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github.com/space-wizards/space-station-14-old
Git repository of the space-station-14 repo before cleaning with BFG.
https://github.com/space-wizards/space-station-14-old
* Update all NuGet packages.
* What a way to waste one and a half hours of my life.
* fuck...
2ae343ba587fe2e7af485e6b91b0dc2ba1ef5860 authored over 6 years ago by Pieter-Jan Briers <[email protected]>* RSI WiP
* More work but we're doing bsdiff now
* RSI loading seems to mostly work.
* ...
4f2d29e8909fc1867d4e5d16f1c3a99087833196 authored over 6 years ago by Pieter-Jan Briers <[email protected]>Supports positional, entity-tracking and global audio.
Special thanks to Zumo on Discord,
fo...
* Unit test improvements.
Adds an ApproxEqualityConstraint and IApproxEquatable<T> for certai...
33b7cd800afeda59777813032f1ad568cc4c2621 authored over 6 years ago by Pieter-Jan Briers <[email protected]>Fixes a humorous bug where you click on things that are contained in another thing because the m...
f30f7650d3ecb2789502294c6b904384402ee7d4 authored over 6 years ago by clusterfack <[email protected]>466c8226e3a4e1694b0d25e89e184d4c11c3176f authored over 6 years ago by Pieter-Jan Briers <[email protected]>
f2a31f30de25271da08ce381410bf4783ec313e8 authored over 6 years ago by Pieter-Jan Briers <[email protected]>
692b4f775ea0cd6ea24cb590b9a340c55d385f1f authored over 6 years ago by Pieter-Jan Briers <[email protected]>
* bsdiff submodule
* All the other stuff
* Upgrade to 0.2 of SS14.Shared.BSdiff
* Use s...
fc890e5824e9e33cda5e38eebc2a06e6d9ac94b6 authored almost 7 years ago by Pieter-Jan Briers <[email protected]>This is for projectile weapons, adds some enhancements and modifiers for collision behavior whic...
0c8d4f445eeef998ea0ef2a1d9cfe401d3a1b470 authored almost 7 years ago by clusterfack <[email protected]>A bit of a shitty function that somewhat works, get entities in a range that intersects ours but...
e0ff1792eab37561f1c16a5fbddc0cff3712a3f3 authored almost 7 years ago by clusterfack <[email protected]>* Moves client entity system to be closer to IoC registration and before gamescreen initializati...
cfd34e405cf7cdc375d32ad7853c6f9ff33d412b authored almost 7 years ago by clusterfack <[email protected]>91cea5ceef16075b353416e42c08b641bf2a0d4f authored almost 7 years ago by Acruid <[email protected]>
8bd75741a9540eb0f5ece8863ba38fa2e4134a6c authored almost 7 years ago by Acruid <[email protected]>
* Added Data Get/Set functions for use with Properties.
* Able to serialize generic List and ...
5570714dd76039fea95d9b5ba8ce55a9bf1d5bef authored almost 7 years ago by Acruid <[email protected]>* Added Unit Tests for GameTiming.
* Added GameLoop class.
* Removed TimeScale.
* Switc...
9c7b026850cd8baf189f58d4c1308480e196ae24 authored almost 7 years ago by Acruid <[email protected]>a8d0dd89e2d11055b58a966e671a68c3efd2dbf6 authored almost 7 years ago by DamianX <[email protected]>
* Ray -> Box intersection works.
* Turret AI finished.
* Turret Works :D
* Light masks ...
93c7aab5d0ec1fcad237ea84715378d0b95f99f9 authored almost 7 years ago by Acruid <[email protected]>* Fix Travis and code analysis compiler warnings on Unix.
* Actually let's just disable macOS...
bc18978aa88bf6b8e88b6741c6af0666b0322cd8 authored almost 7 years ago by Pieter-Jan Briers <[email protected]>* Placement Manager rotation fix
* Makes sure the default nondirectional sprites work as well
3178ffb9e761edb5a37584ab9194156470276970 authored almost 7 years ago by clusterfack <[email protected]>Raises an event on click, regardless of whether we clicked on something or not. Sends it to the ...
fc361882b879dd3183d00546a89b35df15d7ddb5 authored almost 7 years ago by clusterfack <[email protected]>* Misc cleanup.
* Removed BoundKeyChangeEventArgs.
* Removed event IClickableComponent.OnC...
659b57940c2d2e5c27731c9aeab640fb5a35a484 authored almost 7 years ago by Acruid <[email protected]>
* Removed useless CLSComplientAttribute from math structs.
Removed Obsolete functions from math...
* Moved GameStateManager functions out of BaseServer.
* Moved PlayerManager NetMsgs out of Ba...
6cb5657db09e74623527bc8a28a381186e54fc94 authored almost 7 years ago by Acruid <[email protected]>
* Sealed Entity class.
Removed Entity.Update().
Code cleanup.
* Component.Update() is now o...
98b7e4ee9ede281f5159539fbb9dba3d08a015cf authored almost 7 years ago by Acruid <[email protected]>Server concmds for save/load map.
553d602868a22ff5f5cd1ab6131071d25b129c38 authored almost 7 years ago by Acruid <[email protected]>* Nightly Progress.
* Getting closer...
* !!! IT FUCKING WORKS !!!
* Cleanup
* Relat...
2246b75a26a9bef950b03c09e3df50f2ebe2a323 authored almost 7 years ago by Acruid <[email protected]>* Fix placement dragging affecting entities
It now only affects tile placement
* Tuturu
...
1771ca4b4c043f95e2a1830e78362df9bb03a656 authored almost 7 years ago by clusterfack <[email protected]>
* YAML deserializer is coming along.
Nightly work.
* Should be pretty much working now.
*...
a8c302eadb516f919df1f751af8a5d2993458b2e authored almost 7 years ago by Acruid <[email protected]>* Adds the same event subscriber entity has to entitysystems
* Add the other helpers because ...
56508df91937fd456bc5411008575169d93b262b authored almost 7 years ago by clusterfack <[email protected]>* Fixes spawn entity bug
Now transform is called before initialize is, yay.
Call it shitco...
0a231f0217a7b9f9ce7093bdd091ce3e3de1b69d authored almost 7 years ago by clusterfack <[email protected]>* Prevents sprite exceptions
Even though setsprite has a default value that it gets set to, u...
3bb1b5a469996ac8d86f64c66a26bde4192dc752 authored almost 7 years ago by clusterfack <[email protected]>* Changes clicktype to an enum because why isn't it
* Oops
* Whatever sure lets call it "C...
59a1ef76c9aed4e3e7bcd7702c06adbd379bc291 authored almost 7 years ago by clusterfack <[email protected]>3a365c38a82e8f8dadc36aa6096fd61349aae7d4 authored almost 7 years ago by Pieter-Jan Briers <[email protected]>
* Added math types from OpenTK project.
* Removed OpenTK from SS14.Server.
* Removed most ...
8fdd7cf797e53c06feb43fb8662f54d3174c0d79 authored almost 7 years ago by Acruid <[email protected]>* Fixes placement again.
* Can now click-drag tile placement to place multiple tiles.
2b2ba864a167f7cf270052faf490f62b0970c3d3 authored almost 7 years ago by Acruid <[email protected]>9a3eede53d1159ea04a9a74e86903dc29feff256 authored almost 7 years ago by Jordan Brown <[email protected]>
aac9ec3966cfb7a770ba6464ff650f46a313f12a authored almost 7 years ago by Pieter-Jan Briers <[email protected]>
decb7bc37645b39533387d6e6fda61b276b27bf2 authored almost 7 years ago by Pieter-Jan Briers <[email protected]>
* Changed projects so that Sandbox content is built in its own folder, and then copied to ./Reso...
78842315422d431f68ab25a2683e9d50befbaf4f authored almost 7 years ago by Acruid <[email protected]>13ed66651b57bf9134326a5d57b1962e096df0bb authored almost 7 years ago by Acruid <[email protected]>
* Location Getters 2
Oh my god I didn't even make them part of the interface last time
Fixed...
* Wraps Entity Uids in their own type.
* EntityId can't be serialized by entity params.
8c1f5c688e84b8cddd2d3e602e3db9a381c6bc69 authored almost 7 years ago by Acruid <[email protected]>Allowed EntityManager to work with the Entity class instead of IEntity.
f22d109ee3377aef3e5270e834ed0d5a065f7e35 authored almost 7 years ago by Acruid <[email protected]>
* Added a NetManager.DisconnectChannel so that server/shared can disconnect clients.
Added list...
740f4b985edcb8cc6c836f5a474d8306c5ed6b58 authored almost 7 years ago by Silver <[email protected]>
Some conflicts in Acruid's PRs caused compile to be broken
3ccb252a968e1ded9310bdf9c1805d3364b81adb authored almost 7 years ago by clusterfack <[email protected]>There's probably a million more I could add to be honest
9845b7ec6ddfa7011faafd3e7a589e16c1f48988 authored almost 7 years ago by clusterfack <[email protected]>Components is meant to be obsolete now, and anywhere its used are the primary cause of most curr...
e0bbb5f774d4c88c9899362545609c7c010fdf94 authored almost 7 years ago by clusterfack <[email protected]>
Changes way content loads instead of using config, attempts content then loads sandbox instead
...
* Lidgren removed from Client.
ScreenBlocker control removed.
* Lidgren removed from server....
4429d59eaa94abead2e563ad19792485fa94f171 authored almost 7 years ago by Acruid <[email protected]>Like
d340c98e4516b4b1d9806a369a36401881bdbd42 authored almost 7 years ago by Acruid <[email protected]>* Remove IoC self-referencing in MapManager.
* Added Circle to the math library.
Made LocalC...
76437371cc9b8e67cb5dfbaac72c698c8d30f947 authored almost 7 years ago by Silver <[email protected]>
* Adds skeleton Sandbox Content projects to the solution.
* Change BuildChecker output type t...
caa0c521937fb840f54eb06d2fb307502765bdf3 authored almost 7 years ago by Acruid <[email protected]>* Add Timer and TimerManager.
* Register ITimerManager in the unit tests.
* Replace the ev...
0e64969a4e120e2379dac1eb23fa172000bfbab1 authored almost 7 years ago by wixoaGit <[email protected]>Renamed FindFiles to ContentFindFiles.
8fccd857f6980f9c5215912958ce5ab35442f0fe authored about 7 years ago by Acruid <[email protected]>* Extracted the logic from DebugConsole into a new ClientConsole class.
* ClientConsole moved...
8f91b87fd559a2ba4b679d896f866893c854a8a0 authored about 7 years ago by Acruid <[email protected]>
* Added BaseClient.
Moved connecting system into BaseClient.
* Added ConnectFailed event to ...
60577189e0803a7a04355014758476fdc23615aa authored about 7 years ago by Acruid <[email protected]>* removed a bunch of vulnerabilities
* removed a bunch of vulnerabilities
* uncommented th...
6a71349459887c90cff4ec5df916ce35dd050eb6 authored about 7 years ago by Decappi <[email protected]>* Fix lighting on MacOS.
* Make ReRender work outside GameScreen.
870dcb2ff06466a9018f3bc5d030a014e2b9afa6 authored about 7 years ago by Pieter-Jan Briers <[email protected]>Fixes #475
28f12b7306f5c8875f5a0b2530dffece45f9bfa0 authored about 7 years ago by Pieter-Jan Briers <[email protected]>
ImageButton respects ForegroundColor again, fixing the erase button
color.
ListBox fixed to no...
* Re-add GetComponent methods on IUserInterfaceManager.
* Add TryGet methods too
59b2df97d8c11d54733ad461ec2036eaf35d6eae authored about 7 years ago by Pieter-Jan Briers <[email protected]>2cefe86d1a6df6bb71f370fffe1b24237a34b280 authored about 7 years ago by Acruid <[email protected]>
* Screen now controls children.
* Input works.
* Transitions work.
* Removed IState.cs....
e0d225983191f3f6043cf41a34ec40b8d002b794 authored about 7 years ago by Acruid <[email protected]>f82a046175bbbb89e04df88cf45e4cb671b7bb51 authored about 7 years ago by Acruid <[email protected]>
Wraps SFML.Graphics.Glyph struct, and adds the rest of the SFML.Graphics.Font functions to the e...
c8f638131bb4fd8142480ed09f234b37a522d0a0 authored about 7 years ago by Acruid <[email protected]>* Adds an update event for the content repo.
* Remove debug output
debdbf8fda685f1491e918ac76e44bc59a8390eb authored about 7 years ago by Pieter-Jan Briers <[email protected]>All prototypes inside the engine are now clearly marked and prefixed with `__engine_`. Also rena...
05e2f249b7809dd7a1714f70f118c46c2b7082c6 authored about 7 years ago by Pieter-Jan Briers <[email protected]>* Some work making the camera less painful.
* More work.
* Ok Views work!
8858d96642b0385cc2d1669128d3e85e217c7a6a authored about 7 years ago by Pieter-Jan Briers <[email protected]>This used to take 4% of the startup time.
b54daa044dc626fefb280412f4149c28d9488df8 authored about 7 years ago by Pieter-Jan Briers <[email protected]>abd2a5c03b53a26a173bab2c2a37e374116909d6 authored about 7 years ago by Pieter-Jan Briers <[email protected]>
bde4a01bb88aadc0f798688c8357e28e6284b0c7 authored about 7 years ago by Pieter-Jan Briers <[email protected]>
54507adef11e8069c2dd25ce92fe428a8e508abf authored about 7 years ago by nullarmo <[email protected]>
* Catch port in use exception
Fixes #454
* Improve messaging of port inuse error
4789434f4fb382c89fdcfdd56f3c25169f89ddc8 authored about 7 years ago by Matt Smith <[email protected]>* Fix UpdateIsHardCollidable.
Probably should've tested that beforehand.
Also optimized co...
211dd7dcef6f6c456d65094d9dec91676570a920 authored about 7 years ago by Pieter-Jan Briers <[email protected]>001f459b93e03bcf5baf25b9f32bddef96ef3591 authored about 7 years ago by Pieter-Jan Briers <[email protected]>
163b662b7303f7a9dd4f611c2d6f2af8e57f470e authored about 7 years ago by Pieter-Jan Briers <[email protected]>
* Adds bump event and IsHardCollidable setter
* Make ishardcollidable default to true again.
...
* Fix crash when disconnecting from server.
For some reason the game screen sets all sprites ...
32dfa0828cffb038d4b59d5cbad4af62028dbc07 authored about 7 years ago by Pieter-Jan Briers <[email protected]>7bbd613d773b0661fc2c94643014993613775581 authored about 7 years ago by Pieter-Jan Briers <[email protected]>
* Hopefully fix light manager.
* Remove debug logging
24593643613cc67704ac75986f3a133390d08de2 authored about 7 years ago by Pieter-Jan Briers <[email protected]>* Improves debug mode perf & look
Debug mode no langer tanks FPS by caching the used rectangl...
10cfd484f811a3b5031c7bd1d4385adae6ee7422 authored about 7 years ago by Pieter-Jan Briers <[email protected]>It can be toggled by typing "fps" into the console.
aa39a395d1aa2111f53ea6876c57fa1cb33762a3 authored about 7 years ago by Pieter-Jan Briers <[email protected]>ec3f49e0a36ccc8657152404e86f7b3fa8970d8c authored about 7 years ago by Pieter-Jan Briers <[email protected]>
f0ebb7fa95ec1c790514dc9759b6a2921771842b authored about 7 years ago by Pieter-Jan Briers <[email protected]>
c7e6aee15d7a7c57932b2ad081365da7cdb283e6 authored about 7 years ago by Pieter-Jan Briers <[email protected]>
* WiP of making SFML encapsulate by Client.Graphics.
* Up to like 40 files changed already!
...
* TODO: Do all the TODOs
Just a sonar "clean up"
* Update1
89064066f9ca327813caafd25737943e8043ae0f authored about 7 years ago by Serkket <[email protected]>* Flips the lighting texture in the Shader instead of on the CPU.
* Clearing a RenderImage tw...
700f49b8c02e4b33b0cca7cfe7061c3f04a73df1 authored about 7 years ago by Acruid <[email protected]>* Map loading basics.
Moves the entity saving system into a map loader kinda deal. Doesn't
s...
Size property and casts to/from OpenTK.Box2.
7b3cb4b6d3762729586a309eeafd3eaa96b2a629 authored about 7 years ago by Pieter-Jan Briers <[email protected]>* IServerTransformComponent improvements.
IServerTransformComponent now more closely represen...
ada80a7541863fd85f7b8282075af8e65560906c authored over 7 years ago by Pieter-Jan Briers <[email protected]>c6f1b8ad60840b83af45bc08b87ec941593d9a43 authored over 7 years ago by Pieter-Jan Briers <[email protected]>
22fdebe81676f299a13f7c7e6d90278ba742b02e authored over 7 years ago by Ash Walker <[email protected]>
It was fixing the config because buildchecker had no hints to what the targets were.
6768d9d0c1cd162a54f70d95d7e286dbf2a7d16f authored over 7 years ago by Pieter-Jan Briers <[email protected]>79474fb386e199140ab6764d106ba38f4b7eb542 authored over 7 years ago by Pieter-Jan Briers <[email protected]>
The HumanMob_Content mob is spawned instead if it's defined.
8f626bc2db8b7b35b153426f5ee09a6055a3d3d0 authored over 7 years ago by Pieter-Jan Briers <[email protected]>e87549524ed6ae54546cb06d0193ce26dac59792 authored over 7 years ago by Pieter-Jan Briers <[email protected]>