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github.com/kivy/kivent

KivEnt is an entity-based game engine for Kivy
https://github.com/kivy/kivent

Update README.md

e79fcada942b63f2aec3c960f932a6878035a4ab authored over 10 years ago by Kovak <[email protected]>
Update README.md

2c75c2f025c93e64b587d86460db0d7b75e73a18 authored over 10 years ago by Kovak <[email protected]>
Update README.md

a33697c4ad8a4f46808d4b1463efd561bd95f088 authored over 10 years ago by Kovak <[email protected]>
Merge branch 'master' of https://github.com/Kovak/KivEnt

a8084e4d1a2e11f63dfb32e24240e806837d4431 authored over 10 years ago by Kovak <[email protected]>
updated docs to work with sphinx

3fcd4c4498b4809694e45db413daae01a40a54f1 authored over 10 years ago by Kovak <[email protected]>
Update README.md

2c81802cad57df47d3c32d9c05930120d25cf253 authored over 10 years ago by Kovak <[email protected]>
updated to use $CYTHON as per latest python for android

09c750bccc82adf9a6e3951008c85431f9c06ffb authored over 10 years ago by Kovak <[email protected]>
update recipe for python-for-android

9f14a76d263db863437c28b3ca6b7d1a3311de66 authored over 10 years ago by Kovak <[email protected]>
added docs to particlemanager.pyx

f72a73af975072fd6fd2c7289c1ed3f9723e93b2 authored over 10 years ago by Kovak <[email protected]>
docs for physics.pyx

502d565a1fb23b8304d1894a11cdf59f17d8aff9 authored over 10 years ago by Kovak <[email protected]>
docs for renderers.pyx

405c76c8048cce5babc23e3e92c49838d1aa92c8 authored over 10 years ago by Kovak <[email protected]>
docss for gameworld.pyx

368569b80ad82489e2c158b519798c98386c7377 authored over 10 years ago by Kovak <[email protected]>
added documentation to gamesystems.pyx

19453a41f3849b41fd5f5dafd1ac77777d20301e authored over 10 years ago by Kovak <[email protected]>
licensing information for kivent

2e3f15aeaa508cdc94229dbe37dce5fe56b28caa authored over 10 years ago by Kovak <[email protected]>
Merge pull request #12 from Kovak/new_entity_comp_model

updated recipe

f28802006e89b5e3299966f006fc415ede90c1d3 authored over 10 years ago by Kovak <[email protected]>
updated recipe

02a359a89bd50e783bd681650b546a6eb624e980 authored over 10 years ago by Kovak <[email protected]>
Merge pull request #11 from Kovak/new_entity_comp_model

renamed module to simply kivent, new recipe

7200556ef145413a0c8088305b0d8d405a7e5d1b authored over 10 years ago by Kovak <[email protected]>
renamed module to simply kivent, new recipe

66dabf4e071b206c191bcdbd158777e362c5af84 authored over 10 years ago by Kovak <[email protected]>
Update README.md

98e9e5098d2aef7ca1f986f785ecf4001c78de24 authored over 10 years ago by Kovak <[email protected]>
Update README.md

69676de3e678b22d193ecf950bcebf0c627fdd30 authored over 10 years ago by Kovak <[email protected]>
Merge pull request #10 from Kovak/new_entity_comp_model

New entity comp model

ecca55edd0fde7716d77218efe9abe6add96b87f authored over 10 years ago by Kovak <[email protected]>
updated 2_basic_app tutorial

2ac39e7688820950fa1ef221124bda097dc0c791 authored over 10 years ago by Kovak <[email protected]>
tentatively finished with the component model upgrade, no more segfaults?!?

2e239e2406f474eb7fc834430d66afe8d478fc90 authored over 10 years ago by Kovak <[email protected]>
just a few bugs left, mostly working

c1dc28d233275959b730af4b6124ef53dbcb4311 authored over 10 years ago by Kovak <[email protected]>
switching to new system in progress

a58230ebc9a613183b91c07d09418b3c53aff63d authored over 10 years ago by Kovak <[email protected]>
rendering, particle manager, physics now fully integrated to new system

8db8d6c03647e8f26392c19b9c7e7fcd2fe0c425 authored almost 11 years ago by Kovak <[email protected]>
first commit of new object model

03f35e27adbdc5d7b63849593b2292fdd1cb329a authored almost 11 years ago by Kovak <[email protected]>
Update README.md

029841da680b27c502c7d39aaabc8a174e72118d authored almost 11 years ago by Kovak <[email protected]>
Update README.md

14d872f35423cb92aab2d9ae45220839d80601a8 authored almost 11 years ago by Kovak <[email protected]>
update name of no texture renderer

64fa96deb83311b16e7c30d880254286b0f730cb authored almost 11 years ago by Kovak <[email protected]>
xMerge branch 'master' of https://github.com/Kovak/KivEnt

4dd5f39581992194accae394be61aeafd8298876 authored almost 11 years ago by Kovak <[email protected]>
added missing chipmunk includes

ed0576727767b06c040d2a47bb561a7484e943d3 authored almost 11 years ago by Kovak <[email protected]>
Update README.md

50072077144b475f8aea08114606a213b52a501b authored almost 11 years ago by Kovak <[email protected]>
Update README.md

0712bd04d4f0e737b4c248f9da54f313604bfdea authored almost 11 years ago by Kovak <[email protected]>
added missing projectiles, added no texture quad renderer

599361e02b7eed613725b9da4a71d5be3d54067f authored almost 11 years ago by Kovak <[email protected]>
removed superfluos generated c files

8d1ea46b1da4c0ac6d14d1e9c8bb6763704b458a authored almost 11 years ago by Kovak <[email protected]>
optimized physics bits

9c9afbb74a315e560b6c46eadcb1b3e88530d338 authored almost 11 years ago by Kovak <[email protected]>
fixed physics on screen queries taking up waaay too much time

b7b6acb54ca511184fe896fa940fffea417c358f authored almost 11 years ago by Kovak <[email protected]>
Merge pull request #7 from Kovak/cython_rendering

Cython rendering

138f4dd89e4d7e670573e2a2f7f99d8a4eee5fda authored almost 11 years ago by Kovak <[email protected]>
remove old kivyparticle folder

d3938767d417ab6a305ba1bf24c94f56b5bae962 authored almost 11 years ago by Kovak <[email protected]>
fixed particle renderer, minor improvements in update loops for particles

ed48fa8f4b16fd2b074202dc5fe2bc2a9271ab91 authored almost 11 years ago by Kovak <[email protected]>
switching renderers to use new particle method

bbe07e2ef0573857e0a437bac35793d60586c00d authored almost 11 years ago by Kovak <[email protected]>
new CMesh that allows to set pointer to data directly

a56301a81a15ba4d5d5615895ca0cc81a3ff959c authored almost 11 years ago by Kovak <[email protected]>
new particle system, updated particle manager

ed8b039491646c836e0473eefc3eaccde5c95f62 authored almost 11 years ago by Kovak <[email protected]>
really need to commit all this, got carried away

92f8d2b71a417acc9dc5a8b676b4483b94fcdec5 authored almost 11 years ago by Kovak <[email protected]>
loading particle systems optimization

577cca4e686c4a9af879048a3b60d9520eec9103 authored almost 11 years ago by Kovak <[email protected]>
removed boundary checking from physics system, this is already exposed to user through physics callbacks

e0746462e107a5509107e26f9d53c7871d76a563 authored almost 11 years ago by Kovak <[email protected]>
code cleanup, fixed bug related to switching to radians in sample app, loop optimization throughout rendering and particles

0d804ef6403760f2a813a140ae78bc8b80c03686 authored almost 11 years ago by Kovak <[email protected]>
Changed everything to use radians rather than converting back and forth, spacing clean up, and minor fixes otherwise

23f6c03fbb7d8f975d11d5623c47fcc7ecdc33c7 authored almost 11 years ago by Kovak <[email protected]>
new renderers, switch to quads for all rendering

826bb88708b676f676e629c440a3dab8f6bc9960 authored almost 11 years ago by Kovak <[email protected]>
Update recipe.sh

f5b5c96ea050069b91b18afc52606e6fd967d60c authored about 11 years ago by Kovak <[email protected]>
Merge branch 'master' of https://github.com/Kovak/KivEnt

cb03e3ac3adb4d62df6055800cbc038ce0f85fa9 authored about 11 years ago by Kovak <[email protected]>
changed update code to be technically more correct

543180b465eda25494581e23dda1da0205537a3d authored about 11 years ago by Kovak <[email protected]>
Merge pull request #6 from tshirtman/master

pep cleanups of tutorial code, plus some minor changes (dt)

b3a2b2dbb1c20d87bb46d85728a713d1d4a2471c authored about 11 years ago by Kovak <[email protected]>
pep cleanups of tutorial code, plus some minor changes (dt)

ac99640406093d7d6a4f7ef91a3fbe477f64fd66 authored about 11 years ago by tshirtman <[email protected]>
made it so entity count starts at 1 instead of 0 so that checking if entity_id always returns True

5d0de20ee0e816aaeff8e76a5303ad3b07ca3056 authored about 11 years ago by Kovak <[email protected]>
minor fixes to camera calculations

3fcae80cd26586e66f7bf192413c30857fb42647 authored about 11 years ago by Kovak <[email protected]>
fixed it so that camera can handle levels smaller than screen in addition to larger, also added ability to set a margin even if map is larger than screen

63af11e829ae313a1a0f9642cae8f592077b9006 authored about 11 years ago by Kovak <[email protected]>
Merge pull request #5 from Kovak/fix_quadtree_item_removal

Fix quadtree item removal

e4d81bb9bba948192ee763018086e30e22b1dfcb authored over 11 years ago by Kovak <[email protected]>
cleaned up old code related to recreating quadtree

18c1a9b1719cf5cf5af6dcc42a08bb8f93936791 authored over 11 years ago by Kovak <[email protected]>
Initial addition of quadtree removal function, will clean up tomorrow

0d09fe90cc8eabba94184e0440116b08bd4582f2 authored over 11 years ago by Kovak <[email protected]>
removed useless particle editor shell

0899a33551c0bdcd4cd064d173363e998ad5f793 authored over 11 years ago by Kovak <[email protected]>
Update README.md

65f8622fc89f5464f4c6d3af35aa77a9d1adff21 authored over 11 years ago by Kovak <[email protected]>
removed compiled libraries

f87c635e541b69e363d2b5e8bea5956ec0f7b590 authored over 11 years ago by Kovak <[email protected]>
Moved sample application into its own directory

880c7b049747a47d34b860b7177b8ca81ff6e372 authored over 11 years ago by Kovak <[email protected]>
changed particle emitters to be event dispatchers, makes more sense than widget

5ce0d94a5bf756dbd66742410285d268e97bfba4 authored over 11 years ago by Kovak <[email protected]>
Added tutorials

bf40c599bb414eaf8405ac0034eeb61d6918830f authored over 11 years ago by Kovak <[email protected]>
Removed duplicate function in gameworld

b9d8fb8070b2dddcce407225a23b26bad26dd02f authored over 11 years ago by Kovak <[email protected]>
removed redundant booleans in gameview

d792674f24fa4a92c3ac423008d16fabc3179ba2 authored over 11 years ago by Kovak <[email protected]>
Merge branch 'master' of https://github.com/Kovak/KivEnt

833601f786fd6cdac3ccac28cdc985043bd2593c authored over 11 years ago by Kovak <[email protected]>
Added missing quadtree file

3596ab4495d8fa4915eb571f381bdc1b6067c5e5 authored over 11 years ago by Kovak <[email protected]>
Update README.md

64c9298b52bbde7a742cf821c653fc8c5528bc95 authored over 11 years ago by Kovak <[email protected]>
Update README.md

4ee8834c43990a3c67c3353bbae69a2e0c5cd8f6 authored over 11 years ago by Kovak <[email protected]>
Merged quadtree into the repo to minimize dependencies

df48bb955a7c8aeaa018c01232fa9e0fd3a36f0e authored over 11 years ago by Kovak <[email protected]>
Merge branch 'master' of https://github.com/Kovak/KivEnt

913039223ab855848b17dea9e7e0fa478b2b8527 authored over 11 years ago by Kovak <[email protected]>
Upped the timestep's game significantly

0c60ab8fcdd6c99443dcd58f31b78c57efa352c5 authored over 11 years ago by Kovak <[email protected]>
Update README.md

b7f86067c393d9da12a4b737a64a2707ba79beb8 authored over 11 years ago by Kovak <[email protected]>
Merge pull request #4 from Kovak/new_particle_engine

New particle engine

ff159d0dc9047058bd1b9f64dce400124ef26a88 authored over 11 years ago by Kovak <[email protected]>
Changed to match new api for cymunk

af71d27e5ffe4d2eae196c22a8b132f9a1408525 authored over 11 years ago by Kovak <[email protected]>
More optimziations for particle system, addition of 3 update groups to gameworld

411d062d865d466de6f8479662f0b4e991fbb0b9 authored over 11 years ago by Kovak <[email protected]>
Improved particle engine, moved away from using fbo because it is slower than canvas directly

fc79d3da5b306053833405711c017c5bc3e16d2c authored over 11 years ago by Kovak <[email protected]>
Fixed clear color for fbo

427c2200bea0637813e5bbe8443f18acabee6405 authored over 11 years ago by Kovak <[email protected]>
New particle engine is now integrated into game

3bfe11264907ac101c64ab44a3e8bd22ac07563e authored over 11 years ago by Kovak <[email protected]>
New particle system, need to convert drawing to FBO

1426a3cef6f4b3e36f033bd0e9a9239f5f1ca88b authored over 11 years ago by Kovak <[email protected]>
Fixed typo

9958616f049bc06e90c5c4b12981e68934a62b0d authored over 11 years ago by Kovak <[email protected]>
Fixed weak-ref error, adjusted line length in a few files to follow pep8, more to come

06f88d2d1cf15e684946e9bca291692d9d7c8dd9 authored over 11 years ago by Kovak <[email protected]>
Adjusted UI ratios

9036a51118546d49e19ea2c963475daf41f1013c authored over 11 years ago by Kovak <[email protected]>
added ammo counter to weapons

d8fde6689a3af9f3c235bb2bd8aa7e4b066b11ec authored over 11 years ago by Kovak <[email protected]>
Several ui updates, more icons, better organization

886e86309325ba860ee6e3c9ce97949f659876b4 authored over 11 years ago by Kovak <[email protected]>
Added control of new friction variable for particle manager, icons for more ui features

92721ac7e1734ed948880653169f7a9e94c572b7 authored over 11 years ago by Kovak <[email protected]>
Introduction of multiple win conditions

805693c02dd18f2d43e6984997a5bb04172e21d8 authored over 11 years ago by Kovak <[email protected]>
Made slight change to schedule play in sound system

3a10b82935c157206d73d9c12eaae110bf5ad0c4 authored over 11 years ago by Kovak <[email protected]>
Adjusted particle effect particle densities, added ability to control update timing, added ability to clock schedule a sound play

bd3fb1817bce495837a2ea7b9e64125b55fa8a1a authored over 11 years ago by Kovak <[email protected]>
Added combat variables to AI control

1207692f7d913735df2243313cf38703a4fc32a4 authored over 11 years ago by Kovak <[email protected]>
Still workign on AI

688db0ecefab1661afbf725a4a60463589316de1 authored over 11 years ago by Kovak <[email protected]>
Added logic to control when AI crosses borders

c8eff598e22c27d9aaa49925b606a842a6a49fc9 authored over 11 years ago by Kovak <[email protected]>
ai improvements

b462ebdf8291bafc4f267a320215f4d1e8a938d0 authored over 11 years ago by Kovak <[email protected]>
Beginning of AI system

f0dc5ba63d68a13c9910364ec06697727db72aa8 authored over 11 years ago by Kovak <[email protected]>
added probe system graphics and a basic lighting renderer(varies alpha level on a color tinting)

d9abf6bba83f48556b097c1568ffb1ead2e2833a authored over 11 years ago by Kovak <[email protected]>
Fixed graphical display of ship so that top of graphic points towards unit vector instead of away from

d1bf3439701e7c29d954b4a38bfaddc477444cfe authored over 11 years ago by Kovak <[email protected]>