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github.com/CnCNet/ts-patches

Command and Conquer: Tiberian Sun patches for CnCNet online gameplay.
https://github.com/CnCNet/ts-patches

Change subterranean movement speed.

139035a789dce1704786eeefb418b877f1bbd65e authored over 4 years ago by Crimsonum <[email protected]>
Update README.md

29d6492296d07ded6cd878119ef71f1908814e96 authored over 4 years ago by Rami Pasanen <[email protected]>
Merge pull request #82 from E1Elite/master

TileSet 255 and above bridge repair fix.

23a209a7a313b4ab4f0ad9defa57f5127a21aa1d authored over 4 years ago by Rami Pasanen <[email protected]>
Add mechanic logic for DTA

e3ed88ad91f16a124f1a1604fdf291fe653571e2 authored over 4 years ago by Rampastring <[email protected]>
Add hack for AI unit scatter for factories with WeaponsFactory=no

7084039310dde6740ba47c8d014f49ea0ee98e3f authored over 4 years ago by Rampastring <[email protected]>
Fix crash when NavCom == null

5a566ee713d1dd7c55c69eed6808c3542f24c02d authored over 4 years ago by Rampastring <[email protected]>
Merge remote-tracking branch 'upstream/master'

adbfab516d95e8a49b06757e06c9982f88c084a8 authored over 4 years ago by E1Elite <[email protected]>
Merge remote-tracking branch 'upstream/master'

4cd7a3b902013baefdc19f2a0893c824fb257260 authored over 4 years ago by Crimsonum <[email protected]>
Copied DTA's oil derrick hack to common mod directory

d2e92e60031a10dd10de21a5687f127a76124709 authored over 4 years ago by Crimsonum <[email protected]>
Implement oil derricks for TI

2c47ed060f96d1458e98787c164b5c879af0671d authored over 4 years ago by Crimsonum <[email protected]>
Add vehicle transport implementation for DTA

498a6893bd8850902d150e05cac7f03c0730636b authored over 4 years ago by Rampastring <[email protected]>
Implement smarter harvesters for TI

a95ebeb2f87d4571f01b1cfd926154037635045d authored over 4 years ago by Crimsonum <[email protected]>
Merge remote-tracking branch 'upstream/master'

6be06420077d3abca6e07fc47672c3e18d59d4ba authored over 4 years ago by Crimsonum <[email protected]>
Fix crash and simplify code in smarter harvesters patch

c25ef60f297311cee5bc67b214d0a5f64cfdcb84 authored over 4 years ago by Rampastring <[email protected]>
Improved description of smarter harvesters hack

3a0701634ce22c3af8a325eabcc4062d9f9c0177 authored over 4 years ago by Rampastring <[email protected]>
Add harvester queue jumping

4642db2be3a71db48187408b66db70283dd36a6c authored over 4 years ago by Rampastring <[email protected]>
Implement smarter harvesters for DTA

e71a26db00f4824c478cb38290490298d15f2810 authored over 4 years ago by Rampastring <[email protected]>
Removed previous hardcoded color IDs and disabled bouncy projectile hack.

29323daa109825da0f42f4c6bb38a0d0a79e105f authored over 4 years ago by Crimsonum <[email protected]>
Decreased MultiFactory bonus' cost threshold.

d0e2ed678c37f724bbf1f329aacbdc8f1a7f89b3 authored over 4 years ago by Crimsonum <[email protected]>
Fix address of Fetch_String

36dd3a7af7634be91ba51d20a935c73d5ec7fe58 authored over 4 years ago by Rampastring <[email protected]>
TileSet 255 and above bridge repair fix.

4ef7f70e1e149369f5f2516a75230a76095ff820 authored over 4 years ago by E1Elite <[email protected]>
Add hack that adds UnitSelfHealRepairStep= for DTA

ae2344c3fed86e40d0a154361cb47e2f5d601239 authored over 4 years ago by Rampastring <[email protected]>
Merge pull request #75 from Crimsonum/master

Some new TI-specific changes.

0a1778c0276d500652f40ed444b1265c13fe3bef authored over 4 years ago by dkeetonx <[email protected]>
Merge pull request #81 from E1Elite/master

100+ infantry bugfix update.

6c0e2aac9c2b6ad7363f15420022b52d9c0e21e7 authored over 4 years ago by dkeetonx <[email protected]>
Fix ProductionAnim hack so it doesn't crash when producing aircraft

Move the hack to a different code path that should mainly be triggered when units are built, ins...

717d280a3b0f651af257f5fbf115173778ce4527 authored over 4 years ago by Rampastring <[email protected]>
Decrease subterranean pitch speed before digging down for DTA

e5a9c2469c5006bc16b7a5e643a8daa1ae8fdcb2 authored over 4 years ago by Rampastring <[email protected]>
Use function name instead of address

0aaa9b51852f64d9972246747eb5302f6d234114 authored over 4 years ago by Rampastring <[email protected]>
Fix crash when esi = nullptr

1e74d223fb7f95bcaede19903f7e9fb40cc8a91a authored over 4 years ago by Rampastring <[email protected]>
Add hack for making factories that don't have WeaponsFactory=yes play a production animation

a97eee950a973b5b51b00b1a2f965e61baae051b authored over 4 years ago by Rampastring <[email protected]>
100+ infantry bugfix update.

c3b00ecac3e6da4a8cd13277135c57004c48b794 authored over 4 years ago by E1Elite <[email protected]>
Fix use of too large register variant

e172981904882ed4a28824870204fb4ab55c63a1 authored over 4 years ago by Rampastring <[email protected]>
Add oil derricks for DTA

2682bf323bb6004ee659479f8c8692569ee27657 authored over 4 years ago by Rampastring <[email protected]>
Make TSClient game.exe compileable again

69df1c5f53533499883c3ae2e7a1dbee4874db20 authored over 4 years ago by Rampastring <[email protected]>
Add a bunch of hacks to DTA

a3869a8ba246cedcd066dea886ef3ccc3a548c41 authored almost 5 years ago by Rampastring <[email protected]>
Merge branch 'master' of https://github.com/CnCNet/ts-patches

be93dc4b7d5f0cc350235ec3a49640fcaba666e2 authored almost 5 years ago by FunkyFr3sh <[email protected]>
fix compiler warnings

eaa73063bc28c837cd568d9917772272c920ee40 authored almost 5 years ago by FunkyFr3sh <[email protected]>
Add hack for removing 'guard' cursor from deployable repair vehicles in preference of 'deploy' cursor

7a6fa24ce60670bb79d345a55116c4bd1c6c9f28 authored almost 5 years ago by Rampastring <[email protected]>
Make DTA compileable again

ab8a7966e6de3d3c0348d5880f27cdf4064411db authored almost 5 years ago by Rampastring <[email protected]>
Merge pull request #78 from mvdhout1992/master

Reveal map when doing screenshot on frame then exit game logic (for m…

9a04cb58f512a46b6513554345ebc1bfa1a31beb authored almost 5 years ago by FunkyFr3sh <[email protected]>
Reveal map when doing screenshot on frame then exit game logic (for map preview tool)

a426970abeb6993eea6703d1a756fd74489ffed2 authored almost 5 years ago by mvdhout <[email protected]>
in-game chat ignore

72008909be2b6feb1b176934e680471835bdbfab authored almost 5 years ago by FunkyFr3sh <[email protected]>
Merge pull request #77 from mvdhout1992/master

Add support for replays and for creating pcx screenshot at a specific…

b7649ee7ab637b69243893bd72ef9e4a232d812f authored almost 5 years ago by FunkyFr3sh <[email protected]>
Add support for replays and for creating pcx screenshot at a specific game and then exiting (for map previews)

40e31c3ebf472f73854e991bdb9c1925e0bdb212 authored almost 5 years ago by mvdhout <[email protected]>
Enabled human players to use HouseCountries like AI

a05fd4ebb354c53a20123de9c4a29c69995ef96e authored almost 5 years ago by Crimsonum <[email protected]>
Changed some hardcoded color IDs for TI.

8d6bd1aca4bd1a94fb91ad23aa024d2c9cfe4df8 authored almost 5 years ago by Crimsonum <[email protected]>
in-game chat ignore

326db731f7226d9e803feab475777c730688634e authored almost 5 years ago by FunkyFr3sh <[email protected]>
Multiplayer debug - Allow multiple instances

c0c54d32a01421058769abfd758467eeda7598cc authored almost 5 years ago by FunkyFr3sh <[email protected]>
Some new TI-specific changes.

85e9d23a1f92bec32a931c4629ef1af170cd4ecf authored almost 5 years ago by Crimsonum <[email protected]>
Merge pull request #74 from CCHyper/master

Allow weapons to be parsed using [Weapons] section in RULES.INI

04136c3c5ad58649c1fe157c01de63dcae034991 authored almost 5 years ago by Bittah <[email protected]>
Allows weapons to be parsed using [Weapons] section in RULES.INI

eb9e5a867b5a355f599f2f0945ce51bf104eb0f5 authored almost 5 years ago by CCHyper <[email protected]>
Updates README.

994c0e570759e37ead8650bc1ff427d9d92ee984 authored almost 5 years ago by CCHyper <[email protected]>
Merge pull request #73 from E1Elite/master

IsoMapPack5 limit extension and Alt to deploy fix.

fbc2581f09a2bea81c902ca5f0605c6f2d9e0f70 authored about 5 years ago by Bittah <[email protected]>
Limpet movement cursor fix

when using move to undeploy.

ff6493e2b6fa9d0cf7e352ec7c5887b7c7811801 authored about 5 years ago by E1Elite <[email protected]>
IsoMapPack5 size limit extension

2dd7cbcdc0bab34505915f46c2c8a4fceb9530d6 authored about 5 years ago by E1Elite <[email protected]>
Add DTA-specific tiberium_damage.asm

b94f16b6c8946f87f66198c02be34471c8804455 authored about 5 years ago by Bittah_Commander <[email protected]>
Multiply tiberium damage by 10 for DTA

cb2f8b473c847482550e6c73910816cc595af04f authored about 5 years ago by Bittah_Commander <[email protected]>
Merge pull request #72 from Crimsonum/master

Updated TI's list of hacks and added two customized hacks for TI.

631cad84377ab3788ab8934412417b934c76efa0 authored over 5 years ago by FunkyFr3sh <[email protected]>
Small update to one of the strings.

33ba0ef6ed6eb7fd713eff961593f5c259dfed17 authored over 5 years ago by Crimsonum <[email protected]>
Updated TI's list of hacks and added two customized hacks.

eb705e8d5d605944ba51eb54e32a9cdc7d2052b6 authored over 5 years ago by Crimsonum <[email protected]>
Update gitignore

016135baa4bb3a5103da3116ecb08fde1ea33c83 authored over 5 years ago by Rampastring <[email protected]>
Make auto-surrender optional and don't replace a player's name with "Computer" on disconnect if auto-surrender is enabled

41d4a2aea4c8292562f8f5ef03a66896bd42c2d7 authored over 5 years ago by Rampastring <[email protected]>
Disable PNG screenshots until all bugs can be worked out.

9a51cba5295fc291c8dbea3dec1bbae9f3e61e0a authored over 5 years ago by Daniel Keeton Jr <[email protected]>
Fix the Fog Of War data queue overflow bug.

6935203c8fcfa93071749820bca8a8cf264e4ea7 authored over 5 years ago by Daniel Keeton Jr <[email protected]>
Enable PNG/JPG screenshot stuff for mods

6635f7fd74de4041a57a5cbe3503dd9816a626c8 authored over 5 years ago by Bittah_Commander <[email protected]>
Changed the Owner checks to use ActsLike instead of the countries' array indexes

This affects lookup of HarvesterUnit (also used for base unit), BuildConst, BuildRefinery, and B...

8057d617bb4c5d418c107a0e91a37e1965a549c9 authored over 5 years ago by AlexB <[email protected]>
BuildConst, BuildRefinery, BuildWeapons, BaseUnit, and HarvesterUnit restrictions removed

With this hack, the game will not only look at the first items of BuildConst, BuildRefinery, and...

337e89aabc1099d12f26325f1546ec98d1feeb95 authored over 5 years ago by AlexB <[email protected]>
BuildConst, BaseUnit, and HarvesterUnit restrictions removed

With this hack, the game will not only look at the first items of BuildConst and HarvesterUnit e...

6fb9b8cf04de5d3877e0e0a108fcd4d7aaa6b040 authored over 5 years ago by AlexB <[email protected]>
Make mods compile as XXgame.exe and add TO compiler

b55716f90ad0e12c49340015a3dec4207d8eb079 authored over 5 years ago by Bittah_Commander <[email protected]>
Revert "Make mods compile as XXgame.exe"

This reverts commit 202d90c40a0dac9dea96897033cd3f2143886273.

72a0f08b5c710da087468a3e0d7a88208304f9ab authored over 5 years ago by Bittah_Commander <[email protected]>
Make mods compile as XXgame.exe

202d90c40a0dac9dea96897033cd3f2143886273 authored over 5 years ago by Bittah_Commander <[email protected]>
Add files for Tiberian Odyssey

0bc040f4a6e49d3d243fa55dddd432c3aa273b9f authored over 5 years ago by Bittah_Commander <[email protected]>
Forces JPEG for all screenshots when AutoSS is enabled.

a46f09e11e1277606c37e85efbc6f0cc362cd336 authored over 5 years ago by Daniel Keeton Jr <[email protected]>
Fixes out-of-order unlock call in write_jpg_png.

f080cf4d835b814aedd9b05e1f364d9baf19b6d7 authored almost 6 years ago by Daniel Keeton Jr <[email protected]>
Adds the option to use png format for screenshots. Adds auto-ss that saves jpeg screenshots to the AutoSS folder.

db14b9708ea1775f4c18ff4c50c46d537f95f501 authored almost 6 years ago by Daniel Keeton Jr <[email protected]>
Prevent alt-move from picking up units that are too big for carryalls

67bf3b0cd0ad495ad2627337e6e70c544b66d8df authored almost 6 years ago by Rampastring <[email protected]>
Fix C/P mistake in comment

206e6e3941da7767f28fbef02ffd52446409214b authored almost 6 years ago by Rampastring <[email protected]>
Rename CloakStop= key to TooBigForCarryalls= in cloakstop_to_toobigforcarryalls.asm

8d6b99d965e4ab9502615e041d9e5ac3441f2ac1 authored almost 6 years ago by Rampastring <[email protected]>
Add hack that makes it impossible to pick up units that have CloakStop=yes with Carryalls

2845f6098dbff9542791e92f360d01db6f587353 authored almost 6 years ago by Rampastring <[email protected]>
Splits guard_mode_patch into 2 parts so that vanilla TS can exclude one part.

700f7fbfe2159cd57aad6fa090d83d581b95e735 authored almost 6 years ago by Daniel Keeton Jr <[email protected]>
Add DTA hack for changing score screen music based on the player's side

f44c3bd9c1072715095600009f9e9bb9fa61f41a authored almost 6 years ago by Rampastring <[email protected]>
Fix specators so that they don't exist in single player mode.

6c610b64c30903958e6a3480c4c65c0e7aff2d35 authored almost 6 years ago by Daniel Keeton Jr <[email protected]>
Change MultiFactoryCost to 2000 for TI

80dcbe13dc748e61d50da070a33a587c8e063ee0 authored about 6 years ago by Rampastring <[email protected]>
Add trigger action for blowing up players

f690fb2b15f02080e802ef462517e2270e713f2b authored about 6 years ago by Rampastring <[email protected]>
Adds Aircraft and Infantry to the allowed types of FreeUnit.

945f4b8f3216db295f1e90d82d1ce9e6d29ce070 authored about 6 years ago by Daniel Keeton Jr <[email protected]>
Remove the hardcoded Vinifera power value

c016729353c0c49ced5029f7f02c66f14c271452 authored about 6 years ago by Daniel Keeton Jr <[email protected]>
Adds mods specific config files so that each mod can control variables for various hacks.

587f0039823e177fb1d441690036dd18f146ed3f authored about 6 years ago by Daniel Keeton Jr <[email protected]>
Ports red alert 2 style multiple factory bonus and adds an adjustement to the multiplier based on cost of the factory.

364722ba526599bfa936d512908c1f129ff654f3 authored about 6 years ago by Daniel Keeton Jr <[email protected]>
Don't regrow shroud for spectators.

bbb8567ce64f475e8ccb89accccb00ae42fa4138 authored about 6 years ago by Daniel Keeton Jr <[email protected]>
Hide the hotkey help overlay when the options menu is enabled

0c9ce85e27e983470fa581a3f07251a966cc53f5 authored about 6 years ago by Daniel Keeton Jr <[email protected]>
Enable cache_alot.asm for mods.

0943f1dd178fa4d9d072deab999f4c556cfe3b1b authored about 6 years ago by Bittah_Commander <[email protected]>
Add fix for a bug that makes difficulty reset to Normal when restarting missions

6e02b1ac2a4f0c3d7fef05502dd4093d5788a9da authored about 6 years ago by Rampastring <[email protected]>
Enable fix_allied_decloaking for all targets.

d05e77a6fc532d14bcd3c6c78161366ed2b506d6 authored about 6 years ago by Daniel Keeton Jr <[email protected]>
Paradrop enhancements.

6b6e0addad59be40dd227aa09601fbdebce7a55d authored about 6 years ago by Daniel Keeton Jr <[email protected]>
Enable some patches for mods.

711619df9b2ef7b059d34fea14099d269a6bd2fe authored about 6 years ago by Bittah_Commander <[email protected]>
Fix a bug where objects with Sensors=yes cause nearby cloacked allied objects to decloak

c81f36206473de626c1d91e8fed5fad842f599ab authored about 6 years ago by Rampastring <[email protected]>
Makes it so that power isn't needed to active a weapon with Charges=Yes

46158537b018881a603e0645fefd6618c13500de authored about 6 years ago by Daniel Keeton Jr <[email protected]>
Tweaks MaxAhead to prevent "packet recieved too late"

040e4d788b6670db5f9f425adea52acf45158b53 authored about 6 years ago by Daniel Keeton Jr <[email protected]>
Possible fixes for online lag problems.

edd03eff40ebab10b4af0c5814361913050bb9cc authored about 6 years ago by Daniel Keeton Jr <[email protected]>
Don't print the network latency message during skirmish games.

41faaea2af94a810461c468c724766976bcb34a5 authored about 6 years ago by Daniel Keeton Jr <[email protected]>
Don't print mission difficulty in skirmish and multiplayer

eaa450208d6db25a644320488459469dd9332a6c authored about 6 years ago by Rampastring <[email protected]>