Ecosyste.ms: OpenCollective
An open API service for software projects hosted on Open Collective.
github.com/space-wizards/space-station-14-old
Git repository of the space-station-14 repo before cleaning with BFG.
https://github.com/space-wizards/space-station-14-old
merging lobby changes
4f2b41a7d0dd3f899822a596ee1ca58ff6ec6f9a authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
4f2b41a7d0dd3f899822a596ee1ca58ff6ec6f9a authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
lobby now has a fucking join button
13164edd67942b473f51c0fd0537f50428ba68d5 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
13164edd67942b473f51c0fd0537f50428ba68d5 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
d49f69adf2975f5b96ee5fe47091b72d3a7e4ad1 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Renamed the atom collision method to IsColliding() as that makes most sense for how it works now.
c57818212b1e100878e95c7d6123a1c82908797c authored over 13 years ago by ostaf <ostaf@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
c57818212b1e100878e95c7d6123a1c82908797c authored over 13 years ago by ostaf <ostaf@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Fixed the collision linq query to only retrieve atoms nearby. Made doors slide (just upwards for now). Added an enum for the door status.
e7fae9d889d979f6cb05b024ec6e94211771e189 authored over 13 years ago by ostaf <ostaf@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
e7fae9d889d979f6cb05b024ec6e94211771e189 authored over 13 years ago by ostaf <ostaf@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Here's a map with places for doors to fit too.
26573c718d11992c375c274d9dfaf9919ce04d14 authored over 13 years ago by ostaf <ostaf@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
26573c718d11992c375c274d9dfaf9919ce04d14 authored over 13 years ago by ostaf <ostaf@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Lets hope i committed the right stuff for this door.
Added a door. Added Collidable flag for atoms. Added collision detection for atoms with collidabl...
d633507b3cd6ab8742e527b59d1518bb2559c108 authored over 13 years ago by ostaf <ostaf@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Basic lobby implemented. Better player session handling. Chat manager improvements. Major changes to server initialization.
1a1cfeb4001edbc38013f6a535ab0b835831eb7d authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
1a1cfeb4001edbc38013f6a535ab0b835831eb7d authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Renamed MoveTo to Translate and overrode it to accept rotation. Dropped items now (kind of) observe the mobs rotation.
27532602b515bc272074d445ab3f51a52789f89e authored over 13 years ago by ostaf <ostaf@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
27532602b515bc272074d445ab3f51a52789f89e authored over 13 years ago by ostaf <ostaf@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Starting some lobby shit
1bb381fd843ede6d97d377ef5b5f1841c901e774 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
1bb381fd843ede6d97d377ef5b5f1841c901e774 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
PlayerName goes into the config file now.
dc46fdd31d27c066791122d3dc0824b43e5d4016 authored over 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
dc46fdd31d27c066791122d3dc0824b43e5d4016 authored over 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Players now die when their client disconnects. This should be replaced later with reconnecting the client to the mob they vacated instead of creating a new one. Also player's life/death state is now properly loaded when new players join.
669bb0e9ca2670124677ad39be01eb729d70e497 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
669bb0e9ca2670124677ad39be01eb729d70e497 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
fixed death anims
8970b8c8d20ec1f01379a0bf2d87ca1cfc87ce37 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
8970b8c8d20ec1f01379a0bf2d87ca1cfc87ce37 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Fixed gamescreen loading and unloading
20ef82e5ff0a14f979e0a7ee77e08be2fccd1125 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
20ef82e5ff0a14f979e0a7ee77e08be2fccd1125 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Hacks to fix laggyass movement.
1bedf5ce9a31f77fe8563d7fe826d277f5149c71 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
1bedf5ce9a31f77fe8563d7fe826d277f5149c71 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
New animation state handling complete.
4686a60abbc26a2688913ac4c4903d470aee28a3 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
4686a60abbc26a2688913ac4c4903d470aee28a3 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Adding a bunch of new animation logic
98aad67243c45bbcc6c7162c7f4d509364788166 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
98aad67243c45bbcc6c7162c7f4d509364788166 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Tweaked map loading a little. Faster now. Might need retweaking when we add a loading screen.
25c966d8c91f493a1d7f6419481e2af38aace41c authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
25c966d8c91f493a1d7f6419481e2af38aace41c authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
New anims on male model. Added death anims and attack anims, and redid idle and walk.
fd153df16c3024daa96badd84d49c0c87b265f06 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
fd153df16c3024daa96badd84d49c0c87b265f06 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
cute little client and server run scripts so i dont have to fuck with folders so goddamn much
a258ff0176fc8472f0000e59fcf391d0404c8558 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
a258ff0176fc8472f0000e59fcf391d0404c8558 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Added some atom cleanup code for when objects go byebye
a217ae874aaf078cb3b6c1e15b75baa475aa1b83 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
a217ae874aaf078cb3b6c1e15b75baa475aa1b83 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Material fixes for norn
b7f637445b5422e8c8a8df3609ef0c8d507a9619 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
b7f637445b5422e8c8a8df3609ef0c8d507a9619 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Escape key now sends the game back to the main menu instead of shutting it down completely. Use Alt-f4 to do that.
95890d563e066ff576cdcaed91ec9d5ed9591d82 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
95890d563e066ff576cdcaed91ec9d5ed9591d82 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Spawn crowbars and toolboxes with /crowbar and /toolbox now
639389974d18e2e12f462036d6fa4db7d9730d24 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
639389974d18e2e12f462036d6fa4db7d9730d24 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
You can now hold shift to run. Need to add server-side checking for movement speed.
a81d399a233b24cc8fbab0f8e704083b30c7f8c6 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
a81d399a233b24cc8fbab0f8e704083b30c7f8c6 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
packagebuild script paths fixed
17fa0cbdaa003ee18d4024119521f15195542a11 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
17fa0cbdaa003ee18d4024119521f15195542a11 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Added some post-init logic for atoms. This will help with late-joining players getting the whole game state. Items are now properly attached upon players joining the game.
dc086395167ecfff9e5a24dc42061feacb192fe8 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
dc086395167ecfff9e5a24dc42061feacb192fe8 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Lag improvements. Also a server exe packager.
89bef99aec2ace93a9ab259a48e017be550c4382 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
89bef99aec2ace93a9ab259a48e017be550c4382 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Oops.
be69c1de576e2abb4a593785aba927ca4dff571e authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
be69c1de576e2abb4a593785aba927ca4dff571e authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Removed all traces of Mogre from the server. Fixed packagebuild.bat.
923897955f7bb16c36aec3c5bbb376113ca01d32 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
923897955f7bb16c36aec3c5bbb376113ca01d32 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
added chat command processor. changed chat box to hold focus until the player presses tab.
52f470e9a111ec3ab1027d99e8387c69c2dbdd85 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
52f470e9a111ec3ab1027d99e8387c69c2dbdd85 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Rudimentary player death added.
0173be6e2f287a0a356d5990bf73ab14d7b618ef authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
0173be6e2f287a0a356d5990bf73ab14d7b618ef authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Item dropping done
4cd013e8341119077563ff787905f778f0fc4bc4 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
4cd013e8341119077563ff787905f778f0fc4bc4 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Uploading max file for new human model.
fbb11f029be6a1178b16325da2b7f172960ffc8d authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
fbb11f029be6a1178b16325da2b7f172960ffc8d authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Verbs now route to atoms based on a UID parameter.
ceee7fd719965097ec192876608e5bd18cdd9c25 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
ceee7fd719965097ec192876608e5bd18cdd9c25 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Minor rearrangement and improved layout of atom base class files
b4a7a681cb0a7716f83bab3428f1bc6f9f2b7ff9 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
b4a7a681cb0a7716f83bab3428f1bc6f9f2b7ff9 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Added damage handling. Reworked some clicking stuff and action framework.
1bfd827fd4113417b6aa44bc807bb38b57d21ae4 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
1bfd827fd4113417b6aa44bc807bb38b57d21ae4 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Added a nifty (made by yours truly) toolbox. It is now hilariously easy to add new items.
2a29b906baa5a03f8bfd1b11cac4823ca9194ef0 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
2a29b906baa5a03f8bfd1b11cac4823ca9194ef0 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
FIX'D MODEL SIZE AND SHIT. Lesson learned: don't scale models in 3ds max. Use the xform modifier.
6ea7de52d9afffae36a623030cdbe9adafc1fcc1 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
6ea7de52d9afffae36a623030cdbe9adafc1fcc1 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Replaced player mesh! New texture is in progress. New code to handle weird offsets has been added. HUGE CROWBAR!
2182b410a02eb3d45f7a7a26af6c20e5f8d52ba4 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
2182b410a02eb3d45f7a7a26af6c20e5f8d52ba4 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Updated human male WIP mesh and UV maps -- supernorn, take a look - Details: Removed fucked up open edges, redid the uv map to use better pelt-fu.
6c28661c830af5f00e4213cca5ab9c1e03777236 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
6c28661c830af5f00e4213cca5ab9c1e03777236 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
gay pride parade has been thrown for supernorn
ae1e6151af4520c72112ec77247802c2122a3b73 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
ae1e6151af4520c72112ec77247802c2122a3b73 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Press F1 for frame stats (FPS etc.)
c1dba94f523a3680469a89210fa10286287c9de7 authored over 13 years ago by hobnob <hobnob@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
c1dba94f523a3680469a89210fa10286287c9de7 authored over 13 years ago by hobnob <hobnob@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
whoops
0c58df6d8da13d202657b8a0c365999d7a4c401c authored over 13 years ago by supernorn <supernorn@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
0c58df6d8da13d202657b8a0c365999d7a4c401c authored over 13 years ago by supernorn <supernorn@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
added locker prop model, mostly for testing purposes.
b001d8d74dc7955a4c460e67387032a17658d57b authored over 13 years ago by supernorn <supernorn@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
b001d8d74dc7955a4c460e67387032a17658d57b authored over 13 years ago by supernorn <supernorn@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Atom manager and map now shut down in an ordered fashion. Unfucked the map shutdown func.
15004665541c14442ed709c5b555c5dd61575fb4 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
15004665541c14442ed709c5b555c5dd61575fb4 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Atom manager now shuts down properly. Modified map not to update mengine while shutting down. No real reason to.
a5ad7ea30729ef12a9efb312701ad8003c0abaa0 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
a5ad7ea30729ef12a9efb312701ad8003c0abaa0 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Got item pickup with both hands working. Also got active hand switching to work. Guis need to be abstracted :O Next up: Item dropping.
b74d5797bd848f5b38522f586365628d42eccf93 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
b74d5797bd848f5b38522f586365628d42eccf93 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Added pick-up distance check. Items now settle down to the surface of the tile they're above.
5952760b2a88eafc7bbab3ca4d518df7b0a5c670 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
5952760b2a88eafc7bbab3ca4d518df7b0a5c670 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Picking up items now works.
c71c370f643477c2b8ad1b2425603e67d5d7de18 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
c71c370f643477c2b8ad1b2425603e67d5d7de18 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
more basis code for item pickup
e3325dd741679b02ba36378f21deedd4dcc86a63 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
e3325dd741679b02ba36378f21deedd4dcc86a63 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Added appendage code and rudimentary verb netcode and handling.
8b5a884c085bc157fd5f53a94fabab2f70463c24 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
8b5a884c085bc157fd5f53a94fabab2f70463c24 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Added global PlayerVars struct. Added name to the struct. Added a little debug message to the basic atom click handler. Fixed chat name handling.
49543b79bb1b2f669eeb39118bdbd8bacaf1d577 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
49543b79bb1b2f669eeb39118bdbd8bacaf1d577 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Fixed screen positioning for dual monitors.
c910bffa8ca025a2dc8447e74c78da6158b2b4ef authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
c910bffa8ca025a2dc8447e74c78da6158b2b4ef authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
unfucked atom clicking shit
386bce44e2323561cd9acbf7af67bb258152b0b9 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
386bce44e2323561cd9acbf7af67bb258152b0b9 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
reverted all that shit
7296eb1ff46ff38734d57de98e3ec953a350e3ec authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
7296eb1ff46ff38734d57de98e3ec953a350e3ec authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
you bastard
5a04070acab088a10363208232a6a09c83adc810 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
5a04070acab088a10363208232a6a09c83adc810 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
basics of click handling
aef6e07123e976b17730277bd38a266209415e9f authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
aef6e07123e976b17730277bd38a266209415e9f authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Merging Atom rework branch (whoa)
b711d316c164dcf59b41f54b61d192ec1c534e62 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
b711d316c164dcf59b41f54b61d192ec1c534e62 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Merged trunk changes. Ready to merge to trunk?
0601878c2df9a6528260f1d81de96d1a59b6735d authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
0601878c2df9a6528260f1d81de96d1a59b6735d authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Added atom click handling and worked in entity query flags for all current entity types.
8498b9a5c1cb154cc783d7bfb29a1086b053787f authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
8498b9a5c1cb154cc783d7bfb29a1086b053787f authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Ripped out mob and item managers. We're in deep now.
608cc7e183fb73f3e492966142673eecd8ee05af authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
608cc7e183fb73f3e492966142673eecd8ee05af authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Correct version of the mogre pdb
c7178720b12e944bc9b33b172f92a0ab24c293cf authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
c7178720b12e944bc9b33b172f92a0ab24c293cf authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Merge merge merge
fb79082d7ff7dc6bb118d33c483b244ea9d36fe4 authored over 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
fb79082d7ff7dc6bb118d33c483b244ea9d36fe4 authored over 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Just uploading some tiny changes before i put the mapeditor stuff on hold.
fdd5592fcd49396010ae1b277179cb9e581a2193 authored over 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
fdd5592fcd49396010ae1b277179cb9e581a2193 authored over 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Atom collision is working beautifully now.
64d2d73f70aabcc1cc554b0fb8cccec489de41ef authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
64d2d73f70aabcc1cc554b0fb8cccec489de41ef authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
fucking horrible attempt at fixing collision detection. Also added atom collision detection.
31168c12b770d2cf2b3bad11f36b13f5bbbf0788 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
31168c12b770d2cf2b3bad11f36b13f5bbbf0788 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Switched chat over to use atom ids instead of mob ids.
d8b2628df4e0cea09e828af302f0a316a51916a2 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
d8b2628df4e0cea09e828af302f0a316a51916a2 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
I've switched everything over to ReliableOrdered for now. Once we get more into performance tweaking territory we can decide what should be unreliable/unordered. Animation states now sync between client and server for atom/mobs. Player disconnects also delete the atom. That might need more tweaking and garbage cleanup.
ad371a727d67d21dcd06508f57dc408411772b66 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
ad371a727d67d21dcd06508f57dc408411772b66 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Syncing of animation states between client & server WIP.
d4317446550b2a84d20f94831989c6dc6347dbf9 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
d4317446550b2a84d20f94831989c6dc6347dbf9 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Ensure wall mesh tangent vectors are built to enable normal-mapping.
98f29cfb4466ec94ab1485dc5a2caf848cbb5996 authored over 13 years ago by hobnob <hobnob@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
98f29cfb4466ec94ab1485dc5a2caf848cbb5996 authored over 13 years ago by hobnob <hobnob@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Update wall material to use specular and normal map texture.
deee00b3e3dcaaac991438e73b684d927c4a8929 authored over 13 years ago by hobnob <hobnob@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
deee00b3e3dcaaac991438e73b684d927c4a8929 authored over 13 years ago by hobnob <hobnob@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
gave wall a normal map, because why the hell not.
c965d7601a580893846b62f6895e351c4fcf40ef authored over 13 years ago by supernorn <supernorn@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
c965d7601a580893846b62f6895e351c4fcf40ef authored over 13 years ago by supernorn <supernorn@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
did it wrong. better versiiooon!
4b8df631286ab67d4c419882605e36f566aa0f46 authored over 13 years ago by supernorn <supernorn@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
4b8df631286ab67d4c419882605e36f566aa0f46 authored over 13 years ago by supernorn <supernorn@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Updated floor spec/normal map, player spec, gave walltexture it's own specular map.
8a37613de16eb5bc36104042a246e78e4b552236 authored over 13 years ago by supernorn <supernorn@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
8a37613de16eb5bc36104042a246e78e4b552236 authored over 13 years ago by supernorn <supernorn@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Merging some changes into trunk.
59bee88408e61fab190dc4f2fed10cb78bbb36ac authored over 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
59bee88408e61fab190dc4f2fed10cb78bbb36ac authored over 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Just uploading some stuff. Nothing interesting. Unless you're the person that added the AtomUtils. Then please take a look at that file.
f4c135b5808d5b6abd554bed162a9d8c19e36e86 authored over 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
f4c135b5808d5b6abd554bed162a9d8c19e36e86 authored over 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Mr doucheface now walks. But he doesn't stop walking. That's a problem for tomorrow. 2 am again...
61d16c8402553339c825d5cf4e48885cd9f561a9 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
61d16c8402553339c825d5cf4e48885cd9f561a9 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Player atom now spawns the human male model. It also runs the idle animation. All mobs now update once per tick for animation purposes. Eventually this will need tweaking, because I don't think that sort of shit needs to be updated every tick. I need to do a slight rework of the key handlers to allow for executing a separate keydown and keyup for each key event.
bc6c8e6c1c69f16ee553894652bbc34197fb1433 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
bc6c8e6c1c69f16ee553894652bbc34197fb1433 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Fixed sending of position updates upon initial spawn of player-controlled atom. This new atom netcode is quite a bit more responsive than the old.
dfcbe5786265ce1906f24f3cef5522019e43c7c1 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
dfcbe5786265ce1906f24f3cef5522019e43c7c1 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Merged the day's changes from trunk
ad2db8c26b68eeea632058c1d747489424ea204e authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
ad2db8c26b68eeea632058c1d747489424ea204e authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Major advances in player control handling.
5ba6014b3f0d3de9f42c18bb917a570765609375 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
5ba6014b3f0d3de9f42c18bb917a570765609375 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Normal map shader.
Use normal mapping texture for player and floor tiles.
Now build tangent vectors for floor meshes...
Just a few changes. Nothing interesting. Move on.
a07c2ddb0cea2b5bd3e121202fe4ba0c09f3bdab authored over 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
a07c2ddb0cea2b5bd3e121202fe4ba0c09f3bdab authored over 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Update floor material to use separate specular.
Update shaders to use single parameter file for light direction.
Add emissive shader
floor texture spec texture. might be good. might suck. Let's see!
1d3e4426d3c5fbd94cb399aff7ed25fc04936a99 authored over 13 years ago by supernorn <supernorn@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
1d3e4426d3c5fbd94cb399aff7ed25fc04936a99 authored over 13 years ago by supernorn <supernorn@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Reverted floor texture change
b4c0b922fa75885016ec2129b7e7667b4fce845a authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
b4c0b922fa75885016ec2129b7e7667b4fce845a authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Playercontroller is now working to control an atom. At least on the client side.
0e8863f115db5c4dab6063ddfd3292682b074414 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
0e8863f115db5c4dab6063ddfd3292682b074414 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Updating my branch.
f1f203f2eb541cd345d86848536057379e2e9591 authored over 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
f1f203f2eb541cd345d86848536057379e2e9591 authored over 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Building playercontroller to act as the interface between the input code, the atom code, and (eventually) the ui overlay code. This will allow us to detach UI's and atoms from player control, and replace them with different UIs and atoms to control.
c948ba696be31c6bb20e83b6dfd198655f16fd89 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
c948ba696be31c6bb20e83b6dfd198655f16fd89 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Shader with separate specular map - implemented for player model.
cead6589a6c59d5b95c3ccb40ea10f02afac5955 authored over 13 years ago by hobnob <hobnob@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
cead6589a6c59d5b95c3ccb40ea10f02afac5955 authored over 13 years ago by hobnob <hobnob@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
DiffuseSpecularAlpha shader (uses base texture alpha channel - less transparent is shinier).
Changed floor tiles and crowbar to use specular effects, with poor texture job.
Edited crowbar me...
Replace shader with a simple directional light shader.
44fc572c6ff4dfebf7b11a9cc20a698dd79ba930 authored over 13 years ago by hobnob <hobnob@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
44fc572c6ff4dfebf7b11a9cc20a698dd79ba930 authored over 13 years ago by hobnob <hobnob@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Adding more key/movement handling
a68382a12dc10b5c03472eefcb7d60da9c16d385 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
a68382a12dc10b5c03472eefcb7d60da9c16d385 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Added some atom movement code
3952bf7599d5b7a079dd72a37eb8a18c562ca64c authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
3952bf7599d5b7a079dd72a37eb8a18c562ca64c authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Merged trunk changes
03a732fd494e7e129898fc6bb5a1e72b53466991 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
03a732fd494e7e129898fc6bb5a1e72b53466991 authored over 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Too many bugs. Heres what you need to know: Always Dispose GUIS before removing them from the GUI Manager.
ea89f4ac0f48ea7774f7441da31abba4727a740a authored over 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
ea89f4ac0f48ea7774f7441da31abba4727a740a authored over 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Merging some more changes into trunk. Also a new custom version of miyagi with some bug fixes.
If you encounter bugs with miyagi please save the exception and the stack trace of it and tell me...
72465649e4e4a0536fbadb13c6646bc91862fe38 authored over 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Uploading this tiny change.
7fb234fc0e7427b5ceb327ffc6abf63b97316cf5 authored over 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
7fb234fc0e7427b5ceb327ffc6abf63b97316cf5 authored over 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Will this work? I don't know! Only one way to find out.
896c6f6dfcebfddf6eb2992dea9b6bb928b60f4d authored over 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
896c6f6dfcebfddf6eb2992dea9b6bb928b60f4d authored over 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>