Ecosyste.ms: OpenCollective
An open API service for software projects hosted on Open Collective.
github.com/kivy/kivent
KivEnt is an entity-based game engine for Kivy
https://github.com/kivy/kivent
Pass mag_filter opt through texture_manager loaders
e89a5b0aef9309a65b5a14132000b2bcae773416 authored about 4 years ago by Gabriel Pettier <[email protected]>e3d6bc81e2b8af1a8eab775021a3eeeeab20250c authored about 5 years ago by tim-win <[email protected]>
Update/kivent revival: Take 2!
e22f871e1e1ce5cbf180651c78b8d44418560978 authored about 5 years ago by Gabriel Pettier <[email protected]>55fbb62cae896184e694a8aa74c539c44cc402bb authored about 5 years ago by tim-win <[email protected]>
a0380db90f368657f427a64fecb03d02e0657774 authored about 5 years ago by tim-win <[email protected]>
Currently Cymunk doesnt install in windows/python3.5+ environments, which
is a dealbreaker for K...
4e1f09e2a7eb6fe4336349bd8f67093f124b1292 authored about 5 years ago by tim-win <[email protected]>
025af5665c16e32af44e0d2e20d22524608cd8bf authored about 5 years ago by tim-win <[email protected]>
73c33562b40edc1b72454970d7687642a16787f2 authored about 5 years ago by tim-win <[email protected]>
c00705b8451215675ce865938f7563e4ff959c54 authored about 5 years ago by tim-win <[email protected]>
3fe2e198c8c8183630c7443d83aad33f2743cbb6 authored about 5 years ago by tim-win <[email protected]>
3f25ac5e0a6084aeaf58827b623badcc13060577 authored about 5 years ago by tim-win <[email protected]>
bac53e4c9d7d2507467e1740f2314a0fd02a1611 authored about 5 years ago by tim-win <[email protected]>
2e7f176ac061513b55eee56f4552b86421de4a6e authored about 5 years ago by tim-win <[email protected]>
db6d376c22a64b7d1d827cf6bc7801bbf8328795 authored about 5 years ago by tim-win <[email protected]>
fd0310c441a649115a923165a25655424a300e4e authored about 5 years ago by tim-win <[email protected]>
71e3b2d81a7c28814754772c482e830813d19dcb authored about 5 years ago by tim-win <[email protected]>
130c44ee369d56d29052bbd1feeea4899528cebf authored about 5 years ago by tim-win <[email protected]>
ff31da17b6f44064190ec5de50da559fc5d31a8f authored about 5 years ago by tim-win <[email protected]>
0503e07e633894fc67ef0b95441aeeafdc4176ad authored about 5 years ago by tim-win <[email protected]>
c352577aa4b02cac0566a58268ae8e48ba210346 authored about 5 years ago by tim-win <[email protected]>
fix #263
4709f071d56064328366df97bf8d97763b3f5d18 authored almost 7 years ago by Kovak <[email protected]>2183894fa6e46edadf780a32fa4f6942b40fe349 authored almost 7 years ago by maho <[email protected]>
android < 6
29dba8181ad855e0aca181f6a9e5b3d12d5bb0ca authored almost 7 years ago by maho <[email protected]>introduce way to clear an entire model manager format at once
110629d1c058f0fdef1f94c6ae7c657eca967f51 authored about 7 years ago by Kovak <[email protected]>7d1a5056e250f53cf86139b74b9dd10fadbfc39b authored about 7 years ago by kovak <[email protected]>
Camera lock scroll direction
628ec472576414babba1b03bd4d683479f86d187 authored over 7 years ago by Kovak <[email protected]>22f4dc52925ceada8a6cadfc3596d4a810d43e3e authored over 7 years ago by kovak <[email protected]>
83ae3a33fae390ce02f0dc49ef8d9affd788b39a authored over 7 years ago by kovak <[email protected]>
add scaled poly lerp renderer
f49206c2909dd835ec5201cd0bfd95cf0477fd18 authored over 7 years ago by Kovak <[email protected]>- joints and circle with mass center below
8e5b5840c26da7c3d8fd8c6fca70479c3fe67d19 authored over 7 years ago by Kovak <[email protected]>respect super result so we dont do camera controls when a child have …
8619dc83c1d8a67e3eed980083d1c3ce18b8d063 authored over 7 years ago by Kovak <[email protected]>Copies the component_order in Gameworlds init_entity [Fix #254]
c01f13f5cfa7db004a5a976c0ba7ad475e614343 authored over 7 years ago by Kovak <[email protected]>Fixes Issue #254
87c660a32f583d3d07fcee6d1aa7a556758d666a authored over 7 years ago by Billy Everyteen <[email protected]>b04e954172772049526e91c680411628e215848a authored over 7 years ago by kovak <[email protected]>
1c6f5cdff17d86880509a124baafdb1b605027fe authored over 7 years ago by maho <[email protected]>
92d9b32ef1a98ca29b633d3c92cf707d4764ab33 authored over 7 years ago by maho <[email protected]>
ac76783705b7e3077ad68596a9ed4b2aaec1f589 authored over 7 years ago by maho <[email protected]>
Register and unregister models in AnimationSystem
a15d96dd93ccef7dff2da263214ab08bc304af24 authored over 7 years ago by Kovak <[email protected]>Fix svg
e63deb637e6a4baf97f9706dbb95a4fb4a3087c2 authored over 7 years ago by Kovak <[email protected]>'Fixed' memory add_data function
bb77e343de5179d51b55ff2ddc6c675fba84f017 authored over 7 years ago by Kovak <[email protected]>Speed up Particlesystem update
d7de715463fc2b77b84e005738370e2538b18967 authored over 7 years ago by Kovak <[email protected]>Ensure the entities component_id for removed components is set to -1
c48a13408e677afeb449d7ae95fe9c81b2b20a0d authored over 7 years ago by Kovak <[email protected]>Functions to get the active count of components and entities
af0994c2b071f1189ec18474300c752ffc4cd322 authored over 7 years ago by Kovak <[email protected]>Fixes memory leak in FixedVBO ( Issue #179 )
335b98d0427df0fec1905926ad0340f35dbf475b authored over 7 years ago by Kovak <[email protected]>4282037a6a43be40f6c21e0b662ceab209ec8830 authored over 7 years ago by Billy Everyteen <[email protected]>
a386047c2063a73fa62a49e69b59d1906978e19f authored over 7 years ago by Billy Everyteen <[email protected]>
5ffacd7b195ece7ddd0e44b8f9a819b3d9cdde3b authored over 7 years ago by Billy Everyteen <[email protected]>
make touch down respect super result
e821d1393eaf3a5b9b9ed25e745aff212ba89b80 authored over 7 years ago by Kovak <[email protected]>ebf3c7042aa890b5baaeb6d41a6232bae58e849a authored over 7 years ago by Kovak <[email protected]>
fa0b4fb999d8d5c32ced5667f9c99045c4d80eaf authored over 7 years ago by kovak <[email protected]>
9fd0969ae8de27a6be9cc7b994a413f76b630f76 authored over 7 years ago by kovak <[email protected]>
b33f7db34ba017252fee1356ff1009ccda77609e authored over 7 years ago by Billy Everyteen <[email protected]>
6c8c87e86e536b600c81aabbb217cf4621ada626 authored over 7 years ago by Billy Everyteen <[email protected]>
51c199a696a05168c3ba2cd9a0074d579644c51c authored over 7 years ago by Billy Everyteen <[email protected]>
Fixes issue #235
3a2328f5e906aa430907bd3291acd0a624547777 authored over 7 years ago by Billy Everyteen <[email protected]>d5ba3b0e71ee5a8b69b76084355f16f6e7ef91fb authored over 7 years ago by Billy Everyteen <[email protected]>
3c97381aa33f9b75b000a31e37baa21fe3ae308e authored over 7 years ago by Billy Everyteen <[email protected]>
4f0a0bbc592e8063c2562b64e6f9c86240866c36 authored over 7 years ago by kovak <[email protected]>
1fe52ed128e6fb3b7d6abe05a5418246adc5907d authored over 7 years ago by Peter Badida <[email protected]>
97c1184a98c2ebccb4641e7bd9a365c9f4f0c2a8 authored over 7 years ago by Peter Badida <[email protected]>
1cbdfa9a9cce25e5e984c809661058d53b9be6a3 authored over 7 years ago by Peter Badida <[email protected]>
Upload wheels directly to server
3a9db6b3ba2d6c9a7b9f39faa66db842265da343 authored over 7 years ago by Peter Badida <[email protected]>2d141f582b9a4b47649f77cfd2299c0f87d54f08 authored over 7 years ago by Peter Badida <[email protected]>
Changed the 'active_particles' in 'ParticleEmitter' from list to set …
9dffb0a5e6c13f9e398a46146f6355dff814a7ba authored over 7 years ago by Kovak <[email protected]>Fixed a bug regarding the render property in ParticleRenderer
142df2cab3c2726266fedd4449c821bddfa10a68 authored over 7 years ago by Kovak <[email protected]>Fixed old shader vertex variables
42ceddfff48a8ff7f972ba356c61db6fbf43965a authored over 7 years ago by Kovak <[email protected]>RotationPolyRenderer
877766bb2bd6fb42fdd628c7ff13805ddbc5fbd4 authored over 7 years ago by Kovak <[email protected]>Added Scaling renderer
88635ee3c27bbdda34012152bd0fb3e19b4c80c7 authored over 7 years ago by Kovak <[email protected]>ba31286456393f152655eb21073fb80fbe60d298 authored over 7 years ago by Billy Everyteen <[email protected]>
5790658b8bd0d3ba8704833a63461a849e5c86ea authored over 7 years ago by Billy Everyteen <[email protected]>
e733a48b15866225b6ba83d5742466d0b8173713 authored over 7 years ago by Billy Everyteen <[email protected]>
4a49add653eafbffb0924ec3e3662391f2c23bdd authored over 7 years ago by Billy Everyteen <[email protected]>
3bf86b308e71cf20cb91b1dec49a2da14449aa60 authored over 7 years ago by Billy Everyteen <[email protected]>
1f539c8bccbc1563d2808cf0c7a13aa375f7143d authored over 7 years ago by kovak <[email protected]>
2.2 dev
479080da66508038e05548f72f994d7faed19d8c authored over 7 years ago by Kovak <[email protected]>uses 'master' as the base now, not 'wheels'
001f392d0c81e7fb4994262a37184e31ec017043 authored over 7 years ago by Peter Badida <[email protected]>Add model flips
32fae5aecf882027d553c19fa067b19e5ea945aa authored over 7 years ago by Kovak <[email protected]>Camera fixes
668a328eb1acbd7accbd107e40da0a3139d35685 authored over 7 years ago by Kovak <[email protected]>Implement #193 add animation property to AnimationComponent
8b55117525ac44475401486c94fc9102d9116b0a authored over 7 years ago by Kovak <[email protected]>Svn pathinfo and example
8f49f90e8f96fb6a17aefbf815cb108af79f8ed9 authored over 7 years ago by Kovak <[email protected]>Add wheels for Windows
19fb8182bd0c9e7a7ef861ab03ed58325fbcdf73 authored over 7 years ago by Kovak <[email protected]>Fix VertexModel doc indices positioning example
de0e4c956e061735b4189975c3562d474a9900d2 authored over 7 years ago by Kovak <[email protected]>10387f71dda87d0046aa0d82a9a7c2025a1c8b54 authored over 7 years ago by kovak <[email protected]>
7190b2d63bd8b10660622d5e1ebe00bf31bf7112 authored over 7 years ago by kovak <[email protected]>
218f4f1202264973e4b6bf1b9d67a71c56fdf4ad authored over 7 years ago by kovak <[email protected]>
d287d6480eb737d4efa4f4f214485dd550de8d4e authored over 7 years ago by kovak <[email protected]>
3ff2418fadb3bcff948bb361d5513dfe367d03d8 authored over 7 years ago by Peter Badida <[email protected]>
42fc3db90e010005e533dc047a5478b4f3883507 authored over 7 years ago by Peter Badida <[email protected]>
248dac30f23d823c1569c181c035889fe84f2fcb authored over 7 years ago by Peter Badida <[email protected]>
1e5acb6fcf00bf033eb932c7c278f84fccb0189a authored over 7 years ago by Peter Badida <[email protected]>
df44b651c1a641fe9128e4fd2e7f757013a10591 authored over 7 years ago by Peter Badida <[email protected]>
e9d8e942ee0f66eb625024db2012c8070d942f73 authored over 7 years ago by Peter Badida <[email protected]>
ac5663faef5b8bc2dc83b2fa56cf75d4554cd767 authored over 7 years ago by Peter Badida <[email protected]>
013df1199ce768443002bae1665ce88ab2b514f0 authored over 7 years ago by Peter Badida <[email protected]>
6e463cf773d6dd8cabe5f2b81a69dcab91947e82 authored over 7 years ago by Peter Badida <[email protected]>
9c33574bf5102484f69148c4004ca6a4a44ff344 authored over 7 years ago by Peter Badida <[email protected]>
ac24de0eab270035cf8df334b7d3d18f1542f5d4 authored over 7 years ago by Peter Badida <[email protected]>
8cb3dc2f74129ad5f5118c00f77b8d977eb94f8b authored over 7 years ago by Peter Badida <[email protected]>
eb97f481e49c71782b58c608ce64d9d061b92217 authored over 7 years ago by Peter Badida <[email protected]>