Ecosyste.ms: OpenCollective
An open API service for software projects hosted on Open Collective.
github.com/kivy/kivent
KivEnt is an entity-based game engine for Kivy
https://github.com/kivy/kivent
43b33f46d9e97d8f57ecfe0fcc26314d8ed7e284 authored over 7 years ago by Peter Badida <[email protected]>
4039a635b0db5779d936c98ab1f826b941b2e20c authored over 7 years ago by Peter Badida <[email protected]>
60062b2643168e798daaf399477d1094ced8dae1 authored over 7 years ago by Peter Badida <[email protected]>
3a7f58490ff9a6f52006753b6a345e6e836aadfc authored over 7 years ago by Peter Badida <[email protected]>
15972ecabaaf0dbaaa61f4910d22de89e2fb5134 authored over 7 years ago by Peter Badida <[email protected]>
dcb679fc1f7cfd002a4d02a291bc15f572181519 authored over 7 years ago by Kovak <[email protected]>
53bf4edd56e1803494ac949cb62821b6f0110f61 authored over 7 years ago by Peter Badida <[email protected]>
handle the 1.9.2-dev0 changes in cgl module structure
c95f81a5cc33ddcf11d56ce51b4493bb164d3707 authored over 7 years ago by Kovak <[email protected]>49a4ccce9f3549642ff1f89eef3a2568c3d020b0 authored over 7 years ago by kovak <[email protected]>
d07be1c9eeea969d041b94522d457da3fe2a68e0 authored over 7 years ago by kovak <[email protected]>
01821604bf3a084231a82b46def46569046cae7b authored over 7 years ago by kovak <[email protected]>
f38508fa8b5b9eb9876d18ae0137396b41c24203 authored almost 8 years ago by maho <[email protected]>
d8976262e69bff6d630b3c8da8b05efc1f235100 authored almost 8 years ago by maho <[email protected]>
ade291f6e4d9be0768c70210b9508cfb2686824f authored almost 8 years ago by maho <[email protected]>
88175805cdc81daa984637809dd1a801c2a581d2 authored almost 8 years ago by maho <[email protected]>
d68f4a168b2434a2cd36cabb1cd0d3e7d7db8d2d authored almost 8 years ago by maho <[email protected]>
61fa1c1566131115004f6877128fd626bf657503 authored almost 8 years ago by maho <[email protected]>
perfect
1beb80bd0d8a8a10b2916ee61e0c6b3c35791662 authored almost 8 years ago by maho <[email protected]>Take values from Color object instead of hex string for layer.color
2fc2721794e05ad671e5f71904ef3e10dcc57e5b authored almost 8 years ago by Meet Udeshi <[email protected]>5045ea3e17193fc796db6124ae00329b8ba90191 authored almost 8 years ago by Saqib Azim <[email protected]>
1ebd270227e67a5fbcae1996423db7cfaa7dcefa authored almost 8 years ago by Meet Udeshi <[email protected]>
* The argument to get_color_from_hex should be a string.
The error occured on trying to run k...
a52fea9868f69e56a80321860ec57d90558858f9 authored almost 8 years ago by Saqib Azim <[email protected]>Fix positioning of the isometric and staggered tilemaps
fd884bb6072191087201f88db6dbb8a28fe52161 authored almost 8 years ago by Meet Udeshi <[email protected]>
For isometric, top of 0,0 tile is w/2,h in pixels
For staggered, top of 0,0 tile is at h height ...
* get_tile_index added for orthogonal tile maps
* get_tile_index added for isometric maps
* ge...
to make switching animations easy.
Tweaked the example to randomly shuffle animation of each sta...
Fix indexing format used for TileMap to keep it consistent throughout
15608700a3877dc656c559f6809addb6c3bfcc80 authored almost 8 years ago by Meet Udeshi <[email protected]>9c592fcfb80ab5bf3df6c44117d6d60c73da8f80 authored almost 8 years ago by Meet Udeshi <[email protected]>
Fixes #188
x coordinate now corresponds to column and y corresponds to row correctly
everywhere...
507adf21027bcd103df2493c445ebd43b494f768 authored almost 8 years ago by Meet Udeshi <[email protected]>
16c175ccf21ba2c367a1512d02193e7062f46216 authored almost 8 years ago by Meet Udeshi <[email protected]>
3fc09792fdb0866726dd848332a5b0b6f64c5f28 authored about 8 years ago by kovak <[email protected]>
85fc0fdadc7b077c77381fe7e4535c3ac58fd8d4 authored about 8 years ago by Kovak <[email protected]>
1ba58e45ae347129c9efc15b685f4a5184629a49 authored about 8 years ago by Kovak <[email protected]>
2de464d9843bd5fe1c8007782ad2fc82971f1c7b authored about 8 years ago by Kovak <[email protected]>
69a2e95cbc809821aacc2f9604e72a05927af0c9 authored about 8 years ago by Kovak <[email protected]>
d272c0a227a05e93906485feb13e97fb11542dad authored about 8 years ago by Kovak <[email protected]>
f88f57007ef879c4205a8b5679dcc5390c50a455 authored about 8 years ago by Kovak <[email protected]>
1e69942b17b50babdaf77196f4dfa6f67d91e37e authored about 8 years ago by Kovak <[email protected]>
633d8850a10c19942cf5aa078d9fcf4444d6dd62 authored about 8 years ago by Kovak <[email protected]>
749537b122eaa9fb9d7ae760ba69d44c141c6d6d authored about 8 years ago by Kovak <[email protected]>
b5349bfbb7713f7b3dccf0ffddab47efc558528c authored about 8 years ago by Kovak <[email protected]>
Fix 13_tilemap example to work with updated maps module
a30954ec0db2177b1ff810cd4c98d2d8aa9ba161 authored about 8 years ago by Meet Udeshi <[email protected]>to prevent example number clash with 14_tmx_loader
61dcf12cd4e8915baae2d762efc924780db8a085 authored about 8 years ago by Meet Udeshi <[email protected]>238e3142c420e2e2ca93a94eb26fb89bb77f5bf1 authored about 8 years ago by Meet Udeshi <[email protected]>
Add module versions in setup.py for each module
fd2fa6a0bdbde6d3b2455003408e6d580bd033d1 authored about 8 years ago by Meet Udeshi <[email protected]>a197c41250ec2e388ac5309da3de0aadfc5771c0 authored about 8 years ago by Meet Udeshi <[email protected]>
fix camera so it listens to window size not its size
5b1cc870e82b98868ef4f89d02c03a4fe8bbdb3c authored about 8 years ago by Kovak <[email protected]>eeae4c4a71e9dcc99cf53f5c5f29598108be521f authored about 8 years ago by Kovak <[email protected]>
add basic camera rotate test, needs to be spruced up
0721d2886cbb2e49bc7029f33a60c85a9cdd10dc authored about 8 years ago by Kovak <[email protected]>Tiled gsoc 2016
ab80c00f3d5ca32c5aabb087b67e3567394ac4f6 authored about 8 years ago by Kovak <[email protected]>- issue #136: this if/else is unneccesary
c333a3fd9da34f92ab088362cc614aea9b44dbb7 authored about 8 years ago by Kovak <[email protected]>- allow scale with 2 fingers, while focus_entity is used
50e826de0a140121f52b28641fa509871a6de44c authored about 8 years ago by Kovak <[email protected]>cef750c979cc91dc425b7a9dcac58362a4dc7c0a authored about 8 years ago by Kovak <[email protected]>
Implement gameview camera rotation
0529f0daee2a15eb87276e8bd7c33b099b371d3e authored about 8 years ago by Kovak <[email protected]>add ability to unload svg models, finish ScaledPolyRenderer
c60e7b1fdf6cab520456ffee4c4e363244b4ba9a authored about 8 years ago by Kovak <[email protected]>1e35cd6d6a3b71c5613326e4a1ff4c0db8c855cb authored about 8 years ago by Kovak <[email protected]>
4f10e6dc1762a53acb38dfa2cd90761ca8e41198 authored about 8 years ago by maho <[email protected]>
4e63d4ee78d45afbc9ff71f86aded9fafac2071d authored about 8 years ago by maho <[email protected]>
f5d3fdc1376a6db835c7a47db4f6a323757123d8 authored over 8 years ago by maho <[email protected]>
No dirname in cymunk setup.py
22737b4b96e026840c577d276e900489de345b45 authored over 8 years ago by Kovak <[email protected]>50b7701408f5be015e9fe38dc9cfc20be48ad8a7 authored over 8 years ago by maho <[email protected]>
4e06d3fc2cb566c17a786f96ff2f50e424bdc763 authored over 8 years ago by Meet Udeshi <[email protected]>
ed009c5b0b979d1c0064bf6e9fc37bfbc427092a authored over 8 years ago by Meet Udeshi <[email protected]>
Add docstring for camera_rotate
f30ba4fabea9492e4f0f779b63c455854e65928c authored over 8 years ago by Meet Udeshi <[email protected]>Tweaked both functions to correctly use camera_rotate
0b6fc4f6bceb35ddfd05ec5fe8d5208dcd67ed00 authored over 8 years ago by Meet Udeshi <[email protected]>ff0e7fc5531f456ef106466c78f2ebf08d2c0616 authored over 8 years ago by Meet Udeshi <[email protected]>
80d5a46c77bf300ab1d927587f42773ba6c70d14 authored over 8 years ago by Meet Udeshi <[email protected]>
Setup TravisCI
c43dc822308e17a6b08f384c8466a91ac2f50ad5 authored over 8 years ago by Kovak <[email protected]>Add rgb and rgba properties for ColorComponent
c2e8007803810549e08b39a7ab1049ee334f18e3 authored over 8 years ago by Kovak <[email protected]>acc6b4a74cf64aa0a9e14fab03c795acc585c2d7 authored over 8 years ago by Meet Udeshi <[email protected]>
use platform.uname instead of os.uname, which is unix only
f8c1225cc6bd8a8da93a7311a91eaa681231710a authored over 8 years ago by Kovak <[email protected]>80da330735eb9a35ffa50b5f361d02f4047ed408 authored over 8 years ago by Benjamin Dummer <[email protected]>
fa1d20972fad313c2e335e1a82e482418196a4b2 authored over 8 years ago by Benjamin Dummer <[email protected]>
3114d8e661c82d7d2d05e8c9416e9345c73a0e3e authored over 8 years ago by Benjamin Dummer <[email protected]>
3124f9d78982766011a700ed29ec4e79b9d4cddb authored over 8 years ago by Benjamin Dummer <[email protected]>
e980bba5c07bf0d23784bbf3e6d18df12104439e authored over 8 years ago by Benjamin Dummer <[email protected]>
8ab543de05ceb49acdb6c71127a30e86b004d105 authored over 8 years ago by Benjamin Dummer <[email protected]>
065d7da230cc3cba220a8ed8c9ff9732aacacdb8 authored over 8 years ago by Benjamin Dummer <[email protected]>
9925cf28aac6927b62e31f038e138b8a2c267e16 authored over 8 years ago by Kovak <[email protected]>
Fixed python 2.7+ and python 3 support
8b1e78fa9d5b4d1611478eb4a4aaf69f3cf4f5dc authored over 8 years ago by Kovak <[email protected]>24a126ba300294758e10fd02eb121a163d5b92d9 authored over 8 years ago by Benjamin Dummer <[email protected]>
ea5e61d8780eff658a1073b7cface012ed13cbdc authored over 8 years ago by Kovak <[email protected]>
add return of keys to load_atlas
3739c952e14d6cf8a21aac2d96e693f315463619 authored over 8 years ago by Kovak <[email protected]>75c891bcd8c6ea4816be073c021e0f95a812544d authored over 8 years ago by Kovak <[email protected]>
143390d51da0d1c64dfa4a84c741e4fc3ffaea01 authored over 8 years ago by Kovak <[email protected]>
6b4cec8236c80bb45cd0879be32460d05f7f2ef4 authored over 8 years ago by Ben Dummer <[email protected]>
8f06095562531854a58389e53671bbe57b754f8f authored over 8 years ago by Ben Dummer <[email protected]>
- typo in play_loop
4e06be43715937f69e9c11012b150b6473f47c5f authored over 8 years ago by Kovak <[email protected]>0bbe83ce4965d0e7bdc274b83334c4d544cdbbad authored over 8 years ago by Benjamin Dummer <[email protected]>
a2eba44a7891196adca8686d729df8c47d99ca53 authored over 8 years ago by maho <[email protected]>
Add comments to the tile example
8199225d198e1abc6ba16f7f9db7c3dee79eaa8a authored over 8 years ago by Kovak <[email protected]>dee1c9ab44859a2ee702e17bf19f9589b0af7d09 authored over 8 years ago by Kovak <[email protected]>
Additional cleanup of print statements
123792ee71bc08d68dbacf7112f7a0782a3e423f authored over 8 years ago by Meet Udeshi <[email protected]>Docstrings for map module and code cleanup
2fa6c6403617f75723a09930b04b555b8f4ec319 authored over 8 years ago by Kovak <[email protected]>1a889dd8a7446ede014956efaa3d969104457d46 authored over 8 years ago by Meet Udeshi <[email protected]>
4c48b2394357f74e4e151c2c55060596122d50fb authored over 8 years ago by Meet Udeshi <[email protected]>
- fix of #152 - get includes of cymunk without importing it
28f71c2f3498ce34f07cd3a2345412b724bd1786 authored over 8 years ago by Kovak <[email protected]>021b8480231f654f73ee67617cff65b5ad55f668 authored over 8 years ago by maho <[email protected]>
595a407a78cf965993a32cc2ee8ddff522a0266a authored over 8 years ago by Meet Udeshi <[email protected]>