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github.com/space-wizards/RobustToolbox
Robust multiplayer game engine, used by Space Station 14
https://github.com/space-wizards/RobustToolbox
1815e6dac979a4102a5cc1648857990997e43470 authored about 4 years ago by Pieter-Jan Briers <[email protected]>
f8c8f0e126ff6690a2c1650fa3b647266d4959e6 authored about 4 years ago by Pieter-Jan Briers <[email protected]>
b14d057709773257ebabb567e810c32b4945b3f0 authored about 4 years ago by Pieter-Jan Briers <[email protected]>
599b9eaa1557de3657541057d37d7e389a8ab63d authored about 4 years ago by Exp <[email protected]>
3176d4c06eb9d39f4cbb68ffaa19e47b3c3f85e2 authored about 4 years ago by DrSmugleaf <[email protected]>
80db55153eec584720f188ec7d58fce5eedb2f40 authored about 4 years ago by DrSmugleaf <[email protected]>
8f749c24211b9e087c7ed4b9a22e6224632d0b60 authored about 4 years ago by ShadowCommander <[email protected]>
Co-authored-by: Metal Gear Sloth <[email protected]>
c0e66d725a5cf1a1002a6540f79056aa0a0b3f50 authored about 4 years ago by metalgearsloth <[email protected]>3b56affe9aa2cffe8d78ace1c17d8f036fc8bb0e authored about 4 years ago by DrSmugleaf <[email protected]>
Co-authored-by: Pieter-Jan Briers <[email protected]>
Co-authored-by: Víctor Aguilera ...
50311afe9f1e1609337418f06acb312100aa2358 authored about 4 years ago by Pieter-Jan Briers <[email protected]>
* Refactor pausing
* Sprite as well woops
* Bring PauseManagerExt back with [Obsolete] so ...
bc87f2ea9cd0b735e8c7bffd02ed9fef037730b6 authored about 4 years ago by metalgearsloth <[email protected]>6102ee80ec16a214ad5b35d8912ad5e083bae726 authored about 4 years ago by Pieter-Jan Briers <[email protected]>
2386fedd25e3f15de057950e8f8e07f09e7ad82d authored about 4 years ago by Pieter-Jan Briers <[email protected]>
33467d6e23b5270ffc2291bfa1a4cbb35b31a5ab authored about 4 years ago by Víctor Aguilera Puerto <[email protected]>
Fixes https://github.com/space-wizards/space-station-14/issues/2178
022e044b69104c8a063bfe4d145cb02df5c87a7b authored about 4 years ago by Víctor Aguilera Puerto <[email protected]>7784a41567f3ab10e336e7721b9163939339717c authored about 4 years ago by Víctor Aguilera Puerto <[email protected]>
* Fix chunk to string test and PhysicsComponent file name
* AAAAAAAAA
* Fix accidentally d...
75238b183ba4c3874b065cee25449d2a5accf310 authored about 4 years ago by DrSmugleaf <[email protected]>f8d5fa5319a74e6d4ca06a8d64c233eab94846a5 authored about 4 years ago by DrSmugleaf <[email protected]>
5bbcdbd3ef3ebe3ab526cb5ad9576b18fd9c400b authored about 4 years ago by DrSmugleaf <[email protected]>
b1a09db07b78eb9810af7f4d6f8a613d19f806bd authored about 4 years ago by DrSmugleaf <[email protected]>
da76788751efaadf82ebd79c6058980aafeb9268 authored about 4 years ago by DrSmugleaf <[email protected]>
Co-authored-by: Metal Gear Sloth <[email protected]>
29086a5b4b398b47269a471bb986c22a600deea1 authored about 4 years ago by metalgearsloth <[email protected]>cabb9859eca718a9842c9ed9332f09b47fb5d967 authored about 4 years ago by Pieter-Jan Briers <[email protected]>
Co-authored-by: Metal Gear Sloth <[email protected]>
672c3d7680939c717569d14198130f04b129207d authored about 4 years ago by metalgearsloth <[email protected]>Co-authored-by: Metal Gear Sloth <[email protected]>
5f1251a813731659358c85e6677be21aaf0a5419 authored about 4 years ago by metalgearsloth <[email protected]>6b769d814eb3183404c3886b6f84adb0571a3d4e authored about 4 years ago by ShadowCommander <[email protected]>
e2b97d3eacfc5a699c3b73a33c04a53e2d378867 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
* things
* direction loopup table
* spinbox lineedit isvalid wasn't using isvalid
spinbox...
* Physics caching go brrt
* Minor optimisation
Co-authored-by: Metal Gear Sloth <metalgear...
00fbefa4e573c24981fade46f070eb28114cf509 authored over 4 years ago by metalgearsloth <[email protected]>23c0984d2ec2a4d844de5e61fe5ec1da9b6c8157 authored over 4 years ago by DrSmugleaf <[email protected]>
Co-authored-by: Metal Gear Sloth <[email protected]>
c34eaa822f8404d3b9f76003573484407838a5e2 authored over 4 years ago by metalgearsloth <[email protected]>e16e9f1786b3c219415aa1607cc353bdb3060b80 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
ade03ceb1313486a24186bcd598695c6667bffb2 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
681741c298b9c23b9400a9e2819ad04995442fc0 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
Use GLFW 3.3.2
OpenAL build for Linux
496c79a99cbd07f7d4b83d5d9976081ce2702cfb authored over 4 years ago by Pieter-Jan Briers <[email protected]>* Scale frame debug into control boundaries
* Remove unnecessary cache
5bf4e9ae1aa328d28de0f4c7d733021af34d7db1 authored over 4 years ago by Jan Nekvapil <[email protected]>* Placement improvements
* Slightly better YAML error
c96d5933d54406acae064cac84e8d95c9b8ca31c authored over 4 years ago by Víctor Aguilera Puerto <[email protected]>* Add component references for SpriteComponent
* Add RegisterComponent attribute
* Fix tes...
aa6c0942c04a768c4fee92d38e791a3d2dcbb2df authored over 4 years ago by DrSmugleaf <[email protected]>51df6dbef5eddaef911112c68be782a6bee9da4a authored over 4 years ago by Pieter-Jan Briers <[email protected]>
* Add YAML serialization for nullable primitive types
* Add tests and fix null serialization
...
Co-authored-by: Metal Gear Sloth <[email protected]>
90a4ec7606255e43b53f078eb5aac344a3d65c56 authored over 4 years ago by metalgearsloth <[email protected]>* Add HashSet YAML serialization
* consider this
* Revert "consider this"
This reverts ...
9a809040a8de8e32f16326462955dcda6a28a97e authored over 4 years ago by DrSmugleaf <[email protected]>Co-authored-by: Metal Gear Sloth <[email protected]>
ec4db71478418a2e28b7378c2e84a2f8eb092a99 authored over 4 years ago by metalgearsloth <[email protected]>6ac180ef7d1408aba7362821bf44be7605dd2f7d authored over 4 years ago by Jan Nekvapil <[email protected]>
Just a small change.
7aaeac81b0d2e2b5479d8a834eaba911b797a351 authored over 4 years ago by Víctor Aguilera Puerto <[email protected]>99aab96694272e92be315cbe90e64ef5f76bc212 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
9410cb4b453da4abf2d85c3eae81af3906ec4318 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
* Some stuff for auth
* Holy crap auth works
* Enable encryption even if no auth token is ...
aa64528a03de0f47d0b8d01816011e6ab4cddf3e authored over 4 years ago by Pieter-Jan Briers <[email protected]>Co-authored-by: David Tan <>
e7a49cc1f0dfac8e66e0a6ca9b9b2ffb97c460e8 authored over 4 years ago by DTanxxx <[email protected]>* Make AI processors equatable
* Slightly less braindead
* Fix dat null
Co-authored-by:...
4dd0f9937457b1a328897c607fbacef2006ac2e4 authored over 4 years ago by metalgearsloth <[email protected]>ab86b59bc8035add76bf8e32c94c4cbf7bd49a09 authored over 4 years ago by DrSmugleaf <[email protected]>
* Fix build nullable errors
* Fix the rest
fa75ffbb94a6418cbdb68840d30c5c7b15668b2e authored over 4 years ago by DrSmugleaf <[email protected]>* yep
* directional texture
7b1f60c940f113dc5db27ec71b2336eb39cdfe44 authored over 4 years ago by Paul Ritter <[email protected]>b69aa3c062ce7899641c8cd5be9721bdd9ae7124 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
0c6d6127230602b22a34295305bc5a74e3ab021b authored over 4 years ago by Pieter-Jan Briers <[email protected]>
Instead of a bunch of RegisterCVar<> calls, it's now similar to Key Functions.
7de08ac592afa45533cda7dbcdd91afd07a1b026 authored over 4 years ago by Pieter-Jan Briers <[email protected]>e87520bea5c4f61a98c04ca61cc7e6b33ac54a8b authored over 4 years ago by Pieter-Jan Briers <[email protected]>
* Make GetPrototypeIcon use a dummy entity to fix a crash
* Nullability
695d8318d0818b6f2ee36c9b37cfc40801a970f7 authored over 4 years ago by Víctor Aguilera Puerto <[email protected]>d7526e61bb969144ad36de5090ee08ab4acd958f authored over 4 years ago by Pieter-Jan Briers <[email protected]>
* Improve fallback soundfont and remove aliased patterns
* Better fallback soundfont: Fix tun...
8b2b032528bcaaeea090222d2c0da90f23032745 authored over 4 years ago by 20kdc <[email protected]>d134f31d66956f76f7e9cde924ffbccb423b804d authored over 4 years ago by Pieter-Jan Briers <[email protected]>
bfd2fa101822f75e3dd203b6eed7881c6b1427c1 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
It's fast.
Could still do with some bounds check elimination I guess.
4ce4fb9a9f63930d4f4148f4b5db478df5d8e147 authored over 4 years ago by Pieter-Jan Briers <[email protected]>* Applied feedback
* Applied feedback
Co-authored-by: David Tan <>
ff32a70b10c379ccd5a21ebf0d1617ea372eca30 authored over 4 years ago by DTanxxx <[email protected]>* removes iconcomponent
* forgot one thing
* it works!!11
* last change
827734d65819b8f5b0bf4f287f20351aef6ebb00 authored over 4 years ago by Paul Ritter <[email protected]>It hadn't been correctly translated to use EntityCoordinates
991aabe8a233e15755a061d81fa66d156303e25d authored over 4 years ago by Víctor Aguilera Puerto <[email protected]>f1334ca57d3938503b3498729ea1bf3ed38c3fd2 authored over 4 years ago by Víctor Aguilera Puerto <[email protected]>
25aaac7dbf94b245886dc91f3bc2894d46802095 authored over 4 years ago by DrSmugleaf <[email protected]>
* Initial
* Thanks Exp
0febea16da038d723896d258aa33ad544621313f authored over 4 years ago by Swept <[email protected]>* Make more fields VV and editable
* Applied feedback
Co-authored-by: David Tan <>
8dc3723c0978c7c1d946cb6d639aa23d29211553 authored over 4 years ago by DTanxxx <[email protected]>ES doesn't support the combined swizzle parameter so we have to set them separately.
f926698db0d50d504162545bd9a2d035114fb79c authored over 4 years ago by Pieter-Jan Briers <[email protected]>4cbdde6ec3db9074398fbe87573c1860822338ab authored over 4 years ago by DrSmugleaf <[email protected]>
ab0c135fbf7f3c8640127e77125cd508e7378e1b authored over 4 years ago by Víctor Aguilera Puerto <[email protected]>
874995225b869788989bae4bef7d52b2e5926d18 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
a8c4270834e63af8c7617f17f1e0f32cc9724fcb authored over 4 years ago by Pieter-Jan Briers <[email protected]>
* add toggle
* Update Robust.Server/GameObjects/Components/UserInterface/ServerUserInterfaceC...
9cc9b68e09b6512e5188c1478456dc1d1fd92b13 authored over 4 years ago by derek <[email protected]>* Sprite & Appearance VV
* Added Client SpriteComp & RSI
31e9554cd7d8036f4f6539c97864ee2514e5ae89 authored over 4 years ago by Exp <[email protected]>a72d2beb8699f61bea09eed642731b8a4292aa72 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
cce8d81bcff4fe022303ef0f49d9be10f56a7b1b authored over 4 years ago by Pieter-Jan Briers <[email protected]>
118146482910973de9694aa9304e010bdd157fbb authored over 4 years ago by Víctor Aguilera Puerto <[email protected]>
a19e12e6935b2368b6dc986ba369a4e23a89552c authored over 4 years ago by Pieter-Jan Briers <[email protected]>
e60ecfad497e79b194305dd60d030dd3e879c234 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
4e6f8ca2241ded7e7948b4d71fe6f726006fa3e1 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
* Add support for 'Rounded' mode to Range (and thus Slider)
* Make lighting resolution more c...
5146bf8ac2d7617b99454ffcbe0394ca800b2d3b authored over 4 years ago by 20kdc <[email protected]>1eb03eb3393366542cc464cfe185d9a708f057dd authored over 4 years ago by Pieter-Jan Briers <[email protected]>
482c8e131740436231576bfbe4eb0eab79eaf6fa authored over 4 years ago by Pieter-Jan Briers <[email protected]>
I needed this for something but didn't end up using it, whatever.
e80b6a238da9f1d886257f86af934f8c322eda4c authored over 4 years ago by Pieter-Jan Briers <[email protected]>81c299e40dec61463b35a5aee9123ddb30ab1f96 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
f3398853c157cded8f6c0c78c2ffad555ff93c1c authored over 4 years ago by Pieter-Jan Briers <[email protected]>
f66ad68848ec1e6f927c217fed3ac3b44a2a21c4 authored over 4 years ago by Acruid <[email protected]>
2b3f419e3ca48c39e9bb66eaa3cb85d9823450df authored over 4 years ago by Acruid <[email protected]>
794e5a1d5cb2cd4374b5893bcc29e6670cdcae18 authored over 4 years ago by Víctor Aguilera Puerto <[email protected]>
* Added struct skeleton for EntityCoordinates.
* Polish EntityCoordinates, add tests, add Ent...
0a67cecfa5a0ebe5f06280e6f0c1c0438db9491b authored over 4 years ago by DrSmugleaf <[email protected]>ec2fa6e86ed9b6ac5980aec311f520234e1a032d authored over 4 years ago by Víctor Aguilera Puerto <[email protected]>
* Grid tile lookup system
* Make grid updates better for lookup
Co-authored-by: Metal Gear...
664e6a00ee52c29aa805c0ef4fb6a6e2e818bcbd authored over 4 years ago by metalgearsloth <[email protected]>* Added struct skeleton for EntityCoordinates.
* Polish EntityCoordinates, add tests, add Ent...
0701b040eeac52a8703920fdcfb39e4775977ba0 authored over 4 years ago by Víctor Aguilera Puerto <[email protected]>d9f5c7d7b58d72900fb9e901648a4818e90d9914 authored over 4 years ago by DrSmugleaf <[email protected]>
49242f8a0aeea2e25e20c5efb435aaa223dec854 authored over 4 years ago by 20kdc <[email protected]>
17402b69f77672161ab90314d22f93a455fcdfc1 authored over 4 years ago by nuke <[email protected]>