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github.com/CnCNet/ts-patches

Command and Conquer: Tiberian Sun patches for CnCNet online gameplay.
https://github.com/CnCNet/ts-patches

If a building has weapon range of 0 then don't consider it a threat.

3ae5787d87f033b3ee362ae1ae42bedd736bdb99 authored over 7 years ago by Daniel Keeton Jr <[email protected]>
Enabled mode patches for DTA, TI and TS client, fixed typo in dta.mk

8978d1d0a8d1749bffd47a0a1d9b53c9729531c9 authored over 7 years ago by Rampastring <[email protected]>
Enabled new patches for DTA and TI

80ff73b97afbef0ac364c8dab271c5cca738c061 authored over 7 years ago by Rampastring <[email protected]>
Added fix for queue bug related to units with BuildLimit > 1

2abc3c5ff29b7ae13833990d44565b7c290a4537 authored over 7 years ago by Rampastring <[email protected]>
A fix for the problem of animations causing reconnection errors.

5a51aeb364b61b1b491756fc54c0bdd8ce9ac3c9 authored over 7 years ago by Daniel Keeton Jr <[email protected]>
Changed the guard keyboard key so that units will guard faster. Also a bug fix when tell a harvester to guard whiled dumping.

cd17a2577261eba06a4bccc50fcf85a41353c7d3 authored over 7 years ago by Daniel Keeton Jr <[email protected]>
Add unit counts to stats.dmp.

deddc7af7f3bdeee2dbe846f41a93692d5579d1a authored over 7 years ago by Daniel Keeton Jr <[email protected]>
Fixed some annoyances with radar events and gave specators all radar events.

82f7a48c655e3a9feaabca29e2c16f09ff32a5c7 authored over 7 years ago by Daniel Keeton Jr <[email protected]>
This patch draws all the destination lines for a unit when hold q to give multiple orders.

19a01fb6d6f9906472c99f4a8e56ee08f45b7f97 authored over 7 years ago by Daniel Keeton Jr <[email protected]>
Don't autosave right after a multiplayer game has been loaded

d93435d90730afea7666a1ba281d03c1969f4d99 authored over 7 years ago by Rampastring <[email protected]>
Added a hotkey to deselect one unit randomly arom the currently selected units. And fixed a problem with the help hotkey

e68894153e32232bac0703d9c8a99afe905dc87c authored over 7 years ago by Daniel Keeton Jr <[email protected]>
Fix a problem with double-tap center team.

050d6f19093c127e0c43a9da7cac22e6d2bd2d14 authored over 7 years ago by Daniel Keeton Jr <[email protected]>
A new hotkey and display panel for Common hotkeys.

5bdccbd084bb1b9b06e8087ef001f39a5b5b9df8 authored over 7 years ago by Daniel Keeton Jr <[email protected]>
It's no longer necessary to hold down shift to create a waypoint loop.

e06d8b04ac7355d9f6801ae327d7fe402607a2ee authored over 7 years ago by Daniel Keeton Jr <[email protected]>
Enabled recon_kick.asm for DTA

f4a774c40f803a8703ab0d82ea5fa568c556359c authored over 7 years ago by Rampastring <[email protected]>
Crates (pre-placed or spawned from trucks) don't respawn as random crates in multiplayer maps anymore when random crates are disabled (DTA)

25f32d3d2ee276b7ad1fd5282d7fefb849766f16 authored over 7 years ago by Rampastring <[email protected]>
Allow the AI to attack spies

880becd185fe91091755ddd60bb138eab61d09e3 authored over 7 years ago by Daniel Keeton Jr <[email protected]>
A new hotkey that repeats the last building you built. (thanks CCHyper)

198ae272128df99223c3204454ee168f8d6618c7 authored over 7 years ago by Daniel Keeton Jr <[email protected]>
Fixed up the place building command.

6382897ab81148748b2b38183925299a7f8ea0a6 authored over 7 years ago by Daniel Keeton Jr <[email protected]>
Enabled center_team.asm for DTA, TI and TS Client

5e25e318464b5e7f04c2a32f11dd43ef65d7c1ed authored over 7 years ago by Rampastring <[email protected]>
A new hotkey for placing buildings. (Just like RA2)

f143193471d7c710ce8b0379c20f8fe0319d205f authored over 7 years ago by Daniel Keeton Jr <[email protected]>
Use the neutral house for any missing Spawn Houses

b4b39c5f63e216b80b4611cd6f63335a9ab2aa73 authored over 7 years ago by Daniel Keeton Jr <[email protected]>
Adding spawn house events patch to dta

971e6437c52baa9e86dd1ac7f578237e65c37f52 authored over 7 years ago by Daniel Keeton Jr <[email protected]>
A new patch that will allow events to use Spawn houses rather than only sides GDI/NOD/Neutral

23901bc4482819d614ccc42109af987f4a22e187 authored over 7 years ago by Daniel Keeton Jr <[email protected]>
Double tap the select team command to center that team.

f676c872bd9e3f79d96063459a8be9f7c28fbcd9 authored over 7 years ago by Daniel Keeton Jr <[email protected]>
A better way to add units to a team/group using shift+$N.

4003f9741db8c72d77829c2577958a109631205f authored over 7 years ago by Daniel Keeton Jr <[email protected]>
Added a bunch of the alexb patches to cncnet TS.

da03c66f1a8791c1ec0d93466cea14a89329d146 authored over 7 years ago by Daniel Keeton Jr <[email protected]>
Allow the SelectSameType keyboard command to function for shared control units

de7b5fec130c595266fd09c9fb83cbd22ced1761 authored over 7 years ago by Daniel Keeton Jr <[email protected]>
Moved factory rally patch to main game and added alt to undeploy to mods

4d6345315f957b1f860858f78f272f50db74500e authored over 7 years ago by Daniel Keeton Jr <[email protected]>
Provides an ini setting to disable deployed units from being moved with a simple click.

With MoveToUndeploy=No, you will have to hold alt to move a deployed unit.

078e3d55aa87e2d3c16e5148f82895bdbb9fd700 authored over 7 years ago by Daniel Keeton Jr <[email protected]>
A few corrections

05d47d66542257865ceb55da430e850f84044925 authored over 7 years ago by Daniel Keeton Jr <[email protected]>
Stop autosaving if a player is removed from the game

890360bc939ff41b9f065d80640b07818f00ce3d authored over 7 years ago by Daniel Keeton Jr <[email protected]>
A new feature that allows has a small sidebar information panel in the bottom right corner..

947e0dc74b765714e4b40fb89eea840af1b9b93e authored over 7 years ago by Daniel Keeton Jr <[email protected]>
Take a map snapshot when a recon error happens.

6de249a34b8662cca1304f3470e7e1140eb1eb01 authored over 7 years ago by Daniel Keeton Jr <[email protected]>
Separating many class definitions into their own header files.

e11db20c3fed52ba2c826c1aa528bc56c5af0235 authored over 7 years ago by Daniel Keeton Jr <[email protected]>
Spectator chat mode.

586f0ead7769d9d69da49094e4847f35eeac6b19 authored over 7 years ago by Daniel Keeton Jr <[email protected]>
Make mobile factories able to un-deploy by holding Alt while clicking (they couldn't un-deploy at all before).

3ea55f3364d87a6cb42dca9848da37f77506ce33 authored over 7 years ago by Bittah_Commander <[email protected]>
Added trigger actions for enabling and disabling ShortGame

6bc46c1c65a5916e2e39e2ffd1e2e7856840f781 authored over 7 years ago by Rampastring <[email protected]>
build SP cmd fix

1a50da70e9ecdea8b8001cd7194a7af8c295930c authored over 7 years ago by FunkyFr3sh <[email protected]>
Enabled ion storm jumpjet crash fix for TS client

6d0550dc0b81c58a4d57dd28499b82d3589aedbe authored over 7 years ago by Rampastring <[email protected]>
Auto-save no longer triggers right on game start

b9cb72761b36aa90549f4582cb085191d5c4dc2b authored over 7 years ago by Rampastring <[email protected]>
Moved VisibleRect__Width and VisibleRect__Height to TiberianSun.h

49a5357d754fcbee40cbccca38d2b4bd7847f505 authored over 7 years ago by Rampastring <[email protected]>
Game.exe for TS client now buildable, fixed scale_movie_fix.c

56f6d9f9939c9c4cf643c276466a7f670e1c04df authored over 7 years ago by Rampastring <[email protected]>
Added movie scaling fix by FunkyFr3sh

78f3b19308c8d0358888af911b73df5310108987 authored over 7 years ago by Rampastring <[email protected]>
TS client / mod related changes, not included in makefile yet

55ae83dc31e4ecfddec6f4606fda3a3e3c14800c authored over 7 years ago by Rampastring <[email protected]>
Enable paradrop.asm for DTA.

3614fb8f0ce399d2941ff4f70abdbae3e8c293fc authored over 7 years ago by Bittah_Commander <[email protected]>
Don't attack neutral units whose weapon range is 0.

d7604bc99ec507163605b5fa1fa1463da1ab1063 authored almost 8 years ago by Daniel Keeton Jr <[email protected]>
Changed dropship.asm to paradrop.asm for Bittah

He mad.

78ec9e7eb1a853228a660006bfc036ed6dd7cdb7 authored almost 8 years ago by Daniel Keeton Jr <[email protected]>
A fix for allowing dropships to parachute from a trigger action

10ca2afa9312ec241aedff7ccd1f6391e2a50afd authored almost 8 years ago by Daniel Keeton Jr <[email protected]>
Veterancy crates no longer give veterancy to objects with Trainable=no, fix by Iran

84b312483bf66fa46dfa53a21406e02a0dd4d85b authored almost 8 years ago by Rampastring <[email protected]>
Added a command to zoom in the viewport, this is based on Iran's research. It doesn't work very well right now and will only be enabled if WWDEBUG is enabled

4646b3a73446186f5505d70e08a43d57bc26f8c9 authored almost 8 years ago by Daniel Keeton Jr <[email protected]>
Fixed EMPImmune= causing crash when EMP'ing Cyborgs

31949f699b0764946dbeaea5b80ec542c7fa3bd3 authored almost 8 years ago by Rampastring <[email protected]>
Fixed "remove IsCoreDefender EMP immunity" hack

4cad49bcd9b7024fa3dc9bd8d35f617fb428d725 authored almost 8 years ago by Rampastring <[email protected]>
Added hack for removing EMP immunity from IsCoreDefender=yes units

cfb8d013d469a5ee8af506fd3b639f805ad53299 authored almost 8 years ago by Rampastring <[email protected]>
Fixed cursor and comment for airtransport fix

db30565e25765c90bcc501b14f8c72f7c0d6defb authored almost 8 years ago by Rampastring <[email protected]>
Fixed comment

efd0d13122a8066926c790cdebb3e40d45be1b8f authored almost 8 years ago by Rampastring <[email protected]>
Added Iran's fix for making air transports undeployable on buildings

a41b6f1a7522f6f7b26aa0786f77db4393efdf9a authored almost 8 years ago by Rampastring <[email protected]>
Added Iran's allow_selling_undeployable_sensorarray.asm, but not enabled because it's not relevant to TI anymore

0bf881ff9e9424201bf12d1ceefea2a24ca07bf7 authored almost 8 years ago by Rampastring <[email protected]>
Improved description of cloakstop_to_empimmunity

1648d12c4b7ae429667fd499eaf8c735afc6864d authored almost 8 years ago by Rampastring <[email protected]>
Added Iran's hack for changing CloakStop to EMP immunity, enabled it and reveal_crate_reshroud for TI

2b499787cc21b864545401a0354d66f4b322b44a authored almost 8 years ago by Rampastring <[email protected]>
Added untested fix for reveal crate reshrouding

c4f89c778e592bdb2cdca931c924859058e29fdb authored almost 8 years ago by Rampastring <[email protected]>
Added Iran's fix for Insignificant=yes units playing "Unit lost" announcements on death

861e95fb6c136ad4512975b87b70dd54b78e3b04 authored almost 8 years ago by Rampastring <[email protected]>
Added hack for Multi Engineer not affecting buildings of the Neutral house

8332a397c5970ac05f89bb10f40958a5f4926680 authored almost 8 years ago by Rampastring <[email protected]>
Fixed only the building specified in RepairBay= being able to repair aircraft, fix by Iran

663b04f93f543f4f96ec63c0aa4d09abe1138107 authored almost 8 years ago by Rampastring <[email protected]>
Enabled spy fix for DTA and TI (tested it and it works)

d7a5c5385479561b076f3ebe53f913801f668d6f authored almost 8 years ago by Rampastring <[email protected]>
The game no longer gives veterancy from killing friendlies.

cb24459ce303b27fe1da33905b71819c563a5862 authored almost 8 years ago by AlexB <[email protected]>
Added missing TI string-change hacks

95c0c9f04917e512ee913c0eabb123123d06b92c authored almost 8 years ago by Rampastring <[email protected]>
Factory Rally Points can now be placed without holding down the Alt key

This is not optimal when it comes to Mobile War Factories. Also, waypoints cannot be removed eas...

3e629ab079b300e8c1b9e5351a31161e607b34fd authored almost 8 years ago by AlexB <[email protected]>
Remove the code that prevented infantry to walking over cells containing Tiberium type 4

947fc53aaf57568eeed75fa8204e582d2ee5d7d8 authored almost 8 years ago by AlexB <[email protected]>
Connected HoverShowHealth tag with the new code

20f554b8e282a8f3f3d774ef5add4dccb1dd4c79 authored almost 8 years ago by AlexB <[email protected]>
Stomping over Daniel Keeton Jr's implementation. Sorry!

The sun.ini tag isn't hooked up yet.

0f06b297da6a21942db6d06b7379cabe88f56610 authored almost 8 years ago by AlexB <[email protected]>
Fixing the 75 cameo issue so the game won't overrun a fixed sized buffer.

2fb287a8c0384101a20caab21f45ea76826f9473 authored almost 8 years ago by AlexB <[email protected]>
Fixing two bugs in VoxelAnimClass damage handling. If Warhead was not set and infantry was hit, the game would crash. Also, the VoxelAnimType's Damage value would be referenced when dealing damage, which writes to the value and thus changing the type data.

dfb38e0c680c5b7bc7cc9e740ac300510797241d authored almost 8 years ago by AlexB <[email protected]>
Fix for the Destroy Trigger map action, which leads to an infinite loop, ended abruptly by a double free.

d44216e4e612d728a7ac778f6db59658ea2658d3 authored almost 8 years ago by AlexB <[email protected]>
Shadows of units with turrets will no longer blink if the unit flashes

ff746056ff5c10f6db5f8abfca40802502e4df4f authored almost 8 years ago by AlexB <[email protected]>
Allow the guard command to also set Harvesters and Weeders on guard mission, which makes them harvest automatically

c39cf8037424b5b3d48e2f53d1997131f2e3086c authored almost 8 years ago by AlexB <[email protected]>
Let Harvesters and Weeders automatically start harvest mission when built from war factory

cc5a9915593fb57311e1e1c50cda943709b3b415 authored almost 8 years ago by AlexB <[email protected]>
Fix for the Ion Storm Jump Jet crash

b5ffb19c33968b395c7afb5f7f56acbe96e775d9 authored almost 8 years ago by AlexB <[email protected]>
Deterministic BuildingTypes initialization

4dc337d33c69daa3eb4ecfd64413f6fbf00d957d authored almost 8 years ago by AlexB <[email protected]>
Fix the problems where gdi spies reveal information to all gdi houses.

This patch needs testing so it's not added to TS or any mods yet.

63cdee4ed5fd59152018a6f02eaaed5baa0b2ff4 authored almost 8 years ago by Daniel Keeton Jr <[email protected]>
Adding autosave.c

cc9f4c5182647ef9bc6328431c057fe41ac2d52d authored almost 8 years ago by Daniel Keeton Jr <[email protected]>
Add AutoSaveGame feature for automatically saving games

d5bcdd4888e3b9846d1304090e04b677ab433ab0 authored almost 8 years ago by Daniel Keeton Jr <[email protected]>
Potentially fixed give credits action not working in SP

d1015bbd60c823047bb54a0a153303c63f99449e authored almost 8 years ago by Rampastring <[email protected]>
Enabled hover_show_health and horv_via_undeploysinto for TI

de1c00fe0bf6804da2872e633a08e443d2aced11 authored almost 8 years ago by Rampastring <[email protected]>
Adding LJZ macro

e3654153745da9dfcb14c6ef980f4dc03c05f425 authored almost 8 years ago by Daniel Keeton Jr <[email protected]>
Enhance specator mode to allow spy vision of all factories.

d4ead4619ceec696c2029fd5017955a58c61d92e authored almost 8 years ago by Daniel Keeton Jr <[email protected]>
Added trigger action for giving credits to a house

db1f92fb96ba53d9b55b730abe992777774dc0ec authored almost 8 years ago by Rampastring <[email protected]>
Fix a bug where missions with playercontrol stopped working due to shared control patch

c356542af904a6b557dfa2ee995cfb300537951b authored almost 8 years ago by Daniel Keeton Jr <[email protected]>
Make sure players are allied to allow shared control

c951b58a1c900917f70c0738e6e9d4c97b28e320 authored almost 8 years ago by Daniel Keeton Jr <[email protected]>
Allow specators to see player power level.

310dbe1c1ec09da251bbeca8b4acd59fb49868dc authored almost 8 years ago by Daniel Keeton Jr <[email protected]>
Show units and buildings health when the mouse is over the unit

10969c3bc1cb0482e68f1b51532ea44f258f291f authored almost 8 years ago by Daniel Keeton Jr <[email protected]>
Make it so that spectators can see all players pip-scales

233be9fe68ed59f6e406fe2a749c594ed90d841a authored almost 8 years ago by Daniel Keeton Jr <[email protected]>
Re-added missing DTA hacks

5929e35677dd4c859362f7b12e5aaf1ab511e667 authored almost 8 years ago by Rampastring <[email protected]>
Re-arranged mod hacks

07f6e1be9b0c89294bb5258c92129e66c877a443 authored almost 8 years ago by Rampastring <[email protected]>
No more Reconnection errors. Instead, we'll kick the player who is out of sync.

81e77dbd119d6ed25ff4c176e5cd9163dfdb157c authored almost 8 years ago by Daniel Keeton Jr <[email protected]>
Allow players sharing control to assign teams to shared units

aad47720c50b49ca0b016c76239e00162ca07c67 authored almost 8 years ago by Daniel Keeton Jr <[email protected]>
Allow Spectators to drag-box all units in the game.

294aca2bc2d290dced6aca85eacef4bb86822fab authored almost 8 years ago by Daniel Keeton Jr <[email protected]>
Fix some previously introduced bugs in FileClass

0957dae831848da7c849b8277fb89c8911a1a421 authored almost 8 years ago by Daniel Keeton Jr <[email protected]>
Fixed Build Off Ally feature. Registers edi and esi were used in Is_Mutual_Ally without restoring the previous values.

ec64ba1fe15e77cbad8993c5f881264b937093a2 authored almost 8 years ago by AlexB <[email protected]>
Revert "Fix the build off ally code. Patch by alexb"

This reverts commit 48f8c7a9870aa167e2436273b24777422b563419.

c28673b69f9e3b8f81d24f3b104399c2b24489eb authored almost 8 years ago by Daniel Keeton Jr <[email protected]>