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github.com/kivy/kivent

KivEnt is an entity-based game engine for Kivy
https://github.com/kivy/kivent

change MemoryPool to use MemoryBlocks get_pointer method

c2f358a9e122a258c6ea7b93ca81f5b780f55782 authored about 10 years ago
fix get_pointer method for Buffer and MemoryBlock

3d9c18e6f6451c5a96f2f44d4a21773044b09ab2 authored about 10 years ago
make add_data raise error

d3f58d8424c6262673f366e00ff1784bb0b2ec81 authored about 10 years ago
add MemoryZone

d676fc367af1487fdc21615bd2cd79bdd61a50a1 authored about 10 years ago
new Buffer, MemoryBlock, and MemoryPool classes for generically handling memory

5dd75c84bd113335606b8175dd74daf27f201d8f authored about 10 years ago
reverse how we pull free entities so that we count in the right direction, add debug statements on memory reallocation

d88d2ee84c71f1aa3f6e1a59caf6c4d65877e46e authored about 10 years ago
fix bug in rotate lookup for renderer, update CymunkPhysics system to use new memory model

7e1ed6bcf8491856ea141d6c276ab3adb59b52c4 authored about 10 years ago
make it possible to control preallocation through kv lang

1a66bb9d3e22e49b8f29a1234eb27b8c7108b366 authored about 10 years ago
Update entities to prealloc like components

59433e6f980bb6f94769ab9f1bc70d4700b83c06 authored about 10 years ago
add ensure_startup to tutorial 2, finish Renderer overhaul

15e10150863b8eee59ae6ac5bd91cbc6fd6a27c9 authored about 10 years ago
update renderprocessor to inherit from new Processor base class

bbe1886c1a33167502f9d03e8457e2f1d8d60827 authored about 10 years ago
changing Processors to all inherit from a base Processor

91f0320696e14b826e133b3e5241ebb6905652b8 authored about 10 years ago
add EntityProcessor, split out resource managers and vert mesh to their own file

348bb5e24e3f3638a593651783b0322962ccb092 authored about 10 years ago
fix lookup of entity_id in clear_entities

9fb9b5a432ec6b6f1e760fcfafced12523c19a36 authored about 10 years ago
fix entity removal

20a7a9e4c59bfc08f9093e423f808a2459500a90 authored about 10 years ago
Finish converting RenderComponent to new RenderStruct backing. Only Renderer conversion left.

dada06c0cae2a5715f3ef3ee3e4a4654dce0ea04 authored about 10 years ago
add ModelManager, add clear_component when new component is generated to ensure correct startup vals

2172be628f91dc2782f66c956b3119b37fc231b8 authored about 10 years ago
add integer keys to correspond to textures

edcea9edda7af6259a8235a303464eca221ba678 authored about 10 years ago
convert all gamesystems modules to new memory model

5048c534e1cc1e1673897110487b84d3867a5d75 authored about 10 years ago
convert PositionSystem, PositionComponent to new memory model, introduce PositionProcessor

917f4760e6913d68a50dcaf2adbfee1e3dcefe42 authored about 10 years ago
Merge branch 'new_rendering' of https://github.com/Kovak/KivEnt into new_memory_model

775fc76b091d6d0f6f1df89fae3b44d7f8c7b762 authored about 10 years ago
Merge branch 'new_rendering' of https://github.com/Kovak/KivEnt into new_rendering

db5eba0989dacb61c13733c59866d27707fbb393 authored about 10 years ago
remove timed clock schedule before adding entity to deactivated, fixes rare entity duplication bug

d82ffdea40245231b0abc9bd73da5b7b9e1c4c23 authored about 10 years ago
Update README.md

9f8c8581d76ea0e73a9d9b5f08c59413f34baeb8 authored about 10 years ago
continue entity renovations

56e54fe9a1c1a9ff7014e414279646a1699638a4 authored about 10 years ago
Merge pull request #57 from mahomahomaho/new_rendering

load atlas which contains many .png files inside, size of images of particular texture_keys

051855a9300ce6bf2033b9c62ada16e596758c96 authored about 10 years ago
- load multi-image atlas file

- store size of each key of atlas

ce7d27ea960159baf91f294a9dbdd8511fef1890 authored about 10 years ago
Merge pull request #55 from squarrel/patch-1

Update README.md

774410ec31e1a602406b3d31beaab5d1d7e8a07e authored about 10 years ago
Update README.md

installation instruction typos fix

ceead6211244dba57bf3f21f5c0ebb376040132e authored about 10 years ago
Update README.md

c8cd435cb67635eb6099b064ef0d6998b36870fd authored about 10 years ago
beginning work on new memory model, not runnable yet

68115e6360df6c9b74a6fcc3d4e3efde93ad527a authored about 10 years ago
Merge pull request #52 from Kovak/chozabu-light_hockey

Chozabu light hockey

3703c6cca1af7c61ff6a5699600e1660606da7af authored about 10 years ago
fix conflict

8977921e19199f16787986d999ea60b37792c487 authored about 10 years ago
reverse zoom controls so that it behaves more like touch expected

330e924bfa0eee4086ccb376d638d03a4b307b36 authored about 10 years ago
make real goal height/thickness a percentage rather than subtraction from settings value

1fff120e369c4a7f10f6064171a1c5903de8a0cf authored about 10 years ago
lerp goal scales slightly - will help if using current dirty renderer test branch.

NOTE: the final_value from a lerp can be more distant than expected. lerping to .5 seems like it ...

d7068e587cc466f9c5565fa13cfe577419193ece authored about 10 years ago
change style of goals slightly

d73ae1f7d8a63351e6ae6baa4ebcf842e9545a30 authored about 10 years ago
add color to ensure startup (avoiding a crash)

e5cf8a0f2a3cfe3c7bbcf8e79e31a33e9a72c95d authored about 10 years ago
color goals to player color

62fd19fba77cf99ba11bd4a9024f7c25a95d8d73 authored about 10 years ago
move observer panel slightly away from edge of screen

d3ad66a336989798e48c21c76ca54d2d7439ad68 authored about 10 years ago
add setings for vortex size,power and static

b49d2bfdc3b5eaa13ab927086627f8280ce2f21f authored about 10 years ago
added settings dict/file. settings file is generated if not found. initial settings:

"observer_points_per_second":200.,
"goal_height":600,
'goal_thickness':120,
'airh...

6022b1bbc523bdc43bfdd2a551d5bf5589c0eec5 authored about 10 years ago
start walls with more pleasing colors releated to xpos

eb06653896657341a9be1d1932f31856a0f84f01 authored about 10 years ago
Merge branch 'new_rendering' of https://github.com/Kovak/KivEnt into new_rendering

08d27d0e5f547697b51882ac007b874017f8d59e authored about 10 years ago
remove unnecessary cymunk from core recipe, comment out profiling code

ef708c2c244d01f7860db3c78446bca8c2ed2876 authored about 10 years ago
Merge pull request #50 from chozabu/ohno_yet_more_kivocky

yet again, more kivocky

ca9c866f740148a9f83d8e8c25e9bcf2c6d1f5dc authored about 10 years ago
restore particles on goal score

4d2031e337efc27c1d9f4bd48acb9a56f39670c8 authored about 10 years ago
new sound for goal score - use old goal score for winning sound

1c0cd42ba5d3d3f90d9f2e621a5bb65866ef46e5 authored about 10 years ago
fix both observers using bottom points

43964ae5aa4ea7ed47f1a6c403ef4d2b1e21260e authored about 10 years ago
do puck storm if observer touches a paddle while a player has 9 points

0eb44e9af4357b83a643f9d4ea17c41a8e1295c6 authored about 10 years ago
merge particles in

b3cc957ae523cbd312abb19df6dba4e5b521356b authored about 10 years ago
convert sounds to ogg

43d81de7eb0bf6d2749bef43c24fd32e9627870f authored about 10 years ago
remove circle at center of map

03de83df0d9869e27d295fed6bacda81ad0585db authored about 10 years ago
limit observer points to 10000, remove old calls tp observer update_scores

43e2c6e4c29ba12a7615aae6854407507eb3ac55 authored about 10 years ago
remove debug print statements

89d8ab1a252cb27b02a8b41e8ff6a8ec90364e7d authored about 10 years ago
make new particle image

35e4807b5f360958ac6b92ac05312ed9c4dadfbf authored about 10 years ago
wall length is touch distance bounded 50-250

36b3ad8d405087043015c969392fe7ef3c2f8967 authored about 10 years ago
rotate pause button

c741548b4234912a73bc4feebf4e6e8d2a9714c7 authored about 10 years ago
Wall is now static, created by two touches

21d2fb0e6c78e1a197d173dace29eea11992ea52 authored about 10 years ago
observer bar now passivily fills up at a rate of 100 points per second. Puck Storm and Speedup buttons removed. Observer points start at 0

0642b4f13d7eac3ce4d1967290a65e14af9b44db authored about 10 years ago
increase power of vortex 2.5x

bb34fd2475ec7bb4fdb1a4ae0a5078bc8443d9e2 authored about 10 years ago
make puck storm more explosive

eb5d600ae1857ad249a8dd804e5ddc7639389c5a authored about 10 years ago
add very basic particle system in python, use in most collisions

d3252f33909463ea0ef0b7bc7da0958f4ddfda3d authored about 10 years ago
Merge pull request #47 from chozabu/ohno_more_kivocky

subdivide vertical walls

3a2054bfee82f531451e084db9760cdafcadcfca authored about 10 years ago
subdivide vertical walls

59976eed89c12a1843bd95a4e4c14aa06b6875df authored about 10 years ago
Merge pull request #44 from chozabu/more_kivocky

Yet More kivocky

1ed6ab8ef476fe7913df146c53408d656ead2217 authored about 10 years ago
improving camera utilities, added load raw texture option to texture manager

c88fba64173ae4926902902867f8cdb9b72a8a11 authored about 10 years ago
fix AI inbalance

fe81f83081e14968ec36f6db25775958019f14af authored about 10 years ago
base wall lep scale on impact force, lerp scale of puck based on impact force

901f7f23cb18bec597f68941a304c422ac026bbb authored about 10 years ago
split up top and bottom walls into 10 segments, increase lerp upper size - increase lerp lower size workaround lerp/scale bug?

39ed6f2951640576538e7b0380720bb2caff08fe authored about 10 years ago
Make changes needed to compile on windows

ffe04a7c97291cfd48f878ebff3296ddc1198d12 authored about 10 years ago
comment out poly generation code

0e6ae4a04eb2598d7533c21881a4f11d652594b0 authored about 10 years ago
port layered polygon (disabled, no vertex colors?) recuce air hole number and increase size

200d19957beb075b34deb3062bc85fcdd9b18578 authored about 10 years ago
more airholes, change airhole colors, swap paddle and puck sizes

3a434e94432a6d52c06eb449b41082f0c0cbebb0 authored about 10 years ago
remove extra lerp callbacks on airhole!

36b83e5eff057fa5c03d802e9ebf6cc29acc18a8 authored about 10 years ago
lerp walls on collision

a9521f405e34e8fc9b730d8b48f623410e7bffaa authored about 10 years ago
color new game panels to players

334b132a31b0f941d5c68d11e0947aef1c7cfee7 authored about 10 years ago
replace new_game menu with mirrored menu, buttons to select player/puck number

a49d278cf536e3c4da9ab42ceb45cf886b8ab1a6 authored about 10 years ago
generalise player mirror menu into abstract class

bcd623ba807f8b3b59b9fb05b14037f4b958cae5 authored about 10 years ago
change method for player menus to cleaner mirrored areas

5c880a6db38de46a33b3f1391f32b9efe7cd32f5 authored about 10 years ago
only use textured airholes

ad555893e332562b78221c5edc1136fc9e504e5a authored about 10 years ago
add disabled airhole extras

d3f38fb327b291936e65df2b51deeb90a2c06bb9 authored about 10 years ago
Merge pull request #41 from chozabu/more_kivocky

More kivocky

cbd85c277c1bbde94474ed8980cf8e2f3711a77a authored about 10 years ago
fade airholes to .1 alpha instead of .25 to see background more clearly

866176581a43aaff0edd19aef522f82b1aec8f6e authored about 10 years ago
try out branding with kivy logo

7531e05a9d971cb684363943106f85ec59f053d9 authored about 10 years ago
add missing pause button image

a60d4f559a79504b7fcf63bf3f1d7edef23d2932 authored about 10 years ago
normalise soundz, add some fade in/out

190a84bd3359ebed4e290297e7f956a0468abada authored about 10 years ago
only play ai/demo on intro screen

3dfd0cc1a2add3c6c2439a864df02301e00ec3d4 authored about 10 years ago
very stupid 'AI' added

df783fd903250f25330435547581e5663cda81bf authored about 10 years ago
puck does not fade quite so deep in color

3f35669b364632517b04aa39a8f7d96dda15578d authored about 10 years ago
add air squares as alternate background

56bd5c9745ed0d1f35df13747705e94a16255d29 authored about 10 years ago
remove obstical/wall after 15 seconds, or on goal collision, increase vortex duration to 7.5s from 5s, remove on goal collide too - slightly organise callback creation

27bedcea403848171d3e1e34334f0221afe8ed4e authored about 10 years ago
Merge pull request #43 from chozabu/tutorialfixes_new_rendering

Tutorialfixes new rendering

18b88b5d10c93a89a18157c39a7fa83a166150e8 authored about 10 years ago
Merge pull request #42 from chozabu/readme_details_new_rendering

added detailed instructions to setup kivent in readme

cd4a3b0bdb75437ca9742a7b6daba5c1551f3c0c authored about 10 years ago
add puck_renderer to systems_to_check to prevent rare startup crash

340539a63315c740c9ef8273c76a259ca342290e authored about 10 years ago
newgame menu starts newgame on activate

ea28b54195a36782a3f4a2a74c9cb42d52e47cbe authored about 10 years ago
pause menu pauses/unpauses game

b6330a5251b53e983a2bd19b5a75212654fb99b8 authored about 10 years ago
give puck angular velocity on spawn instead of velocity

f8579c3f0776620b76763c2d46d76bc2407b21a1 authored about 10 years ago
block input when not ingame

8668d5622144a93df7d591f2cd0c15d2c4b18067 authored about 10 years ago
50% chance to use triangles instead of airholes in background

59e79925b0346358a5b1e16d7b725c60006b5ff8 authored about 10 years ago