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github.com/space-wizards/RobustToolbox

Robust multiplayer game engine, used by Space Station 14
https://github.com/space-wizards/RobustToolbox

Fix doc error in CVar enum.

4c0414087ef5f83b7611d1ad021c52617cd1011d authored about 4 years ago by Pieter-Jan Briers <[email protected]>
Cut down half of map load time by caching ResolveConcreteType in serializer.

300f6861f756a3c5542e7276b10dcc7cac347468 authored about 4 years ago by Pieter-Jan Briers <[email protected]>
Update NuGet packages.

Most notably YamlDotNet which has performance improvements for large files such as our map files.

124b44742862c5de1bcbf5a739fb7906acd67d7c authored about 4 years ago by Pieter-Jan Briers <[email protected]>
Add searching by component name to View Variables (#1417)

Co-authored-by: Pieter-Jan Briers <[email protected]>

3ad65ca63f2a3df0b9a36d1b1535f91f572f8455 authored about 4 years ago by DrSmugleaf <[email protected]>
Make [UI]Box2[i] unions with their primary corners as fields.

This uses .NET 5's new Unsafe.SkipInit() function and a lot of FieldOffset.

The result of this ...

3767a7d285c039e9d39613e6248acf4c15d07521 authored about 4 years ago by Pieter-Jan Briers <[email protected]>
Update lidgren and netserializer submodules

bf197ce04b28c83783890caa6fdcdb4aca0d1eb5 authored about 4 years ago by Pieter-Jan Briers <[email protected]>
Remove allocations from prometheus system timing.

32de7b2709196a24541e68805ddc9e88cff2b7ca authored about 4 years ago by Pieter-Jan Briers <[email protected]>
Fix setting cvars with overrides.

c28761d5c0f284ac8bab23cfb71138564311582c authored about 4 years ago by Pieter-Jan Briers <[email protected]>
Use 'new' expression in places where the type is evident for the engine (#1415)

Co-authored-by: Pieter-Jan Briers <[email protected]>

b8e5b47e7abced7cbb87cd5c460ef7bd9a91c69a authored about 4 years ago by DrSmugleaf <[email protected]>
Cleanup: Fix grid lookups performed just to get map IDs (#1421)

"All of the failures have to fuel success" I don't think applies to pointless exceptions

e82a83223f225b835a465bc793944d431e25ce04 authored about 4 years ago by 20kdc <[email protected]>
Fix missing returns on certain AdvSimd paths causing incorrect results.

26d1a04bbfb424696adda02df2c5ca67145ba92f authored about 4 years ago by Víctor Aguilera Puerto <[email protected]>
Fix DivideAvx test not being ignored

8572bd0d7fe24aad87b7af057dc16e01b3cde254 authored about 4 years ago by Víctor Aguilera Puerto <[email protected]>
Fix AdvSimd Min for NumericsHelpers

088b2da90a6443f910c2076773b0ced8d0f8e543 authored about 4 years ago by Víctor Aguilera Puerto <[email protected]>
Numerics Helpers: SIMD accelerated array math methods (#1380)

* Numerics helpers

* Comments

* Reuse naive methods for remainders.

* Do naive operatio...

6b780c55fd7e098693675994c69ad1c16f682983 authored about 4 years ago by Víctor Aguilera Puerto <[email protected]>
Add TryGet methods for component registrations (#1409)

0114538915d52ae83d639619958c96da29c34f1f authored about 4 years ago by DrSmugleaf <[email protected]>
Allow multiline ifs if their body is not multiline itself for the engine (#1416)

97bbc5d282f8f51fa996c7f1f52d5b38fd8fdf9f authored about 4 years ago by DrSmugleaf <[email protected]>
Update LangVersion to 9 for all Robust projects (#1414)

60623348d266413e9423a0fc2d4291b5d312fd83 authored about 4 years ago by DrSmugleaf <[email protected]>
Removes some unused variables (#1420)

Co-authored-by: Paul <[email protected]>

5f940fdec6b9be24eacd6f0980ad35e7b2f83176 authored about 4 years ago by Paul Ritter <[email protected]>
C# 9.

Insert glasses joke here.

2ca5d30e9dd249ef740d7890b553a3c6c5114721 authored about 4 years ago by Pieter-Jan Briers <[email protected]>
Actually clean up netpeers apparently lol.

48014cc2e6f1e245bc05e95926b4268d6337e432 authored about 4 years ago by Pieter-Jan Briers <[email protected]>
Fix string serializer crash when using different cultures.

2944154babe40cfd3a7a3fa6e25401a2e1024f8f authored about 4 years ago by Pieter-Jan Briers <[email protected]>
Update Color.DarkSeaGreen to match .NET 5's (#1412)

* Update Color.DarkSeaGreen to match .NET 5's

* Update doc

cace2eb88c665e06663c46bc9e97ccdc686fb8c9 authored about 4 years ago by DrSmugleaf <[email protected]>
Update test-content.yml to also use dotnet-version 5.0.100 (#1413)

37ec9c863541fadaa2da9cb893017778a241105b authored about 4 years ago by DrSmugleaf <[email protected]>
Update build-test.yml dotnet-version to 5.0.100 (#1411)

9ce2e3d45130eac564d4da5bf936e89faa7aef95 authored about 4 years ago by DrSmugleaf <[email protected]>
.NET 5.

I'll fix the fire in the morning.

add186ea8b79c753c8c09dca2fd7d1f2a68be657 authored about 4 years ago by Pieter-Jan Briers <[email protected]>
Optimize allocations in PVS ExcludeInvisible.

0e946ee7a13fe81c935974bf36214cb8d7702e4b authored about 4 years ago by Pieter-Jan Briers <[email protected]>
EntityPrototypeIcon SpriteSpecifier (#1401)

Co-authored-by: Paul <[email protected]>

a37ac16fa3455138c1722e44f71e1778fdbd964a authored about 4 years ago by Paul Ritter <[email protected]>
Add SharedAppearanceComponent as a component reference (#1406)

0eea24326e44d39127c4a0a56764f2f70487ca13 authored about 4 years ago by DrSmugleaf <[email protected]>
Fix IconComponent textures (#1402)

Co-authored-by: Metal Gear Sloth <[email protected]>

04dba5c45db80ca7587905643e24788068269dce authored about 4 years ago by metalgearsloth <[email protected]>
Fix GridContainer for real.

f5c28cdb0d3e3342b49a7eb219e2d630a692b399 authored about 4 years ago by Pieter-Jan Briers <[email protected]>
ConGroups are gone. Long live admin flags in content. (#1371)

69fe81ef2026823fa36d4cdb5bb921091775d30b authored about 4 years ago by Pieter-Jan Briers <[email protected]>
Allow multiple module testing callbacks (#1367)

9963d01a2731312ba02270ffa1ca61f72537b74e authored about 4 years ago by DrSmugleaf <[email protected]>
Don't initialize dummyicon appearance (#1391)

Co-authored-by: Metal Gear Sloth <[email protected]>

09020fea177e069e0193abf8c3caf4ef49f43f97 authored about 4 years ago by metalgearsloth <[email protected]>
spritecomp will ignore state/texture attribute when layers are defined (#1399)

Co-authored-by: Paul <[email protected]>

ef622f7ddefba6aafe004ad230a820fd9afd0463 authored about 4 years ago by Paul Ritter <[email protected]>
Fix timer enumeration (#1390)

Co-authored-by: Metal Gear Sloth <[email protected]>

60d8266339bc4385f28aa3cb1447ecc00d6e1814 authored about 4 years ago by metalgearsloth <[email protected]>
Optimize some allocations.

5dc15b90c65eb11c122450ba1e38daaff206ead2 authored about 4 years ago by Pieter-Jan Briers <[email protected]>
Forgot to enable unsafe on Robust.Server

6b3beb380833f4b9d5c30403c1e7739e5c699e05 authored about 4 years ago by Pieter-Jan Briers <[email protected]>
Use [SkipLocalsInit]

49d2ef96b94e8d735860225cc98ee9a6d8bcee3e authored about 4 years ago by Pieter-Jan Briers <[email protected]>
Clear stackallocs in GridContainer.

For SkipLocalsInit

539b78cfb137ab4f579fbca7b7c8a213a7f70b01 authored about 4 years ago by Pieter-Jan Briers <[email protected]>
Fix issues with .NET 5.

362b7804d9ac4aa0aff12cd987024960f75bd1be authored about 4 years ago by Pieter-Jan Briers <[email protected]>
Update Lidgren and NetSerializer submodules.

8ef13e69182f5fc04a5cb8282423855208a8013f authored about 4 years ago by Pieter-Jan Briers <[email protected]>
Fix occluder tree crash (#1397)

* Fix occluder tree crash

* TryGet

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail....

bb2867ad74011df9652aabe34e6ee0f6765529fd authored about 4 years ago by metalgearsloth <[email protected]>
New GridContainer capabilities and customizable tooltips (#1395)

* #272 avoid mouse overlapping tooltip when near edges,
change tooltip colors to match mockups
...

ee381804ec3b880ee63a610289de3fb28f4d3f60 authored about 4 years ago by chairbender <[email protected]>
Updated ContainerHelpers to use new extensions (#1396)

Co-authored-by: David Tan <>

791fcfd65e44bc63c11c54186f7f95192897a9f6 authored about 4 years ago by DTanxxx <[email protected]>
Make ContainerHelpers methods extensions (#1389)

d5982b3ea2f75c1cae024a755a710c10b1e6bf40 authored about 4 years ago by DrSmugleaf <[email protected]>
Minor physics optimisation (#1351)

Co-authored-by: Metal Gear Sloth <[email protected]>

df90397cbe7afac87cfca2e6e94061032813f2f2 authored about 4 years ago by metalgearsloth <[email protected]>
EyeComponent improvements (#1384)

* EyeComponent improvements

* Use EqualsApprox where appropiate.

* Update Robust.Client/Ga...

fd93fcb89ca1a9dc8a640eb2a10a74e18e0a7106 authored about 4 years ago by Víctor Aguilera Puerto <[email protected]>
Alphabetise cvars (#1379)

* Alphabetise cvars

* Update Robust.Client/Console/Commands/ConfigurationCommands.cs

Co-au...

60400418a532c1de9e403f7e16fef66a082b4aac authored about 4 years ago by metalgearsloth <[email protected]>
AlignWithClosestGridTile extension for EntityCoordinates (#1386)

* AlignWithClosestGridTile extension for EntityCoordinates
- Fixes component exception when add...

04277feba6c8787dfb2942c2f750c65a129a52d9 authored about 4 years ago by Víctor Aguilera Puerto <[email protected]>
Dummy icon tryget (#1381)

Co-authored-by: Metal Gear Sloth <[email protected]>

5a3ac6a807ea99a60fa1f35dc536a48c253f371c authored about 4 years ago by metalgearsloth <[email protected]>
Fix de-parenting contained entities (#1382)

Co-authored-by: Metal Gear Sloth <[email protected]>

7dd070856f6bf12f4c353c42ecbd0fba87427750 authored about 4 years ago by metalgearsloth <[email protected]>
Make icons great again (#1349)

Co-authored-by: Metal Gear Sloth <[email protected]>

178e2cbd76bc1a1bf8db70f03cb0c22ecad09fb0 authored about 4 years ago by metalgearsloth <[email protected]>
Make pause name less bad (#1376)

Co-authored-by: Metal Gear Sloth <[email protected]>

04a2a832aced7bf86665eb42566b08fcde01e893 authored about 4 years ago by metalgearsloth <[email protected]>
Adds grid ID to debug coords panel.

245c0f578d09f0664d85a6e356441e5fe1dfe634 authored about 4 years ago by Víctor Aguilera Puerto <[email protected]>
Fix initialized entity physics (#1377)

Co-authored-by: Metal Gear Sloth <[email protected]>

71033099e4feb7f8c5242787332604cf0f22ab26 authored about 4 years ago by metalgearsloth <[email protected]>
Improve math helper for next multiple.

96b5779078caccdb4306388bc151295236ccc050 authored about 4 years ago by Víctor Aguilera Puerto <[email protected]>
Adds math helper to get the next closest multiple of a number given a value. (#1378)

6299302025f2171ea45a805cb94bd27861274754 authored about 4 years ago by Víctor Aguilera Puerto <[email protected]>
(Attempt to) draw world overlays inbetween entities (#1335)

Co-authored-by: Metal Gear Sloth <[email protected]>

ab4be1a3c338a5ffe1932472138ee065f79b4930 authored about 4 years ago by metalgearsloth <[email protected]>
Guards for physics state updates (#1373)

Co-authored-by: Metal Gear Sloth <[email protected]>

ad3932b21371bc680e71d7d26add524df71ac8b6 authored about 4 years ago by metalgearsloth <[email protected]>
adds onadd & onremove methods to componentdependencies (#1336)

f1552aa34d04a9204dfe79f445aa6f2e2c6a6864 authored about 4 years ago by Paul Ritter <[email protected]>
Fix collision inaccuracy (#1375)

Co-authored-by: Metal Gear Sloth <[email protected]>

3c428a17a87709b9527c930f97e327c1c0e29940 authored about 4 years ago by metalgearsloth <[email protected]>
Fix collision crash (#1370)

Co-authored-by: Metal Gear Sloth <[email protected]>

910a33da5344195fee69a02eec984dbf1f09dc88 authored about 4 years ago by metalgearsloth <[email protected]>
Fix grid parenting (#1347)

Co-authored-by: Metal Gear Sloth <[email protected]>

2f21a2551e28a4cff2025e801cd87be08c0d6a97 authored about 4 years ago by metalgearsloth <[email protected]>
Add timer component (#1358)

abe7d679a39102efdd9aeede08f028bb8f91ad95 authored about 4 years ago by DrSmugleaf <[email protected]>
Grid-tree occluders (#1362)

Co-authored-by: Metal Gear Sloth <[email protected]>

deeda5cfa5cf680a94f7be701bbb508a2092fa57 authored about 4 years ago by metalgearsloth <[email protected]>
Add shared and server eye components (#1356)

2296699651300b7da45879e09a4941a4a78712a2 authored about 4 years ago by DrSmugleaf <[email protected]>
Add program change event field to IMidiRenderer (#1369)

a6a98fb6b4278d9c0f1e799ff5561264b93bd6f5 authored about 4 years ago by Peter Wedder <[email protected]>
Add teleport to player console command (#1366)

* Add teleport to player command

* Clearer description

* Simplify teleport

Co-authored-...

2f79fddec7bb6d875a676b9f73dc62b03db16623 authored about 4 years ago by zionnBE <[email protected]>
Virtual controller fix (#1363)

Co-authored-by: Metal Gear Sloth <[email protected]>

6e91150e76eb26e89ada9a9efb3482642f45f38a authored about 4 years ago by metalgearsloth <[email protected]>
Make transformstate actuall check equals (#1361)

Co-authored-by: Metal Gear Sloth <[email protected]>

1e723eae9288f3f3aa691ba4c6c8a8c9a1ad1abe authored about 4 years ago by metalgearsloth <[email protected]>
Make lockers pushable again (#1353)

Co-authored-by: Metal Gear Sloth <[email protected]>

ac5ad96117645d58971bee20a405454ca26849f9 authored about 4 years ago by metalgearsloth <[email protected]>
Fix map deserialized entities not being included in OccluderSystem (#1357)

* Fix map deserialized entities not being included in OccluderSystem

* Revert "Fix map deseri...

dc62ac65602c44e42be0d5e0e401a99dea23b54e authored about 4 years ago by DrSmugleaf <[email protected]>
Float spinbox (#1354)

corner styles

Co-authored-by: a.rudenko <[email protected]>

214ba440dc37a42040538a5c5fcba7a59c606836 authored about 4 years ago by Víctor Aguilera Puerto <[email protected]>
Rotation rounding (#1352)

Co-authored-by: Metal Gear Sloth <[email protected]>

4fd10849468cc60d1b252ee3067bcf20a5086a64 authored about 4 years ago by metalgearsloth <[email protected]>
Fix (some) physics stuttering (#1327)

Co-authored-by: Metal Gear Sloth <[email protected]>

4bc53ebfe87d00dc3e6de41525dbee4616eda38d authored about 4 years ago by metalgearsloth <[email protected]>
Configure default auth server.

1f423c99e6968c9e6681aa986e466e30cb7fddc7 authored about 4 years ago by Pieter-Jan Briers <[email protected]>
Fix TextReleaseFocus keybind for console not handling args (#1346)

Clean up OnKeyBindDown of DebugConsole

3781844d778c024186d1d934ba5eaa10813c688c authored about 4 years ago by ShadowCommander <[email protected]>
Lighting: Polar Coordinates fix: Sparkle-Be-Gone (#1345)

4f6a4c8a283d94298465a5034e46a4c8a0fb33b4 authored about 4 years ago by 20kdc <[email protected]>
Change cvar usages to use CVarDef and define them in CVars (#1330)

Co-authored-by: Pieter-Jan Briers <[email protected]>

6bbc4b01e985530f2b7f54d644190206a6ce7e06 authored about 4 years ago by DrSmugleaf <[email protected]>
Don't run updates for entity systems without the methods overriden.

2c999faea509abc98e0da0b1c78c1e248ae093ed authored about 4 years ago by Pieter-Jan Briers <[email protected]>
Fix the last of the compiler warnings.

a67cbd9cb9b7bb935b9ee907cf20edf1aad348a8 authored about 4 years ago by Pieter-Jan Briers <[email protected]>
Remove debug assert that doesn't apply anymore...

...after the removal of default grids.

6a9cb790c0a4f23cfdd7ee5a45a9a32db1c52fef authored about 4 years ago by Víctor Aguilera Puerto <[email protected]>
Fix loc command to get map and grid IDs from coordinates.

0ef57a651e0c6cdc9407b0e1026fafd0761352d4 authored about 4 years ago by Víctor Aguilera Puerto <[email protected]>
Fix SnapGridComponent for entities without grid.

4b709ebb44ab8349c1b853132d318bb0c1327845 authored about 4 years ago by Víctor Aguilera Puerto <[email protected]>
Fix IsWeightless for entities without grid.

972fd951f68f488f69f12d7a76c1f32e9597d3bc authored about 4 years ago by Pieter-Jan Briers <[email protected]>
Fix compiler warnings in unit tests.

c4e5161199307486201b7a09590317a9b65b19d5 authored about 4 years ago by Pieter-Jan Briers <[email protected]>
Remove default grids (#1322)

* Remove default grids

* Fix test. Invalid grids don't "exist" anymore in map manager.

* F...

47593307b65cd1b2667b34096197287793c88b2b authored about 4 years ago by Víctor Aguilera Puerto <[email protected]>
Remove leftover Travis files and clean up README.md (#1342)

84e60421e0bbb1a27feee42c081a4543f945b8e3 authored about 4 years ago by RedlineTriad <[email protected]>
Physics speed limit (#1344)

Co-authored-by: Metal Gear Sloth <[email protected]>

4c698311e8475635335c703ee158272733da0b14 authored about 4 years ago by metalgearsloth <[email protected]>
Don't wake immovable objects (#1343)

Co-authored-by: Metal Gear Sloth <[email protected]>

9cc3c2ccd546b85f193359a403766826cbfcb19c authored about 4 years ago by metalgearsloth <[email protected]>
Fix scsi script responses.

fe7aa87536bffcb43775cce04f435dd0ea221777 authored about 4 years ago by Pieter-Jan Briers <[email protected]>
Add GetOffset() helper to SnapGridComponent.

62b60fc4268c1568a22baacd1946be2e42e9919c authored about 4 years ago by Pieter-Jan Briers <[email protected]>
Polar coordinate lighting implementation (#1324)

d2949ac474f4fdbfda2dfe1c6da3f7317abe34d1 authored about 4 years ago by 20kdc <[email protected]>
Add debug assert for transform self parenting (#1340)

6eb33019044acffadd552d28988a97af04bce13b authored about 4 years ago by DrSmugleaf <[email protected]>
Update Eye test to reflect new defaults.

e3f2e36ad4d47e47355de2672dc40b21ca482686 authored about 4 years ago by Víctor Aguilera Puerto <[email protected]>
Fix even more physics jank (#1338)

* Fix even more physics jank

* Minor tweaks

Co-authored-by: Metal Gear Sloth <metalgearslo...

4a8c84d9485789958f6ab816f6302e27e6793042 authored about 4 years ago by metalgearsloth <[email protected]>
Fix physics cam (#1337)

Co-authored-by: Metal Gear Sloth <[email protected]>

d2b46ca522c7e161620f3241da09f38840af924d authored about 4 years ago by metalgearsloth <[email protected]>
Eye zoom is 0.5 by default.

Let's be honest, this is what most mobs' eyes will default to.

8b3348d4c12775836569468beb1c0e0a1fabfb59 authored about 4 years ago by Víctor Aguilera Puerto <[email protected]>
Serialize mass correctly in PhysicsComponent.

b41bd56dce6b1945bc6a0a6bd6055e09e5834df2 authored about 4 years ago by Víctor Aguilera Puerto <[email protected]>
Fix incorrect alpha blend funcs.

This caused showbb to allow you to see stars.

0eb9cbfffb90a27b446c79769abdfae6f2b05482 authored about 4 years ago by Pieter-Jan Briers <[email protected]>