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github.com/space-wizards/space-station-14-old
Git repository of the space-station-14 repo before cleaning with BFG.
https://github.com/space-wizards/space-station-14-old
Great work!
cc4337bbd2cbed1122f06657e89f877c920d97cc authored almost 10 years agoOnto the actual game now!
e2fa6b75924254d5d2a645c038ce490457213439 authored almost 10 years ago
Now that the graphics support is better, minimizing the changes in the
rest of the code to see i...
Rendering debug is especially useful, it refreshes the screen
after each Draw() call then pauses...
9e7f7e22b7dec8a1d0b23f2e9173536fceef065d authored almost 10 years ago
521a8efaa9ad5a6ced772e6f6ef5f3590edca71c authored almost 10 years ago
24c9a2e073376cdb18a7da00f012a117aecb6b0a authored almost 10 years ago
cd0ce66964273e04be302179a48dad201c59d2c7 authored almost 10 years ago
Infrastructure for destroying SFML objects in a threadsafe way.
All SFML objects inherit from I...
134c6c62f6423e38d007e5674f921cff059b3213 authored almost 10 years ago
I changed the interface, so each user will need to be looked at.
The old API stubs out to a NotI...
Still fighting with SFML multithreading on linux.
ba3e9d95e3643b0c50926dcb94792979e4d3ade4 authored almost 10 years agoGlory to harikattar for fixes!
fbc453c70159a38445c5689307069ddbcdc3e4b4 authored almost 10 years agoGetting closer!
a8adc0d1af7b76865ce8730ec9e55266e57b0b82 authored almost 10 years ago
The intent of the gorgon call was to draw the sprite at and
filling the exact rectangle given.
Position/ClientArea weren't being updated, eliminate redundant
copies and pass everything to the...
4e0b719505bf29539b7da6988ec85dc25df3b465 authored almost 10 years ago
32045c2aee5b93b89b4248813c20a69e9460e47f authored almost 10 years ago
3f7759d571745a13985c4e48db54b8a6d81b5577 authored almost 10 years ago
Removed many unused or redundant fields, altered the
getters/setters to read/write from the unde...
Easier to use them in collections, but needs to be expanded into
a full AABB collison detection ...
ZIPfiles use windows paths, sanitize the pathnames as they come out.
Move the code into SS14.Sha...
16171ffc30b8703182ade0f67315e07e9a60225b authored almost 10 years ago
Serves a few purposes, de-clutters GameController.cs, and tests that
state management is working...
f361a55147dfdce2d87373dff5af7e0d7f4a3e00 authored almost 10 years ago
* SFML Fonts don't include the shortname, so put the correct shortname
in the key.
* SFML Font...
The sprites were displayed to the right of the screen for
anyone using 1920 or higher screens.
8e45cd9d7140b5c2e04b81675a3e45228b48faa6 authored almost 10 years ago
Removed references in prebuild
Removed ClrDump.dll
Removed Windows-only Minidump code
added Network and Audio DLLs
SFML Port Finished ( all glory to Silvertorch5)
457e21b393b83d3a2af5f88810c148ce10154b7b authored almost 10 years agoAdded a makeshift splashscreen with sprite demos
Added some more documentation
d42a04caf2b766ca1b96fd0ad895a617f0a1f7f4 authored almost 10 years agoBuild/run fixes for linux.
efad0fe933a2ea75bddd82a981efc4c6804aa1a9 authored almost 10 years agoAvoid using it on linux and mac, uses the same logic as SS14.Server.
0e6c8404ca7b7781f4bbdc98440815ca009635c1 authored almost 10 years agoTrivial rewrite of the path separator to what the current OS expects.
8f18b3536a91fd0f244cc965fe9262a70c28ffc2 authored almost 10 years agoBuild fails with missing classes without these.
64839b8e01401296c3267c71747c4b8994a6f7f5 authored almost 10 years ago
Cleaned up code, Added Documentation
Finishing up CluwneLib, Beginning to work on GameStates
Testing CluwneLib.Drawing methods
Cleaned up code
Fixed Cluwnelib Prebuild.xml
Fixed a bug where we assumed the hands were empty before even checking
4a21553afa2f4227b621506bbdab29af6a0ecf8e authored almost 10 years ago08c073922294bfb7b6d5c172e7fef3f92f48af2b authored almost 10 years ago
Added more draw methods, cleaned up some code
a30e0590503e14bab1819b2d3a36fd46d4922b06 authored almost 10 years agoTesting CluwneLib Methods
Currently Draws a cute little white square in the window!
Next step i...
Round Two!
No Errors!
Now its time to Implement things one by one to make sure they work as
Inte...
58fc7187ee13c7b97677047189fd71e75553cf73 authored almost 10 years ago
Testing notifico.
87ba66df89429d6056b91c8b6953b0688270b236 authored almost 10 years agoe10b7a416fad9bd038c3c9a6439ebce58c6b34b9 authored almost 10 years ago
eb665680e110bb784d4782ce6183bcbfb87a83e1 authored almost 10 years ago
2bf4bb1cfa5157774dce647222b5e217b95c5f8a authored almost 10 years ago
Summary: Progress report of SFML/OpenTK port so far, addresses T28.
Test Plan: Nada yet, only p...
ed421984e3279b654a0314718246dcb133f7e9e0 authored almost 10 years agoSummary: Just a minor fix
Test Plan:
1.Run Server/Client
2.Try to place walls/floor
Reviewers:...
69ac28e2bf563c8b6c35a16ed97e2eb278eff0ee authored almost 10 years agoSummary: Fixes a lot of the shit with inventory manipulation, removes some cruft.
Test Plan: Pi...
c0b7737c528de1267485abc03be6720c04edb445 authored almost 10 years agoSummary: fixed prebuild.xml for shared and gameobjects projects
Test Plan: compile
Reviewers: ...
ea21e13db4e06e14bcedb598095d9e9b31fd6cbc authored almost 10 years agoSummary: Some issues existed where a slaved AnimatedSpriteComponent would not correctly pull all...
15afe5a75672059b855a05958ea1201344285427 authored almost 10 years agoSummary: Fixed Inventory to use state system, removed dead code and fixed issues in inventory sy...
6923c57faf644df9c3fd879873822bb4f3a3a2c7 authored almost 10 years agoSummary: Swapped out NetSerializer dll for the latest revision compiled from github, abc9b6c
Te...
f7670d10d72cf8f31db32ffe7c53db606005eac5 authored almost 10 years agoSummary: There was a bunch of dead code in client and server health compos. Cleaned that shit up...
504f36d69e11851555e0557c80fdae295ee84ca3 authored almost 10 years agoSummary: Mover component types are updated by deltas so this was unnecesarry and caused a cascad...
e08656a05e256f4edc1fb6d95cf1e7477edf4d8c authored almost 10 years ago
Summary:
Tweaks the server console titlebar.
Network data now reports in 1KB = 1024B instead of ...
Summary: RightClick now uses item on target per design document
Test Plan:
1.) Spawn Door.
2.) ...
Summary: You can now interact with LargeObjects.
Test Plan:
1.) Spawn a door (Large Object)
2.)...
Summary: There was a leftover SS13.Graphics reference in the SS14.client prebuild.xml, removed i...
801d1f0dd89f045dc19a364c29b3e7af5bc749dd authored about 10 years ago
Summary:
Added clean script for Linux.
Updated prebuild files to have consistent casing for Lin...
2d9e74de09e6977361cfa6dc0694a02fdc9baced authored about 10 years ago66595236e9f945fe9ffbfce048fae30828710747 authored about 10 years ago
48419ff9249d863d02e502311e0596cf94012a9e authored about 10 years ago
Summary: Added a couple of build scripts for Jenkins so it's easier for devs to fuck with the bu...
942be2c9dbee86e0466a1071ea2f45bd9810b936 authored about 10 years agoSummary: Some missed strings
Test Plan: run client
Reviewers: #ss14_bug_janitors, #ss14_develo...
9950d2fcc18a638a62e905df06d16621499ab85a authored about 10 years agoSummary: Master was broken by the namespace change. This fixes it.
Test Plan: Run server, it wo...
fdbfea3fb751c7f56a2cf0879257fef4fb9a387f authored about 10 years agoAbsurdly Large Project Structure and Namespace Refactor
a6b4ce98eab729cfa8378e76e015d828874be24d authored about 10 years agoa7624516902b56b4bbe330523cafa4044becedba authored about 10 years ago
Summary: Added a couple of build scripts for Jenkins so it's easier for devs to fuck with the bu...
9624f59fe6c9c18988fe512533eaf8ba0216a145 authored about 10 years ago
Summary:
Adds debug visualizer to render Collider and CollidableComponents. You can choose thei...
Summary:
Fixed prebuild_common.sh failing because of back-slash.
Fixed typo in prebuild-nant.sh...
c3455b966285d865d9508bb08d8cc6956780e4a2 authored about 10 years agoSummary: Makes Ready Button appear regardless of tab selected in lobby menu. Saves on update res...
1a2f1869a71772b25539318082ca8ddb5816658f authored about 10 years ago
Summary:
* Fixed ParticleEditor prebuild.xml to copy references properly
* Fixed ParticleEditor ...
Summary: Shell script to generate MonoDevelop project files
Test Plan:
1) Run prebuild-monodev....
Summary:
OptionsMenu had a lot of positioning handled in the update loop. Move that to the const...
Summary:
* Calculated buildorder instead of relying on Glob. (Going to eventually merge this in...
Summary: Test diffs yay.
Test Plan: Look it over. It makes logical sense and changes no behavio...
3fd5819d88be36fe1cea28622e4d7f21421348ac authored about 10 years ago
Summary:
* Cleaned up straggling csproj files
* fixed clean.cmd to actually nuke the Bin dir
* F...
Summary: setenv.bat.dist was a bit fucked, fixed it up
Test Plan:
copy setenv.bat.dist to seten...
Summary: Update .bat files to point to correct locations
Test Plan:
run runserver.bat (in root)...
Summary: References added to get client to build and run
Test Plan:
deleted current csproj
run ...
Summary: I am a jerk
Test Plan: Beg forgiveness
Reviewers: #ss14_developers, tkdrg
Reviewed B...
fb5dbd0d390538e8c865c91e8d609181739f543c authored about 10 years agoSummary: first call in prebuild2010.cmd has an extra underscore '_prebuild_common.cmd' preventin...
0a4b65abed1f2eefa4d53ad4f3e2593cf06f2f03 authored about 10 years agoSummary: Server will now use the Timer class on non-windows platforms.
Test Plan: Run server on...
ce3227c01b1575b1fd81979a7dcb1b24b3825d76 authored about 10 years agoSummary: The screen doesn't need to be updated every tick. In this case there is nothing to upda...
41b0b1af531f904ac1c7312ee1149d5550bad8c0 authored about 10 years ago
Summary:
* fixed prebuild to force platform to x86 until we can get a x64 toolchain going
* re-e...
Summary: Fixed up the summary so it is more accurate.
Test Plan: 1. Read the readme.
Reviewers...
5f54e1939b2fc751367894f181f49070a5d200d7 authored about 10 years agoKill EntityEditor, GlyphSizeTest, Balltest, DecalShaderTest, MapEditor, and ViewOcclusionTest
2bd139bd6f2cac4e89adcc2f87c401ed2d35d3c9 authored about 10 years agofix runclient.bat and runserver.bat
b282516ce3e1dadf44e8067d7be182d79bb7ed1a authored about 10 years ago08b66aa500b008389b86162dbb3b4c7b43e6ddb3 authored about 10 years ago
bddf1983f9cbf6ef94c658e65db2d7baaee6545e authored about 10 years ago
Move to Prebuild-based buildsystem. Compiles on VS2010. (FIXD)
4bbc7407355f86d83b918b80ecfd53546dd695a8 authored about 10 years ago07f9b28113a094542728954d593944176eff67f5 authored about 10 years ago
fb10296a4212d2f24ccd5c059f193b2aaf85d5e8 authored about 10 years ago
This change removes all Visual Studio buildsystem remnants and replaces it with Prebuild.
Prebui...
abb5e7162d5a454ca2dda1a4314848d176669092 authored about 10 years agoSummary: Adds a file called setenv.bat.dist, which can be renamed as setenv.bat and used to set ...
6bc9bb851352db7e0d7be22edaec2699631bdc3c authored about 10 years agoSummary: Adds check for stateManger intitialistation and handles console resizing failure.
Test...
a712c87d82bdd0bdbba87b9930e47eba64e426fa authored about 10 years agoSummary: This linter is awful.
Test Plan: Run arcanist, no linting happens.
Reviewers: N3X15, ...
891481440c735d84510aa957093c6ce0a33cb4a7 authored about 10 years ago
Summary:
User would normally need to hit connect, then the hostname textfield would become visib...
Summary:
Turns out deleting the main server timer breaks the server. Whoops.
Second try because ...