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github.com/space-wizards/RobustToolbox

Robust multiplayer game engine, used by Space Station 14
https://github.com/space-wizards/RobustToolbox

VVPropEditorTimeSpan

1815e6dac979a4102a5cc1648857990997e43470 authored about 4 years ago by Pieter-Jan Briers <[email protected]>
Rename ViewVariablesPropertyEditor to VVPropEditor.

f8c8f0e126ff6690a2c1650fa3b647266d4959e6 authored about 4 years ago by Pieter-Jan Briers <[email protected]>
TypeSerializer for TimeSpan.

b14d057709773257ebabb567e810c32b4945b3f0 authored about 4 years ago by Pieter-Jan Briers <[email protected]>
Fixes VV Number Fields crashing on invalid input (#1334)

599b9eaa1557de3657541057d37d7e389a8ab63d authored about 4 years ago by Exp <[email protected]>
Rename last usages of Collidable to Physics (#1333)

3176d4c06eb9d39f4cbb68ffaa19e47b3c3f85e2 authored about 4 years ago by DrSmugleaf <[email protected]>
Expose EntitySystemManager.AllSystems property (#1332)

80db55153eec584720f188ec7d58fce5eedb2f40 authored about 4 years ago by DrSmugleaf <[email protected]>
Fix UI keybinds stopping after the first (#1328)

8f749c24211b9e087c7ed4b9a22e6224632d0b60 authored about 4 years ago by ShadowCommander <[email protected]>
Stop redundant appearance data from being sent (#1326)

Co-authored-by: Metal Gear Sloth <[email protected]>

c0e66d725a5cf1a1002a6540f79056aa0a0b3f50 authored about 4 years ago by metalgearsloth <[email protected]>
Add IConfigurationManager.SetCVar for CVarDef (#1329)

3b56affe9aa2cffe8d78ace1c17d8f036fc8bb0e authored about 4 years ago by DrSmugleaf <[email protected]>
Componentdependency (#1311)

Co-authored-by: Pieter-Jan Briers <[email protected]>
Co-authored-by: Víctor Aguilera ...

f131f367d8d29e464ccdf4b58bfb550e3ff72fc6 authored about 4 years ago by Paul Ritter <[email protected]>
Group VV members lists by declaring type.

50311afe9f1e1609337418f06acb312100aa2358 authored about 4 years ago by Pieter-Jan Briers <[email protected]>
Pause refactor (#1314)

* Refactor pausing

* Sprite as well woops

* Bring PauseManagerExt back with [Obsolete] so ...

bc87f2ea9cd0b735e8c7bffd02ed9fef037730b6 authored about 4 years ago by metalgearsloth <[email protected]>
Make math types mutable.

6102ee80ec16a214ad5b35d8912ad5e083bae726 authored about 4 years ago by Pieter-Jan Briers <[email protected]>
Update Lidgren

2386fedd25e3f15de057950e8f8e07f09e7ad82d authored about 4 years ago by Pieter-Jan Briers <[email protected]>
PlacementHijack can now prevent rotating.

33467d6e23b5270ffc2291bfa1a4cbb35b31a5ab authored about 4 years ago by Víctor Aguilera Puerto <[email protected]>
Fix Entity Spawn Menu Eraser mode not clearing when closing it.

Fixes https://github.com/space-wizards/space-station-14/issues/2178

022e044b69104c8a063bfe4d145cb02df5c87a7b authored about 4 years ago by Víctor Aguilera Puerto <[email protected]>
Adds LayerCount property to server-side SpriteComponent

7784a41567f3ab10e336e7721b9163939339717c authored about 4 years ago by Víctor Aguilera Puerto <[email protected]>
Fix chunk to string test and PhysicsComponent file name (#1321)

* Fix chunk to string test and PhysicsComponent file name

* AAAAAAAAA

* Fix accidentally d...

75238b183ba4c3874b065cee25449d2a5accf310 authored about 4 years ago by DrSmugleaf <[email protected]>
Rename CollidableComponent to PhysicsComponent (#1320)

f8d5fa5319a74e6d4ca06a8d64c233eab94846a5 authored about 4 years ago by DrSmugleaf <[email protected]>
Add back Vector2i.ToEntityCoordinates (#1319)

5bbcdbd3ef3ebe3ab526cb5ad9576b18fd9c400b authored about 4 years ago by DrSmugleaf <[email protected]>
Remove obsolete physics component (#1317)

b1a09db07b78eb9810af7f4d6f8a613d19f806bd authored about 4 years ago by DrSmugleaf <[email protected]>
Replace MapIndices to Vector2i (#1318)

da76788751efaadf82ebd79c6058980aafeb9268 authored about 4 years ago by DrSmugleaf <[email protected]>
Mark MapIndices as Obsolete (#1316)

Co-authored-by: Metal Gear Sloth <[email protected]>

29086a5b4b398b47269a471bb986c22a600deea1 authored about 4 years ago by metalgearsloth <[email protected]>
Move Lidgren to submodule

cabb9859eca718a9842c9ed9332f09b47fb5d967 authored about 4 years ago by Pieter-Jan Briers <[email protected]>
Make sprite error more helpful (#1313)

Co-authored-by: Metal Gear Sloth <[email protected]>

672c3d7680939c717569d14198130f04b129207d authored about 4 years ago by metalgearsloth <[email protected]>
LocalPosition value check (#1312)

Co-authored-by: Metal Gear Sloth <[email protected]>

5f1251a813731659358c85e6677be21aaf0a5419 authored about 4 years ago by metalgearsloth <[email protected]>
Fix ScrollBar overshot when frame time is long (#1310)

6b769d814eb3183404c3886b6f84adb0571a3d4e authored about 4 years ago by ShadowCommander <[email protected]>
Fix viewports getting cleared to #fff0 instead of #0000.

e2b97d3eacfc5a699c3b73a33c04a53e2d378867 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
Things needed for singulo (#1306)

* things

* direction loopup table

* spinbox lineedit isvalid wasn't using isvalid
spinbox...

56b85256bfc3256d4a3c0fd4b79b8550195cc383 authored over 4 years ago by Paul Ritter <[email protected]>
Physics caching go brrt (#1307)

* Physics caching go brrt

* Minor optimisation

Co-authored-by: Metal Gear Sloth <metalgear...

00fbefa4e573c24981fade46f070eb28114cf509 authored over 4 years ago by metalgearsloth <[email protected]>
Change integration tests to use LoginType.GuestAssigned instead of Guest (#1308)

23c0984d2ec2a4d844de5e61fe5ec1da9b6c8157 authored over 4 years ago by DrSmugleaf <[email protected]>
Fix debug fonts (#1309)

Co-authored-by: Metal Gear Sloth <[email protected]>

c34eaa822f8404d3b9f76003573484407838a5e2 authored over 4 years ago by metalgearsloth <[email protected]>
Fix bad ANGLE downloads

e16e9f1786b3c219415aa1607cc353bdb3060b80 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
Adds non-predicate FirstOrNull.

ade03ceb1313486a24186bcd598695c6667bffb2 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
ANGLE natives now included.

681741c298b9c23b9400a9e2819ad04995442fc0 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
Native dependencies update

Use GLFW 3.3.2

OpenAL build for Linux

496c79a99cbd07f7d4b83d5d9976081ce2702cfb authored over 4 years ago by Pieter-Jan Briers <[email protected]>
Scale frame debug into control boundaries (#1305)

* Scale frame debug into control boundaries

* Remove unnecessary cache

5bf4e9ae1aa328d28de0f4c7d733021af34d7db1 authored over 4 years ago by Jan Nekvapil <[email protected]>
Changes needed for construction (#1304)

* Placement improvements

* Slightly better YAML error

c96d5933d54406acae064cac84e8d95c9b8ca31c authored over 4 years ago by Víctor Aguilera Puerto <[email protected]>
Add component references for SpriteComponent (#1303)

* Add component references for SpriteComponent

* Add RegisterComponent attribute

* Fix tes...

aa6c0942c04a768c4fee92d38e791a3d2dcbb2df authored over 4 years ago by DrSmugleaf <[email protected]>
Allow TextureRect to have shaders applied to it.

51df6dbef5eddaef911112c68be782a6bee9da4a authored over 4 years ago by Pieter-Jan Briers <[email protected]>
Add YAML serialization for nullable primitive types (#1299)

* Add YAML serialization for nullable primitive types

* Add tests and fix null serialization
...

8dc78cdfec4c797588ade6feb77e2bcf4483e2a7 authored over 4 years ago by DrSmugleaf <[email protected]>
EffectSystem excluded sessions (#1301)

Co-authored-by: Metal Gear Sloth <[email protected]>

90a4ec7606255e43b53f078eb5aac344a3d65c56 authored over 4 years ago by metalgearsloth <[email protected]>
Add HashSet YAML serialization (#1291)

* Add HashSet YAML serialization

* consider this

* Revert "consider this"

This reverts ...

9a809040a8de8e32f16326462955dcda6a28a97e authored over 4 years ago by DrSmugleaf <[email protected]>
PlayerSession helper (#1300)

Co-authored-by: Metal Gear Sloth <[email protected]>

ec4db71478418a2e28b7378c2e84a2f8eb092a99 authored over 4 years ago by metalgearsloth <[email protected]>
Fix monitoring descriptions (#1302)

6ac180ef7d1408aba7362821bf44be7605dd2f7d authored over 4 years ago by Jan Nekvapil <[email protected]>
Use EnsureComponent in ContainerManagerComponent

Just a small change.

7aaeac81b0d2e2b5479d8a834eaba911b797a351 authored over 4 years ago by Víctor Aguilera Puerto <[email protected]>
Fix offset control outline debug rendering.

99aab96694272e92be315cbe90e64ef5f76bc212 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
Ah fuck.

9410cb4b453da4abf2d85c3eae81af3906ec4318 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
Auth (#1289)

* Some stuff for auth

* Holy crap auth works

* Enable encryption even if no auth token is ...

aa64528a03de0f47d0b8d01816011e6ab4cddf3e authored over 4 years ago by Pieter-Jan Briers <[email protected]>
Removed obsolete EntitySpawnWindow constructor (#1295)

Co-authored-by: David Tan <>

e7a49cc1f0dfac8e66e0a6ca9b9b2ffb97c460e8 authored over 4 years ago by DTanxxx <[email protected]>
Make AI processors equatable (#1293)

* Make AI processors equatable

* Slightly less braindead

* Fix dat null

Co-authored-by:...

4dd0f9937457b1a328897c607fbacef2006ac2e4 authored over 4 years ago by metalgearsloth <[email protected]>
Fix build (#1298)

ab86b59bc8035add76bf8e32c94c4cbf7bd49a09 authored over 4 years ago by DrSmugleaf <[email protected]>
Fix build (#1297)

* Fix build nullable errors

* Fix the rest

fa75ffbb94a6418cbdb68840d30c5c7b15668b2e authored over 4 years ago by DrSmugleaf <[email protected]>
Readds Iconcomponent (#1296)

* yep

* directional texture

7b1f60c940f113dc5db27ec71b2336eb39cdfe44 authored over 4 years ago by Paul Ritter <[email protected]>
Oops

b69aa3c062ce7899641c8cd5be9721bdd9ae7124 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
Wow I really messed that up huh.

0c6d6127230602b22a34295305bc5a74e3ab021b authored over 4 years ago by Pieter-Jan Briers <[email protected]>
Define CVars in a central location.

Instead of a bunch of RegisterCVar<> calls, it's now similar to Key Functions.

7de08ac592afa45533cda7dbcdd91afd07a1b026 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
Occluder tree for server.

e87520bea5c4f61a98c04ca61cc7e6b33ac54a8b authored over 4 years ago by Pieter-Jan Briers <[email protected]>
Make GetPrototypeIcon use a dummy entity to fix a crash (#1294)

* Make GetPrototypeIcon use a dummy entity to fix a crash

* Nullability

695d8318d0818b6f2ee36c9b37cfc40801a970f7 authored over 4 years ago by Víctor Aguilera Puerto <[email protected]>
Fix raycasting and tests.

d7526e61bb969144ad36de5090ee08ab4acd958f authored over 4 years ago by Pieter-Jan Briers <[email protected]>
Improve fallback soundfont and remove aliased patterns (#1292)

* Improve fallback soundfont and remove aliased patterns

* Better fallback soundfont: Fix tun...

8b2b032528bcaaeea090222d2c0da90f23032745 authored over 4 years ago by 20kdc <[email protected]>
Re-implement DynamicTree<T> on top of B2DynamicTree<T>.

d134f31d66956f76f7e9cde924ffbccb423b804d authored over 4 years ago by Pieter-Jan Briers <[email protected]>
Fixes for B2DynamicTree

bfd2fa101822f75e3dd203b6eed7881c6b1427c1 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
A more true-to-Box2D DynamicTree.

It's fast.

Could still do with some bounds check elimination I guess.

4ce4fb9a9f63930d4f4148f4b5db478df5d8e147 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
Purge localization manager (#1285)

* Applied feedback

* Applied feedback

Co-authored-by: David Tan <>

ff32a70b10c379ccd5a21ebf0d1617ea372eca30 authored over 4 years ago by DTanxxx <[email protected]>
Nukes the Iconcomponent (#1290)

* removes iconcomponent

* forgot one thing

* it works!!11

* last change

827734d65819b8f5b0bf4f287f20351aef6ebb00 authored over 4 years ago by Paul Ritter <[email protected]>
Fix ClientEntityManager's entity creation

It hadn't been correctly translated to use EntityCoordinates

991aabe8a233e15755a061d81fa66d156303e25d authored over 4 years ago by Víctor Aguilera Puerto <[email protected]>
Adds proper attribution and license for fallback soundfont

f1334ca57d3938503b3498729ea1bf3ed38c3fd2 authored over 4 years ago by Víctor Aguilera Puerto <[email protected]>
Make the tile spawn search bar autofocus (#1287)

25aaac7dbf94b245886dc91f3bc2894d46802095 authored over 4 years ago by DrSmugleaf <[email protected]>
Toggle FOV command (#1288)

* Initial

* Thanks Exp

0febea16da038d723896d258aa33ad544621313f authored over 4 years ago by Swept <[email protected]>
Make more fields VV and editable (#1284)

* Make more fields VV and editable

* Applied feedback

Co-authored-by: David Tan <>

8dc3723c0978c7c1d946cb6d639aa23d29211553 authored over 4 years ago by DTanxxx <[email protected]>
Fix texture swizzle on GLES3.

ES doesn't support the combined swizzle parameter so we have to set them separately.

f926698db0d50d504162545bd9a2d035114fb79c authored over 4 years ago by Pieter-Jan Briers <[email protected]>
Make GetTilesIntersecting translate from world to local to tile (#1286)

4cbdde6ec3db9074398fbe87573c1860822338ab authored over 4 years ago by DrSmugleaf <[email protected]>
ViewVariables for grids

ab0c135fbf7f3c8640127e77125cd508e7378e1b authored over 4 years ago by Víctor Aguilera Puerto <[email protected]>
I blame rider for all my faults.

874995225b869788989bae4bef7d52b2e5926d18 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
Fix mixup of KHR suffix debug functions.

a8c4270834e63af8c7617f17f1e0f32cc9724fcb authored over 4 years ago by Pieter-Jan Briers <[email protected]>
Toggle function in BoundUserInterface (#1283)

* add toggle

* Update Robust.Server/GameObjects/Components/UserInterface/ServerUserInterfaceC...

9cc9b68e09b6512e5188c1478456dc1d1fd92b13 authored over 4 years ago by derek <[email protected]>
Makes more fields VV (#1282)

* Sprite & Appearance VV

* Added Client SpriteComp & RSI

31e9554cd7d8036f4f6539c97864ee2514e5ae89 authored over 4 years ago by Exp <[email protected]>
Ignore that.

a72d2beb8699f61bea09eed642731b8a4292aa72 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
Add Histogram metrics for per-system time usage.

cce8d81bcff4fe022303ef0f49d9be10f56a7b1b authored over 4 years ago by Pieter-Jan Briers <[email protected]>
Add RotateEvent raised when a Transform's LocalRotation changes.

118146482910973de9694aa9304e010bdd157fbb authored over 4 years ago by Víctor Aguilera Puerto <[email protected]>
display.uiScale 0 (the new default) pulls UI scale from OS.

a19e12e6935b2368b6dc986ba369a4e23a89552c authored over 4 years ago by Pieter-Jan Briers <[email protected]>
Enable bilinear filtering for logo.

e60ecfad497e79b194305dd60d030dd3e879c234 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
Remove OptionsMenu from engine.

4e6f8ca2241ded7e7948b4d71fe6f726006fa3e1 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
More configurable lighting (also, "Rounded" mode for Range) (#1274)

* Add support for 'Rounded' mode to Range (and thus Slider)

* Make lighting resolution more c...

5146bf8ac2d7617b99454ffcbe0394ca800b2d3b authored over 4 years ago by 20kdc <[email protected]>
Various modifications to the input manager to allow key rebinding.

1eb03eb3393366542cc464cfe185d9a708f057dd authored over 4 years ago by Pieter-Jan Briers <[email protected]>
Fix ISelfSerialize serialization.

482c8e131740436231576bfbe4eb0eab79eaf6fa authored over 4 years ago by Pieter-Jan Briers <[email protected]>
Add Keyboard.Key.IsMouseKey().

I needed this for something but didn't end up using it, whatever.

e80b6a238da9f1d886257f86af934f8c322eda4c authored over 4 years ago by Pieter-Jan Briers <[email protected]>
Adds UIRightClick key function.

81c299e40dec61463b35a5aee9123ddb30ab1f96 authored over 4 years ago by Pieter-Jan Briers <[email protected]>
Adds more file opening convenience methods.

f3398853c157cded8f6c0c78c2ffad555ff93c1c authored over 4 years ago by Pieter-Jan Briers <[email protected]>
Pulls ClientSendMessage up from IClientNetManager to INetManager, so that a shared context on the client can actually send net messages, like the server.

f66ad68848ec1e6f927c217fed3ac3b44a2a21c4 authored over 4 years ago by Acruid <[email protected]>
Adds PeekStringSize() to the lidgren netbuffer, which allows you to get the size in bytes of the string without actually decoding the string.

2b3f419e3ca48c39e9bb66eaa3cb85d9823450df authored over 4 years ago by Acruid <[email protected]>
Fix missing method in IMapGrid

794e5a1d5cb2cd4374b5893bcc29e6670cdcae18 authored over 4 years ago by Víctor Aguilera Puerto <[email protected]>
Replace every usage of GridCoordinates with EntityCoordinates (#1280)

* Added struct skeleton for EntityCoordinates.

* Polish EntityCoordinates, add tests, add Ent...

0a67cecfa5a0ebe5f06280e6f0c1c0438db9491b authored over 4 years ago by DrSmugleaf <[email protected]>
Fix GridTileLookupSystem trying to get deleted entities' components on Round Restart

ec2fa6e86ed9b6ac5980aec311f520234e1a032d authored over 4 years ago by Víctor Aguilera Puerto <[email protected]>
Grid tile lookup system (#1281)

* Grid tile lookup system

* Make grid updates better for lookup

Co-authored-by: Metal Gear...

664e6a00ee52c29aa805c0ef4fb6a6e2e818bcbd authored over 4 years ago by metalgearsloth <[email protected]>
EntityCoordinates (#1277)

* Added struct skeleton for EntityCoordinates.

* Polish EntityCoordinates, add tests, add Ent...

0701b040eeac52a8703920fdcfb39e4775977ba0 authored over 4 years ago by Víctor Aguilera Puerto <[email protected]>
Add NextMapId and NextGridId to IMapManager (#1279)

d9f5c7d7b58d72900fb9e901648a4818e90d9914 authored over 4 years ago by DrSmugleaf <[email protected]>
Auto-replace texture2D with texture to fix issues with deprecated function names (#1278)

49242f8a0aeea2e25e20c5efb435aaa223dec854 authored over 4 years ago by 20kdc <[email protected]>
Add Color.ToHexNoAlpha (#1275)

17402b69f77672161ab90314d22f93a455fcdfc1 authored over 4 years ago by nuke <[email protected]>