Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/redeclipse/oldsvnbf

A historical copy of the old Blood Frontier Subversion Repository, the parent project Red Eclipse forked from.
https://github.com/redeclipse/oldsvnbf

exempt N_SPAWN messages

Former-commit-id: 98affac8e14d3de648368659196c3efc5ec4204e

e668dfcdafedc4756912e19671f5069789596068 authored over 14 years ago by Quinton Reeves <[email protected]>
new skyboxes by mayhem (flame, h2s, scorched), new maps; "keystone" by blarg, "spacetech" by T1

Former-commit-id: 696b164e1ede4d8eee943e0331e4d2dc4193120b

ec6bda7c60505a2ec58e6c851c0b098416625e6c authored over 14 years ago by Quinton Reeves <[email protected]>
server more directly controls item states

Former-commit-id: 48152bb20c613611a73ae2bcc88b02f16e9d96c1

0703d202ad203116da5329213d27ab8d5136389a authored over 14 years ago by Quinton Reeves <[email protected]>
allowstate fixes for aitypes, maxcarry dropping improvements to retain currently selected and last used weapons (if able)

Former-commit-id: d91c83a55ff9b1a6be8560e629a13c9cd35f029a

3b43d40a50d9e7eeeefb29f3132b23c12073fcbe authored over 14 years ago by Quinton Reeves <[email protected]>
reset last physics frame on map change

Former-commit-id: 7f114801c4a8b5e211e653f346e1a9ef842560e4

d66f22d7934550eff4f52ac486888a988a26225a authored over 14 years ago by Lee Salzman <[email protected]>
Former-commit-id: 138d4de4e275ac2a27cdfa29b9c2990253695afd

b6813fc9133473925e961d71e3a11f47100e5491 authored over 14 years ago by RemiClouet <[email protected]>
typo fix

Former-commit-id: 883d96fcf2ef1b140920210c11f4f24b24973798

18ee2cfe7b3a4eb107381ec12e0bc1950f563529 authored over 14 years ago by Lee Salzman <[email protected]>
harder bosses, exit and door fixes

Former-commit-id: cf0de8752add437c813c76e68e007c46b0cf332a

60aded9876089328a4a913a10b293a8bd700b7e7 authored over 14 years ago by RemiClouet <[email protected]>
hud tweaks and ctf bugfix

Former-commit-id: b355f4a437bccdbe9ea4ca1ca245c8fd54e6d012

d445a113f3e7aec92cf27f63dcc0d6af092bdac1 authored over 14 years ago by Quinton Reeves <[email protected]>
if dropping a weapon while reloading it, reset its ammo count to where it was

Former-commit-id: dc2afee69e98d1233a933805a7538b3d273cc904

8cef6dd4ef163f6c55b834eb14579e21c11f8a02 authored over 14 years ago by Quinton Reeves <[email protected]>
cleaning up

Former-commit-id: 149b2430afae50b82f2846b1fcb5fd70558d0793

d106ce00cb66a26c5e3701910c6d33ce13d09c13 authored over 14 years ago by Quinton Reeves <[email protected]>
spawnstate fix for enemies

Former-commit-id: 2073f4f258210c158254507a086e58ce6c424b5c

e665249159a7defc4f2afb797a230d5ee9e878ac authored over 14 years ago by Quinton Reeves <[email protected]>
menu fix

Former-commit-id: 65c9873e15d3a0dc41a60cb7034b8bf81a8a1008

f5ff175dddda5333f1fd53f814e4f4fc78000ae2 authored over 14 years ago by Quinton Reeves <[email protected]>
greyscale particles, better management of items, remember ammo count of dropped weapons

Former-commit-id: 91ddaecb1bf8f4940c813351622f5cd1b09151ec

4326673228822214c71ffdac0e8e816765a42fc9 authored over 14 years ago by Quinton Reeves <[email protected]>
clamp tweaks for lightning flare

Former-commit-id: c8054b3b2f420d2046662998762bc32e36f30d9a

f81b8cc6b128ec362f5e8141ba0740e2773107ec authored over 14 years ago by Lee Salzman <[email protected]>
un-float gravmap[]'s

Former-commit-id: 25042d7f9499418aac59e22b9f2980b028a0c608

fff05e84838bcc8caa0b7f738d693a6a34f06f77 authored over 14 years ago by Quinton Reeves <[email protected]>
tape particle fixes, lightning scroll backport

Former-commit-id: 39e6aa6f7498c3dc21ab24e8e5c016151c5838ed

b3a08e29337c2901dd370055f7a579fcdc0f7002 authored over 14 years ago by Quinton Reeves <[email protected]>
Map update

Former-commit-id: a60391d158659c22639bbea135e7db747c4898ff

07326a6da8c733511e01d8f791e11ada993abe24 authored over 14 years ago by RemiClouet <[email protected]>
enemystrength variable; scales enemy health values by this multiplier

Former-commit-id: 03c81cf70c77d1abdb6aaed45d483030e0c79e11

d2ce326c83cc1397051912d656cbd2838b1bd456 authored over 14 years ago by Quinton Reeves <[email protected]>
nudge tipstr left slightly

Former-commit-id: dd31d2f6ae2389e72f8a87f683fdbaf37b5ebf4b

d1a264c667bec3801cb3eac6b1ef8a9db653f5b2 authored over 14 years ago by Quinton Reeves <[email protected]>
particle and time string futzing

Former-commit-id: 86f2a1c3775351a431b0e686ba735f0973a393dc

463dcb809f21d2beba83e91c8f9bc7da0fb74afc authored over 14 years ago by Quinton Reeves <[email protected]>
turn off plasmataperspan1

Former-commit-id: 45007cc69d30da4a80f04012559af515a50b7bfd

8c94da939351b0ebbb63f69770373fab1b67cae9 authored over 14 years ago by Quinton Reeves <[email protected]>
another intersect fix

Former-commit-id: b51173942ee71126e39428fdc58908b9e2702bfe

8b1d2d9718b70f0cc0157e0ee4052d25dadd5769 authored over 14 years ago by Lee Salzman <[email protected]>
more line cylinder intersection fixes

Former-commit-id: 8559b802533148bb79378fc559f3414abca5549d

5e83fba2e106ba50e6c1cdcd761748c8afe38ed6 authored over 14 years ago by Lee Salzman <[email protected]>
dist check fix

Former-commit-id: 80071d8162fa0c574d2c96966bcdc8444c600b5b

1e7c14a66aa9f2a6f02bd9d6c4b0f989046b75a5 authored over 14 years ago by Quinton Reeves <[email protected]>
bot attack delay fixes

Former-commit-id: 4dc7d5cd2a1c252e1f15298971eb03604fa11917

68ce6fd6525ec1bc7a91b6b4ddb770c32ebbafcf authored over 14 years ago by Quinton Reeves <[email protected]>
pistol attack delay increases, don't let ai use pistol primary fire, allow an item spawning to defer bots in certain states if they particularly need/want it to avoid excessive pistol usage

Former-commit-id: 81d60f45b3c21856b3620f61266322206d3d4180

e94b2bb0ce395ae6b7f1ceb3a35b36e12bf04dbe authored over 14 years ago by Quinton Reeves <[email protected]>
Former-commit-id: 624d9d59c16f90ecdc34a0afa40588e7d3f1c6d9

b4984de958037c561cf0bb1b75f72228921c577d authored over 14 years ago by Quinton Reeves <[email protected]>
check if line starts inside cylinder

Former-commit-id: 483ac65b4ddda3302311c7f94e6ca2a8f44df2e2

0879b296f97fe379babd2da0a2d9c88c2774107a authored over 14 years ago by Lee Salzman <[email protected]>
hitpush, arena loadweap, and item spawning fixes

Former-commit-id: 47d698545558ea822f48fb70def161ca2c361fdb

38186ccc83043e4fe7d8952d22f61de7680b9077 authored over 14 years ago by Quinton Reeves <[email protected]>
hitpush tweaks

Former-commit-id: db565a59da261aef57cdf41f794aefa19e48f187

cec55e17c4ff30e17736b42793a5772c1a04aa7a authored over 14 years ago by Quinton Reeves <[email protected]>
allow taperspan to apply to non-radial projectiles too

Former-commit-id: c0f708e01a65916e1271cc7aff9841e18e8c8f5c

9d12cb15c9271014927061488a15ded91a1d4619 authored over 14 years ago by Quinton Reeves <[email protected]>
disallow insta-arena again, fix some duel announcements

Former-commit-id: acca38d4e02d2ddc8933d44cd55797a49eb2bbda

44db3979778cac6e8b7e2e6af27ee6efe5def134 authored over 14 years ago by Quinton Reeves <[email protected]>
add wet back to main rotations, allow projectiles to collide with owner regardless of escape delay if it has bounced at least once

Former-commit-id: f2e6b9bfd59fcaa3c586cde6c7e315f98d65df0e

90f82f1fc82d62d209baad6fd845df78c51e60fb authored over 14 years ago by Quinton Reeves <[email protected]>
wait DEATHMILLIS before ending a duel round to compensate for lag and kamikaze (more chance of "epic fail")

Former-commit-id: 23e911f838def0be04a0cb04b0bb52485682245a

34efcb11b584fcf5f973b8e05a75df1ea409fd12 authored over 14 years ago by Quinton Reeves <[email protected]>
some ai and weapon fixes

Former-commit-id: 3d8bec060aa5348b873a39f4aa35d5f2d9c378b3

7cb88dc3a5384995abe0adafe0878ea7563803b7 authored over 14 years ago by Quinton Reeves <[email protected]>
teh binz

Former-commit-id: 1eef22a312196f3778e03909c32db849178cc7f7

ee434d56de87d0975e8cf4116f4aaaf9993c337c authored over 14 years ago by Quinton Reeves <[email protected]>
less expensive debris lighting

Former-commit-id: a4582f3dad9c196905f241ef5496a31a32ad0765

dd1a8e3acd4f6237084ac297e227ff34703edc18 authored over 14 years ago by Lee Salzman <[email protected]>
enforce an enemyseen value

Former-commit-id: 7957876e97e8c1ed18ca7825b6c08e77f36f9082

7f48df433cec00056e640486d814fc446c0c8980 authored over 14 years ago by Quinton Reeves <[email protected]>
enemymillis/enemyseen confusion fix

Former-commit-id: d6f8a3e45d578e6a5bde399868991231b67605e1

2a46403d619a337304442083179718d9b10102a8 authored over 14 years ago by Quinton Reeves <[email protected]>
fix maps with numplayers = 0

Former-commit-id: a28bef7b9440d9a9a87d72e6f76da9ba4b1600ba

0ec1df8fc7021c090c16556551c1a7cbb85fec8e authored over 14 years ago by Quinton Reeves <[email protected]>
copyright date fix

Former-commit-id: f1d2ccd91182d4dfbcc7a6b0a8bf159cd61dd6f9

c8897c91b532e18721ad6d1007ecfb5a512370d1 authored over 14 years ago by Lee Salzman <[email protected]>
tweaks

Former-commit-id: 90a1fbdd3c8f525f234ba7f144c51d9b2d946b71

7dc56bd0cabaa3b1b4254a430854018d985339d5 authored over 14 years ago by Quinton Reeves <[email protected]>
ai fixes

Former-commit-id: 15fc34a6c88c50af92093d525fc979a4d32d4bb6

e79d6a31095b42f548417c3d8897e2692342b099 authored over 14 years ago by Quinton Reeves <[email protected]>
cure ai obsession with items

Former-commit-id: de345f3177f02bf2cba0e5578e8237e2d6d7c918

d276771b55da9da162e2f48d8839affbeb68bfa9 authored over 14 years ago by Quinton Reeves <[email protected]>
more tweaking

Former-commit-id: 1fd87bd79fa0124f82420fc66b6457be821bac3b

623137e2f1a4642704f7cfe415d17cfcf2f66a3f authored over 14 years ago by Quinton Reeves <[email protected]>
maps menu fix

Former-commit-id: feb3bf675ae61b5727ebf2832020de9b0e6e68cb

7b5cbef5b3842ed67ea5c9adc6cfd01a8d8563b4 authored over 14 years ago by Quinton Reeves <[email protected]>
tweaked hud sword positioning

Former-commit-id: 3f0bd8272d7334b22a97f06cd2b70161c7cd8081

0cc7a8ef060d39d8282dd1649eede3e4dae82313 authored over 14 years ago by Lee Salzman <[email protected]>
player now actually holds sword in his hand

Former-commit-id: 20130c417068a39cc358d67a3bc4fcad6102f4f3

a9c3c54eae616bc938efe6b931240bd13880f871 authored over 14 years ago by Lee Salzman <[email protected]>
binaryyyyy, follow me

Former-commit-id: 04978c532081c53a666b3d7119f9ac612016ca34

b7877b089acc133351c99d05145d9253f5f3a178 authored over 14 years ago by Quinton Reeves <[email protected]>
clarified terminology:

hwep is for first-person "hud weapon"
vwep is for third-person "viewable weapon"

Former-commit...

60376bfce1fff23d25de8ce1f230702d76d09aa5 authored over 14 years ago by Lee Salzman <[email protected]>
turret dds textures

Former-commit-id: 11fc32a79867a4904b8ef85d5777572c84c55a0d

9513c24a1288e8a5b623c435ba0b58c4b1a8e135 authored over 14 years ago by Lee Salzman <[email protected]>
zombie dds textures

Former-commit-id: 699f032aab40a3782219d391795b9b75fdb9fbe2

22f4dd52994e97cc8615ed49d12d377d3ea595a6 authored over 14 years ago by Lee Salzman <[email protected]>
sword dds textures

Former-commit-id: 5fa998cc6662d27f65cb396956b5b4c79c34a269

67bbd09533012fee24424c1dfaf54d8aec64284e authored over 14 years ago by Lee Salzman <[email protected]>
rocket dds textures

Former-commit-id: 96389681fd3ffcebbea995602c9470448c7ab1e3

e0ba0ee1faaec3f3540c751f4b83850b55da8290 authored over 14 years ago by Lee Salzman <[email protected]>
better inventory glow, slower wield thirdperson anim

Former-commit-id: 34a584792a640c7ebc50ed011847388904e92939

8f891bf6c510140eb51c18e8e14f4b9f4c93bc45 authored over 14 years ago by Quinton Reeves <[email protected]>
texgen fix

Former-commit-id: def3228e009fe061dcb4b366cc2a56b7fed7fea3

1491bd2385c1df209a8aa4f3c69e496fb03f55e4 authored over 14 years ago by Lee Salzman <[email protected]>
some hint particle usage

Former-commit-id: 08d0151a17c5449b0fc78c5d927e69c6f3f5c15e

3656c3cbf010508561c73c9bc0eee0334354364d authored over 14 years ago by Quinton Reeves <[email protected]>
experiment with adding team/health glow to inventory items

Former-commit-id: 7470d31ee66b9b65f78c18bc5e20bdde8780469e

528568b8064c97d0c70c64d94d6b5def893782b2 authored over 14 years ago by Quinton Reeves <[email protected]>
tweak

Former-commit-id: e0c4e6ef3540a8f9c297f238dc92466136f2c381

ae9b423c1fc904bd680a288718beef3c083e189d authored over 14 years ago by xxjojoxx <xxjojoxx@0d5a7262-033b-0410-87d9-8ba89202c25b>
hitpush area tweaks

Former-commit-id: 8ed4110cdd243b423f995c6f4aa0ce03a1825923

950bcf63a4a00fcdaf0846013cde35c8b805f9cb authored over 14 years ago by Quinton Reeves <[email protected]>
hasitem() fix for medieval/demolition (grenades appear where swords/rockets were), line up grenade projectile delay better with animation now that the grenade comes out of the hand properly

Former-commit-id: 182d6fb92337d19f4a862944b7df60de052e3cf9

551279330eacb5cb5772a5938dae9bc78108939c authored over 14 years ago by Quinton Reeves <[email protected]>
try to avoid zombie head humping by creating an artificial buffer around the target

Former-commit-id: bb18b0757ee9d5f74edb3e430ef9ef6cadf7f330

7d018c1236991a828faa1c568d3a546f3e41debd authored over 14 years ago by Quinton Reeves <[email protected]>
increase melee accuracy by using raymove tracing

Former-commit-id: 66036597b1488cf1aece3e2dcf673189c1571334

46b5b243bcf0f99637a5598430b58a5791df9f73 authored over 14 years ago by Quinton Reeves <[email protected]>
window tweak

Former-commit-id: a91f3e75fec5e180b770ad395b3e4e1942c7e214

d9528c474eb1232593d880a25c44648583fd4430 authored over 14 years ago by xxjojoxx <xxjojoxx@0d5a7262-033b-0410-87d9-8ba89202c25b>
glow

Former-commit-id: 1b91ed0934ce0a812932b03cbb57a3124d417a5c

09df2b10228ca81988d189e365942e7ee632e2f5 authored over 14 years ago by xxjojoxx <xxjojoxx@0d5a7262-033b-0410-87d9-8ba89202c25b>
model preloading fixes (that tiny jitter when you first start a map)

Former-commit-id: 629565d4a4284a4608b4b9b357d3e94b329f0357

71694e5252f7bb5e87f6f713a0faee2e32ed5a72 authored over 14 years ago by Quinton Reeves <[email protected]>
depot update

Former-commit-id: 97dabf018422abe37f9ff8034a9958f0c398bc0d

a9259346fd77627006281fb2b4f6882d05225e6b authored over 14 years ago by xxjojoxx <xxjojoxx@0d5a7262-033b-0410-87d9-8ba89202c25b>
remove old smoke.png license because a new one was made

Former-commit-id: ac8a04436829fbac9d574e080b8d4189c3a5316f

5ab0efea3ac11a356816dc71eb00cfd7e86efacc authored over 14 years ago by Quinton Reeves <[email protected]>
clean up

Former-commit-id: 7ccda9fe2a2273a844c23a89d778ce7d7b45577a

a614fc415a67613ecec50334265552ee2b484347 authored over 14 years ago by Quinton Reeves <[email protected]>
Former-commit-id: 8f9efa3332e2f1227813c932103675e8c5f30f89

6cebcbdbd7c192e386c94c9dc2c8715ccd08cd8a authored over 14 years ago by acord <acord@0d5a7262-033b-0410-87d9-8ba89202c25b>
Former-commit-id: 44dc6e39cf96b324f99e74c93d817d0404f455d9

efc1aedcde4dab4258ff4d02b01bf02197b7f56b authored over 14 years ago by acord <acord@0d5a7262-033b-0410-87d9-8ba89202c25b>
explosion value tweaks

Former-commit-id: 9ba5da52974a2d0b7f08c923c4290cd69c20b86f

49788aaccffb8d3d221af2910881493f3d79ca38 authored over 14 years ago by Quinton Reeves <[email protected]>
aesthetic and spawn state fixes

Former-commit-id: 661bae390eaf50133832a10a6ef7c7748f0e9d38

c03f94f04511a300f37ff9afaefea8a1e9593b88 authored over 14 years ago by Quinton Reeves <[email protected]>
added medieval and demolition mutators

Former-commit-id: d03abd9f82690246f060cd5145f0fc1aa0fcc452

9a0fc4c8309c2e9b2f054dabbd217d187d181064 authored over 14 years ago by Quinton Reeves <[email protected]>
don't auto-complete aliases unless explicitly requested

Former-commit-id: 888dc247b64d9766e38fb92a482baf8c0b5c8fcc

fb6c805916e9af5b61618d42a9683a5d09ba9f55 authored over 14 years ago by Quinton Reeves <[email protected]>
only sort servers when necessary

Former-commit-id: 8eee63fff29cff0dc3e04301c67a832f266cfc71

b18563365716fb7ab431c5f535ee5b032cb0b49c authored over 14 years ago by Lee Salzman <[email protected]>
resetserversort cleanups

Former-commit-id: ba8c5189d82436e846f96223c1e72ef79f70e2f6

f334d4a8751ec345b163512b4beeb12f29757db9 authored over 14 years ago by Lee Salzman <[email protected]>
serversort cleanups

Former-commit-id: 51783dd3d197b3db978bba86b8542b675e505936

bfce02f066a7fc9a28db40b7702a4e5d65673773 authored over 14 years ago by Lee Salzman <[email protected]>
lightning flares, cooking fx tweaks

Former-commit-id: 720555e103420e1d49177357b0a95087d20778b7

109e3cbbc77a41d6f1072f409390729588ee44a0 authored over 14 years ago by Quinton Reeves <[email protected]>
move weapon defs to separate .h file, created weapon cooking particle effects, improved projectile tapering (big blue ball should taper-in slower to avoid hurting the owner immediately)

Former-commit-id: d2f337e6d5a798619640f917996c83081c35fbed

5187b628b9900f997f178f5b90b0bd9139df1b34 authored over 14 years ago by Quinton Reeves <[email protected]>
scaled to 256x64, removed alpha channel

Former-commit-id: 6a5dbc60947d6e154d39019fb22e9d3a68f2ce71

d8c014d0a237b03134908fbb2aab5979c81dadfd authored over 14 years ago by Lee Salzman <[email protected]>
fix sword particle size and dynlight to accomodate non-broken state

Former-commit-id: b04e67631a24acdc6b90178ea08543ac0c7fbece

edc4fa02eab29ab9882b12a0e74e16992f3f0140 authored over 14 years ago by Quinton Reeves <[email protected]>
raymove/sword lightning fixes

Former-commit-id: aa1b0bf4beaab77fe7af33a3fa2fb9c62023ce5b

3aac91bc8087b5c1b7e7aa75e0c86c9b60835db0 authored over 14 years ago by Lee Salzman <[email protected]>
build fixes

Former-commit-id: 818763d18189285a83a9bbdf9cad25fa6d3a14c4

0b9c6e6fa2f9f0af8a28cd2c8e79f26ccc79fb31 authored over 14 years ago by Lee Salzman <[email protected]>
empty cleanup

Former-commit-id: c33a9b56bc7eae60bcd2176b15426538c319bbdb

4f9a1cb9bd5dbd0f51e71c2c24af1edbe7c41529 authored over 14 years ago by Lee Salzman <[email protected]>
replaced glass in dutility with alpha material, decreased animation speed of thirdperson sword

Former-commit-id: e880ac8416d47e2d7dd86cca7ec3f2efbcd6dd0b

3d5e914f9786adca101790306df0ff2c1e3be935 authored over 14 years ago by Quinton Reeves <[email protected]>
moar tips

Former-commit-id: b8c023ef237c66fe5d001d49bfa546c63912290c

38ee3c7addbb2bc77683e2e0598c00279748e19d authored over 14 years ago by Quinton Reeves <[email protected]>
sword: more accurate and slightly permissive tracing, electric effect

Former-commit-id: 859f0b63ac7df3301e94164adf5047859473d01d

79d23d398a4f8eaa61a3cb9a01d83d5705c50540 authored over 14 years ago by Quinton Reeves <[email protected]>
document more server variables

Former-commit-id: bec8b91692013e3458fbb462015c2ba3d5e25507

3801ed73f10ebf36b72768febd2273c83e7a39be authored over 14 years ago by Quinton Reeves <[email protected]>
reduced melee range and secondary damage, slightly reduced sword damage and increased secondary delay, added critdash to make melee and sword always do a critical hit within 500ms of a dash

Former-commit-id: ade4cff35f711dd773843fe082bafe6e8b41e257

4cafec0b4bab6390bc5700ef0a8a5b2112a29114 authored over 14 years ago by Quinton Reeves <[email protected]>
rdanimjoints

Former-commit-id: 051a629c1c0fcbb87473fad3f57203c19aba55e1

c69fa4cd52cceef20a6c7cadddfa3befbf8e3df4 authored over 14 years ago by Lee Salzman <[email protected]>
ragdoll joint initialization fixes

Former-commit-id: ed495841abc60f4da904f64ac8d08fbbc4f7bdd3

77060a5b901192a5da0d5c813a12e44d43dd5556 authored over 14 years ago by Lee Salzman <[email protected]>
final (hopefully) flag fixes

Former-commit-id: 36b3144cbc3f885090559d41110044d24ee5d601

e4878392131ce639b65d9249b145091cd3ef96f9 authored over 14 years ago by favorito <favorito@0d5a7262-033b-0410-87d9-8ba89202c25b>
flag fixes

Former-commit-id: 271a45f6d8aabaa7f7a12a5433dd91f63e599bc9

c145e199466f9f9edc97dd07f3130477fa7494b0 authored over 14 years ago by favorito <favorito@0d5a7262-033b-0410-87d9-8ba89202c25b>
flag, light fixes

Former-commit-id: f099f5e2c38d00cf698e1f0c1c17bcdfc03a7729

51db944151b24e8af1a311a163d584c2c3a0eb12 authored over 14 years ago by favorito <favorito@0d5a7262-033b-0410-87d9-8ba89202c25b>
fix editing game mode switching bug

Former-commit-id: 84e7049d6e429de9970da275dd2b34af3dcaf466

ef8c3a2d3d8b586a4f50e16173c524f749272bbf authored over 14 years ago by Quinton Reeves <[email protected]>
bug fixes

Former-commit-id: 4b56031f48e2678b9fb49eb1ba199ee58d49b41a

acc72641c616386ea6978eacda816a1111039ea0 authored over 14 years ago by Quinton Reeves <[email protected]>
don't run duel main loop until numclients >= 2

Former-commit-id: 3a0666e74152aecbbe18e697b03080786877761b

f1d2962d746aa5219c572b2b41f444649279f4d2 authored over 14 years ago by Quinton Reeves <[email protected]>
more weapon tweaking

Former-commit-id: 4b87a3bb38ef97a2aabaca99247f805179f23078

41bd795b3bbc61afc5a3ee04788e04e96b22255f authored over 14 years ago by Quinton Reeves <[email protected]>