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github.com/space-wizards/space-station-14-old
Git repository of the space-station-14 repo before cleaning with BFG.
https://github.com/space-wizards/space-station-14-old
fa911c0e1cfccad3fdc35a4ca9aa125361f165a1 authored over 9 years ago
39f69f81461090f67a5775a0d850bc8a3c87d66f authored over 9 years ago
Added the <=, >, <, >= operators
e55a3cef58ef090f2d2b358a0831262fb8c4c4ff authored over 9 years agoAdded some unit tests! really useful for debugging
dbec38313fc3e9cb4e3987210a77da036b711f90 authored over 9 years agoee2583b6de31304140d107f1876b78fcb670ba5d authored over 9 years ago
ba8275e9c2a78721f189e912cab95c01929dcb07 authored over 9 years ago
Seperating Sever and Player Configurations
a5705decb36169086366220b54397303daa23df5 authored over 9 years agoQuadrenderer implemented, Lightarea fixed
e4da1d63b88322d8f5e57cf33b1616e7664e9f91 authored over 9 years agoc2c1f928dc32029bebb5a5d01b0012a496e9b3d3 authored over 9 years ago
seperated Player configuration and server configuration for unit testing
4e7165abcc7299154ce800c47f05f95b4a320016 authored over 9 years agof6be2b00ca4a928aa4211aee7493a08401742c94 authored over 9 years ago
ResourceManager now loads Shader's correctly.
Shader's in folders are automatically added to a t...
Added more SetParameter Overloads.
Added a dictionary for the Techniquelist
c3fc6ff94585a2da531aa02c7bf08a821d2e24f0 authored over 9 years ago
Viewport
ffba0852b850d694fff2909b71a531f467134348 authored over 9 years agoba234506858aa3039c286c58ee79cfa82d27344c authored over 9 years ago
cfa7b9117b95dd813bb8340c574baa1c2ed8580d authored over 9 years ago
a784967e83e30c7f05a79b97e68cb50c55f1299e authored over 9 years ago
Whoops, forgot the method call for gl_FragColor;
acf4ad4ebd5eada21fa5d0601cb7323163081f6a authored over 9 years ago
The amount of ComputeKernel() and ComputeOffsets() called each second is
astounding. Performgaus...
Texture is what we should be using instead of Image
8b1dc8179fbf7d64f9ffeb61da9cce7c5de21bee authored over 9 years agothis is important
15d978526f23822a6c2b83c0a5122ec74671f9af authored over 9 years agoIt was a enum all along... whoops
2b9e74f828bd1c39d42596dfbda35dfdd15043de authored over 9 years ago
With the transition from FX to GLSL, GLSL shaders cannot do multiple
techniques per shader.
to f...
Implemented TechniqueList
Added more SetParameter() methods to GLSLShader
Alright, So SFML's Shader class does not have a method to pass a vec2
array to the shader.
Bypa...
b731d810479e21a33422f7a650a60f275644e38c authored over 9 years ago
Beginning to uncomment shader code....
626cd1270563643cfa4bc602a2b8304d194c63a5 authored over 9 years agoproperly disposing of the streams
e8b1b22223bec3f6af2dba6be759cd499e0b1628 authored over 9 years ago3eb52f1dc20a50a9823944460c2e26de222e85bb authored over 9 years ago
That should be all of them
now for testing!
7392e5ba1b4a0fdfacfb8a475edf25c48e364229 authored over 9 years ago57e18a306be7940ff3f784145c3146bcd295755a authored over 9 years ago
FX -> GLSL now
Time to test the shaders!
Removed FX Shaders, converted to GLSL
e6c324bbb580ad84cc5516babac0d42ce8faaf3c authored over 9 years ago96e912cd86a8a14282c83c6df484b62fa3a06a4a authored over 9 years ago
499408430feeb0de34c9feba17748d2cfc7688a7 authored over 9 years ago
a1f7b46e85ad0be6ac05757cd637fd6e89bd8f0a authored over 9 years ago
Linux SFML work
99b66c24f18017ff38fd6b0b40969f1667679f91 authored almost 10 years agoFixed the cursor-invisible-over-window-chrome problem.
06697343d78dab18fa98490a00b0f5a06827ee29 authored almost 10 years ago
No more unsafe code, so disallow it in SS14.Client.Graphics
Remove unused 'Max' from SpriteBatch
372abe70ea721033534087849fd4c4f183d8b831 authored almost 10 years ago
98cc33a923908a59bbd83b446bca95a18e15be9c authored almost 10 years ago
GCing unmanaged objects is expensive, cut down on how much we
need to do it by recycling native ...
If SFML can't figure out the screen resolution (I hit this in
multi-monitors) it requests the li...
09e7c96281f25e3a229c7734f9abf7ea6538882f authored almost 10 years ago
The problem lies with how CLR lays out arrays and how C++ lays out
arrays, leading to completely...
This screen is getting really cluttered and hacky, when the
UI is replaced it needs to go and be...
a064206a51293d8bc00e641476ec196c4793d4dc authored almost 10 years ago
46d1d2df196887a290c64e858c3ef03541f66593 authored almost 10 years ago
PR
17f62c9805f9aac67528c654f6502d5002f10174 authored almost 10 years agoRetargets all projects to .Net 4.5.1
2de1ea85c8a88624fe3f8f97c316f2a4f7eb88cf authored almost 10 years agoRe-enabled collision and hitbox debug overlay.
78e53fe8e1dd10e3bfad2dc541cf784dcf291648 authored almost 10 years ago22051122a5a5283cd0a9de02a27222993f62d7e6 authored almost 10 years ago
Conflicts:
SS14.Client.Services/State/States/OptionsMenu.cs
updated
67cdc24a89db01b8d8c34eea28813f717b77efa6 authored almost 10 years ago
Removed mutex
added Conversions class with all the color and vector2 extension methods
Fixed Gam...
SystemColorToSFML(System.Drawing.Color thisColor)
is now simplified to thisColor.ToSFMLColor()
af460201960c767b81d9c0329361139bf1bfc3bc authored almost 10 years ago
eb0bd858e5ee618e33dae971de0310884487e0c2 authored almost 10 years ago
Window now closes when you press the exit button
Windows Cursor is now hidden
c934066d0e4b520f215b4dad1a07b70734667105 authored almost 10 years ago
CluwneLib is now just SS14.Client.Graphics
Combined SS14.Client.Graphics with SS14.Client.Graph...
This fixes shrunk textures being drawn as 0x0.
6f61ed15d205bbbc833448bf497b60d6dcda20be authored almost 10 years ago
Now that that's implemented, use it. This fixes black text on
black background that it was before.
4d0f8cf6bdb6ce58a1937e00ca4f45e18c4c171d authored almost 10 years ago
Updated
1e7b44d527c77ca7247d09b5b0972d25bf63702c authored almost 10 years agof7dcf391ee5a6c29097011bb26249bc218d427b5 authored almost 10 years ago
drawRectangle() was drawing a filled rectangle after everything else
was done, this fixes it to ...
Render to target works properly. The callers will need to
blit it after each draw call to see p...
SFML Merge YOLO
935836d5c6e420c18c5963b0fd8890764e3c4495 authored almost 10 years ago8875b0fb83cee92b01d222dc7eb9a1795e7045c2 authored almost 10 years ago
YotaXP:
Replaced old tile system with a new grid implementation.
Removed atmos, as it is not com...
8c936f0af97da895e17c1bd208d5f3e7cf553288 authored almost 10 years ago
be8f32d926f05c64b75269383262d66a01339a97 authored almost 10 years ago
c7cf3aa410255d46e47f539676ea035cc61cbcf1 authored almost 10 years ago
9423c94b2a86b9efbe0f80c5331d4b1fccd6fb1b authored almost 10 years ago
6ee0015bbb737a05a42c876d03b0474f4129f844 authored almost 10 years ago
7c9e51bc8f9ce61c1875f3db2fe3bc80437e8ed0 authored almost 10 years ago
daf9c7ada1c609c1b0bc4187d2c6a4a303e47c9f authored almost 10 years ago
c3a3d80f7b9b992647798fed6634a462382884ac authored almost 10 years ago
a9915e016884c28e2c5e237c41b615e42c5d14d7 authored almost 10 years ago
8cc4d7ad6945de7416ed4b70bc73613c691239e3 authored almost 10 years ago
ba15eb10f591d3be8c37e0f8d1b89a9ae7592d78 authored almost 10 years ago
c3b0caf713d3fb23dc12c42bf8b2487a0291b8ac authored almost 10 years ago
got rendering working somewhat -- the floor sprite batch isn't blitting ...
b74ca1d152c9642e2b8edfdcc7cca1e827b7de61 authored almost 10 years ago6fa8ddd67116abe91b81af354b6841fa8906e627 authored almost 10 years ago
aa694cae03ad1bbabb0d732adef6d2392292434d authored almost 10 years ago
Branch update
adc4a2ada6cc91bcf6a1b8cc67434a1676201375 authored almost 10 years ago7fbbbb34d6b9690ad3f215f2dc71ba00c7a319e6 authored almost 10 years ago
Conflicts:
SS14.Client.GameObjects/Component/Renderable/WearableSpriteComponent.cs
SS14.Client...
1f315560a59567641bc92517152ef4910764e7ff authored almost 10 years ago
Medical System: Basic system of External and Internal Organs
d39f06554178ab859f49667e8cec73fb8e818477 authored almost 10 years ago6156afe16ac2659983adc240c4b0e231e1ad286c authored almost 10 years ago
c62cae708495ed53fc4e6d7e421feb36ca7b3bdc authored almost 10 years ago
f3a2a0aa284934ad0202f190d25b4cee5da07a35 authored almost 10 years ago
18256cb3917be4e123cc9412c22e962463737875 authored almost 10 years ago