email protected]>
Add Object3D class for all objects

b03555dd51c96b2f0bdbbe09a40dc1b4170b9e91 authored almost 11 years ago by Niko Skrypnik <[email protected]>
misc changes

9ac4cc220f8e33f7a99e5fc9fbba804011341542 authored about 11 years ago by Niko Skrypnik <[email protected]>
Add renderer object

cb965fe4c8094649b785c1f3d2771a11d3efa2d9 authored about 11 years ago by Niko Skrypnik <[email protected]>
Start camera, scene implementation

0b6ee3ae3e6f980e0acea51fefb274cb591be198 authored about 11 years ago by Niko Skrypnik <[email protected]>
Some chamges to diagram

22bdb9fa0409321beb67595c2a59170b9e5f4787 authored about 11 years ago by Niko Skrypnik <[email protected]>
UML diagram changes

7b75acb0959f9b46aade2531df1f2a2e8bf0e7c0 authored about 11 years ago by Niko Skrypnik <[email protected]>
Inner commit

97b81690cbcf806f2fc5565380b86b6bbdfe7306 authored about 11 years ago by Niko Skrypnik <[email protected]>