Ecosyste.ms: OpenCollective
An open API service for software projects hosted on Open Collective.
github.com/space-wizards/RobustToolbox
Robust multiplayer game engine, used by Space Station 14
https://github.com/space-wizards/RobustToolbox
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the...
cbf01f0aa54dd1f380d776c27b2d376868dc134a authored almost 4 years ago by DrSmugleaf <[email protected]>
c5a961d9a0a6a27d959a47f958c7859d39caf8d1 authored almost 4 years ago by Pieter-Jan Briers <[email protected]>
Lidgren NetTime.Now is now synchronized to IGameTiming.RealTime.
NetChannel is now a nested cla...
6973d4300632a892762547f6dd7117b560d21ada authored almost 4 years ago by Pieter-Jan Briers <[email protected]>b4f7d71ee785ebc5d62ceb2b81ea30c8ec876dd4 authored almost 4 years ago by Acruid <[email protected]>
Co-authored-by: Metal Gear Sloth <[email protected]>
cd3684e575382b784932d857cc3dd41a0aea5855 authored almost 4 years ago by metalgearsloth <[email protected]>317b8ce9655de314aca3c9d48068a9c2be18ab97 authored almost 4 years ago by Pieter-Jan Briers <[email protected]>
ff96140afae65fa8e1c4d3afc8d7fc23857a4d9a authored almost 4 years ago by Pieter-Jan Briers <[email protected]>
bade95f6b78b86ea1634262f8ba0dfcca70eea74 authored almost 4 years ago by Pieter-Jan Briers <[email protected]>
69daaca399e3cff8ca14a482b4b40b71cfdc357f authored almost 4 years ago by Pieter-Jan Briers <[email protected]>
5af7e60043b2170a1468e67c079f6c2de5ed38d1 authored almost 4 years ago by DrSmugleaf <[email protected]>
ab823dcd128c07c18f06bae70540e101967288c3 authored almost 4 years ago by DrSmugleaf <[email protected]>
Co-authored-by: Paul <[email protected]>
b3976eb8d72d43a5d3ad857085bb1b4e9afe7d1a authored almost 4 years ago by Paul Ritter <[email protected]>B2DynamicTree<T> has asserts, DynamicTree<T> handles them gracefully.
NaNs in DynamicTree were ...
91759cdd3c378d84a34f0dc00b8d53f6eb72a9e5 authored almost 4 years ago by Pieter-Jan Briers <[email protected]>Sandboxing thing.
b000c3178b9d0c02d0fb95fd452e1c1b297b2b0e authored almost 4 years ago by Pieter-Jan Briers <[email protected]>63b3ecdd1347365417d3805c8b3a7a7f1e71e5ca authored almost 4 years ago by Vera Aguilera Puerto <[email protected]>
a183a98f75b89072989ddc55cb990db6b671363e authored almost 4 years ago by DrSmugleaf <[email protected]>
bded7ad2286720f754103c08ccdc628695054867 authored almost 4 years ago by Acruid <[email protected]>
Co-authored-by: Metal Gear Sloth <[email protected]>
75c4f48496e4ff80bf41b2716cae29990610d6fd authored almost 4 years ago by metalgearsloth <[email protected]>Added a separate WriteError function to console shell, to mimic writing to stderr.
49fe2d59cf1e4f5215b60e4de2565fec9e7bfd60 authored almost 4 years ago by Acruid <[email protected]>8a5b7f51463433b8f06245b58658485f1a378d4c authored almost 4 years ago by DrSmugleaf <[email protected]>
ae4f470e1f41ea4923e75c1e7e8edd2e916ca213 authored almost 4 years ago by Pieter-Jan Briers <[email protected]>
Co-authored-by: Metal Gear Sloth <[email protected]>
18fcab6f710947b640b839c458b52193fad2acf7 authored almost 4 years ago by metalgearsloth <[email protected]>1ae6c32c620f2743e692d35cccaacef3437d36bc authored almost 4 years ago by Acruid <[email protected]>
cf6925f19b6ef7469bacbb478d6ea9848e75966e authored almost 4 years ago by Pieter-Jan Briers <[email protected]>
Just like Quake. Man that Carmack guy was onto something.
b4c7ffe38adf17a6f296f0d0bb848fb5bca23f8d authored almost 4 years ago by Pieter-Jan Briers <[email protected]>d5c2f45f14c24b02615a45f2e31220c40f672b70 authored almost 4 years ago by Pieter-Jan Briers <[email protected]>
dcc88d2d36fd19642f56e50229fd4cebf0be165a authored almost 4 years ago by Pieter-Jan Briers <[email protected]>
* Change EntityQuery to not get paused by default
* GetAllComponents
* Fix shell commands
...
This reverts commit fc5e3ab69de40be969a14198ea47a01af0e12ac3.
f42c1379e089c981e5c682634d07887fdccd95ea authored almost 4 years ago by Paul Ritter <[email protected]>c4fa7e98d48cb7dd6e93e4c23a0af1e0342b759c authored almost 4 years ago by Pieter-Jan Briers <[email protected]>
8b9dadffb1f7108f9cb3ccb821cfd21880d67f35 authored almost 4 years ago by Vera Aguilera Puerto <[email protected]>
5e99c6d04d034d43b910b62da1b26892f8b64dfa authored almost 4 years ago by Vera Aguilera Puerto <[email protected]>
606d232dbba6d4d2fbb444b47fafe8f4b97048a3 authored almost 4 years ago by Vera Aguilera Puerto <[email protected]>
df877582a6ee608a74d608b5a493b605477ac79e authored almost 4 years ago by Vera Aguilera Puerto <[email protected]>
8ffdb090e611c8c32e32cf19a774d7da88d1e0b7 authored almost 4 years ago by Acruid <[email protected]>
033d6ffb228fe89c0ec4d0d3ae4178c3ade06bb4 authored almost 4 years ago by Acruid <[email protected]>
* Renamed shared ICommand to IConsoleCommand.
* Lots of refactoring into a shared context.
...
3eb6e067f9dc0155cf2490fe4adeb6e03e42412c authored almost 4 years ago by Acruid <[email protected]>1f64f93ef48df624489f300598c586289f5d6ada authored almost 4 years ago by Vera Aguilera Puerto <[email protected]>
7dd617b0d6eda011de0ed82d32afc8463f42dc6b authored almost 4 years ago by Pieter-Jan Briers <[email protected]>
Co-authored-by: Metal Gear Sloth <[email protected]>
0567b70704722fb8640809cdcd179d52d31a399a authored almost 4 years ago by metalgearsloth <[email protected]>9963e89c146c02db4152c431dc9753a450a27741 authored almost 4 years ago by Pieter-Jan Briers <[email protected]>
29e0faed8896dc2ab75206edca85e5c214d787ee authored almost 4 years ago by Remie Richards <[email protected]>
Fixes #1516
Thanks to blue on Discord for helping me diagnose this.
0ce6ff98705062bfb3d83f52bb9afadd84478c0e authored almost 4 years ago by Pieter-Jan Briers <[email protected]>dbe9a96dfa60e441d2fde24d5ddeb5c5d1487f08 authored almost 4 years ago by Vera Aguilera Puerto <[email protected]>
* Remove the main viewport.
* Re-add main viewport in a different place
* Move screen/map ...
fc5e3ab69de40be969a14198ea47a01af0e12ac3 authored almost 4 years ago by Vera Aguilera Puerto <[email protected]>* Add TryCastValue to CollectionExtensions.cs
* Change TryCastValue to be more generic
* A...
ed4974141c72a53d0bfc9e29f6365bf3edfbe5a5 authored almost 4 years ago by Julian Giebel <[email protected]>3e5efd5ed06d85d4c874d6369c26569a67e3242a authored almost 4 years ago by Pieter-Jan Briers <[email protected]>
Add more utilities, most notably IRsiStateLike, to make working with SpriteSpecifiers easier. Es...
e1110eadb4efb92052b6fc2e021817dfbbd34693 authored almost 4 years ago by Pieter-Jan Briers <[email protected]>06ace83a732b51f7cffa128b113f2f6afc808df6 authored almost 4 years ago by Pieter-Jan Briers <[email protected]>
God I am tired.
cd01ca924b63a4068bae416f8011b0f865cc9b0a authored almost 4 years ago by Pieter-Jan Briers <[email protected]>38ad8ce132ced0b913f0861fecc381a22efc7c8a authored almost 4 years ago by Pieter-Jan Briers <[email protected]>
ee440c2df964d68e286f374da8f6dbf24f0999f7 authored almost 4 years ago by 20kdc <[email protected]>
32f3c863fb212462b6b2ce713af82af3d8e8379c authored almost 4 years ago by Pieter-Jan Briers <[email protected]>
b00e0bef5a7d2cc51db4cadb7e7c9995e5d160dc authored almost 4 years ago by Pieter-Jan Briers <[email protected]>
0a09b279181691553eaf20d4b229aa29479c7951 authored almost 4 years ago by Pieter-Jan Briers <[email protected]>
c9f6a4e32aba528b580c02267578b19190076175 authored almost 4 years ago by Paul <[email protected]>
b205a14f69d585f04ff2b2eba27a76926b7ba51b authored almost 4 years ago by Pieter-Jan Briers <[email protected]>
I am frankly flabbergasted this is only a problem now.
d5f3292e0aaa7a807e8892570f803ad58680b820 authored almost 4 years ago by Pieter-Jan Briers <[email protected]>:irrational:
561e4b330e93e0bc9082e6dab87d5b3d8fe839ff authored almost 4 years ago by Pieter-Jan Briers <[email protected]>36a5d102ff9f6d3134deb36ba056f141b829de94 authored almost 4 years ago by Paul <[email protected]>
b9c39e09536e73825506e44933c47b5ac798b98e authored almost 4 years ago by Pieter-Jan Briers <[email protected]>
ad4c8be132bd6ee9d58d2dde0ac1e0aa524df27e authored almost 4 years ago by Pieter-Jan Briers <[email protected]>
988cbf9a876407b7820b305ccb1297410e0fd927 authored almost 4 years ago by kira-er <[email protected]>
Fixes bug where server was not sending the entire set of replicated cvars.
e26512001a1e4d877b5afd5c3236f3d2a39d9412 authored almost 4 years ago by Acruid <[email protected]>8e97982f1e1f12a119a0241fff6408a25c86fb5e authored almost 4 years ago by Pieter-Jan Briers <[email protected]>
3ca686298e35f2d7a3d8ce803a41be773fa13dfb authored almost 4 years ago by Paul <[email protected]>
5e914cb13a989eb75ff8172f4ac1c56955523b3a authored almost 4 years ago by 20kdc <[email protected]>
a1bdfca8ba777541e7e0366304c7a65f8dbf90b7 authored almost 4 years ago by Pieter-Jan Briers <[email protected]>
Someone please performance-test this, but I think the fragment shader code simplifications speak...
79deaca40993209c67207e1057d908bf38acc6f6 authored almost 4 years ago by 20kdc <[email protected]>2eeb21431b29dc9205509ee483529b0f97effb62 authored almost 4 years ago by 20kdc <[email protected]>
when they lost control focus, separate from keyboard focus
c4062bcae95e965301c22768653b581287253763 authored almost 4 years ago by chairbender <[email protected]>cd3a85ea044fae52e5cf3eb12d5acd4040f22e2c authored almost 4 years ago by Acruid <[email protected]>
d15b5c7f22ddd9aceae636cd1cdc0ff84d101911 authored almost 4 years ago by Pieter-Jan Briers <[email protected]>
18bbe2271da2dd1939791323e3216b576e9d6721 authored almost 4 years ago by Leo <[email protected]>
ee2b7a3a66938c8c860178b1b60dda37182f50da authored almost 4 years ago by Pieter-Jan Briers <[email protected]>
ca366711312988a4962bb627dc8259450b562e23 authored almost 4 years ago by Pieter-Jan Briers <[email protected]>
604a1a69609c641284d8a657594154b5744f00f0 authored almost 4 years ago by Pieter-Jan Briers <[email protected]>
1. Set timeBeginPeriod(3) on the server to reduce scheduler latency in the lidgren thread.
2. Ad...
Co-authored-by: Vera Aguilera Puerto <[email protected]>
39541639c5ce3680dded7b94b86098d1ca824285 authored almost 4 years ago by bgare89 <[email protected]>Co-authored-by: Metal Gear Sloth <[email protected]>
50981ad1a1140cb72acccfc101c1e38935d104d9 authored almost 4 years ago by metalgearsloth <[email protected]>This reverts commit e60315301635e3482c47d49402a06f0b5fcefbcd.
0cbfbeffae13d6272df763e2a62723e972549394 authored almost 4 years ago by Pieter-Jan Briers <[email protected]>Co-authored-by: Paul <[email protected]>
e60315301635e3482c47d49402a06f0b5fcefbcd authored almost 4 years ago by Paul Ritter <[email protected]>e7c417ca0cdcae266f33f57195f2e3fa716a0f21 authored almost 4 years ago by Pieter-Jan Briers <[email protected]>
a3989f28ebae8cda1ed73ecf5036145b542b2279 authored almost 4 years ago by Pieter-Jan Briers <[email protected]>
This is still a bug but it should not cause an exception on the server
38ace3c348151ecc9c6ecc071df3a2c8fe86541b authored almost 4 years ago by Pieter-Jan Briers <[email protected]>Add some helper methods, made an `example.rsi` for testing.
Closes #1463
0e00170f4520296ab5cb2fefb36f6c55f37a860a authored almost 4 years ago by Ygg01 <[email protected]>Whoops.
261ee96cad9383ee96fa976b6ae5b6b7e191d236 authored almost 4 years ago by Pieter-Jan Briers <[email protected]>2c851885dba5b1db8a8cb228a8e4bfdc02b6bf6b authored almost 4 years ago by Pieter-Jan Briers <[email protected]>
849be8645549aaafd39ad3b370dab4a43601c414 authored almost 4 years ago by Pieter-Jan Briers <[email protected]>
Used by covariant returns.
ffd5c120be8381c46b50b12b2508b1edd4711638 authored almost 4 years ago by Pieter-Jan Briers <[email protected]>76b15dda70e1a7ac807de85dda5ad417b809b506 authored almost 4 years ago by Vera Aguilera Puerto <[email protected]>
0bf7f519ad5aa426052ece0133a88da9da723579 authored almost 4 years ago by Vera Aguilera Puerto <[email protected]>
* Fixes sprite scale not being taken into account.
- Only apply scale if length of scale vector...
Co-authored-by: Metal Gear Sloth <[email protected]>
24315fa7873c72cbbd80210905664a2f9396956d authored about 4 years ago by metalgearsloth <[email protected]>
Who would win?
Thirty developers
-OR-
One sneaky ` ` boi?
On windows default path to dotne...
792179657bd536882f41662ea23a3b5d471e6e70 authored about 4 years ago by Ygg01 <[email protected]>9b92bcf91191d33074b790489c6440f084ce8433 authored about 4 years ago by Paul <[email protected]>
Co-authored-by: Metal Gear Sloth <[email protected]>
86e34ea27b6ec9827220656727d1de6e82b70fe5 authored about 4 years ago by metalgearsloth <[email protected]>62cf7789580396471147ca16230217fc356a3f7f authored about 4 years ago by Clyybber <[email protected]>
Co-authored-by: py01 <[email protected]>
Co-authored-by: Pieter-Jan Briers <pieterjan.brie...