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github.com/redeclipse/base

Base environment for Red Eclipse and associated source files.
https://github.com/redeclipse/base

fix immensely broken font information using int/short instead of float

516ffb8037d5cfa72c0bdd598c98a459e9e4cceb authored 10 months ago by Quinton Reeves <[email protected]>
update actors

321fcccdb3d1ebd08af1da2f0c7639dd1b5bc126 authored 10 months ago by Quinton Reeves <[email protected]>
reset nexttype for music

4162035264951ab51c6a34ecb85243cf456f0950 authored 10 months ago by Quinton Reeves <[email protected]>
water edge/foam improvements

9ca149ae8e458444679bbadfc23c31f6a2170742 authored 10 months ago by Quinton Reeves <[email protected]>
inputmouse fix

4d1a3164e43636eef74f221fae7128583e3b3a4a authored 10 months ago by Quinton Reeves <[email protected]>
fix input shenaningans

4b89f9fb41ed749f36162ecd434d83a85104077d authored 10 months ago by Quinton Reeves <[email protected]>
water edge fade improvements

41cc29860c0ad64464d7360c0aab9ad0e9f1f692 authored 10 months ago by Quinton Reeves <[email protected]>
improved water edge fading and added foam-ish effect

d4c61c6fda3d5061613db9870f6f6b36bab76132 authored 10 months ago by Quinton Reeves <[email protected]>
fix blendmap cursor not following edit cursor

118be1747b28aa4c5426688b7c4495417f4a809c authored 10 months ago by Quinton Reeves <[email protected]>
fix `SND_NOATTEN` et al

de1414fb4af496bef77f21573a21ef8d6f00236f authored 10 months ago by Quinton Reeves <[email protected]>
use proper depth extraction for halos

a9e5f99408f25c56b3bb2815e5a383c8549739ca authored 10 months ago by Quinton Reeves <[email protected]>
improve some emptymap behaviour

7f34f4e0f705fdb54620768fb19556cbf07697c1 authored 10 months ago by Quinton Reeves <[email protected]>
fix issues with musictype 0

bc14a58cd7ff3f52184df4d10b5801909ef469fe authored 10 months ago by Quinton Reeves <[email protected]>
editor: add grayscale node to image editor

1e76cd4f1115d514801ac86dadc66b83684a65dc authored 10 months ago by Sławomir 'Q009' Błauciak <[email protected]>
editor: improve ent viewport a bit

163be89170229d836488686b918258b08f5366c9 authored 10 months ago by Sławomir 'Q009' Błauciak <[email protected]>
scripts: make the # macro preproc generic for CS operations/commands

62bfe3448c4068ce191e404d108c73242e5c51b2 authored 10 months ago by Sławomir 'Q009' Błauciak <[email protected]>
fix updatemusic so it doesn't spam relentlessly if music is off

86a813f4f75aff9d844c27e75ff605735fb91dd3 authored 10 months ago by Quinton Reeves <[email protected]>
fix `AL_ORIENTATION`

b5dc84d7434149d620e0a32b91b04c0cbc9e9fb7 authored 10 months ago by Quinton Reeves <[email protected]>
thread s afe music fading

8964613a51a716666113c14531477c61c12197c1 authored 10 months ago by Quinton Reeves <[email protected]>
corroder icon

eaea06d361efc886e55db35232309f797c6219a4 authored 10 months ago by Quinton Reeves <[email protected]>
better music control systems and fading

7ab49cfcb6c8c49b83e92f79b845d606765e1bbd authored 10 months ago by Quinton Reeves <[email protected]>
underwater bubble FX

1d0f3f7251375eecddcb13b8c71d4ccbd8cc0a94 authored 10 months ago by Quinton Reeves <[email protected]>
add `PT_MATERIAL` and `PART_BUBBLE_MATERIAL` for material-sensing bubbles

e05959fab1296387d82abb0b7b528b66a73fb48a authored 10 months ago by Quinton Reeves <[email protected]>
bubble composite

de34e4f7e29625d557f327d9dca356a2eec7cb26 authored 10 months ago by Quinton Reeves <[email protected]>
avoid env/haze texture slots stepping on each other

36d0d002bbf4b514b2a59533ed8a392f86a314dc authored 10 months ago by Quinton Reeves <[email protected]>
style fixes

2f11ffbf9f04063ad0f7a5addec7f32910829492 authored 10 months ago by Quinton Reeves <[email protected]>
fix multi/spree kills

b537a5d716e8d326533db9b5d1107221a6b73635 authored 10 months ago by Quinton Reeves <[email protected]>
attribute residual deaths to originating weapon

f731546a03a8652ca90ed2dcf2aa31493565afe5 authored 10 months ago by Quinton Reeves <[email protected]>
fix some obituary grammar

f1d3ac46b5565282118ae016ef52367963314768 authored 10 months ago by Quinton Reeves <[email protected]>
fix tags maybe?

f295925482ecd91e2af75b119594ce642a9a1799 authored 10 months ago by Quinton Reeves <[email protected]>
improve melee kicks

ecdf607a35ddca2c5f0dedc019448f31394826d7 authored 10 months ago by Quinton Reeves <[email protected]>
don't use lod on previews

ad39fa93f14f5e5c3b4ebf71a3046b6450138c45 authored 10 months ago by Quinton Reeves <[email protected]>
tone down flareblend

0279bfd463037934a2bef01abff8c34b1d67cf04 authored 10 months ago by Quinton Reeves <[email protected]>
music fixes

5fd1888e831fb8e9abce79350b171eb302f7e987 authored 10 months ago by Quinton Reeves <[email protected]>
rocket drop announcements

e42acb45230efa2eda03fa6f208c441a601c672e authored 10 months ago by Quinton Reeves <[email protected]>
fix UI visibility bug

51501f15ab0d297e2ac0711000b7af4e92382cb3 authored 10 months ago by Quinton Reeves <[email protected]>
fix servers getting stuck if clients don't load the map quick enough

8bc26a44e66854d85fe249a39a2dc3f076efc516 authored 10 months ago by Quinton Reeves <[email protected]>
gametick fix

01c729f5bd7e37cf46e6c0091cc194f6a3e25293 authored 10 months ago by Quinton Reeves <[email protected]>
fix mixers and other stuff not reloading on resetgl

e9d7b17c29a0bfcf37cf16e08b07146bb2318cf7 authored 10 months ago by Quinton Reeves <[email protected]>
don't announce items whilst not playing

771d8d9c83a36bea7526aa07dd8885f3db517451 authored 10 months ago by Quinton Reeves <[email protected]>
smartmusic fixes

7852b0b344408d500c7beb230d7d8454604ce6b1 authored 10 months ago by Quinton Reeves <[email protected]>
fix abovehead UIs not being visible

3b78dc880c2b7aa40f9b65d8a454b661bf4bf1cc authored 10 months ago by Quinton Reeves <[email protected]>
fix death announcement playing twice

500100f8166e4f460a70d5c2fa837f65e3c19adf authored 10 months ago by Quinton Reeves <[email protected]>
fix intermthresh fix

1c6ce430547fe3002ceb8a8fdd5fec37ce56f31e authored 10 months ago by Quinton Reeves <[email protected]>
fix intermthresh when spawning immediately

048dc29ea08a4aa3f5713762c75ac16f367ba349 authored 10 months ago by Quinton Reeves <[email protected]>
don't play damage alarm for self

e95142fdf00281cce59ecaa6376445b718434e55 authored 10 months ago by Quinton Reeves <[email protected]>
item respawn progress bars

a7a3c80d9306034d39515e7f64d56f57dbfc67d1 authored 10 months ago by Quinton Reeves <[email protected]>
fix defvar rehashes

cb60479573be73a0b14cb074ef71e20316e350b6 authored 10 months ago by Quinton Reeves <[email protected]>
event log for rocket spawn/pickup

51635a7aa2392ef3e634d048d4b81062eb638985 authored 10 months ago by Quinton Reeves <[email protected]>
better progress and preloading

3e2553492b9237eebd236d214ea476faabc60af8 authored 10 months ago by Quinton Reeves <[email protected]>
spectv fixes and improvements

46a29c52fd56c21579f1f43010dcd2535aa0a80f authored 10 months ago by Quinton Reeves <[email protected]>
reduce haloblend a little more

e55c10d2aa80270024cafb672d8c7eebdc4611a4 authored 10 months ago by Quinton Reeves <[email protected]>
hide phys debugging by default

a878e46665c561f50ab260aba01427f9ef250496 authored 10 months ago by Quinton Reeves <[email protected]>
halo tweaks

a7e68f699603a62fe6345dca41f1551cf327c665 authored 10 months ago by Quinton Reeves <[email protected]>
ability to preview mixers in profile setup properly

54f9fa4fb524e96957adce872ac05a0e03bfefdc authored 10 months ago by Quinton Reeves <[email protected]>
shimmer with PULSE_FLASH instead of PULSE_READY

67295b7bae1c60e0b1cf99de371b9041bbe123f8 authored 10 months ago by Quinton Reeves <[email protected]>
universal support for real ticks, add spinner to progress screen

fa3414baf946f243bc3ca7033ef225719e5f34d2 authored 10 months ago by Quinton Reeves <[email protected]>
improved viewports

d921759c279d1000688ac20bcb032fa8c6cf806a authored 10 months ago by Quinton Reeves <[email protected]>
fix yaw/pitch for static cameras

afb2a73f06272706897e237cde92d4d9ccc6597b authored 11 months ago by Quinton Reeves <[email protected]>
use copyhdr instead of processhdr

7af8b7a796061db93e7d34ea3ece6a39059b8efd authored 11 months ago by Quinton Reeves <[email protected]>
less halo flicker

531a3cf542d8126c1035341b547e5a0af67cc10d authored 11 months ago by Quinton Reeves <[email protected]>
reduce janitor health to normal levels

84cb97b2d1e317dedcf6fe9465da960de137b889 authored 11 months ago by Quinton Reeves <[email protected]>
render halos earlier

7446c18e61caae9d320b1f098a3fc90cfee4e164 authored 11 months ago by Quinton Reeves <[email protected]>
fix uninitialised var

fe5c058f157914fff2c0082afa6c0dbd86309898 authored 11 months ago by Quinton Reeves <[email protected]>
update maps

34e80b5f17b9da998a08dd5368559021b2af3bc4 authored 11 months ago by Quinton Reeves <[email protected]>
better refname for entity dialog viewport

75d7c8f2ca7a752600fdd2c29689598c96d2385e authored 11 months ago by Quinton Reeves <[email protected]>
ability to have viewports render only once, only update entity dialog viewport on hover

9ab3f32a74df4621be8e6f265e6d11d754fffdf2 authored 11 months ago by Quinton Reeves <[email protected]>
update maps

f2a9d7f0887b314687926b12d7813605d7f90a7a authored 11 months ago by Quinton Reeves <[email protected]>
some viewport cleanups

6255f1bd05a37e29372914543de4a8f3d894881a authored 11 months ago by Quinton Reeves <[email protected]>
viewport gfx settings

94f57af3bb1127216e021d3d1ec1cce2b2ad0a69 authored 11 months ago by Quinton Reeves <[email protected]>
viewport full scene rendering support

08bcf5b558c4ca21fd6f3fb6b9f316b6865e6882 authored 11 months ago by Quinton Reeves <[email protected]>
viewport cleanups and fixes

5a4ce4c021cdb23239835af3475e3e7438afdb4d authored 11 months ago by Quinton Reeves <[email protected]>
hook hazard into process states properly

2aa79e90269a31d455baf33ea495935a904e4aa9 authored 11 months ago by Quinton Reeves <[email protected]>
viewport fixes and improvements

e0a2bf5dda1f6fb99a87bb21afdea5c27da61454 authored 11 months ago by Quinton Reeves <[email protected]>
ViewPort UI object

09ab534db0053448c894fd1e0158117852d9c5dd authored 11 months ago by Quinton Reeves <[email protected]>
ViewSurface abstract class for more reliable mapshots

4e1877658f38ff9a0afe32b4adfb709591ad79d2 authored 11 months ago by Quinton Reeves <[email protected]>
phys hud improvements

769019b5c3aee42098ff269e70d80a5aaa3c9a96 authored 11 months ago by Quinton Reeves <[email protected]>
much nicer parkour turning

9e37af06d4e14a19d26599a8e0c78b5e9228ef57 authored 11 months ago by Quinton Reeves <[email protected]>
reduce impulsejumpredir

e23efd16f55c9daedc3fca0368a45cd58d8ddd2f authored 11 months ago by Quinton Reeves <[email protected]>
update submodules

712a5b54c6854117751b985c3952d631eeed2593 authored 11 months ago by Quinton Reeves <[email protected]>
impulse/parkour rewrite day four

37f8c14ae106fe95fa64f2404b5012ee2a0905ab authored 11 months ago by Quinton Reeves <[email protected]>
reduce jump speed, only vault after climb

834bcbfa5c48acfb8ccbd1e035a515347bf06903 authored 11 months ago by Quinton Reeves <[email protected]>
janitors spew oil not blood

3393edf6d0cf4ff8ea207b3217f7c105ddc9aea8 authored 11 months ago by Quinton Reeves <[email protected]>
physics fixes

8d0b61e31d16faa9dac4062e168454ff563b3a28 authored 11 months ago by Quinton Reeves <[email protected]>
better method of pattern override

23592ff9e5fe8018fadf1039c936360988acc9a1 authored 11 months ago by Quinton Reeves <[email protected]>
cleanup dominating system, tweak some vars

a9af22eaa4c9ab555ff7aa6bd8815601f856bcdc authored 11 months ago by Quinton Reeves <[email protected]>
use ui distances

e1e9dc811d7076b8f030412dbf2c9e0f54a0433e authored 11 months ago by Quinton Reeves <[email protected]>
fix editmode performance

6f878420775d8bf4946cf60dbac29650f186cc26 authored 11 months ago by Quinton Reeves <[email protected]>
update actors

879aa531f3d8af64d87fc40db717dab575d70f7a authored 11 months ago by Quinton Reeves <[email protected]>
more work on impulse systems

17afc843a513851a8e0d4ce6a547deb0c57e117b authored 11 months ago by Quinton Reeves <[email protected]>
ENUMify more of game.h

66215fec2123144933fbe6271b3f5194327e7f0f authored 11 months ago by Quinton Reeves <[email protected]>
ENUMify player.h

a801450c9284741f39b7a0f9de0574b3107297a9 authored 11 months ago by Quinton Reeves <[email protected]>
crash fixes

ec532b1854e3b35cb356e6985dfd13b2f1ea30fa authored 11 months ago by Quinton Reeves <[email protected]>
make sure impulse state gets initialised

8e65c7c28e41012ca3d0a22d702a69f25dc2195d authored 11 months ago by Quinton Reeves <[email protected]>
add remalpha tex command

aeb5bfc04e0a19357947218742c8bc7014f8cc9c authored 11 months ago by Sławomir 'Q009' Błauciak <[email protected]>
fix UI visibility testing

a063d38e4c02d67938745960a6ac1fe7e6f67b04 authored 11 months ago by Quinton Reeves <[email protected]>
fix game warmup sequence

4d677c70e63abe26e64e854f70fc9f7b944c94a2 authored 11 months ago by Quinton Reeves <[email protected]>
fix waitforplayers

63e4bad2988016064e2e5d63c0119e464bca4855 authored 11 months ago by Quinton Reeves <[email protected]>
control if a given material is enabled in each variant

3401bcf6a28d300a00511f5bb9566a6ec91a52bf authored 11 months ago by Quinton Reeves <[email protected]>
music: restore egmusic tags

dc8953167a8bfc0aa94f1a59d77a64e84b3e4fe7 authored 11 months ago by Sławomir 'Q009' Błauciak <[email protected]>