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github.com/colour-science/PostProcessing

Post Processing Stack
https://github.com/colour-science/PostProcessing

Update issue_template.md

627ef571beefded282f526ea8be9a52004ff8e5f authored over 7 years ago by Thomas <[email protected]>
Update README.md

e10ebf68a4988a981d95fce118a4fd9f6d6f1247 authored over 7 years ago by Thomas <[email protected]>
Master clean-up

2aa06f2d860645cca67c6c53ea213bae1f1e3c29 authored over 7 years ago by Chman <[email protected]>
Merge pull request #160 from Unity-Technologies/fxaa-alpha

Force alpha to 1 after FXAA

44b743140eeec5d10e7a9a6593269d6e8bc71fb4 authored over 7 years ago by Thomas <[email protected]>
Force alpha to 1 after FXAA

FXAA stores luma info in alpha, when rendering to a RT used as a texture
in UI it messes up ever...

5e59651de37134810e64cc82e38f1c04c603cc9f authored over 7 years ago by Chman <[email protected]>
Merge pull request #158 from Unity-Technologies/fog-fixes

Fog fixes

a49e546c5f326f725dfcbfa2e1dba45196174211 authored over 7 years ago by Thomas <[email protected]>
Fixed AO/Fog rendering order issue

030792357dc26db036857b07e8f7789619881fd1 authored over 7 years ago by Chman <[email protected]>
Fix fog color in deferred/linear

254d2cf651feb8ba6989646e654c43d456ef5695 authored over 7 years ago by Chman <[email protected]>
No more AO leaking through Fog in forward (see #142)

d8056eac732b96e3d8e2966836f71de782492c76 authored over 7 years ago by Chman <[email protected]>
Linear fog was incorrect in deferred (see #141)

500924d40520949bbe4fecc1c2841d237d5993e3 authored over 7 years ago by Chman <[email protected]>
Change custom motion vector debug profile name

3afb425db6e4f763264af37cde34365d215d676d authored over 7 years ago by Chman <[email protected]>
Revert failed merge

dec5870af38d0be6660e928cb432b9acc323754f authored over 7 years ago by Chman <[email protected]>
Merge branch 'CustomMovecFixes' into master

e0650929b760787e7df6cf6ade68a302a15569e2 authored over 7 years ago by Matt Dean <[email protected]>
updated profile name

446c77a86d4780276869f4ea3e404f795dcfeb6f authored over 7 years ago by Matt Dean <[email protected]>
Merge pull request #138 from keijiro/dof-taa-improvements

New temporal filter for DoF

42319c1b13b4106affb358f691da0c2f56f9d2d6 authored over 7 years ago by Thomas <[email protected]>
Merge pull request #146 from Unity-Technologies/tweaks

Tweaks

db2c14f27b05971618ac6e0792fb852adf890665 authored over 7 years ago by Thomas <[email protected]>
Merge pull request #143 from Yasei-no-otoko/avoid-gc

Avoid GC allocate in ColorGrading GetCurveTexture

beaa73e0a8d203ff4ed1c418c39d73a24bd7c92e authored over 7 years ago by Thomas <[email protected]>
Removed double linebreak

f70f0768724bc0f47652bf54d531156d3adab5b7 authored over 7 years ago by Thomas <[email protected]>
Avoid GC allocate

66ec4d2e4df88797aff50202242aeeceb3d509c9 authored over 7 years ago by haruto.watanabe <[email protected]>
Avoid using R8 texture format on OSX with Metal.

This is a workaround for issue #896121 https://goo.gl/MgKqu6

e8c9732908f1bb8994acd7fef3cb30c784af2383 authored over 7 years ago by Keijiro Takahashi <[email protected]>
More tooltip tweaks

cfca423422da0c294e47f430a11ed720bb1c52e6 authored over 7 years ago by Chman <[email protected]>
Fixed DoF-CA integration issue.

Changed to resample CoC values inside the chromatic aberration loop when CA is
enabled.

3ab71a1e3ce243c6546d2c500a14e481b47d0594 authored over 7 years ago by Keijiro Takahashi <[email protected]>
New temporal filter for DoF

This commit includes major improvements to the temporal filter for DoF. See the
following docume...

9ec5df8e60806f226ed770931300f14ef4cf6638 authored over 7 years ago by Keijiro Takahashi <[email protected]>
Merge remote-tracking branch 'upstream/master'

e1f1d2cb6b149a17ee7eb0f2ffa9bb74137c0ef7 authored over 7 years ago by Keijiro Takahashi <[email protected]>
Merge pull request #135 from Unity-Technologies/uber-debug-variant-first

Uber shader checks debug variant first.

969f10cc33d6cc736e1c2b267d46bb58ee037061 authored over 7 years ago by Torbjorn Laedre <[email protected]>
Merge remote-tracking branch 'upstream/master'

5bb65d14da0c64541e93408b546834cad70c0a1a authored over 7 years ago by Keijiro Takahashi <[email protected]>
Uber shader checks debug variant first.

bd6705ec703d0a2d767b8be88d961db27777f500 authored over 7 years ago by Torbjorn Laedre <[email protected]>
Create issue_template.md

3fda1d8f4492548dcdd4c9320a9b43e33588af0e authored over 7 years ago by Thomas <[email protected]>
SSR tooltip fix

ffc2d579351e2b8a404dcad9c76b21a0874f06f8 authored almost 8 years ago by Chman <[email protected]>
Make sure target supports MRT

90840cf61b52126be4a44e5029d0dfadcaea9003 authored almost 8 years ago by Chman <[email protected]>
Removed unnecessary compatibility check in TAA

3910b73f8d622df3ab7d807329522764d5e4fcc8 authored almost 8 years ago by Chman <[email protected]>
DoF tooltip clarification

8e1f2e4cb33f70c0ac784036a3a22c561c19e69f authored almost 8 years ago by Chman <[email protected]>
Tooltip tweaks

72c34e2b1150980974dea26dd24036b4ff74fdd7 authored almost 8 years ago by Chman <[email protected]>
Merge remote-tracking branch 'refs/remotes/Unity-Technologies/master'

8993b8ef0efc8aeb6b320cdd89c3707f02dea16b authored almost 8 years ago by Keijiro Takahashi <[email protected]>
Merge pull request #120 from keijiro/taa-reverse-z

TAA depth inversion fix

6862b5c13672efcbf0fdf7b51b60a6230b556e05 authored almost 8 years ago by Thomas <[email protected]>
TAA depth inversion fix

Changed to flip the comparison operator when UNITY_REVERSED_Z is
defined.

fb45839d982fb584fcf1785a3448e943fa92f709 authored almost 8 years ago by Keijiro Takahashi <[email protected]>
Merge remote-tracking branch 'refs/remotes/Unity-Technologies/master'

0854a600e2ebd241d995ad493f7d2eb6cb075cfe authored almost 8 years ago by Keijiro Takahashi <[email protected]>
Merge remote-tracking branch 'refs/remotes/Unity-Technologies/master'

84de82eb002dac2076023274be40de3019877dcb authored almost 8 years ago by Keijiro Takahashi <[email protected]>
Merge pull request #116 from Unity-Technologies/better-eye-adapt

Improved eye adaptation

6a03c91d2bdb60d2b433dff2fee71420786efca9 authored almost 8 years ago by Thomas <[email protected]>
Merge pull request #115 from Unity-Technologies/utility-mvp-fix

Removed MVP usage from CustomMotionVectorTexture shader

f00b860573fe47049ff4fce29ba60ef0dd064ab4 authored almost 8 years ago by Thomas <[email protected]>
Removed MVP usage

30d1d8b7c0a50147d909d046ca22720cb2c085e8 authored almost 8 years ago by Matt Dean <[email protected]>
Merge remote-tracking branch 'refs/remotes/origin/master' into better-eye-adapt

7e01dcd70f8240717d318e530ea756c801c7ee24 authored almost 8 years ago by Chman <[email protected]>
Merge pull request #114 from Unity-Technologies/fog-deferred-fix

Fix #113

6ec5880614da03f6de946107af2c87fdc7f8c523 authored almost 8 years ago by Thomas <[email protected]>
Fix #113

b6743cdd1c154dab11b3d74dd27bfbedc954389c authored almost 8 years ago by Chman <[email protected]>
Merge pull request #108 from Unity-Technologies/variant-reduction

Reduced the amount of variants

35d0b5defab1856539ca3f0c8dc8ae0f341183cf authored almost 8 years ago by Thomas <[email protected]>
Merge pull request #109 from Unity-Technologies/taa-fix-sm5

Fixed TAA not using Gather correctly in DX11 & PSSL compatible platforms

fe21cac90f5ea5d8b5639155bf2b14c4c5d271b0 authored almost 8 years ago by Thomas <[email protected]>
Added back the ability to make aspect-ratio dependent vignettes

dbbc91674ba451b5cf49715ea1132dea6795c5da authored almost 8 years ago by Chman <[email protected]>
Fixed TAA not using Gather correctly in DX11 & PSSL compatible platforms

422d3d8a1f764dcc48fa160820fe75b692e25635 authored almost 8 years ago by Chman <[email protected]>
Reduced the amount of variants; saved 2 shader keywords; merged vignette "classic" and "round"

c2601d256b7b5a98140e68d2a7aa34b782f2b803 authored almost 8 years ago by Chman <[email protected]>
Merge pull request #107 from Unity-Technologies/fog-ui-revamp

Revamped the fog UI

d810da5f2c5d64fc5eed84ad9944708fef25bdf3 authored almost 8 years ago by Thomas <[email protected]>
Revamped the fog UI

31a7fcf6d7f6c6cbdf696101beef57ac379aa1c1 authored almost 8 years ago by Chman <[email protected]>
Merge remote-tracking branch 'refs/remotes/Unity-Technologies/master'

2649ebe9d8af19859a3e685ac6d5008aff2aa386 authored almost 8 years ago by Keijiro Takahashi <[email protected]>
Merge pull request #7 from Kink3d/DebugTools

Add TAA stable ghosty variant option

7546428ea863fdea453a1d58e827c32c060ad7e0 authored almost 8 years ago by Matt Dean <[email protected]>
Improved eye adaptation to make it more intuitive and easy to use

ee44b89ad19cd76b9ce1d938238d567a73fa5081 authored almost 8 years ago by Chman <[email protected]>
Fix #103

9bbdf4762f022f1a959f5408f61ac4098167da29 authored almost 8 years ago by Chman <[email protected]>
Update README.md

fab28e301f68101758b73133e99c05dc6db85087 authored almost 8 years ago by Thomas <[email protected]>
Reduced the amount of variants for the uber shader (9216 -> 6912)

7d472a84a4f670e23c080a3b441e4a3d91ced305 authored almost 8 years ago by Chman <[email protected]>
Merge pull request #6 from Unity-Technologies/master

Update from base

641fd3872f1bb9f03208b469a5718afc72d0dd32 authored almost 8 years ago by Matt Dean <[email protected]>
Merge remote-tracking branch 'refs/remotes/Unity-Technologies/master'

225dfd19c1efd701b095158bce0798b0c1823a5e authored almost 8 years ago by Keijiro Takahashi <[email protected]>
TAA parameters range tweaking

d421ce907c274121d787870a8bd1ef19076b7172 authored almost 8 years ago by Chman <[email protected]>
Fixed bloom being twice as strong on Vulkan

Potentially fixes precision issues on metal and android as well.

d0f7597b9e1af7c66252225c876fd916e04672eb authored almost 8 years ago by Chman <[email protected]>
Typo

b6fdde3ced1765205f11eb7fc84963cd4290a11d authored almost 8 years ago by Chman <[email protected]>
Added reset history to eye adaptation; Display eye adaptation UI even when not supported

d4b7b63ac323b801db5aee4ec645212b9fb2e78b authored almost 8 years ago by Chman <[email protected]>
Merge pull request #101 from Unity-Technologies/simple-fog

Simple fog

6619875417e64c98734c7b73f04e66d50f55fa58 authored almost 8 years ago by Thomas <[email protected]>
Merge pull request #96 from Unity-Technologies/aa-fixes

Antialiasing & grain fixes

8b303cb6af14d7f097c7202f074b3b16e481a729 authored almost 8 years ago by Thomas <[email protected]>
Added an "exclude skybox" option to fog

12198a2e1c41eda7b2f167f8c16dfa03c33662b0 authored almost 8 years ago by Chman <[email protected]>
Formatting

96d20fa51a439b856c3de5953b91f4c5c54af403 authored almost 8 years ago by Chman <[email protected]>
Added a callback for custom jittered matrix

51eb95a749569e94c6205244b09118fc3768780b authored almost 8 years ago by Chman <[email protected]>
Formatting

3ed85115d9be10d1e1698fdc42daf71aef6d350b authored almost 8 years ago by Chman <[email protected]>
Merge pull request #99 from Kink3d/util-custommovec

Added custom motion vector texture utility

0716ce03146e89d6f9969327d6c639d7021b2274 authored almost 8 years ago by Thomas <[email protected]>
Updated scene to include explanation UI

0e17ed0fb3dacc7786bd9fcbbff0e61ed4892b24 authored almost 8 years ago by Matt Dean <[email protected]>
Add custom motion vector texture utility

98ea410f3c8946b57c2c436a73c2d4c16f945ed8 authored almost 8 years ago by Matt Dean <[email protected]>
Added a temporary, simple fog effect

b153d2dfb9e186c16493ca8adf523be3c8fb8aea authored almost 8 years ago by Chman <[email protected]>
Added reset/copy/paste options for debug views

a87de09ae8b848ddc9e7e6147286ca7d27e25b73 authored almost 8 years ago by Chman <[email protected]>
Merge pull request #5 from Unity-Technologies/master

Update from base

418588b5b50ff00fc83a73dc9c3b7f5a6f618521 authored almost 8 years ago by Matt Dean <[email protected]>
Micro optim

1e1fcbc04376de7af00d0604344cbea54f4428c1 authored almost 8 years ago by Chman <[email protected]>
Split the uber shader in 2 when FXAA is in use so that FXAA doesn't affect grain & dithering

e5f01e95e19f1535ea2208ff092bdd2e35256a38 authored almost 8 years ago by Chman <[email protected]>
Grain has to be done after user LUT so that it's not color graded

1bb1e30eb91a6f0aa6165ea8f8808ab9a3f28caf authored almost 8 years ago by Chman <[email protected]>
Only reset projection matrix if needed

8395ed7fddd52510522d12611271a57310b069d0 authored almost 8 years ago by Chman <[email protected]>
Merge pull request #78 from Unity-Technologies/dithering

Added blue noise-based dithering option

cc00034b7b2483947f9fa2bf49429995bc0fdab5 authored almost 8 years ago by Thomas <[email protected]>
Fixed nullref due to a potential race condition

0e3c68127eb4414c5e8558609f28834de13dea8c authored almost 8 years ago by Chman <[email protected]>
Merge pull request #4 from Unity-Technologies/master

Update from master

905b64be4b5cb8a16b29373dd61143d3026285ac authored almost 8 years ago by Matt Dean <[email protected]>
Merge pull request #3 from Unity-Technologies/master

Pulling latest into Debug Tools

66d58d21bcce9205e0d63d3a426916b5b8d9abc4 authored almost 8 years ago by Matt Dean <[email protected]>
Merge remote-tracking branch 'refs/remotes/Unity-Technologies/master'

8ac33e0c659830348386710bed81ca235be86f70 authored almost 8 years ago by Keijiro Takahashi <[email protected]>
Fixed a small bug with TAA's history handling (reset on disable in case it's re-enabled later on)

ac36f8bc40e74a918576b9bac25ef54fe82752a5 authored almost 8 years ago by Chman <[email protected]>
Set filter mode to point filtering for blue noise textures

2d1db295ad15493e4cf03e88e69efadb5cabe674 authored almost 8 years ago by Chman <[email protected]>
Added blue noise-based dithering option

3908a0d137614e1ef3b3734989de79e46c9c6beb authored almost 8 years ago by Chman <[email protected]>
Merge remote-tracking branch 'refs/remotes/Unity-Technologies/master'

c14d8373f853d7a7b9006a96a7f96dbe546f6751 authored almost 8 years ago by Keijiro Takahashi <[email protected]>
Added stable variant as debug option

155e03824b136d6ffabb4bd92a4a0303cde4d051 authored almost 8 years ago by Matt Dean <[email protected]>
Merge branch 'DebugTools' of https://github.com/Kink3d/PostProcessing into DebugTools

b1904c2b348ecce24b5286128a74e9107737eefc authored almost 8 years ago by Matt Dean <[email protected]>
Merge remote-tracking branch 'refs/remotes/Unity-Technologies/master' into DebugTools

1051a211194017d7749b59ad60673450f3daf3b2 authored almost 8 years ago by Matt Dean <[email protected]>
Fixed GC alloc with OnGUI

8713baa51e9810c04a21194f99fb3aa4660e4f56 authored almost 8 years ago by Chman <[email protected]>
Fixed HDR warning in 5.6

a67fe3a583aa8379b2cad49870e46839a00e5695 authored almost 8 years ago by Chman <[email protected]>
Merge pull request #61 from keijiro/cgt-ios-metal-fix

(Color Grading) Fix for division-by-zero cases on iOS/Metal

a56d4b3af2f50c30f382e298b22c2cd7f22ed23a authored almost 8 years ago by Thomas <[email protected]>
Fix for avoiding division-by-zero cases on iOS/Metal.

On the original code, the XYZ-xyY functions are taking max between 1e-10
to avoid division-by-ze...

252c02126f9bd64ab090696492544a5e49d55005 authored almost 8 years ago by Keijiro Takahashi <[email protected]>
Merge remote-tracking branch 'refs/remotes/Unity-Technologies/master'

1c8828ef3c50ffb094c30ff20a1abba129aea909 authored almost 8 years ago by Keijiro Takahashi <[email protected]>
Fixed AO's "High Precision" toggle not having any effect with Deferred + Force Forward Compatibility

26abb1996d32d5fb05b9101b3c1d79651b451b7d authored almost 8 years ago by Chman <[email protected]>
Merge pull request #2 from Unity-Technologies/master

Update from base

abf3152861b9aab8fb50c72c51f715c14dacb60d authored almost 8 years ago by Matt Dean <[email protected]>
Merge pull request #1 from Unity-Technologies/master

Updating from base

6be6d707713eeaec81f20f42f77a61c6f7d8e800 authored almost 8 years ago by Matt Dean <[email protected]>
More test

ad1ad4fb84d65fea50460064dcae332c7a4ecd43 authored almost 8 years ago by Matt Dean <[email protected]>