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github.com/colour-science/PostProcessing
Post Processing Stack
https://github.com/colour-science/PostProcessing
627ef571beefded282f526ea8be9a52004ff8e5f authored over 7 years ago
e10ebf68a4988a981d95fce118a4fd9f6d6f1247 authored over 7 years ago
2aa06f2d860645cca67c6c53ea213bae1f1e3c29 authored over 7 years ago
Force alpha to 1 after FXAA
44b743140eeec5d10e7a9a6593269d6e8bc71fb4 authored almost 8 years ago
FXAA stores luma info in alpha, when rendering to a RT used as a texture
in UI it messes up ever...
Fog fixes
a49e546c5f326f725dfcbfa2e1dba45196174211 authored almost 8 years ago030792357dc26db036857b07e8f7789619881fd1 authored almost 8 years ago
254d2cf651feb8ba6989646e654c43d456ef5695 authored almost 8 years ago
d8056eac732b96e3d8e2966836f71de782492c76 authored almost 8 years ago
500924d40520949bbe4fecc1c2841d237d5993e3 authored almost 8 years ago
3afb425db6e4f763264af37cde34365d215d676d authored almost 8 years ago
dec5870af38d0be6660e928cb432b9acc323754f authored almost 8 years ago
e0650929b760787e7df6cf6ade68a302a15569e2 authored almost 8 years ago
446c77a86d4780276869f4ea3e404f795dcfeb6f authored almost 8 years ago
New temporal filter for DoF
42319c1b13b4106affb358f691da0c2f56f9d2d6 authored almost 8 years agoTweaks
db2c14f27b05971618ac6e0792fb852adf890665 authored almost 8 years agoAvoid GC allocate in ColorGrading GetCurveTexture
beaa73e0a8d203ff4ed1c418c39d73a24bd7c92e authored almost 8 years agof70f0768724bc0f47652bf54d531156d3adab5b7 authored almost 8 years ago
66ec4d2e4df88797aff50202242aeeceb3d509c9 authored almost 8 years ago
This is a workaround for issue #896121 https://goo.gl/MgKqu6
e8c9732908f1bb8994acd7fef3cb30c784af2383 authored almost 8 years agocfca423422da0c294e47f430a11ed720bb1c52e6 authored almost 8 years ago
Changed to resample CoC values inside the chromatic aberration loop when CA is
enabled.
This commit includes major improvements to the temporal filter for DoF. See the
following docume...
e1f1d2cb6b149a17ee7eb0f2ffa9bb74137c0ef7 authored almost 8 years ago
Uber shader checks debug variant first.
969f10cc33d6cc736e1c2b267d46bb58ee037061 authored almost 8 years ago5bb65d14da0c64541e93408b546834cad70c0a1a authored almost 8 years ago
bd6705ec703d0a2d767b8be88d961db27777f500 authored almost 8 years ago
3fda1d8f4492548dcdd4c9320a9b43e33588af0e authored almost 8 years ago
ffc2d579351e2b8a404dcad9c76b21a0874f06f8 authored almost 8 years ago
90840cf61b52126be4a44e5029d0dfadcaea9003 authored almost 8 years ago
3910b73f8d622df3ab7d807329522764d5e4fcc8 authored almost 8 years ago
8e1f2e4cb33f70c0ac784036a3a22c561c19e69f authored almost 8 years ago
72c34e2b1150980974dea26dd24036b4ff74fdd7 authored almost 8 years ago
8993b8ef0efc8aeb6b320cdd89c3707f02dea16b authored almost 8 years ago
TAA depth inversion fix
6862b5c13672efcbf0fdf7b51b60a6230b556e05 authored almost 8 years ago
Changed to flip the comparison operator when UNITY_REVERSED_Z is
defined.
0854a600e2ebd241d995ad493f7d2eb6cb075cfe authored almost 8 years ago
84de82eb002dac2076023274be40de3019877dcb authored almost 8 years ago
Improved eye adaptation
6a03c91d2bdb60d2b433dff2fee71420786efca9 authored almost 8 years agoRemoved MVP usage from CustomMotionVectorTexture shader
f00b860573fe47049ff4fce29ba60ef0dd064ab4 authored almost 8 years ago30d1d8b7c0a50147d909d046ca22720cb2c085e8 authored almost 8 years ago
7e01dcd70f8240717d318e530ea756c801c7ee24 authored almost 8 years ago
Fix #113
6ec5880614da03f6de946107af2c87fdc7f8c523 authored almost 8 years agob6743cdd1c154dab11b3d74dd27bfbedc954389c authored almost 8 years ago
Reduced the amount of variants
35d0b5defab1856539ca3f0c8dc8ae0f341183cf authored almost 8 years agoFixed TAA not using Gather correctly in DX11 & PSSL compatible platforms
fe21cac90f5ea5d8b5639155bf2b14c4c5d271b0 authored almost 8 years agodbbc91674ba451b5cf49715ea1132dea6795c5da authored almost 8 years ago
422d3d8a1f764dcc48fa160820fe75b692e25635 authored almost 8 years ago
c2601d256b7b5a98140e68d2a7aa34b782f2b803 authored almost 8 years ago
Revamped the fog UI
d810da5f2c5d64fc5eed84ad9944708fef25bdf3 authored almost 8 years ago31a7fcf6d7f6c6cbdf696101beef57ac379aa1c1 authored almost 8 years ago
2649ebe9d8af19859a3e685ac6d5008aff2aa386 authored almost 8 years ago
Add TAA stable ghosty variant option
7546428ea863fdea453a1d58e827c32c060ad7e0 authored almost 8 years agoee44b89ad19cd76b9ce1d938238d567a73fa5081 authored almost 8 years ago
9bbdf4762f022f1a959f5408f61ac4098167da29 authored almost 8 years ago
fab28e301f68101758b73133e99c05dc6db85087 authored almost 8 years ago
7d472a84a4f670e23c080a3b441e4a3d91ced305 authored almost 8 years ago
Update from base
641fd3872f1bb9f03208b469a5718afc72d0dd32 authored almost 8 years ago225dfd19c1efd701b095158bce0798b0c1823a5e authored almost 8 years ago
d421ce907c274121d787870a8bd1ef19076b7172 authored almost 8 years ago
Potentially fixes precision issues on metal and android as well.
d0f7597b9e1af7c66252225c876fd916e04672eb authored almost 8 years agob6fdde3ced1765205f11eb7fc84963cd4290a11d authored almost 8 years ago
d4b7b63ac323b801db5aee4ec645212b9fb2e78b authored almost 8 years ago
Simple fog
6619875417e64c98734c7b73f04e66d50f55fa58 authored almost 8 years agoAntialiasing & grain fixes
8b303cb6af14d7f097c7202f074b3b16e481a729 authored almost 8 years ago12198a2e1c41eda7b2f167f8c16dfa03c33662b0 authored almost 8 years ago
96d20fa51a439b856c3de5953b91f4c5c54af403 authored almost 8 years ago
51eb95a749569e94c6205244b09118fc3768780b authored almost 8 years ago
3ed85115d9be10d1e1698fdc42daf71aef6d350b authored almost 8 years ago
Added custom motion vector texture utility
0716ce03146e89d6f9969327d6c639d7021b2274 authored almost 8 years ago0e17ed0fb3dacc7786bd9fcbbff0e61ed4892b24 authored almost 8 years ago
98ea410f3c8946b57c2c436a73c2d4c16f945ed8 authored almost 8 years ago
b153d2dfb9e186c16493ca8adf523be3c8fb8aea authored almost 8 years ago
a87de09ae8b848ddc9e7e6147286ca7d27e25b73 authored almost 8 years ago
Update from base
418588b5b50ff00fc83a73dc9c3b7f5a6f618521 authored almost 8 years ago1e1fcbc04376de7af00d0604344cbea54f4428c1 authored almost 8 years ago
e5f01e95e19f1535ea2208ff092bdd2e35256a38 authored almost 8 years ago
1bb1e30eb91a6f0aa6165ea8f8808ab9a3f28caf authored almost 8 years ago
8395ed7fddd52510522d12611271a57310b069d0 authored almost 8 years ago
Added blue noise-based dithering option
cc00034b7b2483947f9fa2bf49429995bc0fdab5 authored almost 8 years ago0e3c68127eb4414c5e8558609f28834de13dea8c authored almost 8 years ago
Update from master
905b64be4b5cb8a16b29373dd61143d3026285ac authored almost 8 years agoPulling latest into Debug Tools
66d58d21bcce9205e0d63d3a426916b5b8d9abc4 authored almost 8 years ago8ac33e0c659830348386710bed81ca235be86f70 authored almost 8 years ago
ac36f8bc40e74a918576b9bac25ef54fe82752a5 authored almost 8 years ago
2d1db295ad15493e4cf03e88e69efadb5cabe674 authored about 8 years ago
3908a0d137614e1ef3b3734989de79e46c9c6beb authored about 8 years ago
c14d8373f853d7a7b9006a96a7f96dbe546f6751 authored about 8 years ago
155e03824b136d6ffabb4bd92a4a0303cde4d051 authored about 8 years ago
b1904c2b348ecce24b5286128a74e9107737eefc authored about 8 years ago
1051a211194017d7749b59ad60673450f3daf3b2 authored about 8 years ago
8713baa51e9810c04a21194f99fb3aa4660e4f56 authored about 8 years ago
a67fe3a583aa8379b2cad49870e46839a00e5695 authored about 8 years ago
(Color Grading) Fix for division-by-zero cases on iOS/Metal
a56d4b3af2f50c30f382e298b22c2cd7f22ed23a authored about 8 years ago
On the original code, the XYZ-xyY functions are taking max between 1e-10
to avoid division-by-ze...
1c8828ef3c50ffb094c30ff20a1abba129aea909 authored about 8 years ago
26abb1996d32d5fb05b9101b3c1d79651b451b7d authored about 8 years ago
Update from base
abf3152861b9aab8fb50c72c51f715c14dacb60d authored about 8 years agoUpdating from base
6be6d707713eeaec81f20f42f77a61c6f7d8e800 authored about 8 years agoad1ad4fb84d65fea50460064dcae332c7a4ecd43 authored about 8 years ago