Ecosyste.ms: OpenCollective
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github.com/space-wizards/RobustToolbox
Robust multiplayer game engine, used by Space Station 14
https://github.com/space-wizards/RobustToolbox
02e41a8ed6d56987dd5e5ff4fdf77d4c8c9e8d46 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
e8c0ab52f592e8149dc6fef21b9277c654238793 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
6674be3adc9919ffa099c24e26195ee1ac2971c5 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
4d93b0c533a84ff13421bfe8d15166f6e310e690 authored over 4 years ago by Víctor Aguilera Puerto <[email protected]>
28b3cd5a52487971d7fee437024190ce70a613ed authored over 4 years ago by Pieter-Jan Briers <[email protected]>
ca1597d9526a55f430bacbb931ba7b3d54d38be9 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
It was not taking into the account that CurTick increments after the mainloop runs tick meaning ...
afb0624a2bc7205d58fe12e4b2a1f46f53b834a1 authored over 4 years ago by Pieter-Jan Briers <[email protected]>* implements shared string dictionary and handshake from net-code-2
* fix unit test
switch...
0d52def877340f2c22e72b94e5a94b15ed6b6c2c authored over 4 years ago by Tyler Young <[email protected]>70100ec9d1fe933c4dca555da0cff4d2a8ecc395 authored over 4 years ago by Tyler Young <[email protected]>
edbe2839b6c4d7dc8bce1042d61921892ae3c74a authored over 4 years ago by Pieter-Jan Briers <[email protected]>
For consistency with the real main loop.
8f63ee481e65c58085d2cd4037af025e32d37ede authored over 4 years ago by Pieter-Jan Briers <[email protected]>1cf613a07667802a23e298960964a07ed1e80759 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
550e295189af95ae10b6eb2469f0c6a5ca4d5057 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
fbeae98025d41d3e63e2a6ed8a7f99c332a41e36 authored over 4 years ago by Acruid <[email protected]>
cafe99a0e25f49421beca008648acff498911916 authored over 4 years ago by Acruid <[email protected]>
6a2f8f2767e7b0b2841dbacc8e82d28add46e6b5 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
0d3cd4138216d8eb56b3fe386b554f7ec24e924e authored over 4 years ago by Pieter-Jan Briers <[email protected]>
Tick clearing is now done in all entity constructors on the server, and components added during ...
b2eff5d5ebfa3e7a357c1afad60fc451bbec2863 authored over 4 years ago by Pieter-Jan Briers <[email protected]>76b07795637aec5e398bee5a6bbd6647c07bda2e authored over 4 years ago by Pieter-Jan Briers <[email protected]>
* Add distance to AudioSystem
* Fix warning
* Rewrite distance thing.
* Better unchecke...
251f0422b66bb2e936802ba89a2c50be32bd1c29 authored over 4 years ago by Víctor Aguilera Puerto <[email protected]>This was a small hole in the API, no real new functionality.
a284e9f244254602aff2fd33239e3a2bc1d1f3d0 authored over 4 years ago by ComicIronic <[email protected]>3cbfef8b07be4115e88963873c7b8c511efc71c5 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
bdab4bc6c9d8f3d32fb413b9c00c8ff8651cb889 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
be1ceeb2db906dca9d2d72a33d7bde95c314269e authored over 4 years ago by Pieter-Jan Briers <[email protected]>
73618f6bb298ba95e38c1a14421c4d38d9db7e11 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
c9d2b9687f5cbc82f59352190b19522c7f09cad0 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
1268e03770938638fbbfa4dd58480bfa9dea718d authored over 4 years ago by Pieter-Jan Briers <[email protected]>
b502e92c3ac5eebf26c55b914e4b37ad86cda140 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
This reverts commit d7764765424915d57fb2e997e050038ba1094de4.
5c8545c396d46b1c80a9c22e4ebfe495b2285f66 authored over 4 years ago by Tyler Young <[email protected]>7f406aa16cf89fa46c0dded598d3e9ca47dacbb0 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
Use System.IO.Compression instead of SharpZipLib.
Unit tests.
Fixes.
3459e5fd0bed88b94f43e8edb815ef3ccc6abc89 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
b51d22216e17ae177c08c963e0a3059d683499fa authored over 4 years ago by Pieter-Jan Briers <[email protected]>
aec9c5e66ddbebb54d026d79b98ad61f6cb659ad authored over 4 years ago by Pieter-Jan Briers <[email protected]>
9a637a0632828fa9099d098809d9c86f842e488a authored over 4 years ago by Pieter-Jan Briers <[email protected]>
b3f8e1273919039c5d0884985a08718af37e679d authored over 4 years ago by Pieter-Jan Briers <[email protected]>
71b06c0791af7a178297a6fdbbe75cac383120d6 authored over 4 years ago by Clyybber <[email protected]>
Co-authored-by: Pieter-Jan Briers <[email protected]>
9ab3f13f2d769d13a7329bf0575dd59a6f55616b authored over 4 years ago by ComicIronic <[email protected]>d7764765424915d57fb2e997e050038ba1094de4 authored over 4 years ago by Tyler Young <[email protected]>
Co-authored-by: Metal Gear Sloth <[email protected]>
865c04b2643c231c9afb9b47c2ddb7e5e85eba10 authored over 4 years ago by metalgearsloth <[email protected]>ec0f4b35f7a9885d358a08729ee433e3e2e95957 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
12ea903c989cfd81dbe2cca5315e115f5712b156 authored over 4 years ago by Acruid <[email protected]>
d631048c1e6927d50c7857c58308ed9bce0521de authored over 4 years ago by ComicIronic <[email protected]>
Thanks to Redline for starting work on this and helping me out on Discord.
dd0cb9f216b7cf6bcb9480159e99a815587e7433 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
This fixes the issue where CurTime on the client would sometimes jump by
massive values. It was...
a3814dd7c030764a78f901d233d10a54c6ca92d1 authored over 4 years ago by Swept <[email protected]>
761207fcb468a568b2a7c1338219897670ab070c authored over 4 years ago by Pieter-Jan Briers <[email protected]>
096c47a1fe0d4667f728599945abaab8beb4baf2 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
b2cb334f03fc86d753c782b1b34a41341519e661 authored over 4 years ago by ComicIronic <[email protected]>
caa876dbb3809c4138c3db58001c9499eddc9a52 authored over 4 years ago by ComicIronic <[email protected]>
c3ee1366224f0d6c09a460315358ffaaf464ada4 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
6060a2ff4f8a9340a34b1916318af36c2a88303e authored over 4 years ago by Clyybber <[email protected]>
dec76c9ad9690010ee60441075d8a810ed000e17 authored over 4 years ago by ComicIronic <[email protected]>
89ef65b33575ca30d89bf97b7f8a135beca12f7d authored over 4 years ago by Pieter-Jan Briers <[email protected]>
12c866b8d647c45002634992e24f9e1c4565e141 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
537b444eaeeff839293b867473a59c2810b201a3 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
49b452eca4d8f00310b451c1942178706ad4f8b5 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
commit 46881727ce4107bf61e12cbbdbfa702381debb93
Author: Pieter-Jan Briers <pieterjan.briers+git@...
* Better occlusion; introduce IntersectRayPenetration
* Use ToArray instead of casting
* B...
c32f21bea38733b4f5c4e0150bc8dc486487658a authored over 4 years ago by Clyybber <[email protected]>dc82748daf92637cb0da5973fad21f82af4ebfa1 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
5c82a4ccb3fb663fa57a31810568d4e0d0203ab4 authored over 4 years ago by Víctor Aguilera Puerto <[email protected]>
5473fd183bf8ab1ce89c0dbde8ba149d05becdeb authored over 4 years ago by Víctor Aguilera Puerto <[email protected]>
This reverts commit d81834c9133e5fd2879eeb3cf65e8ffff57033b9.
I realized while writing the netc...
ace88ab20be2e39118d69c529cf393693f6fec58 authored over 4 years ago by Pieter-Jan Briers <[email protected]>39c508feaa8605259fad6683631a5c8501d01a48 authored over 4 years ago by Clyybber <[email protected]>
9d6a9d5aa92f1ce8fc7f7216cb9d3090e1e03eab authored over 4 years ago by Clyybber <[email protected]>
3f7296eef4e4e1b6a4cf068352d60d3950202b18 authored over 4 years ago by Clyybber <[email protected]>
35c23bd905643f10e025ba030c9e1cc6ad0a423a authored over 4 years ago by ShadowCommander <[email protected]>
fcdabe98f47f2c5dbef0e64bad08f77aa764ef64 authored over 4 years ago by Clyybber <[email protected]>
885bcb4f57a96d53b6effab56b9f0ab828f17f33 authored over 4 years ago by Tyler Young <[email protected]>
1b52093c5dd77ef38327f9d18d33da9e90aa46aa authored over 4 years ago by ShadowCommander <[email protected]>
Not currently used but I needed these for a quick content hack.
31c5c9373f661aac6f59168bfb7720bb923b78eb authored over 4 years ago by Pieter-Jan Briers <[email protected]>d148bde02bc08b495fa68dbd68eb54f3580ca26f authored over 4 years ago by chairbender <[email protected]>
29083fdb6f35fadb4c51f56b9eb0065e7f5c9e68 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
It was relying on exceptions for normal control flow, absolutely destroying performance when a d...
34b39b7db5748a7cf915b1dc7b6e3f6d6c9e1f64 authored over 4 years ago by Pieter-Jan Briers <[email protected]>f9df2b141c924d1692b055c507bef2525ec1300d authored over 4 years ago by Pieter-Jan Briers <[email protected]>
This allows DrawDepth to be defined in the content layer.
486fd670e2ea66e45da9801b6b3a0c2fcca84a8d authored over 4 years ago by ComicIronic <[email protected]>75707c1db0c47f4a1c0a81b71ab2b034a11c9143 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
Generics are useful.
cb3fe9c138d01aad53d82636e0e586b484588b9a authored over 4 years ago by Pieter-Jan Briers <[email protected]>
Works similar to the flag serializer, except it allows for magic numbers
to be given names in t...
94c868a395d9614b05d4e1aac816167f1fe1f109 authored over 4 years ago by Víctor Aguilera Puerto <[email protected]>
* Handle a few more MIDI events.
* Remove useless MIDI error logging.
* MidiEvent ToString() has ...
22615dbf01a435da0d445bb704dae4e4e62e693d authored over 4 years ago by Pieter-Jan Briers <[email protected]>
daa817a14ad52f557735d418e4ee84a1767f2bbb authored over 4 years ago by Pieter-Jan Briers <[email protected]>
9262cdc555e4f166b3e24854baa47e4bd05950bf authored over 4 years ago by Pieter-Jan Briers <[email protected]>
44fcb0232c31198deecf29a1c25977b728316551 authored over 4 years ago by Leo <[email protected]>
9eeb1d1afa97194113ef16fff57674f71e4db661 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
6a1249a922fa66f3eb112ee935b0a45f9fafdd4f authored over 4 years ago by Pieter-Jan Briers <[email protected]>
171a19487baf4cbe68ab55f30885dddc78a4ef0b authored over 4 years ago by 20kdc <[email protected]>
MsgState has been exempt, obviously.
d81834c9133e5fd2879eeb3cf65e8ffff57033b9 authored over 4 years ago by Pieter-Jan Briers <[email protected]>044eeb61f400f127a91803fadc14b86d2c56b8ba authored over 4 years ago by Pieter-Jan Briers <[email protected]>
263a72ed071d453bbaf8c8a23993d1462ce8e389 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
488ce445a09447a8918b9f7ae452d6130046ea2a authored over 4 years ago by Pieter-Jan Briers <[email protected]>
5b9789870b6b4ab4a66c980b757febc3784a8322 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
9d75c3a1c8dbf592d2179822dd15fe00b2bfb716 authored over 4 years ago by Clyybber <[email protected]>
782ac26a94b472a7c3b8347fdc52c50bd3ca271e authored over 4 years ago by Pieter-Jan Briers <[email protected]>
32c1b1e3b259a63d16f4a84adb8e99620be4e4db authored over 4 years ago by Pieter-Jan Briers <[email protected]>
4be2f8c7806817d660a484069226aa7de1b10839 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
1e196dfd67fd4b1998dd18755e7f6a893c9879c5 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
If you sent multiple state updates on the same frame these could easily arrive in different orde...
e334d6610e76e36f3de41b50aefca17c546b41bb authored over 4 years ago by Pieter-Jan Briers <[email protected]>This could cause the atlas to be too small at certain configurations.
fd204e5a9914f382bc83836982d4c308ea6b9b74 authored over 4 years ago by Pieter-Jan Briers <[email protected]>