Ecosyste.ms: OpenCollective
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github.com/space-wizards/RobustToolbox
Robust multiplayer game engine, used by Space Station 14
https://github.com/space-wizards/RobustToolbox
4c0414087ef5f83b7611d1ad021c52617cd1011d authored about 4 years ago by Pieter-Jan Briers <[email protected]>
300f6861f756a3c5542e7276b10dcc7cac347468 authored about 4 years ago by Pieter-Jan Briers <[email protected]>
Most notably YamlDotNet which has performance improvements for large files such as our map files.
124b44742862c5de1bcbf5a739fb7906acd67d7c authored about 4 years ago by Pieter-Jan Briers <[email protected]>Co-authored-by: Pieter-Jan Briers <[email protected]>
3ad65ca63f2a3df0b9a36d1b1535f91f572f8455 authored about 4 years ago by DrSmugleaf <[email protected]>This uses .NET 5's new Unsafe.SkipInit() function and a lot of FieldOffset.
The result of this ...
3767a7d285c039e9d39613e6248acf4c15d07521 authored about 4 years ago by Pieter-Jan Briers <[email protected]>bf197ce04b28c83783890caa6fdcdb4aca0d1eb5 authored about 4 years ago by Pieter-Jan Briers <[email protected]>
32de7b2709196a24541e68805ddc9e88cff2b7ca authored about 4 years ago by Pieter-Jan Briers <[email protected]>
c28761d5c0f284ac8bab23cfb71138564311582c authored about 4 years ago by Pieter-Jan Briers <[email protected]>
Co-authored-by: Pieter-Jan Briers <[email protected]>
b8e5b47e7abced7cbb87cd5c460ef7bd9a91c69a authored about 4 years ago by DrSmugleaf <[email protected]>"All of the failures have to fuel success" I don't think applies to pointless exceptions
e82a83223f225b835a465bc793944d431e25ce04 authored about 4 years ago by 20kdc <[email protected]>26d1a04bbfb424696adda02df2c5ca67145ba92f authored about 4 years ago by Víctor Aguilera Puerto <[email protected]>
8572bd0d7fe24aad87b7af057dc16e01b3cde254 authored about 4 years ago by Víctor Aguilera Puerto <[email protected]>
088b2da90a6443f910c2076773b0ced8d0f8e543 authored about 4 years ago by Víctor Aguilera Puerto <[email protected]>
* Numerics helpers
* Comments
* Reuse naive methods for remainders.
* Do naive operatio...
6b780c55fd7e098693675994c69ad1c16f682983 authored about 4 years ago by Víctor Aguilera Puerto <[email protected]>0114538915d52ae83d639619958c96da29c34f1f authored about 4 years ago by DrSmugleaf <[email protected]>
97bbc5d282f8f51fa996c7f1f52d5b38fd8fdf9f authored about 4 years ago by DrSmugleaf <[email protected]>
60623348d266413e9423a0fc2d4291b5d312fd83 authored about 4 years ago by DrSmugleaf <[email protected]>
Co-authored-by: Paul <[email protected]>
5f940fdec6b9be24eacd6f0980ad35e7b2f83176 authored about 4 years ago by Paul Ritter <[email protected]>Insert glasses joke here.
2ca5d30e9dd249ef740d7890b553a3c6c5114721 authored about 4 years ago by Pieter-Jan Briers <[email protected]>48014cc2e6f1e245bc05e95926b4268d6337e432 authored about 4 years ago by Pieter-Jan Briers <[email protected]>
2944154babe40cfd3a7a3fa6e25401a2e1024f8f authored about 4 years ago by Pieter-Jan Briers <[email protected]>
* Update Color.DarkSeaGreen to match .NET 5's
* Update doc
cace2eb88c665e06663c46bc9e97ccdc686fb8c9 authored about 4 years ago by DrSmugleaf <[email protected]>37ec9c863541fadaa2da9cb893017778a241105b authored about 4 years ago by DrSmugleaf <[email protected]>
9ce2e3d45130eac564d4da5bf936e89faa7aef95 authored about 4 years ago by DrSmugleaf <[email protected]>
I'll fix the fire in the morning.
add186ea8b79c753c8c09dca2fd7d1f2a68be657 authored about 4 years ago by Pieter-Jan Briers <[email protected]>0e946ee7a13fe81c935974bf36214cb8d7702e4b authored about 4 years ago by Pieter-Jan Briers <[email protected]>
Co-authored-by: Paul <[email protected]>
a37ac16fa3455138c1722e44f71e1778fdbd964a authored about 4 years ago by Paul Ritter <[email protected]>0eea24326e44d39127c4a0a56764f2f70487ca13 authored about 4 years ago by DrSmugleaf <[email protected]>
Co-authored-by: Metal Gear Sloth <[email protected]>
04dba5c45db80ca7587905643e24788068269dce authored about 4 years ago by metalgearsloth <[email protected]>f5c28cdb0d3e3342b49a7eb219e2d630a692b399 authored about 4 years ago by Pieter-Jan Briers <[email protected]>
69fe81ef2026823fa36d4cdb5bb921091775d30b authored about 4 years ago by Pieter-Jan Briers <[email protected]>
9963d01a2731312ba02270ffa1ca61f72537b74e authored about 4 years ago by DrSmugleaf <[email protected]>
Co-authored-by: Metal Gear Sloth <[email protected]>
09020fea177e069e0193abf8c3caf4ef49f43f97 authored about 4 years ago by metalgearsloth <[email protected]>Co-authored-by: Paul <[email protected]>
ef622f7ddefba6aafe004ad230a820fd9afd0463 authored about 4 years ago by Paul Ritter <[email protected]>Co-authored-by: Metal Gear Sloth <[email protected]>
60d8266339bc4385f28aa3cb1447ecc00d6e1814 authored about 4 years ago by metalgearsloth <[email protected]>5dc15b90c65eb11c122450ba1e38daaff206ead2 authored about 4 years ago by Pieter-Jan Briers <[email protected]>
6b3beb380833f4b9d5c30403c1e7739e5c699e05 authored about 4 years ago by Pieter-Jan Briers <[email protected]>
49d2ef96b94e8d735860225cc98ee9a6d8bcee3e authored about 4 years ago by Pieter-Jan Briers <[email protected]>
For SkipLocalsInit
539b78cfb137ab4f579fbca7b7c8a213a7f70b01 authored about 4 years ago by Pieter-Jan Briers <[email protected]>362b7804d9ac4aa0aff12cd987024960f75bd1be authored about 4 years ago by Pieter-Jan Briers <[email protected]>
8ef13e69182f5fc04a5cb8282423855208a8013f authored about 4 years ago by Pieter-Jan Briers <[email protected]>
* Fix occluder tree crash
* TryGet
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail....
bb2867ad74011df9652aabe34e6ee0f6765529fd authored about 4 years ago by metalgearsloth <[email protected]>
* #272 avoid mouse overlapping tooltip when near edges,
change tooltip colors to match mockups
...
Co-authored-by: David Tan <>
791fcfd65e44bc63c11c54186f7f95192897a9f6 authored about 4 years ago by DTanxxx <[email protected]>d5982b3ea2f75c1cae024a755a710c10b1e6bf40 authored about 4 years ago by DrSmugleaf <[email protected]>
Co-authored-by: Metal Gear Sloth <[email protected]>
df90397cbe7afac87cfca2e6e94061032813f2f2 authored about 4 years ago by metalgearsloth <[email protected]>* EyeComponent improvements
* Use EqualsApprox where appropiate.
* Update Robust.Client/Ga...
fd93fcb89ca1a9dc8a640eb2a10a74e18e0a7106 authored about 4 years ago by Víctor Aguilera Puerto <[email protected]>* Alphabetise cvars
* Update Robust.Client/Console/Commands/ConfigurationCommands.cs
Co-au...
60400418a532c1de9e403f7e16fef66a082b4aac authored about 4 years ago by metalgearsloth <[email protected]>
* AlignWithClosestGridTile extension for EntityCoordinates
- Fixes component exception when add...
Co-authored-by: Metal Gear Sloth <[email protected]>
5a3ac6a807ea99a60fa1f35dc536a48c253f371c authored about 4 years ago by metalgearsloth <[email protected]>Co-authored-by: Metal Gear Sloth <[email protected]>
7dd070856f6bf12f4c353c42ecbd0fba87427750 authored about 4 years ago by metalgearsloth <[email protected]>Co-authored-by: Metal Gear Sloth <[email protected]>
178e2cbd76bc1a1bf8db70f03cb0c22ecad09fb0 authored about 4 years ago by metalgearsloth <[email protected]>Co-authored-by: Metal Gear Sloth <[email protected]>
04a2a832aced7bf86665eb42566b08fcde01e893 authored about 4 years ago by metalgearsloth <[email protected]>245c0f578d09f0664d85a6e356441e5fe1dfe634 authored about 4 years ago by Víctor Aguilera Puerto <[email protected]>
Co-authored-by: Metal Gear Sloth <[email protected]>
71033099e4feb7f8c5242787332604cf0f22ab26 authored about 4 years ago by metalgearsloth <[email protected]>96b5779078caccdb4306388bc151295236ccc050 authored about 4 years ago by Víctor Aguilera Puerto <[email protected]>
6299302025f2171ea45a805cb94bd27861274754 authored about 4 years ago by Víctor Aguilera Puerto <[email protected]>
Co-authored-by: Metal Gear Sloth <[email protected]>
ab4be1a3c338a5ffe1932472138ee065f79b4930 authored about 4 years ago by metalgearsloth <[email protected]>Co-authored-by: Metal Gear Sloth <[email protected]>
ad3932b21371bc680e71d7d26add524df71ac8b6 authored about 4 years ago by metalgearsloth <[email protected]>f1552aa34d04a9204dfe79f445aa6f2e2c6a6864 authored about 4 years ago by Paul Ritter <[email protected]>
Co-authored-by: Metal Gear Sloth <[email protected]>
3c428a17a87709b9527c930f97e327c1c0e29940 authored about 4 years ago by metalgearsloth <[email protected]>Co-authored-by: Metal Gear Sloth <[email protected]>
910a33da5344195fee69a02eec984dbf1f09dc88 authored about 4 years ago by metalgearsloth <[email protected]>Co-authored-by: Metal Gear Sloth <[email protected]>
2f21a2551e28a4cff2025e801cd87be08c0d6a97 authored about 4 years ago by metalgearsloth <[email protected]>abe7d679a39102efdd9aeede08f028bb8f91ad95 authored about 4 years ago by DrSmugleaf <[email protected]>
Co-authored-by: Metal Gear Sloth <[email protected]>
deeda5cfa5cf680a94f7be701bbb508a2092fa57 authored about 4 years ago by metalgearsloth <[email protected]>2296699651300b7da45879e09a4941a4a78712a2 authored about 4 years ago by DrSmugleaf <[email protected]>
a6a98fb6b4278d9c0f1e799ff5561264b93bd6f5 authored about 4 years ago by Peter Wedder <[email protected]>
* Add teleport to player command
* Clearer description
* Simplify teleport
Co-authored-...
2f79fddec7bb6d875a676b9f73dc62b03db16623 authored about 4 years ago by zionnBE <[email protected]>Co-authored-by: Metal Gear Sloth <[email protected]>
6e91150e76eb26e89ada9a9efb3482642f45f38a authored about 4 years ago by metalgearsloth <[email protected]>Co-authored-by: Metal Gear Sloth <[email protected]>
1e723eae9288f3f3aa691ba4c6c8a8c9a1ad1abe authored about 4 years ago by metalgearsloth <[email protected]>Co-authored-by: Metal Gear Sloth <[email protected]>
ac5ad96117645d58971bee20a405454ca26849f9 authored about 4 years ago by metalgearsloth <[email protected]>* Fix map deserialized entities not being included in OccluderSystem
* Revert "Fix map deseri...
dc62ac65602c44e42be0d5e0e401a99dea23b54e authored about 4 years ago by DrSmugleaf <[email protected]>corner styles
Co-authored-by: a.rudenko <[email protected]>
214ba440dc37a42040538a5c5fcba7a59c606836 authored about 4 years ago by Víctor Aguilera Puerto <[email protected]>Co-authored-by: Metal Gear Sloth <[email protected]>
4fd10849468cc60d1b252ee3067bcf20a5086a64 authored about 4 years ago by metalgearsloth <[email protected]>Co-authored-by: Metal Gear Sloth <[email protected]>
4bc53ebfe87d00dc3e6de41525dbee4616eda38d authored about 4 years ago by metalgearsloth <[email protected]>1f423c99e6968c9e6681aa986e466e30cb7fddc7 authored about 4 years ago by Pieter-Jan Briers <[email protected]>
Clean up OnKeyBindDown of DebugConsole
3781844d778c024186d1d934ba5eaa10813c688c authored about 4 years ago by ShadowCommander <[email protected]>4f6a4c8a283d94298465a5034e46a4c8a0fb33b4 authored about 4 years ago by 20kdc <[email protected]>
Co-authored-by: Pieter-Jan Briers <[email protected]>
6bbc4b01e985530f2b7f54d644190206a6ce7e06 authored about 4 years ago by DrSmugleaf <[email protected]>2c999faea509abc98e0da0b1c78c1e248ae093ed authored about 4 years ago by Pieter-Jan Briers <[email protected]>
a67cbd9cb9b7bb935b9ee907cf20edf1aad348a8 authored about 4 years ago by Pieter-Jan Briers <[email protected]>
...after the removal of default grids.
6a9cb790c0a4f23cfdd7ee5a45a9a32db1c52fef authored about 4 years ago by Víctor Aguilera Puerto <[email protected]>0ef57a651e0c6cdc9407b0e1026fafd0761352d4 authored about 4 years ago by Víctor Aguilera Puerto <[email protected]>
4b709ebb44ab8349c1b853132d318bb0c1327845 authored about 4 years ago by Víctor Aguilera Puerto <[email protected]>
972fd951f68f488f69f12d7a76c1f32e9597d3bc authored about 4 years ago by Pieter-Jan Briers <[email protected]>
c4e5161199307486201b7a09590317a9b65b19d5 authored about 4 years ago by Pieter-Jan Briers <[email protected]>
* Remove default grids
* Fix test. Invalid grids don't "exist" anymore in map manager.
* F...
47593307b65cd1b2667b34096197287793c88b2b authored about 4 years ago by Víctor Aguilera Puerto <[email protected]>84e60421e0bbb1a27feee42c081a4543f945b8e3 authored about 4 years ago by RedlineTriad <[email protected]>
Co-authored-by: Metal Gear Sloth <[email protected]>
4c698311e8475635335c703ee158272733da0b14 authored about 4 years ago by metalgearsloth <[email protected]>Co-authored-by: Metal Gear Sloth <[email protected]>
9cc3c2ccd546b85f193359a403766826cbfcb19c authored about 4 years ago by metalgearsloth <[email protected]>fe7aa87536bffcb43775cce04f435dd0ea221777 authored about 4 years ago by Pieter-Jan Briers <[email protected]>
62b60fc4268c1568a22baacd1946be2e42e9919c authored about 4 years ago by Pieter-Jan Briers <[email protected]>
d2949ac474f4fdbfda2dfe1c6da3f7317abe34d1 authored about 4 years ago by 20kdc <[email protected]>
6eb33019044acffadd552d28988a97af04bce13b authored about 4 years ago by DrSmugleaf <[email protected]>
e3f2e36ad4d47e47355de2672dc40b21ca482686 authored about 4 years ago by Víctor Aguilera Puerto <[email protected]>
* Fix even more physics jank
* Minor tweaks
Co-authored-by: Metal Gear Sloth <metalgearslo...
4a8c84d9485789958f6ab816f6302e27e6793042 authored about 4 years ago by metalgearsloth <[email protected]>Co-authored-by: Metal Gear Sloth <[email protected]>
d2b46ca522c7e161620f3241da09f38840af924d authored about 4 years ago by metalgearsloth <[email protected]>Let's be honest, this is what most mobs' eyes will default to.
8b3348d4c12775836569468beb1c0e0a1fabfb59 authored about 4 years ago by Víctor Aguilera Puerto <[email protected]>b41bd56dce6b1945bc6a0a6bd6055e09e5834df2 authored about 4 years ago by Víctor Aguilera Puerto <[email protected]>
This caused showbb to allow you to see stars.
0eb9cbfffb90a27b446c79769abdfae6f2b05482 authored about 4 years ago by Pieter-Jan Briers <[email protected]>