Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/redeclipse/oldsvnbf

A historical copy of the old Blood Frontier Subversion Repository, the parent project Red Eclipse forked from.
https://github.com/redeclipse/oldsvnbf

weapon sword model

Former-commit-id: e596a7e8c35c23bea12af82018297ac71619126e

214d908800b1e74f18dc76531a519434ada8801d authored over 14 years ago by acord <acord@0d5a7262-033b-0410-87d9-8ba89202c25b>
normals update

Former-commit-id: 3a4f961bb098f68cb151c875ceb3b0368f4d8332

1210d8af0b222c5579fa0955ca627882c815548f authored over 14 years ago by acord <acord@0d5a7262-033b-0410-87d9-8ba89202c25b>
buffer usage optimization

Former-commit-id: 806a519973508fc020d9c86c1f2b76d031dde01c

ffae28058f94d4159737831d344faed26a94e5c4 authored over 14 years ago by Lee Salzman <[email protected]>
buffer usage fix

Former-commit-id: 1b53be43ff3fd4f6962d67ce33096d9cfce7f418

ac5aafe05f6e55a7a3b3952c0ba7872599ebee92 authored over 14 years ago by Lee Salzman <[email protected]>
simpler locking

Former-commit-id: 9fffc8120b693865ec60c3be023df1504a818b60

fb9c0d78d1cbf6861b3602759f7170f19266e8aa authored over 14 years ago by Lee Salzman <[email protected]>
deadlock fix

Former-commit-id: 969aefa49f7f7ed69e16a7c2218fa60087c34ce7

d785830ae8f18d86759fc37c8d332e6c28204d40 authored over 14 years ago by Lee Salzman <[email protected]>
processtasks fix

Former-commit-id: 35512dd4957e8f3c978ce8c9f0f8eb5e5ee8e30d

03f14e6e6401810414a506f02c7a51f1354ea13d authored over 14 years ago by Lee Salzman <[email protected]>
thread fixes

Former-commit-id: da5fbf63b0b9402d0f10506c1b5ce093932384f1

26bdacbc954d40fe28c8716270c7ed284eb24672 authored over 14 years ago by Lee Salzman <[email protected]>
improved enemy/zombie ai more, tweaked weapon spread/accuracy values, reduced rifle shock explosion, sped up shotgun delays slightly

Former-commit-id: 51d35c8ef11397e84a65833d9d7b9d7c87931dbc

df60b192557dd60b7c76ed0f4d9fcea98f6ce47e authored over 14 years ago by Quinton Reeves <[email protected]>
config oops

Former-commit-id: 08fc0427ed8172b59435c02480c8004787dd2c28

065e8b47dd54537e42025ce1b7579f20150a15ba authored over 14 years ago by acord <acord@0d5a7262-033b-0410-87d9-8ba89202c25b>
typo fix

Former-commit-id: ce269bd6b7facd7c95007050b5ad4336b4501a33

5d636550775c5dff555bda45b371ed5e48280c05 authored over 14 years ago by Lee Salzman <[email protected]>
resetmap fix

Former-commit-id: a3fdd795f160356617652011375a0550a102fe43

234b1d7310593da61253234862d6eea60b6f9ae0 authored over 14 years ago by Lee Salzman <[email protected]>
resetlightmaps fix

Former-commit-id: 2e7fef2a212584e74c04ce7941c2c4afcb80d992

d8c690282a60603bcfcbfaf81197e7ca16e0d8f9 authored over 14 years ago by Lee Salzman <[email protected]>
BIH preload fix

Former-commit-id: 849d31eaaef4939b3f3e8c06cd9c4d42b3a0a8a3

50de0d3e0fd867099ffdd31f26d47c69a0f3b7cc authored over 14 years ago by Lee Salzman <[email protected]>
clearlightcache fix

Former-commit-id: 4272ab008f7a3002db88aed64e0fea8e2cede553

71212663546bc4865d73149af146bbec53104c0c authored over 14 years ago by Lee Salzman <[email protected]>
typo fix

Former-commit-id: 11050498e3b1b74a8cc9b1873345ac9d9445f6b4

ed8eb2ee4f168630c0ca160fa70fa9250d3414d9 authored over 14 years ago by Lee Salzman <[email protected]>
misc cleanups

Former-commit-id: 92a7255ed42f92dfc731652f5955e2617db0fa1d

77ba66d8c55758e640fe4a00c7e73d5577641bf8 authored over 14 years ago by Lee Salzman <[email protected]>
thread cleanups

Former-commit-id: 536d877ba78592244cbdfb0e46ee74f2c7eac688

4eaf88c9069a2a91df455e113536b99d2a0f4f05 authored over 14 years ago by Lee Salzman <[email protected]>
lightmap progress fix

Former-commit-id: 160fa448f72af7f7d584d43d0fb9aad11cd67b07

54eb18d5679ed66b0d27e01f678077730f710de3 authored over 14 years ago by Lee Salzman <[email protected]>
lightmap workers fix

Former-commit-id: ea9a92e97e6a5ee1780cb7ca88185a717d4ca32f

e28e6add5ea1a32ba00c622bf02dc25d89b85e61 authored over 14 years ago by Lee Salzman <[email protected]>
multi-threaded calclight

Former-commit-id: 6bded25c311a54a7b1ce5665970c5c0e7a7d9d6e

5ab30e4bfbb93d7d898995279297d5a9bf26e661 authored over 14 years ago by Lee Salzman <[email protected]>
more waypoints, more zombies, more weapons, clip fixes

Former-commit-id: 03793576a1a20b15bec4a559f9e8ddfac17f7cbd

6a4f3582ee662dcd8e57f6460ac638ec385dc2e1 authored over 14 years ago by xxjojoxx <xxjojoxx@0d5a7262-033b-0410-87d9-8ba89202c25b>
split turret

Former-commit-id: 80be5ebefb3749f56ca871519db88ecc4737388d

1d4dc0d12ea7aa25d7505722697b4e6d09710a92 authored over 14 years ago by acord <acord@0d5a7262-033b-0410-87d9-8ba89202c25b>
obliteration events, numberless enemy names, obituary tweaks for enemies, separated primary and secondary animations, try a l4d-style walking system

Former-commit-id: 541ee8414449acc4274b4a39e1b0ae6b91aa26a7

5af477ef7261559a8ad8a71d2b14df3145e7e9e6 authored over 14 years ago by Quinton Reeves <[email protected]>
make melee ai only lock on within a certain distance

Former-commit-id: c835f157ab4fdbece098c2bfb96001ef465b5772

307490cdda5fbad0a62efcf1eb29cae327f8bb2d authored over 14 years ago by Quinton Reeves <[email protected]>
renamed bot*skill to skill*, added enemybalance variable to create extra desired mayhem, reduce ai logic to 1fps to improve performance

Former-commit-id: 8b2bd832549c1636933bd69497c32dc90ed45025

27f272e3cb4bd4d7bbf002d104814fbeae858b44 authored over 14 years ago by Quinton Reeves <[email protected]>
Warp

Former-commit-id: 5706e127c74f512ad1f5dd435c5079f8bdf64a1e

a93fdd856bdef5d9b57a41ead89bd9f199364a5a authored over 14 years ago by xxjojoxx <xxjojoxx@0d5a7262-033b-0410-87d9-8ba89202c25b>
icecap zombies

Former-commit-id: 24a3cd42eaa7c6dafa261906b0cd6376e6dda119

2793324f8282677ef6f46107a0c6ba14b0711b9e authored over 14 years ago by favorito <favorito@0d5a7262-033b-0410-87d9-8ba89202c25b>
building textures for large city levels

Former-commit-id: c24b41bd0a711b20553b870b86881a2109276fb2

da10849e5e8aa331210728f8daec78764945ca9b authored over 14 years ago by acord <acord@0d5a7262-033b-0410-87d9-8ba89202c25b>
don't use out of range mode numbers to initialise vars, remove lobby

Former-commit-id: 75e856118fa4381c279ef396e5a430adb1f70a3e

b95a7b1d451ab36be1cc46bdd5319da36271ca1b authored over 14 years ago by Quinton Reeves <[email protected]>
new, non-suck asphalt texture

Former-commit-id: 0dd61135eb631c50b32a26fb521816cbc8f8af39

4a12adb3012a2e3a3e19f8937fdcf0aa23d15cbd authored over 14 years ago by acord <acord@0d5a7262-033b-0410-87d9-8ba89202c25b>
sprinting tip

Former-commit-id: b527769c74c96cd7a89faad9e8408783321f583d

0f8ef350978bd62019a28478ede519ca72a58ff8 authored over 14 years ago by Quinton Reeves <[email protected]>
accuracy tip

Former-commit-id: 936e53906a8aed4737c7cefd7f30fd6f38f4f9bf

8f628d6a2efcdad032620d601434a34e724fdfec authored over 14 years ago by Quinton Reeves <[email protected]>
sprinting reverted to manual, conditional accuracy skewing

Former-commit-id: c4d642b82d33f8fa592311587dc3d4cec0b43d4f

fde858c337e251f552bcf9651e6e9135073afe87 authored over 14 years ago by Quinton Reeves <[email protected]>
more consistent shift mod

Former-commit-id: 8384563e4796d3a619877835b1ae486a9c2d23b6

923c6ea58f21e692ac81afb33befa44186681f92 authored over 14 years ago by Quinton Reeves <[email protected]>
floatspeed bind fixes

Former-commit-id: 76b027e6a2d09d6bf200d3216824310691903150

f44f40e5b2ca8899c5bd3bef5d8de8238a688b83 authored over 14 years ago by Quinton Reeves <[email protected]>
some (bug) fixes

Former-commit-id: a3ed427419b99ca90c7f50d0229f58a6a8b976e3

a37b83aac81c3ca69359934bd50b13af5fbc6451 authored over 14 years ago by Quinton Reeves <[email protected]>
updated techwall

Former-commit-id: 52051f6f1592b7f51ce7afaa44b66b084b4a6c99

dc88722b29dbae5c4fcfc2481f80b9e747f3c231 authored over 14 years ago by acord <acord@0d5a7262-033b-0410-87d9-8ba89202c25b>
Former-commit-id: f580bf7e3469563535dbb0cd650c9b54c25d3b65

9b3adfceb453ee6d5168601034cbb3691bc86db6 authored over 14 years ago by acord <acord@0d5a7262-033b-0410-87d9-8ba89202c25b>
fix the zombie in-fighting

Former-commit-id: ea284dc90ffb25e7750aaaef872f786d96f30293

dc664de6f34c1bbc8aeab29e57ac26a11b7bd6db authored over 14 years ago by Quinton Reeves <[email protected]>
turret parts - md5 in a minute or three

Former-commit-id: a0c9e527f67ced534d48f9d1e1f8df7731c29f6b

483f3982acfcf582e12c5b1c79da3e1757799446 authored over 14 years ago by acord <acord@0d5a7262-033b-0410-87d9-8ba89202c25b>
trystepdown fixes

Former-commit-id: b24d74075076de1eb8b94fdeb333ca54d37f5897

203bf6ab78f266ac90dbc463e75c58acca386aa6 authored over 14 years ago by Lee Salzman <[email protected]>
visibleface fix

Former-commit-id: d5542cbdba1f1dd6c822822b9e80f976392bf789

f66f5989ee181e5a136f1ea997edb1d823b514d5 authored over 14 years ago by Lee Salzman <[email protected]>
material fix

Former-commit-id: c9be4e1767b47b84a376211be79b81781f1ef5de

8f6dfbeb3111d83707dddabfaac3075a7a2e68df authored over 14 years ago by favorito <favorito@0d5a7262-033b-0410-87d9-8ba89202c25b>
texture fix

Former-commit-id: b57c8ec160f75024a21b414e6e6f84e38f21c45a

8df189c88b758c4df72ff0e63a0ae744b2ca485d authored over 14 years ago by favorito <favorito@0d5a7262-033b-0410-87d9-8ba89202c25b>
doorway geometry/texture fixes

Former-commit-id: 6397418b24060481a504747eef4bded465440366

471483a7575c5d7980b366c27211f9365e08cc51 authored over 14 years ago by favorito <favorito@0d5a7262-033b-0410-87d9-8ba89202c25b>
pusher sound

Former-commit-id: 5fa30f836efb82ecaefb1428f4ec7c7243d36fcf

4a6482ff4c81aab1ee210f8e0f5524570d353536 authored over 14 years ago by favorito <favorito@0d5a7262-033b-0410-87d9-8ba89202c25b>
zombies added

Former-commit-id: bd739b37e04da0f9ca9b3d177062b3bddc6b53af

47f213488cc18a04ecab050d9a8d68ce49da7204 authored over 14 years ago by favorito <favorito@0d5a7262-033b-0410-87d9-8ba89202c25b>
turret model w/skin & anims - no config yet, will split tomorrow.

Former-commit-id: 189a386ff869de1a79d25741cd3c53edb7b276f6

8a72c0041a0bfd8d1bc72298e6d1aacc41f28331 authored over 14 years ago by acord <acord@0d5a7262-033b-0410-87d9-8ba89202c25b>
both anims

Former-commit-id: 20a4f58b2ed93344c34acb6051fc96aae6de987d

d964358a6b824a7766b90ffd8285f1a5e333728c authored over 14 years ago by Quinton Reeves <[email protected]>
trystepup fix

Former-commit-id: 2b393772a9eb4ac2b4392683f181e051cbaf577d

1aeb0f5d0eda5db2d9d9ef196075404c1226f09a authored over 14 years ago by Lee Salzman <[email protected]>
rifle tweak, ai fp/tp mdl bug fix

Former-commit-id: a059cbc607cc89ed87a1d040704555101d524826

6ee9f606069b7659b46221d7dd8da724c96db9bd authored over 14 years ago by Quinton Reeves <[email protected]>
fixed order of src and dst in filter

Former-commit-id: 88ded3d0fc09a90fed8d0524290c84f758698866

882c83fc0f22aa070af013a2a0fb056e4949819d authored over 14 years ago by Lee Salzman <[email protected]>
tasty snacks

Former-commit-id: b4c1630ed6679b861013985a3cba7cd712b1f510

275be7521c5900fe8ef9a93198bebba0a67c56e2 authored over 14 years ago by Quinton Reeves <[email protected]>
turned off impulse meter by default, tweaked damage tone collector, added damagetonedelay(75) and damageburndelay(250); determines time in milliseconds damage tones are merged for before being played

Former-commit-id: 178f21da2d42c1da1b175c1c96d9ebf38fe6e6f9

bddc81bf76251903cfca807110fe5c11db150306 authored over 14 years ago by Quinton Reeves <[email protected]>
turning off skyglare

Former-commit-id: da44014d98bee8b07ef8dcbeb5ebf6df1aad0763

aabd8563a6a9d6d28cb36d02dbac8a16225212ba authored over 14 years ago by Quinton Reeves <[email protected]>
ai fixes and tweaks, enemyallowed variable (0..2, default: 1); 0 = off (campaign only), 1 = deathmatch, 2 = instagib too

Former-commit-id: 95c1174d468daf16969deef15a192dd6531472c3

f11d2f0039a64e21b414eaab0ec4dd48dfe1c42b authored over 14 years ago by Quinton Reeves <[email protected]>
pusher sounds

Former-commit-id: c0d0642abddbe61e10b74ad8ebb0c2ff20c2f631

01f3f85ec26491f3bbe6b5c3f40c48200958d571 authored over 14 years ago by favorito <favorito@0d5a7262-033b-0410-87d9-8ba89202c25b>
even more aiclip

Former-commit-id: 5e9b99760a65ea4d2f77843724f9264ef035ff53

e7c6e8a301484dee54063cffc773c6e320f49cf5 authored over 14 years ago by favorito <favorito@0d5a7262-033b-0410-87d9-8ba89202c25b>
more aiclip placements

Former-commit-id: 0c70a2352bebefbae0d652a4bc34bcd8f394a214

c254cea49bfd5604cd6a68317a38f8d2adfdfd4c authored over 14 years ago by favorito <favorito@0d5a7262-033b-0410-87d9-8ba89202c25b>
aiclip improvements

Former-commit-id: 0a24121c772b2dece9a854dd8bb75400f726ca87

55f41c079b0bb5ce658febe3c17479a58b1a9f47 authored over 14 years ago by favorito <favorito@0d5a7262-033b-0410-87d9-8ba89202c25b>
texture fix

Former-commit-id: d230542c8f8aef5d12e5e05e873f5e11bcff5ad5

6bb28370b84fc17cf2e6248523e9e5dc8c160d4a authored over 14 years ago by favorito <favorito@0d5a7262-033b-0410-87d9-8ba89202c25b>
ladder material added - hopefully more bot friendly

Former-commit-id: 513eccf601466d1612df404b21cb763118723094

d5e44aedcfbfc09dfeac0ff799154d86b618cb76 authored over 14 years ago by favorito <favorito@0d5a7262-033b-0410-87d9-8ba89202c25b>
map modifications - texture/mat fixes, weapons moved, pusher sound added to panic

Former-commit-id: de6c703a008b526188cc7eb09b8e4e99426b7df4

e83a8e5c7c0913dd8d9df66005e82be0ca692a9d authored over 14 years ago by favorito <favorito@0d5a7262-033b-0410-87d9-8ba89202c25b>
zombies

Former-commit-id: 5405cf71eae885cfcd9a8d6293daf02572da8eb7

b95341bf31f6f8b120baaefc84aa1be109cb744d authored over 14 years ago by xxjojoxx <xxjojoxx@0d5a7262-033b-0410-87d9-8ba89202c25b>
firehouse, warground; added zombies

Former-commit-id: e9f8bef4f044228b148f024a32b199af84473540

9c6d19da561246e3de624f165ae47dad601171d2 authored over 14 years ago by xxjojoxx <xxjojoxx@0d5a7262-033b-0410-87d9-8ba89202c25b>
some fixes

Former-commit-id: 87282693c761e1450134f8bb2657cd11173af7a0

3a3fdd5aa2fd9bc932e2acc889b2fede43b56a94 authored over 14 years ago by Quinton Reeves <[email protected]>
ai code fixes

Former-commit-id: 0e80cb8dff4ce40e4a7dd6527a78b177d684d3f3

1b14ad9be0bb4df3cfc1a74c4e1105655fdd5c7d authored over 14 years ago by Quinton Reeves <[email protected]>
unused variable

Former-commit-id: e3e33e4364338ec7e3a8fb12131ca5aca1edc002

1a7e4bb8c6a6b7070aa2ad0782e307a09ea0ce11 authored over 14 years ago by Lee Salzman <[email protected]>
zombie fixes, improvements, and addition to (some) maps

Former-commit-id: 2c8c9a578dcd44fbceabacc062a64223de7d6553

cd659087e7a72051acfe866f06b359fb54c453da authored over 14 years ago by Quinton Reeves <[email protected]>
entcache cleanups

Former-commit-id: 61ec994471a94928d88161d87449d2b34e39ea58

d3ba7637920636668235f398b1cb7391388b0128 authored over 14 years ago by Lee Salzman <[email protected]>
BIH fixes

Former-commit-id: b42af61088c3d586caea53f8f1c54e0fa33fa8a6

b31924c0c7f11f2ba2f566c1182631dd8c2c4342 authored over 14 years ago by Lee Salzman <[email protected]>
shadowray cleanups

Former-commit-id: e2cfe32729950e510b01e65f16a4a7cbc9a15070

bf553970f847719b97ba87b9ce7e1dbcf2ea4d72 authored over 14 years ago by Lee Salzman <[email protected]>
genclipplanes fix

Former-commit-id: 51cc52752a6c3bab86c4f91bcfb54dbfcf38c14e

6cd9ab81788679521a9aec0ba74ae4818fb37e7d authored over 14 years ago by Lee Salzman <[email protected]>
fog rounding fixes

Former-commit-id: dc9200419b58c5a72545721a7f3d6de27d38bb5a

cfe0c21f8f8661f11cd0ea9eee3cde417b2b2e6c authored over 14 years ago by Lee Salzman <[email protected]>
blendmap tc fix

Former-commit-id: 7ffaa664e960b44eee3c9c06eb91a7306c454313

31d6a26c333d086f5caef2c2917b4e6aeb093933 authored over 14 years ago by Lee Salzman <[email protected]>
make IQM use relative base pose

Former-commit-id: b39f0a215a020304984695648e43a1167fc68bfc

781d5b43adc377a1aac5ea7a0e2dcd21a8223c4e authored over 14 years ago by Lee Salzman <[email protected]>
threshold pusher deltas

Former-commit-id: 3745f0d9823550ac1320935e94215c41deed1ef6

c6564d9d9e67d5085865581112e4f8fe35b6476f authored over 14 years ago by Quinton Reeves <[email protected]>
water vert opts

Former-commit-id: 23ac01022c16951226484ac7967d460c41639b73

d1ae8aca3a1bde4c1acb4369c0ab1777c7e997be authored over 14 years ago by Lee Salzman <[email protected]>
sky-textured geometry no longer blocks skylight

Former-commit-id: fee9621339f199f3904452db1a0f3e0d1e2bd998

c3874cdf8ba6289c02155f43fa6f8e1ce93b75b5 authored over 14 years ago by Lee Salzman <[email protected]>
minimap fog fix

Former-commit-id: 3415443c7ba4d63b3c4cec5bbbb65bf78cc1ee9c

1a71bdbd543eba0dceff56652af78cf308cc0ec2 authored over 14 years ago by Lee Salzman <[email protected]>
model shader opts

Former-commit-id: c31c96161127f09dfbce135f7d214fc4a7778581

e87f0753543ee3e482cc59dba0f3b2d52dc90d2a authored over 14 years ago by Lee Salzman <[email protected]>
emufog cleanups

Former-commit-id: 28d31d5987d01df00fd516aa60aeaaeda01fe52e

0cd6d4919940464ea2d79139fc12a2a1b42d725e authored over 14 years ago by Lee Salzman <[email protected]>
bins

Former-commit-id: 3c9114b0eb9bdb63cec3132bdaa929b6351f9145

a694f296fd7747b2095a3f954ded09bd43999b43 authored over 14 years ago by Lee Salzman <[email protected]>
typo fix

Former-commit-id: 76833d4ffc94c13df123e576c25229100c1b2d2f

83ce4e5bf7467d1ab52fd1a1da1b4424a69087c5 authored over 14 years ago by Lee Salzman <[email protected]>
less TC usage in shaders

Former-commit-id: c19cca68f55d92d2663cb86f2b52e61c725beedf

e108d4e485109a24b0387bccd02e02e028386916 authored over 14 years ago by Lee Salzman <[email protected]>
dead anim, anim speed fixes, model scale fix

Former-commit-id: c3bcf698fc72ddf9c63536b851f59236d125a3bc

c4ecf24bbb7ba6ee69cd701cd631de005795f237 authored over 14 years ago by acord <acord@0d5a7262-033b-0410-87d9-8ba89202c25b>
trystepup tweaks

Former-commit-id: 2ba6d1f31792ff86d7f71644d7f9c2b3f3517556

aa85dec2467404c3c11c513782e3760cc9d7b4b8 authored over 14 years ago by Lee Salzman <[email protected]>
smooth 1:1 stairs

Former-commit-id: 9d101ed8c3a004725d14ca777442cbe4fb48d613

b1bfb2352f0bea9c3a77565d20a3bca6efe42811 authored over 14 years ago by Lee Salzman <[email protected]>
timestep fix

Former-commit-id: b60545623d35158e0be6d31eae8dd049ffb31ae4

e8fc0af38108afd698cec96f27a967da8e950b92 authored over 14 years ago by Lee Salzman <[email protected]>
ragdoll init cleanup

Former-commit-id: 813ddee9288d4587cd5a67ed103c17a8324be34d

0b4cfbb81eeb85f038b94290928b32f922cb3ef0 authored over 14 years ago by Lee Salzman <[email protected]>
bumpshader opts

Former-commit-id: f688861f223db1138b6b900819f0e8f5f30799ab

c2cbf632163b48740068d7d83183030220957c9c authored over 14 years ago by Lee Salzman <[email protected]>
waterfade fallback fixes

Former-commit-id: cb1cc70081610c394a51c467776cfbe0308b9608

ad48a484a9c9bb714fcdd46998a114497203fef8 authored over 14 years ago by Lee Salzman <[email protected]>
win bin

Former-commit-id: 844a21301adeada3699e0409ff986fa4f64ec34a

734ac86c2c749771addbe8c169242e6924ba016b authored over 14 years ago by Quinton Reeves <[email protected]>
removed refractfog

Former-commit-id: 399bd2d4d70bd8426f877ab0829c7c51455508fc

95a140afdc03d362818b8a418052092788c1b133 authored over 14 years ago by Lee Salzman <[email protected]>
renderbatch fix

Former-commit-id: b415b8239eb0281fe30d728eec9eccceef300718

0f5b43bb34ad2107d1875f274b8de2b6c5abe81e authored over 14 years ago by Lee Salzman <[email protected]>
remove teamdelta/gamma textures

Former-commit-id: bc12be21be8593a19beebd0a7038f255c9800da4

668414c9dfd9f928e8afec726fa38ca1879e2d56 authored over 14 years ago by Quinton Reeves <[email protected]>
impulseallowed server-side variable (0..3) (default: 3, campaign: 1) -> 0 = off, 1 = dash/boost only, 2 = dash/boost and sprint, 3 = all mechanics including parkour

Former-commit-id: acc0b7cac0a7623fb5ec833631c041edf64c5835

c595411bb4b661ba2ccc0769a21c3f57b759020e authored over 14 years ago by Quinton Reeves <[email protected]>
revamped zombie anims + CAKE

Former-commit-id: 5d25174b7ce3e9067a1b9291037ad9e0fa1fe3f5

c85dcdec01226c640d29a1a42f71940b00060160 authored over 14 years ago by acord <acord@0d5a7262-033b-0410-87d9-8ba89202c25b>
removed multi-team

Former-commit-id: 9f36ff26aebf2677385e6dca1d058dedcc5776ae

7e262ae986f10b7c42ed7f827b447e7b943724dd authored over 14 years ago by Quinton Reeves <[email protected]>