Ecosyste.ms: OpenCollective

An open API service for software projects hosted on Open Collective.

github.com/space-wizards/space-station-14-old

Git repository of the space-station-14 repo before cleaning with BFG.
https://github.com/space-wizards/space-station-14-old

Flashlight clicks on, flashlight clicks off.

1919f8e88d3bbc2a52eb989dc1f928199b6f0918 authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Merged lighting branch

10fbad05caf23a26c8ab89bb1d9aa52816243072 authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
We now have directional flashlights.

5d9b92a7b49ec32abbdba7d5248a29d46df7277d authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
fixed the lighting algo to look better with multiple lights.

0976e4b677607a929bb8cd2d4d0d28e8adbb9ac8 authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Changed occluder generation code to handle pretty much everything.

84020a1d9bad34da73fdfe3099551c88f5c95fb9 authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Merged trunk -> Lighting branch

178edafcddc28fb59858f88b5a14a5038184e5d7 authored almost 13 years ago by ostaf <ostaf@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
small fix -- lights now draw with the proper walls around them always.

18e78204c3c9ccfeefe0c465060dabd43a56b291 authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
approaching a final solution

565e0ed0255bec94815339e3d63ba7ac75ee7a7d authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
missed some files

6e30c36b0ca05e91620543ead43b3c34a480f979 authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Lights are now calculated once at the beginning, and after that, only when they move.

2726ade1dc7527f998044e6f5745c1ab15d94419 authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Un-breaking the chatbox.

cba27133e030b864d5682653979805f934c1ed00 authored almost 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Changing a single variable by ONE

f6d28a4cbb28ed25ac361b7f0f50a1cfdc0e39b8 authored almost 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Tiny cosmetic change.

d2935af2fa256ece6826fecedbc063300c571d4f authored almost 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Removing the "what a fucking weirdo" when you hit yourself. Line is too long and it looks ugly!

f2f7a4b8d1b56d2c4712faedf54ea93ab882083c authored almost 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Bug-fixes. UI Move mode on F9. Not done yet. (Player abilities are on f12 now and the admin panel is in the esc menu along with everything else)

c02d90d852ba729b2746112e76b137e41213e868 authored almost 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Almost entirely done.

39edcfb99fdaef661adab5562a48b6e7360199f7 authored almost 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Much improved health blip thing. Targeting is back.

dc03d7ebfaadee743c2015cb069ee474dd6b35a0 authored almost 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Basically shitting on visual studio at this point.

31c8805dedfcd2c7aa1fea90e05ff855a9ad494a authored almost 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Best do something about this little error here.

7948f220fe6b1c59a93815cbbb43dd0952153a67 authored almost 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Health display. Really fucked up code. I'm surprised this works at all seeing how i was basically guessing near the end of it.

ea7cb5918ce1c7fe7205a0dc184edd3fabd02dbb authored almost 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
lil' better

8b59ed47a1bef0d26419a0166b0998feb1495604 authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Switching some parts of the UI to the new stuff.

d489f4113a9a75a611daf84f5fc39bb2b46cdd96 authored almost 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
readded some ambient

f46e0a7db7a8316cdde19747aec5234323391cbd authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
added new GUI .psd for keelin.

e5db7892eb2ea78bcb03336835576cec8f212aa9 authored almost 13 years ago by supernorn <supernorn@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Lights inside walls now get moved to the floor for a more realistic spread. Can we somehow stretch the light up to cover the actual light object? Also changed the final blend to just multiply instead of doing crazy drunk shit.

0d15e1d423d5b9176f71a21c781ab89c995efe9e authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Made shadow edges less harsh and use F7 to try out using a transparent light for player vision (some bugs still)

6b4db6c7f1dc92c785a801df41ce6358ada65a1d authored almost 13 years ago by ostaf <ostaf@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Made the ambient lighting not quite so dark (you can just about make shit out)

3d79951b863588ff6d4ee9d1f6e310c551657f92 authored almost 13 years ago by ostaf <ostaf@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Some minor fixes to the lighting and press F6 to play with colours

7b7ed2ab986ef186f25c491421b8dd6b5f27385c authored almost 13 years ago by ostaf <ostaf@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Initial support for multicoloured lights

3efd243bcb21dbd9563e3c5924ff4cda510da1d2 authored almost 13 years ago by ostaf <ostaf@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Light pop-in fixed, support for different light sizes (just 128, 256, 512 and 1024 for now)

723a2a24eedb9ff3f941ff70533646962f40f58f authored almost 13 years ago by ostaf <ostaf@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Welp. That pretty much does it for lighting... Made a new shader for blending the final shadow map to the rest of the scene. Added ambient light parameter for the shader as well.

5c4ec2aa82dbc6acf2960eed35715a5e74d89fc5 authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Getting closer...

87c3d16fce1dd66b66773e684be45791f3e42453 authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
some work on getting the lights to all be lights

bacdd4e0edc6e1c98b6e0a6753454ea935063e31 authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
reverted ostaf's accidental commit

e07067880aa7fd7e1e157dcb4f430b22f584c39d authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
merged light shit from trunk

ae7653f14ae7ca4062d75090ea1f5d9ceaff0d7d authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>

119bc2d5703130e376337373730f69c507d0c118 authored almost 13 years ago by ostaf <ostaf@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Creating new lighting branch

c05ef23abc8279260e6984751fefa3e506aaad31 authored almost 13 years ago by ostaf <ostaf@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Fuck scrollbars.

94105424ce11fa8efc1a5a36f55948daa2cfecfc authored almost 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Ugly, hacked in, health scanner. This will need a second pass badly. But I've just run out of patience.

e816bb57aee5d26ede64f44440a0b6ebd8455b0e authored almost 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Synced up synthorange's sprite dir with the other texture dirs. Now there's only one of everything in once place.

d31e791f3f50c45acd23cbe8d62c7e049dd9aa85 authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Moving the Armor info labels into proper classes and cleaning things up a bit.

60720a61c6f04a39ce97597fdd13448ce84164c1 authored almost 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Merged branch for Server IoCManager refactoring. Fair number of bugfixes happened as well.

594ea7a0246c051fc6c5962a245b377084170880 authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
merged trunk

d787fdfb1fad777447f9821fe1c0fb5920691631 authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
more unused extra code

b3e2e8f665959f0cacc6154d178d928bbffa37e2 authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Fixed bug with hand switching

60c7fb79765c18844ac42155f03cb105dc4f6fd9 authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Fixed some netmessage ordering.

Fixed the entity manager's SpawnEntityAt method to properly initialize the Ent.
Fixed damage bein...

b8bea8df6e4eb6615bb8a49b1c0d4d1c2bf9d39e authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
deleting old shit

40ce27e921421fe8336fd53092181f8136209ffe authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
fixed restart again -- added a hack to make the client queue messages that arrive with an entity uid that is not yet spawned.

24072a1a1c47b32529d62d38567b5c5a2a5e1385 authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Just kidding.

d2499babc2bdf490f5d4686b42eee2abf6b3df49 authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Now, I've merged the trunk changes.

86fd95d893d97363f9da74f0808f6d00a48e77fd authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Smooth things out a bit for the merge

25dadb9372f7964f0c4ce7148c0f45a60ca1400a authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Just kidding, that fucked literally everything up.

317a652b1709d15a548c94c62388a67391d4e0ce authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Merged trunk

abf28d197216c49ec0781a7ecf9f771964e21a66 authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
This would normally be the commit where i'm done with item stats but SOMEONE broke a lot of shit.

14c1c099d4c37e81f85ae8c08febdd7bba294cf8 authored almost 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Moved Placement manager out, old servicemanager is deleted.

All service-like-things have been moved to ServerServices, and appropriate interfaces have been m...

2e8efeb8859bc4e0b76886e24e4eeaeeac47d7ae authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Almost done.

27f830326340ffd05ad8c6cb17b20a8ff4b64cf2 authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Making excellent progress on refactoring server services

55d81757851d9d9b9fb97781c9aa0f9175eabc7c authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
logmanager left out

26a3989cb62de6ce8a089963a872a46e8142d504 authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
branching for IoC refactor.

dee3977f9ed24787bc8e5a200ad2d3627e55ac3f authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Initial work on Objectives.

ae84c5d28cf4be2afa939ba9435052a6a060bd49 authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Moved a few things around in SS13_Shared.

Starting work on IoC refactor for the Server.

b5325b4a72bad9d766463708b7518feae80cc88d authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Nope, can't concentrate. Again, just uploading to prevent conflicts. Gonna finish this tomorrow.

19ce05b04d724bb714614d207c99899681bc38ce authored almost 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Nothing to see here just yet. Just uploading this to prevent possible conflicts.

99e574380c81bce1cd57523896e095b95232a31b authored almost 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Melee weapons now cause bleeding. Need to make this more probability-aware.

82a665bcad387c307df962ac3075fe67c70058e8 authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
More cleanup. Entity names are now sent to clients when they join -- mobs are no longer named "HumanMob" but "Joe Genero".

ac6b465ad847a0aaa46fe66e19ea5abaddbf551f authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Cleaned up some old entity methods.

Added damage messages for melee.
Player's entity name is now updated from the server.

81d5303b582702851a584d99be81d3c487079c1d authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Yeah well i like my version better.

7f8e75882c4391712508744ab4e2ba11411faafe authored almost 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
fixed player action component crash -- not enough bits

b8317fd3a0db62129ed5dc226d026ecbd8cd8f5f authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Server and client stop trying to log messages if the message profiler isn't running

fb131990a57490d73967b7c29961ad5d9a65cebc authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Hurrrrdurrrr. Fixed that dumb crash.

bc9306c966f82e7119f5cbb039d51a73689585b4 authored almost 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
this is probably it... messagelogging off by default please.

b6e8647b6245e9b4f900f08c5079eea375067130 authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Fixed lidgren bitching about sending the same message twice.

1b2489f3e68d32f914852ed1c371b72885402e8e authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Server net messages now go to the message profiler.

Refactored server ConfigManager and ServiceManager a bit.

f44810710aa19bc0d93fa7eaf93a5263c19a86af authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Message profiler now has filters. It is now threaded so it will receive messages without lagging the client.

4827981a36ac5001d40dae69e57514f2aa72941a authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Quick and dQuick and dirty entity message buffer.

a00c379ca0124228ac31c0e4280bec6cc7dba112 authored almost 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Tada! Restart works again. Gotta do everything in the right order with this shit.

The server will spam entity messages whether the client is ready or not.
We just need to make su...

394851d4f2d8c5c28397cae0c9bddc713a9b0d1c authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Guy's sprites show he's incapacitated now when he's incapacitated.

a51cae6c0854d526a7b03666fa5a4ac197193df1 authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Deleted other ancient "builds" folder

781891e2b47027977819e25b367236d8ec63bded authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Removed ancient "builds" folder

8a61a4f40e2b5891571c9fb998c5009435ad51ff authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
fixed wearable sprite horizontal flipping -- now the 13 on the back of the jumpsuit isnt backwards

37b9f37db1b48eaa054755389f25bbe1993d9b4e authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Fixed leftover door bumping crash bug from the client refactor

d066cc87b122bfacf30bf5d311e43584dbe99222 authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Maybe the new spawnEntity public. Also no more moving blood.

fa5a661bdb3f3f74b1e3be98baa4071505a7049e authored almost 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Can now spawn entities at a position instead of them translating after spawning

7fb26e14e77f22f6fa211ca4c44894f33ff7a2cc authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Very simple Ability Hotbar. Does not respond to keys yet. Also only supports Abilities from the ability list on F9 right now.

a3c07144f13e78a9df9eb54e5ff00a173ecacd7c authored almost 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
removed unneccessary RecieveMessage overrides

4f7101baa32b4de5079c8a4bcaa4933f629b2b86 authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
SendMessage has now been refactored across the whole codebase. All references to it that were unneccessarily using a replies list have been changed appropriately.

Toolbox now deals 20 bludgeon damage.

0ac4b3149f247b7ce8a97ce88246b31e0290b344 authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Okay that's good enough for now.

b741ba71a618dbcd4efefb320064fbf3af742d42 authored almost 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
It's starting to look like actual code.

8221441593c4cbde48b72e258be3c82f2353f173 authored almost 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
http://i.imgur.com/VJIfW.png

486c4a1e429d9d1048665184592b453b6624a677 authored almost 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
New Stuff now uses interfaces and IoC as it should. Still more refactoring etc to do.

2df3f0145648a7fc85cc8d838d0df1814ccaa6a4 authored almost 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Tiny little code conflict.

73e7c6b6b5586b7c81d9b987fade5004d67898ce authored almost 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Basic framework for player abilities. (See F9 in game). This is hands down the worst and kludgiest code I've ever written.

This will need some heavy refactoring and fixing. Just putting this here to prevent conflicts.
Ho...

7b8d130a2f60d8b63307c97461a53bf45b2cb9dc authored almost 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Made the UI components stop spamming the fuck out of GetSprite constantly. Restructured Entity.SendMessage so we dont have to have null all over the place when you dont want replies.

f999a193718d6b81ef20579c9bf02f11475f93c4 authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Messaging profiler improvements

55c04247edd9b60d3a251747eff31545a94d2a20 authored almost 13 years ago by spoogemonster <spoogemonster@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Might as well add a param list for custom shit.

b997e0d0aa4932a73453b17933e2255e9fcb543b authored almost 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Made the way durations are handled less dumb.

2d82c3693423abd29595d24b09cb292383c76bbd authored almost 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Woops.

90d075b3c6ffa8aec1ea37a499c80d199d64b2ac authored almost 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Added a more useful example. You kinda bleed now when hit. Made Status effect bar draggable. Possibly something else i forgot.

5fe5cc488441fe8ad2d5714fadeefe2c2a9c4615 authored almost 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Added basic framework for status effects (Code is a bit messy atm). All melee attacks apply a debuff for testing purposes. Fixed the healthdummy message spam.

1e1a55eb3914a0a77a5e0eaabafde4f7bfd7ac61 authored almost 13 years ago by keelin <keelin@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>
Added new puddle sprite.

0c178987e002fc53c080aa04c7615208c290e591 authored almost 13 years ago by supernorn <supernorn@f2b8f004-7ac4-4a4e-9beb-898cd48add4c>