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github.com/pmndrs/cannon-es

💣 A lightweight 3D physics engine written in JavaScript.
https://github.com/pmndrs/cannon-es

setting linear & angularFactor via Body constructor

6fe68c860d7e64ec520530c32bc56d24edb788a9 authored over 9 years ago by Stefan Hedman <[email protected]>
Merge branch 'master' of ssh://github.com/schteppe/cannon.js

1cfbb44ac97a51858ca09d7935d117e666880f85 authored over 9 years ago by Stefan Hedman <[email protected]>
Merge pull request #200 from tbo/master

NPM main entry point references source file

50d3c38516414c64b82470279f278a5ff03ef7ec authored over 9 years ago by Stefan Hedman <[email protected]>
Changed the npm package main entry point

bb5f398fb291bfc6b6ae183939cae0672c7a9af6 authored over 9 years ago by Thomas Bonk <[email protected]>
using the new body constructor api in demos

e020598758cd04ed40a12cedb472f8cdd845a20f authored over 9 years ago by Stefan Hedman <[email protected]>
added Pool.prototype.resize

2b9013f19835436e521845b7ff99c5c971a21e71 authored over 9 years ago by Stefan Hedman <[email protected]>
init position and quaternion properties in Body properly

6122d0c01fd3597bcce72940c507e5d351482ac5 authored over 9 years ago by Stefan Hedman <[email protected]>
Equation optimizations

cc2b515858eff4d32f8bb0e3f61927999c7bbfa7 authored over 9 years ago by Stefan Hedman <[email protected]>
optimize and clean code

dc2dd7a0a4cd33f2dfded3bec16661e4d2103564 authored over 9 years ago by Stefan Hedman <[email protected]>
added Vec3.prototype.addScaledVector

9c7022f9950afa3fdc999efe7552d2767d3ce3ce authored over 9 years ago by Stefan Hedman <[email protected]>
Added Body.prototype.integrate, moved the integration code from World to Body

4f2834495a5b921aa15312886f40617839753460 authored over 9 years ago by Stefan Hedman <[email protected]>
added Quaternion.prototype.integrate

0c064f4fd26977f67370427e4deb9184e083e444 authored over 9 years ago by Stefan Hedman <[email protected]>
optimize quaternion.mult

662038cc45851bfab481ea38d3a77e6a0c3d09b5 authored over 9 years ago by Stefan Hedman <[email protected]>
started using world.addBody instead of the deprecated world.add

6e0d352e1bcf97746db47da7302cf08a8ad89f54 authored over 9 years ago by Stefan Hedman <[email protected]>
updated RaycastVehicle since body.applyImpulse now uses relative apply point

7da9c641bb3c9b2f1b99c54454c2d9ab4dea350d authored over 9 years ago by Stefan Hedman <[email protected]>
double check applyImpulse/force in demo

89e179b67a8bae04146a7d6661993b9132ee2089 authored over 9 years ago by Stefan Hedman <[email protected]>
Added .linearFactor and .angularFactor to Body

1be5f43532634b9fd33be9b04167b97964bca03d authored over 9 years ago by Stefan Hedman <[email protected]>
added Vec3.prototype.vmult

d85351d93435bab8318414b75b27b6f3bef47725 authored over 9 years ago by Stefan Hedman <[email protected]>
applyImpulse and applyForce are now using relative points instead of world points

86b0444c93356aeaa25dd1af795fa162574c6f4b authored over 9 years ago by Stefan Hedman <[email protected]>
fixed initial orientation bug in LockConstraint

20b7eee77c1fc6c97426c112818a94fef926461d authored over 9 years ago by Stefan Hedman <[email protected]>
returning the self object in more methods in Quaternion

16c2a8bd34583f06c537e87b03351da60763df08 authored over 9 years ago by Stefan Hedman <[email protected]>
another bugfix in World constructor

0b85e5bf1d4c139b2705e27a33125369f7342a9b authored over 9 years ago by Stefan Hedman <[email protected]>
set broadphase via World constructor bugfix

6c34200ea4895c13b95f50e4fe52eac0dc2f23da authored over 9 years ago by Stefan Hedman <[email protected]>
position + quaternion interpolation

e42557ab01aa1e62713f0b7f3d7e052f7405dd87 authored over 9 years ago by Stefan Hedman <[email protected]>
less iterations in lock joint demo

e27ca7cd82b43851f73ce073862ea2845d4f2372 authored over 9 years ago by Stefan Hedman <[email protected]>
Merge branch 'master' of ssh://github.com/schteppe/cannon.js

ef555641c7d5141b7e83b9b846bc15e45850df2e authored over 9 years ago by Stefan Hedman <[email protected]>
added Quaternion.prototype.slerp

0aaa2f96e367b159f2e09a1dd46440e6cfbf217d authored over 9 years ago by Stefan Hedman <[email protected]>
Update README.markdown

4528fe8bc9e5394b316a9d29e41cdd4dab9f54ca authored over 9 years ago by Stefan Hedman <[email protected]>
added optional constructor parameters to World

2cd242e696cd37b67a5722000abaf3edeef1d29a authored over 9 years ago by Stefan Hedman <[email protected]>
Merge pull request #194 from tong/master

Documentation fix for autogenerating haxe types

f1289e8d2d6c413710d10dfbff380e0ef833ac68 authored over 9 years ago by Stefan Hedman <[email protected]>
Merge pull request #196 from brianpeiris/event-docs

Event documentation

efd711f25f3cf2374d3eb32f5c06a1870f8a963e authored over 9 years ago by Stefan Hedman <[email protected]>
ray intersection shape fix

92d598a38e5909f2300d7a89d4f2a348255a0b00 authored over 9 years ago by Stefan Hedman <[email protected]>
Override shapes in ContactEquations with the shapes attached to the bodies

9f7ce1706e40296abd184a1b43666fd2c84c417c authored over 9 years ago by Stefan Hedman <[email protected]>
added date to build files via grunt

4311b3f6abb0c373c26fd6dbf155089eb682b50f authored over 9 years ago by Stefan Hedman <[email protected]>
Document events. Minor refactoring and cleanup.

bd3ecba89e289245e404eeaa8922ea97325eaed8 authored over 9 years ago by Brian Peiris <[email protected]>
Documentation fix for autogenerating haxe types

0e808d6cee857283c23f8885786fd9e1b04dc76a authored almost 10 years ago by tong <[email protected]>
ray/trimesh scale fix

3d2195ef3a66e52e74bfc60f63258ecfecfc2db4 authored almost 10 years ago by Stefan Hedman <[email protected]>
Merge branch 'master' of ssh://github.com/schteppe/cannon.js

18478ec3868bfc1bb439e37e2e75c1c15e9d7509 authored almost 10 years ago by Stefan Hedman <[email protected]>
fixed raycasting bug

ccd298fce02df0c7e53306cd4a749da8ad207e4d authored almost 10 years ago by Stefan Hedman <[email protected]>
Update README.markdown

4dc637359945c0ccf2269d4deaedb8d0d762602f authored almost 10 years ago by Stefan Hedman <[email protected]>
Update README.markdown

3225d7969da9066d42a8e608e0b44b823303514a authored almost 10 years ago by Stefan Hedman <[email protected]>
v0.6.2

ef62b6ac82e63e91b0e7a7ed77bc83644af7d1d5 authored almost 10 years ago by Stefan Hedman <[email protected]>
Merge pull request #187 from jgottero/master

Fixed doc typos

6c6aff9fc2ccafd18c905b1e2b64eaf62663e398 authored almost 10 years ago by Stefan Hedman <[email protected]>
Merge pull request #189 from elisee/patch-1

Don't use deprecated world.add in README example

2f74c2329099cd20cf8fed544f913f8fd40e85f2 authored almost 10 years ago by Stefan Hedman <[email protected]>
ray/sphere bugfix

4a800d41ff2f1385dfba4abfc4e663ee8f0f3f32 authored almost 10 years ago by Stefan Hedman <[email protected]>
added ids to Shape instances

93657deb57ba75636c6edf2a7f991ec82052382f authored almost 10 years ago by Stefan Hedman <[email protected]>
ray transform bugfix

4eb1e920132d91e21c8487eb455c89db3d2cdb38 authored almost 10 years ago by Stefan Hedman <[email protected]>
ray/trimesh optimize

3cdbeb65d56cc92c8c1bf26e9116225c2b6611e3 authored almost 10 years ago by Stefan Hedman <[email protected]>
fixed bug in Body.prototype.vectorToLocalFrame

26a617f0e96f83f3a72b35aa963a785712bdddc3 authored almost 10 years ago by Stefan Hedman <[email protected]>
added Vec3.prototype.distanceSquared

872437a6f76e7c13daaacb5b2afa2cbde929450e authored almost 10 years ago by Stefan Hedman <[email protected]>
using octree for raycasting against trimesh

f1bacba920b3b86cbd4b10775211db41b2bdc770 authored almost 10 years ago by Stefan Hedman <[email protected]>
fixed collisionResponse bug for shapes

1c522af19b8f2c23df6aa9ab96a7e1e2c1984d07 authored almost 10 years ago by Stefan Hedman <[email protected]>
added tween demo

fa39de66fbafdc93fe42e4797aaf17614461aa1c authored almost 10 years ago by Stefan Hedman <[email protected]>
Don't use deprecated world.add in README example

Use world.addBody instead

2b65913094e7f12903f0c469be6abe034c666225 authored almost 10 years ago by Elisée <[email protected]>
skipBackfaces fix

d40bf7682cada2578628b5b6c11297defa1ed61f authored almost 10 years ago by Stefan Hedman <[email protected]>
break out createNode from SplitSolver, prefill node pool

c5de04916a6c93b622993bfab20ed715414b5fff authored almost 10 years ago by Stefan Hedman <[email protected]>
Merge branch 'recoshet-patch-1'

b13b14de51c68c061f46df93ff81f84403225134 authored almost 10 years ago by Stefan Hedman <[email protected]>
Merge branch 'patch-1' of https://github.com/recoshet/cannon.js into recoshet-patch-1

ba41f9e9b41f7cc91911e1bde72e135b8115997e authored almost 10 years ago by Stefan Hedman <[email protected]>
optimizing the SplitSolver a bit. Set a small default tolerance for GSSolver, will allow for early bail when solving

ec8cea6679547c02e90c0d30ead2ae94696b8898 authored almost 10 years ago by Stefan Hedman <[email protected]>
equation ids

ca2c54e2a05cb26affcfd0979afd3f0154549726 authored almost 10 years ago by Stefan Hedman <[email protected]>
dont use string property lookup in sap broadphase

d2614e0a8a5b8788e49717c1a15999801fa6bf0c authored almost 10 years ago by Stefan Hedman <[email protected]>
Amend 46d0cc6

Added a comment to explain updateWheelTransform usage.

468c0a0516301b15fc04327bd8f9581588e0c377 authored almost 10 years ago by Jérémie Gottero <[email protected]>
Revert "updateWheelTransform cleanup"

This reverts commit 46d0cc673b3ae8d7d9a40b582ea62034afdc19c0.

d1c3352c9b722579cf833736068967f1c3d3820f authored almost 10 years ago by Jérémie Gottero <[email protected]>
bugfix in plane/trimesh narrowphase

f06c35592cdaeae69f7a80ef999d3c29c7603f8d authored almost 10 years ago by Stefan Hedman <[email protected]>
updateWheelTransform cleanup

Removed useless arg and call to updateWheelTransform in demo, as it's
already done by RaycastVeh...

46d0cc673b3ae8d7d9a40b582ea62034afdc19c0 authored almost 10 years ago by Jérémie Gottero <[email protected]>
Doc & demo fixes

- Doc fixes & improvements (documented some SPHSystems.js methods &
properties used in demos)
- ...

0f0e1b7a8e12ee95a132d7d384bc01d4a28713dc authored almost 10 years ago by Jérémie Gottero <[email protected]>
Fixed doc typos

Fixed minor typos in comments

edfee12d18fe1e13e2ca86eaf1e5f042bb518ad9 authored almost 10 years ago by Jérémie Gottero <[email protected]>
Merge pull request #185 from jgottero/master

Minor demos fix

db49e0513aaf5a4c47e18caec39b080a668013eb authored almost 10 years ago by Stefan Hedman <[email protected]>
Minor demos fix

In 5b75d7b ContactMaterial#contactEquationRegularizationTime was renamed
to contactEquationRelax...

00c6e7128df438b0b02e34e29b4d11ebbb73a6f6 authored almost 10 years ago by Jérémie Gottero <[email protected]>
Merge branch 'master' of ssh://github.com/schteppe/cannon.js

717472952d05e1fe6f1b161e167641cb33e98dfe authored almost 10 years ago by Stefan Hedman <[email protected]>
added Heightfield support in CannonDebugRenderer

908aa1e954b54d05a43dd708584e882dfe30ae29 authored almost 10 years ago by Stefan Hedman <[email protected]>
Added convex & trimesh to CannonDebugRenderer. Fixed remove/add bug

db31fc4947d5801d6ee707f59d539c903bc8d8a9 authored almost 10 years ago by Stefan Hedman <[email protected]>
Update README.md

2deba8013e914f803bfc7c823d5707b84cc596a6 authored almost 10 years ago by Stefan Hedman <[email protected]>
updated threejs debug readme

e3061d6064fcaa55e169f751bcc6b53f8c4e6a8f authored almost 10 years ago by Stefan Hedman <[email protected]>
updated debug renderer

6286425b34899af9e85612a92da7357061a47c9e authored almost 10 years ago by Stefan Hedman <[email protected]>
Update README.md

4eb529d049c83ff9a6c0e6dbd9812686c1b7fae3 authored almost 10 years ago by Stefan Hedman <[email protected]>
updated CannonDebugRenderer, added example

575addac7fd17c8280b715c64455280db04f5acb authored almost 10 years ago by Stefan Hedman <[email protected]>
added THREE.CannonDebugRenderer

da9a44645aef888b6b3e2e415d64e30ad88d6bef authored almost 10 years ago by Stefan Hedman <[email protected]>
docs fixes

a44ca063ab6d2c69b037c8fd7fa689ed22675b72 authored almost 10 years ago by Stefan Hedman <[email protected]>
cleanup + optimize convex/convex

b53fef7d1166c514fb3363b1cf30556097d2e728 authored almost 10 years ago by Stefan Hedman <[email protected]>
faster cylinder intersection

f70172145c46ce0389eec404c2f344b2ce0896fb authored almost 10 years ago by Stefan Hedman <[email protected]>
contact material bugfix

69c17d6b433beceeb8bedc7833a0705788b64b4b authored almost 10 years ago by Stefan Hedman <[email protected]>
Added uniqueAxes to Convex. Much faster narrowphase for box/box!

4dbab67f11c4c2493295f3d18fcabc777d5fa41a authored almost 10 years ago by Stefan Hedman <[email protected]>
some notes in heightfield.getHeightAt

48f9618da6d55e1a2ecc5496ed9bfa254c0a99e1 authored almost 10 years ago by Stefan Hedman <[email protected]>
Merge branch 'master' of ssh://github.com/schteppe/cannon.js

194a31a6c83dcc0c7fd245fc2e8deed5b49476ea authored almost 10 years ago by Stefan Hedman <[email protected]>
some heightfield tests

34a13a11a619d8582e1a34e36217b961c7c98b8e authored almost 10 years ago by Stefan Hedman <[email protected]>
Added cdnjs link

87c95ac5b4949b691cd00aac210ce20262d4d137 authored almost 10 years ago by Stefan Hedman <[email protected]>
Pointing the README to release builds

c6be1777008657bb1f1461e31457673bf20ec234 authored almost 10 years ago by Stefan Hedman <[email protected]>
Merge branch 'oxyflour-master'

84f79d499720953c31d4b37b725db4763fb1e566 authored almost 10 years ago by Stefan Hedman <[email protected]>
Merge branch 'master' of https://github.com/oxyflour/cannon.js into oxyflour-master

3e393a61a903d6dc630c486f9353396709c04384 authored almost 10 years ago by Stefan Hedman <[email protected]>
Merge pull request #184 from jgottero/master

Doc proofreading

06e580eb65abcf91d0c55b5696161f9b46e45ef0 authored almost 10 years ago by Stefan Hedman <[email protected]>
Doc proofreading

Fixed minor typos in js comments

7a82702e8d947053ab52493a91de57ca8b074c13 authored almost 10 years ago by Jérémie Gottero <[email protected]>
per-shape materials

0418abe8ee987c64052bb0bfaa0ede0ab577b111 authored almost 10 years ago by Stefan Hedman <[email protected]>
fixed triangle lookup major bug in Ray.prototype.intersectTrimesh

ec8f6eb05584c302216e2269251ea06cd88cac8b authored almost 10 years ago by Stefan Hedman <[email protected]>
trimesh fixes

f16d5e9d342b00ec4bafdfea8eadb7c71ea3bb80 authored almost 10 years ago by Stefan Hedman <[email protected]>
scale for the Trimesh

52db535b01e60d88ac9832037e8e5be7c6431771 authored almost 10 years ago by Stefan Hedman <[email protected]>
cleanup code

a77b6e959a054266ad3aeafc07ea7981a9630a3c authored almost 10 years ago by Stefan Hedman <[email protected]>
turned off friction reduction for now

b0920398e6bcf28a63f6e0b711fc24e07db7b0f0 authored almost 10 years ago by Stefan Hedman <[email protected]>
cleanup

413497a3aa7c07678f495c5be558113962737d80 authored almost 10 years ago by Stefan Hedman <[email protected]>
some updates to ray closest

cafd4f109a6b5efdd5b71ef560e711f445a893aa authored almost 10 years ago by Stefan Hedman <[email protected]>