Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/redeclipse/base

Base environment for Red Eclipse and associated source files.
https://github.com/redeclipse/base

cleanup explodewaypoint stuff

ae83ceb09a6f502fd142e9e718c60261e4081dae authored 11 months ago by Quinton Reeves <[email protected]>
fix text based obituaries

89bb3e7d472ebaa0cd650029b9897b1e73ea9bf2 authored 11 months ago by Quinton Reeves <[email protected]>
port visor to render surface

cff46455c5d3edd4c9ec235c9b4b6dadbdff9e4a authored 11 months ago by Quinton Reeves <[email protected]>
make janitors even less obnoxious

37c76de847ae3adcb6dd2f4868dff88e30dfcc0f authored 11 months ago by Quinton Reeves <[email protected]>
fix lod visibility checks

7040dce686320865f163e8dc30e4017f5abf4338 authored 11 months ago by Quinton Reeves <[email protected]>
default autoexplodewaypoints to only expand on current mesh

0717f7ecd50c74a7ebb864cdc18874bb9586883c authored 11 months ago by Quinton Reeves <[email protected]>
update submodules

d3e1d0850647393b72595d2874cd3bccd035b294 authored 11 months ago by Quinton Reeves <[email protected]>
abstracted render surfaces and ported halo/haze renderers to it

c6c39539e3709acc01f73334046bd15a271b2314 authored 11 months ago by Quinton Reeves <[email protected]>
music: master new soundtrack and add stargazer

df7c85c92c17e3a884f40fc0e63d6614b53b8da7 authored 11 months ago by Sławomir 'Q009' Błauciak <[email protected]>
some cleanups

6be9a364759b1f2edf12b1253d7f5367aa573ac9 authored 11 months ago by Quinton Reeves <[email protected]>
remove false statement

aa06755a244fa2034000485d108b25583d100b4a authored 11 months ago by Quinton Reeves <[email protected]>
revamped spiderman-like impulse/parkour system

8c3453670dcd537783558a2ace099779d84155c2 authored 11 months ago by Quinton Reeves <[email protected]>
improve some impulse delays

3df5ce3cbe9579fe819ad19e53a6e97d1d613bf0 authored 11 months ago by Quinton Reeves <[email protected]>
only use nolodvis instead

eef19c5d20e2f2c5d8f4ec6dfaed0b3325c5c1b8 authored 11 months ago by Quinton Reeves <[email protected]>
model flags for LOD to disable during shadowmap passes

1a9b614daf4404aab0ff963f3f067afbd2e2a454 authored 11 months ago by Quinton Reeves <[email protected]>
better arrows for hologram style

fbc5d1d7e9d783ef972096fe28e54387f1aa24b2 authored 11 months ago by Quinton Reeves <[email protected]>
silence warning

9d0eab9e5a64a1d6584bdd6e1c3cd80d3325899b authored 11 months ago by Quinton Reeves <[email protected]>
update submodules

5be87683f93deaebcea8b49674610a5dbdd743c4 authored 11 months ago by Quinton Reeves <[email protected]>
totally revamped impulse/parkour systems

6723a0426496fa13cf7eddb56322931114305baf authored 11 months ago by Quinton Reeves <[email protected]>
fix pattern map support

ce94340c372dc2172a91c00a25c56e1f5e38e6e6 authored 11 months ago by Quinton Reeves <[email protected]>
update corroder

60405a910a78660f14552a35f528682e3ad028c7 authored 11 months ago by Quinton Reeves <[email protected]>
cleanup player pattern

53bac7ae3979a841f5132eddac4cfc757d5e4345 authored 11 months ago by Quinton Reeves <[email protected]>
fix player pattern

9fd4d5f5779ea89f3b565ac018ba81791f41a4aa authored 11 months ago by Quinton Reeves <[email protected]>
don't double up on palette fixes for especially old maps

cbc385e17cdfc3fecf022bb6bc0de14351fa64af authored 11 months ago by Quinton Reeves <[email protected]>
retroactively fix weapon palette colours on maps

4411b8af239afcdeb1ca34311103fa4d764f8e45 authored 11 months ago by Quinton Reeves <[email protected]>
save user generated explosions

ca39e2112e15c8a8611b12a345297d1e851aa4f0 authored 11 months ago by Quinton Reeves <[email protected]>
exploding waypoint mesh with versioning

be8d24c6507d70d55e8b4e8b5db15ca91992d49e authored 11 months ago by Quinton Reeves <[email protected]>
failsafe to bottom of janitor paths not actual position

baa1e4786226cc8baac0748383b13efcb106c75d authored 11 months ago by Quinton Reeves <[email protected]>
builtin support for blur mixers

7505ce8da9869daab23e7871cb30b45142c29e3c authored 11 months ago by Quinton Reeves <[email protected]>
shimmer effect for spawning items

ae9c1cc0b60bf7cf481787a4ef7c862749b3427e authored 11 months ago by Quinton Reeves <[email protected]>
less obnoxious prize item above head

e8b29d38a960be3566077f718924a5b1c6a8a1b7 authored 11 months ago by Quinton Reeves <[email protected]>
fix AI mixers

5486cfbe5b8d70c1fec8faab38d1e858fdc1d000 authored 11 months ago by Quinton Reeves <[email protected]>
fully dynamic mixer pattern system

585fa7ee1016afd93182b3c3b955ba79a068f638 authored 11 months ago by Quinton Reeves <[email protected]>
use new mixer location

e3d646217871a4b7a758cbbe2bbdf194bd4f5f73 authored 11 months ago by Quinton Reeves <[email protected]>
fix mixers

bd40fbb09ec9f0c895a602517b16f86614900d95 authored 11 months ago by qreeves <[email protected]>
Add mixers

a3a1fd5b620f6dcf1ee976fc9115481597f55b08 authored 11 months ago by qreeves <[email protected]>
add mixers

ecfbe54f9735bd64896027df0cd18104ba7c85f1 authored 11 months ago by Quinton Reeves <[email protected]>
fix janitormessy and deathmatch mutator masks

b947488e6d7c97cfa627777a0c87cee30d4cece0 authored 11 months ago by Quinton Reeves <[email protected]>
`janitormixer 1`

eda49fd42ae49cdc62e83502dee59320dbcf4c1e authored 11 months ago by Quinton Reeves <[email protected]>
mixers on pieces

5ae905c3e3ba797acfee515538b67b440551d140 authored 11 months ago by Quinton Reeves <[email protected]>
patterns are now model defined, mixers replace software patterns, mixers can only mix areas untouched by the pattern

2de7e51db7f1499fc32a53eeeee52145855dbe01 authored 11 months ago by Quinton Reeves <[email protected]>
pattern mixer support

9c670a963fe27fe7f4a08ff0d6e6decd0c8210e8 authored 11 months ago by Quinton Reeves <[email protected]>
replace fling synced phys event with after so it modifies impulse state

b24c5307c76ee79775ce77d6816225baebcbf4d4 authored 11 months ago by Quinton Reeves <[email protected]>
rename mixer to shimmer

136372c910260449950933f8dfe4fad7f5dc60af authored 11 months ago by Quinton Reeves <[email protected]>
only inherit patterns when specified

e50f816ded6ee2155f20c45bc2bd8d414aa6ca36 authored 11 months ago by Quinton Reeves <[email protected]>
scale messy modes even more

3fbc14f82db2a04997f23c421802ebaee6f7e860 authored 11 months ago by Quinton Reeves <[email protected]>
increase limits on janitor prize/dispoal

76dfb0130c7a40ec26f7c691971360a777be6476 authored 11 months ago by Quinton Reeves <[email protected]>
tweak minimap border brightness

261943e3cd8ab1e61de7372007b73d9aa4435013 authored 11 months ago by Quinton Reeves <[email protected]>
fade out pieces from halo

fed5fb1fcc241a981c89e6cf0e7a465efc3b10e3 authored 11 months ago by Quinton Reeves <[email protected]>
restore impulsevaultmin

d750fe4f299c0c7e71094a31d8790a250c0f4b76 authored 11 months ago by Quinton Reeves <[email protected]>
pulse/residual fussing

52b5d2e47f0e81c29826200fa578bd3c593227db authored 11 months ago by Quinton Reeves <[email protected]>
add janitorsuckspeed

5df674f52f3af1b7ea8227b73b4e06ddd8315e14 authored 11 months ago by Quinton Reeves <[email protected]>
fix water physics

86dc2d55846cbb5334256b93f3f886fea166bd6a authored 11 months ago by Quinton Reeves <[email protected]>
regen and janitor improvements

a9687df322d1f803277dba8b649ce42f69bc67ab authored 11 months ago by Quinton Reeves <[email protected]>
update pieces

f6811dba8ffe597d1012ffb56f4873e9e45f13fd authored 11 months ago by Quinton Reeves <[email protected]>
shaderparam key is still broken

d906b416e533738b4ce25bbc028cc71b26e199da authored 11 months ago by Quinton Reeves <[email protected]>
fix RGBA pattern support, update Janitor

227961dccb06777de45a7ee200a258b90b017da3 authored 11 months ago by Quinton Reeves <[email protected]>
fix model materials

630d253ac3ffbbafdce10fa29b23016ec3c9195e authored 11 months ago by Quinton Reeves <[email protected]>
material split fixes

ecb6220ecfd47f116c7977490fa4cdeeefe92333 authored 11 months ago by Quinton Reeves <[email protected]>
rewrite model mixer system for better visuals

d08535323b15bd87572507fbd480a72e86fcadb1 authored 11 months ago by Quinton Reeves <[email protected]>
reduce radius of prize light

a615c28b8d74a499b56321cc83c3b234623957c9 authored 11 months ago by Quinton Reeves <[email protected]>
let janitors keep sucking after touching junk

a8c749ea6b83773e0933b578466eba7e85acb368 authored 11 months ago by Quinton Reeves <[email protected]>
speed up junk collection in instagib and kaboom

9077d2d20cab3b56b2d102735852fcc6d5c7b1b8 authored 11 months ago by Quinton Reeves <[email protected]>
don't colourise profile patterns

75677062defc28e546acf648733a7d4916289b12 authored 11 months ago by Quinton Reeves <[email protected]>
fix matsplit overrides

ea3aeecad50c1dcc9da00c7b93425683980a7d2b authored 11 months ago by Quinton Reeves <[email protected]>
less obnoxious prize mechanics

acffdcc0518dca53400063b0394c96a5e0c2c714 authored 11 months ago by Quinton Reeves <[email protected]>
tri-tone material split system

e8eba34dd259adbf827e0a7dde7ccd67b5292f1b authored 11 months ago by Quinton Reeves <[email protected]>
improve editmode performance

bd66b6246ce29ac3d50f51dc8680d5e72eef3d32 authored 11 months ago by Quinton Reeves <[email protected]>
fix LOD visibility tests to be more inline with model culling

053a56ec04f8947f059c8eb14b3fa54af0411541 authored 11 months ago by Quinton Reeves <[email protected]>
ui: map vsync 'off' preset to default vsynctear value

c1fef57a472fccfd8a537b8ed1730f9aa9116b13 authored 11 months ago by Sławomir 'Q009' Błauciak <[email protected]>
ui: fix applying of custom graphics presets

707043b45444d2bf24b77af035cec45e584e15a1 authored 11 months ago by Sławomir 'Q009' Błauciak <[email protected]>
ui: less misleading graphics preset code naming

a80941f587dc2c30f777db1987ad56262cec36e7 authored 11 months ago by Sławomir 'Q009' Błauciak <[email protected]>
fx: vary projectile stain sizes

056ded37e79e5498687ca1ded773690993fd911c authored 11 months ago by Sławomir 'Q009' Błauciak <[email protected]>
be a little more generous to composites

ed379945022fe11b8aa43c62a908ca3971adf6f7 authored 11 months ago by Quinton Reeves <[email protected]>
better huddamage edge

03a799a9c6f1f1519b286546151a5d7afc55a7be authored 11 months ago by Quinton Reeves <[email protected]>
add prizeeffects and prizeloopgain variables, show more prize situations in-game

447e96f03fbddd50c2257e7f95c715a2dad7348c authored 11 months ago by Quinton Reeves <[email protected]>
revise rgba pattern mixing

6878a7971c2fe7b24621236561dd0ec64dd91bb8 authored 11 months ago by Quinton Reeves <[email protected]>
model defined patternmaps

4de9272441115049056ea1a4968afaf6bea44899 authored 11 months ago by Quinton Reeves <[email protected]>
RGBA pattern support

88bb272a55a2137cb155b64592fb231bb31d2b4e authored 11 months ago by Quinton Reeves <[email protected]>
quad colour material system

ea16ca4959d6777bc8a0cde75904dd3da651f3f4 authored 11 months ago by Quinton Reeves <[email protected]>
remove reload flag from huddamage shader

c9f31e1d86a6d8c0415eb6c93b61051844c9a940 authored 11 months ago by Quinton Reeves <[email protected]>
replace damage mask with `huddamageedge` var

6baf23a0b209511acade48044f3798c405e69ba6 authored 11 months ago by Quinton Reeves <[email protected]>
update splat

12db15e25ce7f460b36dce5fbff8c5e3ed14d684 authored 11 months ago by Quinton Reeves <[email protected]>
add bubbles and splats, randomise player setup on first start

c48db0130e754db7976c7be66e196ffdd1f0c7c9 authored 11 months ago by Quinton Reeves <[email protected]>
fix player settings and randomise initial values

bf58eedc43005d3c88bdbcb60ceefbc8d639233a authored 11 months ago by Quinton Reeves <[email protected]>
allow black player colours

45ead96d5f970a9660c872bc8771c688f60cae19 authored 11 months ago by Quinton Reeves <[email protected]>
tweak composite gfx settings

bdf78d43914058fb8e467a6bf3c5f48bff5d0527 authored 11 months ago by Quinton Reeves <[email protected]>
fix lods and compositelimit

9ba57de50915120fe8008edc38e25d024efd0fd4 authored 11 months ago by Quinton Reeves <[email protected]>
fix `FX_P_MINE_DESTROY_SPARKS`

28c74ee2445dfe920d0e78c461b14cf56e5c9720 authored 11 months ago by Quinton Reeves <[email protected]>
cleanup UI input/cursor handling

feda83f6c67c46fc3b7001b64b6c5f3f0f49088b authored 11 months ago by Quinton Reeves <[email protected]>
fix cursor/surface input

74c4501ee0355a167121327682c31127af4c91e0 authored 11 months ago by Quinton Reeves <[email protected]>
fx: palette param for colorized state

3045843daaec2c485ac66a5124c7d2c733af7cfd authored 11 months ago by Sławomir 'Q009' Błauciak <[email protected]>
UI surface handling cleanups

afbbadc51a606582cb212818b3b5273cbbdab987 authored 11 months ago by Quinton Reeves <[email protected]>
make some constants variable

b0340a3b317ccb8cd8dc0eb00f21ed68edb73384 authored 11 months ago by Quinton Reeves <[email protected]>
better janitor junk avoidance method

afe57de3fbe96a4c139166ace2ba2d1ee73acb7b authored 11 months ago by Quinton Reeves <[email protected]>
fix tips

ee7362f29bc7ae77f5d9e037aa37bbdd980400c7 authored 11 months ago by Quinton Reeves <[email protected]>
better looking tooltips

3abd42b719c8f7bd41351dcd48785665f318d793 authored 11 months ago by Quinton Reeves <[email protected]>
update maps and rotation

24239a02dc03ed5e05a7529a100c684b829a6ad1 authored 11 months ago by Quinton Reeves <[email protected]>
sound fixes

4826b709c7bea3b0656d174e7a27d8499171a8ee authored 11 months ago by Quinton Reeves <[email protected]>
update submodules

7b3bf5d0fa891e7e3e8a9a13c059e8d12e93ef7e authored 11 months ago by qreeves <[email protected]>