Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/CnCNet/ts-patches

Command and Conquer: Tiberian Sun patches for CnCNet online gameplay.
https://github.com/CnCNet/ts-patches

Fix bug where difficulty was printed multiple times when a mission was restarted

7f543e6909d7ad269b5a528cfc51b173d2077624 authored 11 months ago by Rampastring <[email protected]>
Update comments in sideindex improvements patch

9375c5a3e6e0c1a90d9c85bfba11d6383894a66d authored 11 months ago by Rampastring <[email protected]>
Add hack for always displaying the player's casualties on the left side of the score screen

6b542950959971d41fa4437f96859eb97ca31c8a authored 11 months ago by Rampastring <[email protected]>
Bump tj-actions/branch-names from 5.2 to 7.0.7 in /.github/workflows

Bumps [tj-actions/branch-names](https://github.com/tj-actions/branch-names) from 5.2 to 7.0.7.
-...

6d3b8542d7e9b9c9cd7fae7c9700fe3447ab9dda authored about 1 year ago by dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Make SP mission difficulty name customizable

ed1a82a790300834476c9a2f0199ee3206e79a9f authored about 1 year ago by Rampastring <[email protected]>
Make it possible to make AI player names difficulty-based

48005401ae5aa7622c0ef51a4069c0ddb45e493c authored about 1 year ago by Rampastring <[email protected]>
Add trigger action for deleting attached objects

c4b42d908b80d3c714fbaa4d135c604e5d21b341 authored about 1 year ago by Rampastring <[email protected]>
Increase limit of maximum SP gamespeed

2936e9d050bdbe1fb42822ca5713f7f7f761c61d authored about 1 year ago by Rampastring <[email protected]>
Add trigger action for creating an auto-save

26290496a207f5d7ec62a66ecc2014d94cf7cc1e authored over 1 year ago by Rampastring <[email protected]>
Increase SP auto save count to 5

b0f649b926c09037ef9d0e154e9e0434bbd20937 authored over 1 year ago by Rampastring <[email protected]>
Add "Extremely Easy" difficulty level

87c94533c565cec332c91ed05bceebb36d9ff019 authored over 1 year ago by Rampastring <[email protected]>
Fix bug where the AI could not build over overlay that has Insignificant=yes

7513993b57c5c60390c37e2d1ccfc7409e743788 authored over 1 year ago by Rampastring <[email protected]>
Add trigger actions for enabling and disabling AllyReveal logic

0f911897a5aa8c575d6d4ca239f6edc7d8b27d77 authored over 1 year ago by Rampastring <[email protected]>
Update Rubicon icon resource.

1cc89c28515eb844eef9c7f80515ce9be4f79feb authored over 1 year ago by Crimsonum <[email protected]>
Enable a few new patches for Rubicon: extra difficulty options, preplaced MP crates, and script action 4 fix.

f8e55c8adc2efa21fbc981fb956f828913c022c2 authored over 1 year ago by Crimsonum <[email protected]>
Modify singleplayer game speeds to behave like MP game speeds

acc19db4446922e91b3df26435d579bcf8fe83e3 authored over 1 year ago by Rampastring <[email protected]>
Fix bug where auto-save timer was not reset on scenario restart

460cf3f0c90e8afad86fc39072eebd8d7eb782ed authored over 1 year ago by Rampastring <[email protected]>
Improve desync logging code

483f02bbd9371970970c042fa99dba7ce9d6386e authored over 1 year ago by Rampastring <[email protected]>
Allow placing crate overlay to maps in multiplayer

91b15efa57f8f9787a57684f68c5c317269f4dd9 authored over 1 year ago by Rampastring <[email protected]>
Send message more often when watching FMVs in multiplayer, simplify multiplayer_movies code

618e1709639fff5d714ca4a929e19d0430f26ef6 authored over 1 year ago by Rampastring <[email protected]>
Enable scriptaction4 fix for DTA

0d323830586ec44e0befa822cfa7d168e8fabe6b authored over 1 year ago by Rampastring <[email protected]>
Remove -1 assignment to UsedSpawnsArray in selectable spawn locations code

9e803a977cb161a2e665c3bc7861d43b8ffc3fee authored over 1 year ago by Rampastring <[email protected]>
Initialize memory of used spawn locations to -1

e93726580ee3058e1ddf632f1a56a8549c46cdb2 authored over 1 year ago by Rampastring <[email protected]>
Fix bug where vehicles could be assigned to "fake" Spawn houses of players that were not actually present in the game

99a0cae43c9cc6130b01b013ca2a2cb16c1835f1 authored over 1 year ago by Rampastring <[email protected]>
Uncomment out fix for "pre-placed spawns issue"

be544b827939bf3ea4a4acb06e8299f5489f7c80 authored over 1 year ago by Rampastring <[email protected]>
Add [AINormal] difficulty section

5d6a72e75525cf851b6ef1c6e2e9eb55360ff134 authored over 1 year ago by Rampastring <[email protected]>
Update release runner to ubuntu-latest.

442a6e185aefc2dc2247a3e4460784b6550b95c3 authored over 1 year ago by CCHyper <[email protected]>
Removed debug builds from artifacts.

3954396d72415b6403ce16408d45ca13d6adc1bb authored over 1 year ago by CCHyper <[email protected]>
Update version for delete-tag-and-release action.

68eaa009b4d33b510dd53eaabe1f2a281f5839c9 authored over 1 year ago by CCHyper <[email protected]>
Add note to ingame_ui_text_color hack

efbf35aa3a5913d6bb41309e2b03d69a69600a1c authored over 1 year ago by Rampastring <[email protected]>
Fix bug caused by ingame_ui_text_color.asm where the game always reloaded all menu PCXs when any dialog was opened, simplify code of the hack

c59cf61afc36810bcb4312e5c566732afdcfaebc authored over 1 year ago by Rampastring <[email protected]>
Enable ai_target_droppods_like_multimissile for FD

2014525d2c8f83833a4a19aadc27458976b5a7bd authored over 1 year ago by Rampastring <[email protected]>
Record mission overrides and animation constructor calls in sync logs, reduce size of TarCom and Facing records

8ec8a1dfbee0e5a1ce1d4e8da5ca4a5a7b556414 authored almost 2 years ago by Rampastring <[email protected]>
Change default mouse render interval to 8

236104b6aac7b224c3bb002829d59ed7f2b76984 authored almost 2 years ago by Rampastring <[email protected]>
Log recent facing and TarCom changes in sync logs

70b5ada5a393a7a2653fe93ed54bdc3d53f9d863 authored almost 2 years ago by Rampastring <[email protected]>
Log more OOS stuff even in Vinifera builds

58c52e515d45302addfe2b45e6947d375e3fa17b authored almost 2 years ago by Rampastring <[email protected]>
Try to fix multiplayer movies logic to avoid one player stalling in loading screen

10d6fa27ee6b9f3d68e3196cda77d0fa2dda56ee authored almost 2 years ago by Rampastring <[email protected]>
Adjust DTA text color changing hacks to be compatible with Vinifera

6b56176102dcd9350aeb363afa47710c03b8be60 authored almost 2 years ago by Rampastring <[email protected]>
Do some networking during video playback to prevent the CnCNet tunnel server from thinking that we disconnected

22fc2ec56ec75deffef07633ac2b22aeef0de8b7 authored almost 2 years ago by Rampastring <[email protected]>
Fix missing notification for saving a multiplayer game

416aef5867bee6c9888ac7fbd65125e7baacaf2a authored almost 2 years ago by Rampastring <[email protected]>
Fix GitHub workflow output EXE capitalization to be consistent with build scripts

c1509de3a8a736093d10f7c90f3534f44b59ec62 authored almost 2 years ago by Rampastring <[email protected]>
Fix save-corruptiong bug in multiplayer saves

(Westwood saves mid-frame, but in doing so they don't call Remove_All_Inactive to clean up dead ...

e38d4e518e5fd1cff8deb70d5bb8de4beffdeccc authored almost 2 years ago by Rampastring <[email protected]>
Allow optional VQA playback in multiplayer

ab5b5880af54f62b1402dd37ace3948818d15ec9 authored almost 2 years ago by Rampastring <[email protected]>
Fix crash when AI attempts to raise money with base nodes enabled

1e938dfa637be0fa98ba3b7e640dd9f7b2df14c6 authored almost 2 years ago by Rampastring <[email protected]>
Add support for using AI base nodes in multiplayer

fdd2238e3f0c6b0959f4598fb8492a96fe6b9ce6 authored almost 2 years ago by Rampastring <[email protected]>
Don't play scenario intro song when the spawner is going to load a saved game after scenario start

ce1799737050aaba38b9fafa7a80f9ffae3324f7 authored almost 2 years ago by Rampastring <[email protected]>
Enables basic_theme_fix for Vinifera-compatible builds.

c930da9009e920d3e648e1a2f1454cfa5201588c authored almost 2 years ago by Johan Themen <[email protected]>
Delete LICENSE

0d9239cd576356f558b223bf633e409b6f863fce authored almost 2 years ago by Grant Bartlett <[email protected]>
Update LICENSE.md

8a8deb57dd1ff004bcece9c5be2d398dd93e75d5 authored almost 2 years ago by Grant Bartlett <[email protected]>
Create LICENSE

7bbd7dc22ebe5fa9379ca82e9cb537dae64a97e9 authored almost 2 years ago by Grant Bartlett <[email protected]>
Adjust autosave code

3c5a62a3047d68c8c526f7ffc52df4d39cf6a485 authored about 2 years ago by Rampastring <[email protected]>
Move auto-save to take place after the main loop

6c401fb9bf63806662b3d6f4ac70b2766e39295f authored about 2 years ago by Rampastring <[email protected]>
Load the Houses and Sides section from the RuleINI on spawner init.

d722e0aff0655f2509c8aca75f628c6aadbb6a98 authored about 2 years ago by CCHyper <[email protected]>
Separates the briefing BG from the score BG and re-applies some file renames for DTA Vinifera builds

8406aa60cbf500b9c48a23eb48af68f06051ff33 authored about 2 years ago by Johan Themen <[email protected]>
Removes patches that remove hardcoded object type names from Vinifera builds.

c4d8ae82b51e9c6800516f1e55191de045c13281 authored about 2 years ago by CCHyper <[email protected]>
Removes patches that allow additional side asset support from Vinifera builds.

bad837e8e84bc3441ce6b80a8c35d1e8a5b867c2 authored about 2 years ago by CCHyper <[email protected]>
Removes tiberium Power patch from Vinifera builds.

aa5d865f7235015132b5e9c1b0c61b94833687db authored about 2 years ago by CCHyper <[email protected]>
Fixes a crash where the HouseType index was not checked and could read out of bounds.

32f733b01b0ec7dbcd57006f74f05ba3797f4272 authored about 2 years ago by CCHyper <[email protected]>
Updates LICENSE.md

b6da8ebe640016782d8af6668853ecc7203fcb88 authored about 2 years ago by CCHyper <[email protected]>
Rename Sounds01.mix to Sounds.mix for DTA

732ee9f047465279edae1f2872c724dce17059f7 authored about 2 years ago by Johan Themen <[email protected]>
Adds patch to force the Firestorm addon to be installed.

163f44aa697a1010753773f294adf89ee000850d authored about 2 years ago by CCHyper <[email protected]>
Removes scriptaction4.asm from Vinifera builds.

2c356c8c779b41d8fc953ac2837831d69cbece03 authored about 2 years ago by CCHyper <[email protected]>
Read CampaignID from the spawn settings ini.

e36da07b27537adab3d92f3e4e7dabebef7fcb2a authored about 2 years ago by CCHyper <[email protected]>
Set all output filenames to GAME.EXE

d33ddead49db306107340e4e8f260f36f603bc52 authored about 2 years ago by CCHyper <[email protected]>
Removes SINGLEPLAYER and TIBSUN builds from the GitHub action.

de7103e49fb8f43651856c824dc1a843365bb89b authored about 2 years ago by CCHyper <[email protected]>
Revert some filename changes and allow Settings.ini for Vinifera

262238a20297657ce048fa98a18bc655978db15b authored about 2 years ago by Johan Themen <[email protected]>
Add experimental bug fix for crash in vehicle transport patch

f7f7c9e4b8b1ef0f426d9e4e9c882c555f8c126c authored about 2 years ago by Rampastring <[email protected]>
Change subterranean pitch speed in DTA and remove randomization from money crates in FD

b96ccbe694598f20b5ff7ef241c34042daf283ed authored over 2 years ago by Johan Themen <[email protected]>
Removes additional sync log information from Vinifera builds.

bac4bc83a9e16d8d6616700c3d8590beabcb1ec2 authored over 2 years ago by CCHyper <[email protected]>
Disable harvester queue jumping

740629eb721079a41455fd627caa3a9bd17f39b2 authored over 2 years ago by Rampastring <[email protected]>
Fix HarvesterUnit pointer dereference in buildconst_harvesterunit_baseunit.asm

c6ab803c4c4b8ac11d3d58b3c07d93f57639d6bc authored over 2 years ago by Rampastring <[email protected]>
Add optional no-RNG mode for sync debugging

60e8ba31fea9d39d87bf8b2ac0fcfd4ba9154ec1 authored over 2 years ago by Rampastring <[email protected]>
Makes more changes to globals DTA-specific

775def18b2b8de34548e4294b1e6e6a4bef155e5 authored over 2 years ago by Bittah_Commander <[email protected]>
Fixes globals for mods without client-based mission progression

f1fe79c65d94935466ef16f2e19e023ab2c264b2 authored over 2 years ago by Bittah_Commander <[email protected]>
Enable logger for release builds, the CnCNet Client needs the logs for some functionality

fa34637b4d09cf9763d0a0d9c5f0c8e534ac25df authored over 2 years ago by Rampastring <[email protected]>
Fix broken speech MIX file loading hack for all mods

e6332c828baae08e54bbb131767975330c31a001 authored over 2 years ago by Rampastring <[email protected]>
Disables caching of SIDECD##.MIX to fix MAPSEL background positioning

e07c8dc3aa32cb088dc742aa6a54de3da9532802 authored over 2 years ago by Bittah_Commander <[email protected]>
Adds "vehicle_transports" to Fading Dusk target.

aca9d6d21390da53e8ae6e6e55cd9357d647a741 authored over 2 years ago by CCHyper <[email protected]>
Corrects output binary filename.

f355c29cda9bde270516c76dd1655da441c9d231 authored over 2 years ago by CCHyper <[email protected]>
Adds initial Tiberium Metamorphosis target.

0ab684539a812c0277ca8d8a8334528b87f3b917 authored over 2 years ago by CCHyper <[email protected]>
Adds initial Fading Dusk target.

3ad1caf386e87bc664cfb03281f3e1d2f1cdaa1a authored over 2 years ago by CCHyper <[email protected]>
Adds "veterancy_crate_check_trainable" to all targets.

8bec596bb7266c60c27f69736d7061c2a26d860d authored over 2 years ago by CCHyper <[email protected]>
Adds "fix_ai_unit_scatter_for_factories_without_weaponsfactory" to all targets.

c3962c9f0bde24769de59f65f70656366b0de33b authored over 2 years ago by CCHyper <[email protected]>
Adds "fix_ai_retaliating_against_its_own_stuff" to all targets.

59e3600a6d52f62d5b2c421ccfc912bff61a0154 authored over 2 years ago by CCHyper <[email protected]>
Adds initial Tiberian Sun: Rubicon target.

ebfa24dce2ff204c75b6359688b8dad91483f8f4 authored over 2 years ago by CCHyper <[email protected]>
Refactors project into a single makefile and merges duplicate code.

69c1c301f63e49335cecd485609f29d86591d758 authored over 2 years ago by CCHyper <[email protected]>
Moves a few globals to remove cross dependencies.

4422a3cc6d1810ce523307211c0caa679fa6756f authored over 2 years ago by CCHyper <[email protected]>
Removes unneeded idb file.

3b406a6e22ebd9bdb6f42775d26aeed3ea9b8e53 authored over 2 years ago by CCHyper <[email protected]>
Adds Vinifera option to build config files.

c85ff6bc4e7808541a3c14db304020aa00c99af0 authored over 2 years ago by CCHyper <[email protected]>
Adds Vinifera option to makefile.

ac6843107afc2510c70113e099846e4d3cabf60c authored over 2 years ago by CCHyper <[email protected]>
Fixes erroneous speech mix files patch.

84162f43fdd204db3a63d40a5af851491370855b authored over 2 years ago by CCHyper <[email protected]>
Very important fix

d3c6a1e03870a4f8d00e737583757366868c00ff authored over 2 years ago by Bittah_Commander <[email protected]>
Fixes a edge case bug where the game would crash if no local scenarios were detected.

3026ecf926b7169ca15e10e69549e7ce7d0c89fb authored over 2 years ago by CCHyper <[email protected]>
Allow ts-patches hotkeys to work with Vinifera.

0c988d7a0ebaa774cc5b153724d143229333d819 authored over 2 years ago by Rampastring <[email protected]>
Cleans up makefile and separates tibsun and singleplayer targets to their own makefile.

94aa9f88f23e7c682c9aea089893bd11a8c980ea authored over 2 years ago by CCHyper <[email protected]>
Minor fix to build scripts.

c0c66f7a9f793382df3caf77753dca29426cd288 authored over 2 years ago by CCHyper <[email protected]>
Uploads artifacts on build completion.

ea784fa71cdf384ec748cffc785794c5ed539b36 authored over 2 years ago by CCHyper <[email protected]>
Adds initial Windows build script.

74af814e66476636aaae114b2049c40ae378310c authored almost 3 years ago by CCHyper <[email protected]>
Separates the output binary locations depending on the configuration.

6ecdc1bc2513c93b0ea1eca010cbeadd6f28031f authored almost 3 years ago by CCHyper <[email protected]>
Fix Windows.h include case due to Linux being case sensitive.

8e4f2c2978bf37443b8e9a6cbfdca1ca6ab43074 authored almost 3 years ago by CCHyper <[email protected]>